Psychonauts

The Humble Store is holding a huge Double Fine sale today. The sale runs through 10 a.m. Pacific (1 p.m. Eastern) tomorrow, Thursday, January 25, and includes games that the studio both developed and published. You can find all the games in question by searching for Double Fine in the store, or by following this link. Here are some of the best games and discounts available:  

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Escape Goat 2
Goat Simulator

Ask the person nearest to you how they feel about goats. It is unlikely they will say they dislike goats, because humankind tends to look fondly on goatkind (if they did dislike goats, would they admit it?). Sometimes it feels like there are too few goats though, and that s where video games and charity come into the equation: by donating to goat-themed charity Heifer International, you will not only contribute a real life goat to farmers in need, but you will also receive two goat-themed computer games for your efforts.
Heifer is a charity which provides animals and training so that poor farmers around the world can make better lives for themselves their children and their communities. Not all the animals they deal in are necessarily goats, but for a limited time users can donate a minimum of $20 in order to receive Steam codes for Goat Simulator and Escape Goat 2.
You can donate and get your goat games by selecting one of twelve goats, all with their own price tier, on the Heifer website.

While our response to Goat Simulator was lukewarm, we did make the effort to ask an actual goat farmer what they thought of the game. As far as Escape Goat 2 is concerned, well, we've got our own PC Gamer level. I guess that's an endorsement.
Escape Goat
escapegoat2-teaser
There's a message hidden in the PC Gamer puzzle, but you'll have to beat it to see it.

"My usual approach to puzzles is to build backwards," says Ian Stocker. Most of the 100 puzzles in Stocker's game Escape Goat 2 started that way with a door for the goat to escape through and an idea of how it would get there. In early April, Stocker updated the Steam build with a beta level editor and Steam Workshop support. When the build launches out of beta, all of Escape Goat players will be able to create puzzles with the same tools Stocker used for his own levels.

To get a jump on the inevitably heated Workshop competition, I sat down with Stocker to make a PC Gamer puzzle. After 30 minutes of building and brainstorming, I've got a co-designer credit to my name.

As usual, we started the puzzle by building backwards. I wanted the final form of the puzzle to be a fun nod to the PC Gamer logo. But how would we build that? We started by sketching out the basic layout with placeholder vines which we could build on top of with real blocks. Designing the architecture of the level, though, doesn't make it a puzzle. We had to make it challenging to traverse.

Stocker suggested making the puzzle's primary gimmick a series of moving blocks that snap into our final shape after a sequence of button presses. That way, the payoff of the level won't be obvious from the outset. Pushing three buttons would be too easy, so Stocker suggested obstacles--reapers and spinning blades that turn the poor goat into mutton. To force a specific sequence to the puzzles within the room, we also created blockades that would move after pressing each switch.

The level editor GUI is still rough, but it's easy to use. Stocker used the same tool to build all his puzzles.

Even after adding a death-defying leap, solving the final leg of the puzzle was too easy. I suggested adding a key that would be impossible to reach without clever use of the mouse, the goat's small-but-powerful sidekick. That meant more reapers. We also put the door near the beginning of the level. Symmetry!

Turned out that made the level a little bit impossible, though. To give players a fighting chance, we threw in a magic hat, and the level was complete.

Stocker was obviously fast with the Escape Goat editor's keyboard controls, but I was impressed by how quickly and easily pieces can be placed, rotated, and copied. The GUI is still unfinished, but it's already a powerful tool for crafting puzzles as complex as those in the real game.

To see if mine measures up, grab it from the Steam Workshop here.
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