Kona - Alexandre Fiset
Greetings, fellow detectives,

On October 18th, we released the next chapter in our thrilling saga, Kona II: Brume. Take a glimpse into the unfolding mystery with this trailer:



Our tale resumes right from the conclusion of Kona. Venture further into Manastan's environmental enigma. Seek answers to Carl's unnerving hallucinations and uncover the cryptic tales entwined within Hamilton's properties.

The North, Rendered Beautifully

Kona II: Brume is crafted using Unity's latest High Definition Rendering Pipeline. Every visual element has been designed to harness its full potential, offering a visual experience that surpasses its predecessor, especially on top-tier hardware.

A Different Experience

Though Kona II: Brume shares familiar elements with the original, it ventures into uncharted terrain. While the first game had you combing through houses, this sequel guides you to Hamilton company's properties, and introduces you to other enigmatic survivors. With new modes of transport, an engaging dialogue system, and innovative features, Kona II: Brume stands distinctively on its own.

We've poured a lot of passion and dedication into this sequel, and we sincerely hope you find it as enthralling as we do.

Oh, and Kona is off 75% for the occasion (starting at 10 AM PT), tell all your friends :)



Cheers and enjoy the investigation!

- Alex and the rest of the team at Parabole
Kona - Alexandre Fiset
Hi everyone,

As a follow-up to our presence at Gamescom 2022, we have decided to release the Kona II: Brume demo here on Steam for the Next Fest, a multi-day celebration of upcoming games!

The demo starts at the very beginning of the game. The player steps into the shoes of detective Carl Faubert, and must explore his surroundings in order to find out more about a strange phenomenon called the Brume. It presents the first thirty minutes of the experience, and showcases several items useful to Carl's investigation —and survival.

The demo is for Windows only, and requires a fairly decent GPU, such as Nvidia RTX 2060 or higher. The game is still in development, so you may expect a lot of improvements and optimisations in the final game.

On top of this, we're revealing a new trailer:



If you have any feedback or question, feel free to ask in the forums, or join us on Discord.

We hope you'll enjoy!

Cheers :)

- Alex
Kona - Alexandre Fiset
Hi everyone,

It’s been a while—four challenging years—since we last shared anything substantial with the world. There will be a time to discuss these extraordinary years, as well as to discuss an update to Kona, but today we're here with some other news.

We are pleased to reveal the existence of Kona's sequel: Kona II: Brume.

Kona II's mysteries revolve around the Brume, a bizarre, mind-bending mist engulfing the fictive region of Manastan, in Northern Québec, Canada. The game starts where its predecessor left off, in October of the year 1970, but explores new grounds, and a storyline that lives on its own. Kona II: Brume is carefully made to please fans of Kona as well as newcomers.

Developed by Parabole and published by Ravenscourt on PC and consoles, the new adventure will be playable during Gamescom in Cologne (August 24th–29th) at the Indie Arena Booth. For those not attending, there will be plenty of footage and new details uncovered at the same time. In the meantime, you can take a look at Kona II: Brume on Steam for additional details and screenshots of the game.



We hope you all enjoyed hearing back from us and Kona II's teaser, and we are looking forward to revealing more next month!

Cheers!

Alexandre Fiset
Co-founder at Parabole
Jun 19, 2018
Kona - Jean-Francois Fiset
Kona for Virtual Reality has arrived, with support for Oculus, HTC Vive, and motion controls!

Here is the trailer:
https://youtu.be/HIpAa0fdwYo
And for this special occasion, we have prepared a FAQ just in case you’re wondering how it all works:

How Do I Get Access to the DLC?
Kona VR is available on our store pageas part of a bundle for new players and as DLC for owners of the base game.

So What’s Different on VR?
Well, not much really. It is Kona, but in virtual reality :) The only big change we’ve made is introducing a safe mode that is always on in VR, which removes combat against wolves. Encounters didn’t feel right in VR and caused motion sickness for many players.

What Happens to my Saved Game?
Nothing. You may continue your progress in VR, and swap back to non-VR anytime. Kona VR is just another way to immerse yourself in the Manastan region.

So What’s Next?
We have been hard at work pushing all versions of Kona in the last four years; PC, Mac, Linux, PS4, Xbox One, Android TV, Switch and now VR. During that time, many users encountered and reported issues with the game, which we are keeping in a nice todo list. So now that all the promised platforms are supported, we are going to (1) fix the issues and provide updates for the game, and (2) think about our next big thing :)

There are more news to come, but for the time being, we are going to support our recent launch and work on updates.

Stay tuned!
Kona - Jean-Francois Fiset
Hey everyone!

As you know, Canada is famous for its nice and warm weather (especially in the winter). We wouldn’t want to keep it for ourselves, so we make constant efforts to share it with more people around the globe. Today, we are happy to announce that a new Kona update is now live, and it includes Simplified Chinese localization, bringing the game’s famous blizzard on more screens!

To celebrate, Kona will be 40% off as part of the Daily Deals! The sale starts at 1:00 PM ET!

The patch also contains small bug fixes and optimizations. There is only one significant change (except for SC) in the patch: we changed the way “visions” are triggered. The reason is mostly tied to the end of the game, so we will not explain it here to avoid spoilers. If you really want to know, please let us know in the comments and we’ll create a sticky thread in the forums.

Coming Next: Russian Localization

As you probably know, localization can be really expensive (both in time and money), which is why Russian language is not in the game yet. So why is Simplified Chinese language in the game before Russian? We had a generous opportunity for Simplified Chinese localization, which made it possible for us to add it in the game first.

We understand that it’s been a few months since the game’s official release, and we would like to thank you for your patience. Rest assured that today’s update didn’t delay Russian localization, which will be added in Kona by Q4 2017.

Community Screenshots

And last but not least, here are three beautiful screenshots from our great community:


By LostLover™


By frørrαn (using NVIDIA Ansel)


By MRK987

As always, if there is anything, hit the forums or leave a comment below :)
Cheers!
Kona - Jean-Francois Fiset
Hey everyone!

As you know, Canada is famous for its nice and warm weather (especially in the winter). We wouldn’t want to keep it for ourselves, so we make constant efforts to share it with more people around the globe. Today, we are happy to announce that a new Kona update is now live, and it includes Simplified Chinese localization, bringing the game’s famous blizzard on more screens!

To celebrate, Kona will be 40% off as part of the Daily Deals! The sale starts at 1:00 PM ET!

The patch also contains small bug fixes and optimizations. There is only one significant change (except for SC) in the patch: we changed the way “visions” are triggered. The reason is mostly tied to the end of the game, so we will not explain it here to avoid spoilers. If you really want to know, please let us know in the comments and we’ll create a sticky thread in the forums.

Coming Next: Russian Localization

As you probably know, localization can be really expensive (both in time and money), which is why Russian language is not in the game yet. So why is Simplified Chinese language in the game before Russian? We had a generous opportunity for Simplified Chinese localization, which made it possible for us to add it in the game first.

We understand that it’s been a few months since the game’s official release, and we would like to thank you for your patience. Rest assured that today’s update didn’t delay Russian localization, which will be added in Kona by Q4 2017.

Community Screenshots

And last but not least, here are three beautiful screenshots from our great community:


By LostLover™


By frørrαn (using NVIDIA Ansel)


By MRK987

As always, if there is anything, hit the forums or leave a comment below :)
Cheers!
Jun 21, 2017
Kona - Jean-Francois Fiset
Hey everyone!

That’s right, there’s a new update today! We know that some Mac and Linux players experienced issues with the last update and this is mostly what we improved here. However, we do not have access to a wide range of machines running on these operating systems, so if you encounter bugs, glitches, etc, please let us know in the forums or by email at support@parabole.ca.

FIXES AND IMPROVEMENTS

That being said, here is a glimpse of what today’s patch brings:
  • Linux: The black screen glitch in the main menu should be fixed
  • Linux: The mouse should now appear and work correctly in the main menu
  • Mac: Bloom and Depth of field are now disabled by default as we are working on fixing compatibility issues with both effects (can be enabled if you have no issues with these options)
  • Shader quality can now only be set at “high” if your graphic cards supports DirectX 11+
  • Fixed the ice spike attack bug when encountering ice wolves on the snowmobile, which would sometimes make the game crash
  • Most random crashes (when loading a game, for instance) have been fixed
  • Other minor bug fixes and optimizations

UPCOMING CHANGES & KNOWN ISSUES

And here’s a short list of known issues and changes to come:
  • Linux: the name of the region you are visiting doesn’t show on the screen when you arrive
  • Linux: some may still encounter the black screen glitch and/or the mouse not working bugs in the main menu. If this is the case, please let us know, there is a work-around fix and we will make a sticky post in the forums
  • Mac: Bloom and Depth of field disabled by default should fix most of the graphical glitches encountered in the last update. However, if you encounter similar glitches while these options are disabled, please let us know and we will fix them as soon as possible
  • Random crashes: we were able to fix most of them, but there may be some that we might have missed. As usual, we will work on fixing them as soon as you report/we notice them
  • We will add Russian language for subtitles, texts and menus
  • We will add an option to enable/disable quick loading screens between areas
  • More optimizations and bug fixes, as always ;)
COMMUNITY SCREENSHOTS

To finish this post in beauty, here are some of our favorite screenshots from our community:


by LucaelSera83


by Boris Strugatsky


by XSaintsXTroopsX


by Jay

As always, if there is anything, leave a comment below :)
Cheers!
Jun 21, 2017
Kona - Jean-Francois Fiset
Hey everyone!

That’s right, there’s a new update today! We know that some Mac and Linux players experienced issues with the last update and this is mostly what we improved here. However, we do not have access to a wide range of machines running on these operating systems, so if you encounter bugs, glitches, etc, please let us know in the forums or by email at support@parabole.ca.

FIXES AND IMPROVEMENTS

That being said, here is a glimpse of what today’s patch brings:
  • Linux: The black screen glitch in the main menu should be fixed
  • Linux: The mouse should now appear and work correctly in the main menu
  • Mac: Bloom and Depth of field are now disabled by default as we are working on fixing compatibility issues with both effects (can be enabled if you have no issues with these options)
  • Shader quality can now only be set at “high” if your graphic cards supports DirectX 11+
  • Fixed the ice spike attack bug when encountering ice wolves on the snowmobile, which would sometimes make the game crash
  • Most random crashes (when loading a game, for instance) have been fixed
  • Other minor bug fixes and optimizations

UPCOMING CHANGES & KNOWN ISSUES

And here’s a short list of known issues and changes to come:
  • Linux: the name of the region you are visiting doesn’t show on the screen when you arrive
  • Linux: some may still encounter the black screen glitch and/or the mouse not working bugs in the main menu. If this is the case, please let us know, there is a work-around fix and we will make a sticky post in the forums
  • Mac: Bloom and Depth of field disabled by default should fix most of the graphical glitches encountered in the last update. However, if you encounter similar glitches while these options are disabled, please let us know and we will fix them as soon as possible
  • Random crashes: we were able to fix most of them, but there may be some that we might have missed. As usual, we will work on fixing them as soon as you report/we notice them
  • We will add Russian language for subtitles, texts and menus
  • We will add an option to enable/disable quick loading screens between areas
  • More optimizations and bug fixes, as always ;)
COMMUNITY SCREENSHOTS

To finish this post in beauty, here are some of our favorite screenshots from our community:


by LucaelSera83


by Boris Strugatsky


by XSaintsXTroopsX


by Jay

As always, if there is anything, leave a comment below :)
Cheers!
May 18, 2017
Kona - Jean-Francois Fiset
Hey everyone!

An update for Kona has just been released!

FIXES AND IMPROVEMENTS

Here’s a list of bug fixes and improvements that come with the patch:
  • We removed two loading screens (on bridges, when leaving the General Store area)
  • You can now delete photos (by clicking on a picture, a small window will open and let you choose)
  • Mouse smoothing option has been added in the controls options
  • In the same option menu, we also added an option to enable/disable autosaves
  • We fixed unresponsive mouse and trackpad clicks in menus (when you have a touch screen)
  • The yellow arrow in the middle of radial menus is now aligned accordingly
  • We fixed a screen resolution display issue for Mac and Linux, which always showed the same resolution. This prevented players who changed it of bringing it back to its default value
  • The first journal entry of “The Hunt” is now triggered automatically when approaching the first crossbow bolt instead of direct interaction
  • We fixed a rare bug in which the player would complete the game in daylight when loading a checkpoint at a specific moment and location.
  • We fixed a rare bug that would let the combat music continue at the end instead of changing for the end credits song.
  • We fixed the invisible mouse cursor on Linux
  • Many textures and collision fixes
  • Other minor bug fixes and optimizations
Also, we updated Unity 3D engine (version 5.6) and here are some important notes about how it affects the game:
  • Graphics settings will be reset to their default value. Before playing, make sure to set them back to your own preferences
  • If you own a computer with a not-so-powerful CPU, but with a good GPU, the game should run better than before
  • Some visual effects and materials have changed a little (they were not compatible with the new version of Unity)
  • Cloths have been temporarily deactivated due to unusual crashes. Most have been replaced with animations, others will be fixed in the next patch
UPCOMING CHANGES & KNOWN ISSUES

And here’s a short list of what to expect in the next months:
  • We will add Russian language for texts, interface and subtitles
  • We will add an option to enable/disable quick loading screens between areas
  • More optimizations and bug fixes, as always ;)
COMMUNITY SCREENSHOTS

Let’s wrap it up with three handpicked screenshots from the community:


by exSKEUsme


by costastg


by djcrazybHk

Don’t hesitate to leave us comments, we read every one of them :)
Cheers!
May 18, 2017
Kona - Jean-Francois Fiset
Hey everyone!

An update for Kona has just been released!

FIXES AND IMPROVEMENTS

Here’s a list of bug fixes and improvements that come with the patch:
  • We removed two loading screens (on bridges, when leaving the General Store area)
  • You can now delete photos (by clicking on a picture, a small window will open and let you choose)
  • Mouse smoothing option has been added in the controls options
  • In the same option menu, we also added an option to enable/disable autosaves
  • We fixed unresponsive mouse and trackpad clicks in menus (when you have a touch screen)
  • The yellow arrow in the middle of radial menus is now aligned accordingly
  • We fixed a screen resolution display issue for Mac and Linux, which always showed the same resolution. This prevented players who changed it of bringing it back to its default value
  • The first journal entry of “The Hunt” is now triggered automatically when approaching the first crossbow bolt instead of direct interaction
  • We fixed a rare bug in which the player would complete the game in daylight when loading a checkpoint at a specific moment and location.
  • We fixed a rare bug that would let the combat music continue at the end instead of changing for the end credits song.
  • We fixed the invisible mouse cursor on Linux
  • Many textures and collision fixes
  • Other minor bug fixes and optimizations
Also, we updated Unity 3D engine (version 5.6) and here are some important notes about how it affects the game:
  • Graphics settings will be reset to their default value. Before playing, make sure to set them back to your own preferences
  • If you own a computer with a not-so-powerful CPU, but with a good GPU, the game should run better than before
  • Some visual effects and materials have changed a little (they were not compatible with the new version of Unity)
  • Cloths have been temporarily deactivated due to unusual crashes. Most have been replaced with animations, others will be fixed in the next patch
UPCOMING CHANGES & KNOWN ISSUES

And here’s a short list of what to expect in the next months:
  • We will add Russian language for texts, interface and subtitles
  • We will add an option to enable/disable quick loading screens between areas
  • More optimizations and bug fixes, as always ;)
COMMUNITY SCREENSHOTS

Let’s wrap it up with three handpicked screenshots from the community:


by exSKEUsme


by costastg


by djcrazybHk

Don’t hesitate to leave us comments, we read every one of them :)
Cheers!
...

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