Half-Life 2: Episode Two - contact@rockpapershotgun.com (Imogen Beckhelling)

It is done. Gnome Chompski has shot off to where gnome man has gone before. The little red-hatted fella started life as a bit of a joke in Half-Life 2: Episode Two. Players who carried the garden gnome all the way to the end of the game would be awarded with the achievement “Little Rocket Man” – a title old Chompski truly lived up to last night.

Gabe Newell partnered up with Weta Workshop and Rocket Lab to send a real-life Chompski into space, raising money for charity and even inspiring a couple of new Steam achievements in the process.

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Half-Life 2: Episode Two - contact@rockpapershotgun.com (Lauren Morton)

Do you suppose Gabe Newell himself has earned the Half-Life 2: Episode 2 achievement for carrying a garden gnome to the end of the game? He’s planning to snag a real-life achievement, apparently, and has partnered up with Rocket Lab to blast a real Gnome Chompski into space. Not for nothing, Newell is planning to donate to Starship Children’s Hospital based on the number of folks to tune in to watch the launch.

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Half-Life 2: Episode Two - contact@rockpapershotgun.com (Brendan Caldwell)

Kick the tires, whistle at the paint job, spin the keys on your finger like a revolver and then shoot the car with the little laser of unlocking. It’s time to get back on the road. What’s that? Entire country in a state of unprecedented lockdown? I see. Well, lucky for you, we concern ourselves here only with pretend cars, the indoor joy of fictional journeys on virtual roads. Here, my housebound friends, are the 9 best road trips in PC games. Seatbelts on, please.

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Half-Life - contact@rockpapershotgun.com (Alice O'Connor)

It has come to my attention that some people have not played the Half-Life games, to which I can only say: mate, I think you might really like it. Valve will soon return to the series after thirteen years with Half-Life: Alyx in March, and ahead of that they’re inviting everyone to catch up on the story so far. From now until the launch of Alyx, the Half-Life games are free for everyone to play in full on Steam. You know, some of these really are quite good.

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Half-Life - contact@rockpapershotgun.com (Alice O'Connor)

Valve today formally announced Half-Life: Alyx, a “full-length” game exclusively for VR. Half-Life is returning after 12 years, though Gordon Freeman seemingly is not and this isn’t Half-Life 3. Set between the events of Half-Life and Half-Life 2, this one stars future sidekick Alyx Vance in the years before Gordo’s return when she and her dad were building the resistance. And yes, this really is only for VR. Come watch the announcement trailer.

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Half-Life - contact@rockpapershotgun.com (Natalie Clayton)

Oof, imagine not blinking for half a decade. My eyes shiver at the thought. But this is what the NPCs of Half-Life 2 have been suffering. The dry eye epidemic was first reported to Valve’s GitHub repo back in 2014 and since then it turns out only a select few have felt the joy of smashing their eyelids shut. But after almost five long years, City 17’s tortured citizens can finally blink again, thanks to a small official update.

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Half-Life 2 - contact@rockpapershotgun.com (Dominic Tarason)

Half-Life 2 is nearly fifteen years old now, and despite Valve’s sequel plans seemingly fizzling out, it doesn’t look a day over ten thanks to the efforts of modders. Chances are that Half-Life 2 and its expansions have been gathering dust on your Steam account for years now, so here’s a quick refresher — mostly focused on the past five years — on what’s available, single player-wise. Want to turbo-charge the original game, or send Gordon Freeman on a whole new adventure? We’ve got you covered both ways, plus a trio of Silent Hill-inspired spookfests. Below, a hand-picked basket of goodies, and a crowbar to open it.

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Half-Life 2: Episode One - contact@rockpapershotgun.com (Alice O'Connor)

Hooting echoed across the virtual valleys and mesas of the Internet this week after those who pan the digital stream in search of anything ending with “3” got an inkling that former Valve writer Erik Wolpaw had returned to the Half-Life mob after leaving in 2017. And yep, Wolpaw has confirmed to me that he is doing work for Valve these days – because he never really stopped. Apparently he’s been contracting for them all along, working on this and that as needed, on top of working for his niece’s juice shop (which was not a joke). Looks like the digipanners found Fool’s Three.

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Half-Life 2: Episode Two - contact@rockpapershotgun.com (Alice O'Connor)

Everyone knows the story of Half-Life 2: Episode 3. Lacking a diktat from on high, folks and teams within Valve have never quite found the inspiration, momentum, or cohesion for another Half-Life, so attempts have faltered and they, y’know, haven’t made it. Everyone knows that. It’s knowledge as common as cleaning windows with white vinegar and newspaper. And yet! You — you there — are still harping on about it and cracking those same awful “Half-Life 3 confirmed???” jokes. Go play something else. There are loads of great games! Go for a walk. Go for a swim. Go swallow needles for all I care! Or, fine, read this Game Informer bit which explains, using an unverified source, what everyone knows. Then please shut up about it. … [visit site to read more]

Half-Life - contact@rockpapershotgun.com (John Walker)

An envelope arrived in the post this morning. Thick, stuffed with books. Diaries, in fact. Someone has sent me Gordon Freeman’s diaries from the last eight years. I don’t really know what to do about this. I mean, this is obviously big news, but this is also someone’s private life. But what if it was Gordon himself who sent them? What if he wants the… the misery therein to be exposed?

I’ve decided on a compromise. I’m going to publish some extracts, picked almost at random from the lot. If Freeman wants them taken down, he can get in touch and we’ll honour that right away.>

… [visit site to read more]

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