The Walking Dead - contact@rockpapershotgun.com (Adam Smith)

Season two of the The Walking Dead has started strong, taking on the task of switching to a new player character confidently. Clementine is a complex character, capable of carrying the narrative while also reacting to the player’s input in a believable fashion. With the third episode, the story enters a new phase, one that shifts the setting and tone somewhat, and places the focus on a smaller cast, with Michael Madsen’s Bill Carver at the fore. It’s bleak and brutal, but that’s nothing new. It’s also a bit underwhelming. Here’s wot I think, with spoilers carefully avoided.>

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The Walking Dead - contact@rockpapershotgun.com (Nathan Grayson)

I hope they end up calling it Firewatch: Origins

Campo Santo is a new studio made up of top tier talent from – DEEP BREATH – Double Fine, Klei, Telltale, and 2K Marin. OK, that didn’t require much air to say out loud at all and I can type without breathing for probably, like, hours, but you get the idea. With the powers of Mark of the Ninja lead Nels Anderson, Walking Dead: Season One leads Sean Vanaman and Jake Rodkin, ex-Irrational and Double Fine man Chris Remo, and artist Olly Moss (among others) combined, we get a story-based mystery about isolation, the creeping unknown, and human relationships set in… rural Wyoming. Huh. It’s called Firewatch, and it seems interesting. I think. Also incredibly orange. Scant first details below.

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The Walking Dead - contact@rockpapershotgun.com (Adam Smith)

'eh? isn't this a game about feelings and crying and finding moments of hope and beauty in a decaying world? what am I doing here?'

It s good to see Clementine again, even if I m not particularly keen on the new company she’s keeping. I ve just finished playing the first two episodes of The Walking Dead season two and I m feeling a mixture of grief, frustration and relief. The latter is due to the strength of the second episode in particular. After a wobbly first episode, the transition to Clementine s time is showing a great deal of care and craft. Here s wot I think.>

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The Walking Dead - contact@rockpapershotgun.com (Nathan Grayson)

Wait! Don't kill that zombie! Probably for reasons!

TOO MANY TWOS IN THAT HEADLINE. 2 Episode 2 Furious. Live Free (Walking) Die Epi2odic. I don’t know anymore. I’m having a strange day. But anyway, The Walking Dead Season Two Episode Two has been trailerfied, and it’s looking as brooding and dramatic as ever. I see potential for plot twists, revelations, and the very real possibility that the walkingest dead of all… is man. I am interested to see where this one goes, especially given that it seems to be addressing some of my concerns after season two’s slightly lukewarm first episode. Watch below, but beware of minor spoilers.

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The Walking Dead - contact@rockpapershotgun.com (Nathan Grayson)

It’s finally time. The Walking Dead season one had its share of ups and downs, but its tale of broken hearts and busted skulls turned eyeballs into waterfalls and put Telltale on the map. Can season two live up to the incredibly high expectations surrounding it? Could lessons learned on the first season and new “shows” like The Wolf Among Us allow it to surpass all that’s come before? Or is this promising undead upstart already out of juice? Here’s wot I think of The Walking Dead Season Two Episode One: All That Remains. >Warning: big spoilers for season one ahead.

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The Walking Dead - contact@rockpapershotgun.com (Nathan Grayson)

No, Clem! You have to be *facing* the zombie in order to Force Choke it!

When last we left The Walking Dead’s Clementine, things were, er, not going well. And now, as they so often do in Telltale’s heart-wrenching game of choice and zombie brain-(the other kind of)-wrenching, they’ve gone from bad to worse. And then worse to worst, and then worst to worst-er-erest-er-blarghcry. Give your cringing muscles a warm up by watching the full Walking Dead season two episode one trailer below. Something tells me you’re gonna need them.

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Rock, Paper, Shotgun - contact@rockpapershotgun.com (Nathan Grayson)

Yes, “the” Borderlands. The relentlessly silly blast-fest from Gearbox, as opposed to, um, that other> Borderlands. Telltale might not seem like the most natural fit for a spinoff of the action-heavy RPG (which is less conversational and more often gunversational), but it’s happening, per Spike’s abysmally awkward VGX “award” show over the weekend. Also fired from the dudebro-centric network’s Big Fucking Announcement Gun: a Telltale Game of Thrones series, which was first rumored last month. Scant details on both below.

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The Walking Dead - contact@rockpapershotgun.com (Nathan Grayson)

'I am a person who is inordinately upset by hands.'

YOU GUYS, YOU GUYS, you’re not going to believe this: there are already wolves among us. Right now>. They’re called “dogs,” and we bred them into blind subservience over the course of a few generations. Many of them, however, are capable of reducing humans to blubbering piles of incoherent baby babble with a simple wag of the tail or awkward pawing attempt at a handshake. Who, in this equation, is really man, and who is beast? It’s a chilling thou– oh man look at this puppy! Was I talking about something? Oh hm, episode two of Telltale’s Fables series, The Wolf Among Us, won’t be out until sometime early next year. Bummer.

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The Walking Dead - contact@rockpapershotgun.com (Alec Meer)

If you haven’t finished Telltale’s wildly acclaimed tragedy’n'conversation sim The Walking Dead but do want to know when season two will be released, I’ll tell you right now. December 17th! That’s when you can buy the season pass and play episode 1, for about 18 quid.

If you have> finished it and want to know a plot synopsis too, I’ll tell you below, hopefully safe from the innocent, spoiler-averse eyes of the non-finishers. (more…)

The Walking Dead - contact@rockpapershotgun.com (John Walker)

Were you aware that there had been a The Walking Dead All Out Game Jam? 120 teams were, competing in the official event over two weeks, back in September/October. Ten finalists have recently been picked, with the winner chosen by TWD creator Robert Kirkman on the 5th December. Those finalists have gained some decent loot, not least a full Unity Pro license, and a free Greenlight application. So yes, you can expect to see another ten zombie games vying for your attention on there. Blame memetics.

Amongst those finalists were Beavl, with The Narrow Path, that takes an approach that immediately grabs my attention. Yes, you’re killing zombies. But you’re also killing the humans too. And you’re in a minivan.

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