Steam Community Items - contact@rockpapershotgun.com (Nathan Grayson)

It’s a dark time to be a mulitplayer server. From the day you’re born, you’re living on borrowed time, and that goes double if any sort of sequel has your cushy spot on the rack in its sights. Which brings us to the original Company of Heroes. It’s coming up on its seventh birthday, Company of Heroes 2 is about to drop a fresh blanket of powder on the hot summer months, and a sudden publisher shift threw everything out of whack. It is, in other words, a prime candidate for the big server farm in the sky. But hark, against all odds, there is hope. Relic’s keeping its relics up and running by switching services. So long, apparent Aztec wind deity Quazal. Hello, Steamworks.

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Saints Row: The Third - contact@rockpapershotgun.com (Alec Meer)

Definitely better than a red catsuit, no?

This kinda seems to be happening a bit too soon – don’t open world games take years and years and years to make? – but I suppose Volition wouldn’t want to sit on their hands after their recent dice with death. And heck, this is probably Saints Row: The Third with bits on (EDIT – oh, yeah, I forgot, it is one-time SR3 DLC expanded into a full game. That makes sense), but when those bits include making the player a superhero I’m not complaining. Offering godlike, reality-bending powers is an entirely logical outcome for a series which started life snipping at GTA’s unconcerned heels then increasingly (d)evolved into out and out AAAARGH WOOOO YEAH WHATEVS ANYTHING EVERYTHING LOOK AT MEEEE POO BUM WILLY HAHAHAHAAHHA happy-madness.

Part IV goes further still, and is somehow out in August. Take a look below. (more…)

Company of Heroes - Legacy Edition - contact@rockpapershotgun.com (Alec Meer)

Happy, freezing, starving, terrified soldiers

One of the many unhappy aspects of the death (sort of – the name still exists and I wouldn’t be terribly surprised to see it return in some form later on) of THQ is that it had several projects really very close to completion when the axe fell. Foremost, perhaps, of those were Metro: Last Light and snow-bound WW2 strategy game Company of Heroes 2, but fortunately (we hope) both have found new homes. Metro’s with Koch, and Company of Heroes 2 is with SEGA, as is all of Relic – making the house of hedgehog, who also own the Creative Assembly, an unlikely bastion of real-time strategy.

COH2 has a new release date – later than planned but not very far away. It is… Read the rest of this entry..

Nah, only joshing. It’s in June this year. (more…)

Darksiders™ - contact@rockpapershotgun.com (Nathan Grayson)

I've got a job again too, right guys? Right? [sound of crickets, also a crow]

Every dark cloud has a silver lining. It’s a delightfully optimistic statement, though in truth, it’s not always, well, true. (Note: I mean this in the metaphorical sense. I don’t claim to be an expert on clouds’ relative silver content, as I still believe they’re made of cotton candy.) Case in point: at first, it sure seemed like Darksiders dev Vigil Games would be getting some of said rain in its gothic Death mascara while everyone else found new homes in the wake of THQ’s collapse. But now, that dark cloud within a silver-lined dark cloud has found a different silver lining. On the wings of nanosuit-clad angels, Crytek’s descended to save the day. Or, well, most of it, anyway.

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Company of Heroes - Legacy Edition - contact@rockpapershotgun.com (Nathan Grayson)

Largely unrelated to this image, but still relevant: If Dawn of War 3 never happens as a result of this sale, someone dies.

OK, hold onto the floppier parts of your brain, because this is about to get a bit complicated. So remember how THQ went bankrupt and fell into bed with “stalking horse bidder” Clearlake Capital? Well, the primary intent of all that was to keep THQ in one piece while dealing with that nasty little “having basically no money” thing, but – at the 11th hour – there was a twist. Creditors decided THQ’s all-or-nothing sales approach wasn’t fair to them (it’d probably pull in less money, after all), and a US bankruptcy court judge agreed. So now THQ’s gone from monolithic one-gulp meal to easily chopped up buffet, and rumor has it that a number of major players are interested in various series, games, and franchises.

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Metro 2033 - contact@rockpapershotgun.com (Alec Meer)

Er, I suppose there’s some uncertainty that Metro: Last Light might actually be released, but for now let’s proceed on the basis that THQ have managed to save themselves from the moneyan apocalypse.

Last Light, from an hour or so I spent watching real-time play recently, appears to be almost a do-over of the ambitious but awkward Metro 2033 rather than a traditional sequel. It’s rescuing and remixing the stuff that worked but, as far as I can tell, without devolving into a shiny Call of Dudebro affair. That critical switching between indoor and outdoor action and gun-free survivor settlements remains, as does the strange bullets-as-currency system. It’s much more like 2033 than I’d presumed, I’m relived to find, glossier though it may be. (more…)

Company of Heroes - Legacy Edition - contact@rockpapershotgun.com (Nathan Grayson)

Company of Heroes 2 is coming along marvelously, but let’s be honest here: it’s not exactly the departure one might expect from the company of game developers that made the brilliantly daring leap from Dawn of War 1 to Dawn of War 2. Instead, we’re getting more of what we loved, but with small tweaks, a heaping mountain of snow, and the sobering realization that it’s apparently not> a good idea to joyride multi-ton tanks across nearly opaque films of ice. During an interview with RPS, however, game director Quinn Duffy said that Company of Heroes definitely isn’t stuck in a tiny, World-War-II-shaped box. In the future, he excitedly explained, the series could potentially go “anywhere.”

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Company of Heroes - Legacy Edition - contact@rockpapershotgun.com (Alec Meer)

Last week I got to sit down and make my hands do things in Relic’s next strategy game, the Eastern Front-set World War II war of men that is Company of Heroes 2. While previously we’ve been shown frozen landscapes with dramatic new snow effects, this time I got thrown into the mud.>

I was in a war, you know. A big war, with explosions and tanks and dug-outs and men with flamethrowers and men with mortars and men with machine guns and men with rocket-propelled grenades. It was awful. So I’m only too happy to go back to it.

In my couple of hours with Company of Heroes 2, I swiftly established that it is very much the sequel to Company of Heroes. Perhaps more so than I’d been expecting, given the action-RPG stylings of Dawn of War 2 was a sharp turn to the left from Dawn of War 1′s tried and tested real-time strategising. Company of Heroes is Real War though, so a careful sticking to strategic roots is to be expected.

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Company of Heroes - Legacy Edition - contact@rockpapershotgun.com (Nathan Grayson)

Once, I thought there was at least some cold, profit-maximizing business precision that guided whatever awfulness-seeking missile explodes games into not-great movies, but now I’m not even sure of that anymore. I mean, don’t get me wrong: Company of Heroes is a work of absolute RTS brilliance, but it’s not exactly a household name. And yeah, much as I think my> most brilliant tactical masterpieces – for instance, a nuanced little number I like to call TANKS EVERYWHERE – are worth their own movie adaptations, the game’s brand of top-down contemplaction doesn’t exactly make for the best big screen material. Then again, this one’s direct-to-DVD, so I guess that solves that. But obviously, making the leap to a new medium required Company of Heroes to take some liberties. For instance, when I say “making the leap,” I mean that literally. Across the top of a train. Like Indiana Jones. See for yourself after the break.

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Company of Heroes - Legacy Edition - contact@rockpapershotgun.com (Nathan Grayson)

Update: I got in touch with the Humble Bundle folks to find out more about how this out-of-nowhere partnership came about. See what they had to say after the break.

Original: I was incredibly tempted to begin this post with a joke about how the charity slider on this Humble Bundle is redundant, because THQ is already basically a charity. That would be mean, though, so I opted to– oops, I already did it. Hm. Shame backspace was never invented. Anyway, the latest bundle of densely packaged humility puts the spotlight on a decidedly non-indie THQ, but oh well. Indie’s a pretty terrible word when it’s used to write off great games because they weren’t coded by a half-person team in a garage-bedroom constantly beset by subarctic winds and ravenous wolverines. So, right then, let’s take a look inside.

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