Valdis Story: Abyssal City - EF Admin
The main branch is now up to date with the newest version of the game. If you missed the patch notes from this update they can be found at the following...

Patch notes 1
Patch notes 2

For those of you who where stuck in the temple as Vladyn from version 1.0.0.24 , updating to the newest version should auto fix the issue for you. As always we thank you all for the feedback and support in making this game much more then it was originally intended to be.

Valdis Story: Abyssal City - EF Admin
The main branch is now up to date with the newest version of the game. If you missed the patch notes from this update they can be found at the following...

Patch notes 1
Patch notes 2

For those of you who where stuck in the temple as Vladyn from version 1.0.0.24 , updating to the newest version should auto fix the issue for you. As always we thank you all for the feedback and support in making this game much more then it was originally intended to be.

Valdis Story: Abyssal City - EF Admin
A few quick fixes for the last update. Most of the fixes/changes are for arena mode but there are some general changes. Unfortunately the Arena Mode leader boards will have to be reset because of some of the more integral changes. We will keep this update in beta for another week and monitor it for anything major.

EDIT: Hotfixes/Changes (as of 8/5/15)
  • True Anemone's orbs not properly calculating S.Ruin when reflected at her.
  • Arena door sometimes opens if a shadow hero is killed.
  • Assist level cap at five. (There abilities already scale with enemy lv)
  • Max coin reward in arena mode cap at 15. (Does not include bonus rounds)
  • Adjustments to S rank time settings for Arena Mode.
  • Cost of elixir now scales as they are bought in Arena Mode.

Fixed
  • Boss multiplier glitch after abomination in Goibniu mode. (requires more testing)
  • Anemone pulling you through the ground in Arena mode.
  • Gernot freezing up and becoming untargetable in Arena mode.
  • Bug where some assists could achieve a zero second cooldown in arena mode. (requires more testing)

Changed
  • 3 boss spawn after 60th floor in the arena.
  • Various tweaks to enemy scaling during arena.
  • [Laurel Crown] Removed from arena mode.
  • Hat cost reduced to 2 coins in arena mode.
  • Statues can each only be used once during Goibniu Mode.
  • Removed point penalty from statues in Goibniu mode.
  • Upon completing Goibniu mode, each unused statue grants 0.5 bonus multiplier.
  • Reduced point value of Puffers in Goibniu Mode.
  • Increased Armor/Resist scaling on [Holy Diver].
  • Base power of warp blade increased.
  • [Armor Ruin] now gains minor increases with [Str].
  • Increased power of [Life Blade] finisher.
    Valdis Story: Abyssal City - EF Admin
    A few quick fixes for the last update. Most of the fixes/changes are for arena mode but there are some general changes. Unfortunately the Arena Mode leader boards will have to be reset because of some of the more integral changes. We will keep this update in beta for another week and monitor it for anything major.

    EDIT: Hotfixes/Changes (as of 8/5/15)
    • True Anemone's orbs not properly calculating S.Ruin when reflected at her.
    • Arena door sometimes opens if a shadow hero is killed.
    • Assist level cap at five. (There abilities already scale with enemy lv)
    • Max coin reward in arena mode cap at 15. (Does not include bonus rounds)
    • Adjustments to S rank time settings for Arena Mode.
    • Cost of elixir now scales as they are bought in Arena Mode.

    Fixed
    • Boss multiplier glitch after abomination in Goibniu mode. (requires more testing)
    • Anemone pulling you through the ground in Arena mode.
    • Gernot freezing up and becoming untargetable in Arena mode.
    • Bug where some assists could achieve a zero second cooldown in arena mode. (requires more testing)

    Changed
    • 3 boss spawn after 60th floor in the arena.
    • Various tweaks to enemy scaling during arena.
    • [Laurel Crown] Removed from arena mode.
    • Hat cost reduced to 2 coins in arena mode.
    • Statues can each only be used once during Goibniu Mode.
    • Removed point penalty from statues in Goibniu mode.
    • Upon completing Goibniu mode, each unused statue grants 0.5 bonus multiplier.
    • Reduced point value of Puffers in Goibniu Mode.
    • Increased Armor/Resist scaling on [Holy Diver].
    • Base power of warp blade increased.
    • [Armor Ruin] now gains minor increases with [Str].
    • Increased power of [Life Blade] finisher.
      Valdis Story: Abyssal City - EF Admin
      Yet another update folks. We took in a lot of feed back from you guys and made a lot of tweaks/changes. There are some balance changes to both Gilda and Vladyn.

      The changes to Vladyn are mostly tweaks to his guns. The Chakram weapon has been a tricky situation. First it was way too strong then it was nerfed into oblivion so we decided to get back to the drawing board. The chakram was entirely replaced with a new gun weapon "Doombringer".

      Gildas changes were aimed at bringing up her early game and toning down her late game slightly.

      This update also brings new content with the addition of Arena Mode!

      ^and some sweet fan art by http://pyroxene.deviantart.com/ ^

      We will be keeping this update on a separate Beta branch for any hot fixes that may/will be incoming before we move it to the main branch. To try out this update right-click the game in your library / properties / BETAS / select update_beta from the drop down menu.

      More detailed change log below.

      Fixed
      • Access to temple adjust to prevent Vladyn from getting trapped.
      • [Cleric] armor not properly giving stats.
      • Queen/King would sometimes drop ancient coins instead of arch souls.
      • Brizahl's cooldown time now properly reduces with his level.
      • Text descriptions on various skills.
      • Highlander hood bonus didn't apply to guns.
      • Highlander hood mana penalty didn't apply to Reina or Gilda.
      • Various affliction based skills wouldn't activate if your base affliction chance was zero.
      • Various issues with banana fishing sometimes missing its target.
      • Unarmed attacks as Wyatt properly gain [Shred] skill with certain accessories.
      • Skip Godslayer ending.
      • Bug when parrying with Seraphic Blades.
      • Adjusted various scenes where NPC's kill each other.(ongoing)
      • [Plan B] will no longer backfire during certain battles... I think.

      Added
      • [Heaven or Hell] Arena mode.

      Changed
      • [Fighters Bandages] bonus reduced to 10% to account for [Health Charms] added in .23.
      • Base bleed from [Blade Shred] skill reduced, now scales up with Str.
      • Quit game from options redone.
      • [Masters focus] now increases attack speed of [Heavy] attacks.
      • All heavy attacks damage now passively scales with Str.
      • [Force/Perfect Guard] is now passively granted when obtaining [Superior/Mana Key Stone].
      • All previous ways to attain [Force/Perfect Guard] have been replaced with new skills.
      • [Crusader Amulet] now reduces crit damage by 30% instead of setting crit chance to 0%.
      • Relic weapons no longer gain unarmed bonuses.
      • Relic weapons mana cost scales with character level instead of upgrades.
      • Accessories that alter Punch/Kick have new properties when playing as Gilda.
      • Gilda's base Attack/Magic power increased. Magic Power scaling decreased slightly.
      • Slightly increased poison damage against non boss enemies.
      • Atalan assist Armor Ruin/Crit % slightly increased. Now has limited aiming abilities.
      • Stagger penalty removed from casting with insufficient mana.
      • [Tunnel Vision] attack bonus changed to armor ruin.
      • [Banana Fishing] damage reduced slightly.
      • Seraphic Blades aerial attack now functions similar to Gildas aerial attack.
      • Wyatt/Reina rising attacks now only triggered after using [Atk1] button.
      • [Ruinous Edge] weapon replaced with [Doombringer]
      • Rune of knowledge mana regen bumped up to 20%.
      • Blight Dragon stat bonus reduced slightly.
      • As Gilda, [Ninja Scroll] now grants [Tactician] skill instead of dodge during burst.
      • Trigger to [Death Charm] is no longer tied to Int.
      • Skeletal servant element determined by the magic in use when created.
      • Skeletal servant attack and magic/power now scale with Gilda's attack/magic power.
      • [Plan B] focus cost reduced to 175.
      • [Phantom Soul] focus cost reduced to 125.
      • Various changes to shot power calculation/scaling.
      • [Aim] skill changed to every 6th shot has increased critical chance and critical damage.
      • Esperanda's Long gun reduces [Aim] shot trigger to 3.
      Valdis Story: Abyssal City - EF Admin
      Yet another update folks. We took in a lot of feed back from you guys and made a lot of tweaks/changes. There are some balance changes to both Gilda and Vladyn.

      The changes to Vladyn are mostly tweaks to his guns. The Chakram weapon has been a tricky situation. First it was way too strong then it was nerfed into oblivion so we decided to get back to the drawing board. The chakram was entirely replaced with a new gun weapon "Doombringer".

      Gildas changes were aimed at bringing up her early game and toning down her late game slightly.

      This update also brings new content with the addition of Arena Mode!

      ^and some sweet fan art by http://pyroxene.deviantart.com/ ^

      We will be keeping this update on a separate Beta branch for any hot fixes that may/will be incoming before we move it to the main branch. To try out this update right-click the game in your library / properties / BETAS / select update_beta from the drop down menu.

      More detailed change log below.

      Fixed
      • Access to temple adjust to prevent Vladyn from getting trapped.
      • [Cleric] armor not properly giving stats.
      • Queen/King would sometimes drop ancient coins instead of arch souls.
      • Brizahl's cooldown time now properly reduces with his level.
      • Text descriptions on various skills.
      • Highlander hood bonus didn't apply to guns.
      • Highlander hood mana penalty didn't apply to Reina or Gilda.
      • Various affliction based skills wouldn't activate if your base affliction chance was zero.
      • Various issues with banana fishing sometimes missing its target.
      • Unarmed attacks as Wyatt properly gain [Shred] skill with certain accessories.
      • Skip Godslayer ending.
      • Bug when parrying with Seraphic Blades.
      • Adjusted various scenes where NPC's kill each other.(ongoing)
      • [Plan B] will no longer backfire during certain battles... I think.

      Added
      • [Heaven or Hell] Arena mode.

      Changed
      • [Fighters Bandages] bonus reduced to 10% to account for [Health Charms] added in .23.
      • Base bleed from [Blade Shred] skill reduced, now scales up with Str.
      • Quit game from options redone.
      • [Masters focus] now increases attack speed of [Heavy] attacks.
      • All heavy attacks damage now passively scales with Str.
      • [Force/Perfect Guard] is now passively granted when obtaining [Superior/Mana Key Stone].
      • All previous ways to attain [Force/Perfect Guard] have been replaced with new skills.
      • [Crusader Amulet] now reduces crit damage by 30% instead of setting crit chance to 0%.
      • Relic weapons no longer gain unarmed bonuses.
      • Relic weapons mana cost scales with character level instead of upgrades.
      • Accessories that alter Punch/Kick have new properties when playing as Gilda.
      • Gilda's base Attack/Magic power increased. Magic Power scaling decreased slightly.
      • Slightly increased poison damage against non boss enemies.
      • Atalan assist Armor Ruin/Crit % slightly increased. Now has limited aiming abilities.
      • Stagger penalty removed from casting with insufficient mana.
      • [Tunnel Vision] attack bonus changed to armor ruin.
      • [Banana Fishing] damage reduced slightly.
      • Seraphic Blades aerial attack now functions similar to Gildas aerial attack.
      • Wyatt/Reina rising attacks now only triggered after using [Atk1] button.
      • [Ruinous Edge] weapon replaced with [Doombringer]
      • Rune of knowledge mana regen bumped up to 20%.
      • Blight Dragon stat bonus reduced slightly.
      • As Gilda, [Ninja Scroll] now grants [Tactician] skill instead of dodge during burst.
      • Trigger to [Death Charm] is no longer tied to Int.
      • Skeletal servant element determined by the magic in use when created.
      • Skeletal servant attack and magic/power now scale with Gilda's attack/magic power.
      • [Plan B] focus cost reduced to 175.
      • [Phantom Soul] focus cost reduced to 125.
      • Various changes to shot power calculation/scaling.
      • [Aim] skill changed to every 6th shot has increased critical chance and critical damage.
      • Esperanda's Long gun reduces [Aim] shot trigger to 3.
      May 12, 2015
      Valdis Story: Abyssal City - EF Admin
      I’ve finally finished that Gilda Wallpaper I was working on! Feel free to use it as a desktop image or Print it out in High Resolution. I learned a bunch from these wallpaper illustrations, they have been very fun and challenging experiences. Enjoy



      Aside from that, we are still working daily on patching the game. Thanks for your patience.  Yesterday, I wrote a blog post to our kickstarter backers with a little bit of a recap. If you are want, you can go read that here.




      Cheers!
      -Caro
      May 12, 2015
      Valdis Story: Abyssal City - EF Admin
      I’ve finally finished that Gilda Wallpaper I was working on! Feel free to use it as a desktop image or Print it out in High Resolution. I learned a bunch from these wallpaper illustrations, they have been very fun and challenging experiences. Enjoy



      Aside from that, we are still working daily on patching the game. Thanks for your patience.  Yesterday, I wrote a blog post to our kickstarter backers with a little bit of a recap. If you are want, you can go read that here.




      Cheers!
      -Caro
      Valdis Story: Abyssal City - EF Admin
      This is a small patch to fix some of the issues introduced in .23. There will be ongoing updates in the coming weeks to hunt down all the bugs. We will announce when the next estimated time for an update will be. This update contains the following...

      Hotfix- for Gilda's servant crash.
      Hotfix- for lower skyway and angel key room bugs.
      Hotfix- for Intro crash.

      v1.0.0.24
      Fixed
      • sign of no return (you can pass it safely... I hope)
      • plan B finisher
      • mausoleum trap as Vladyn
      • sewer trap as Gilda
      • Crash with save in the 16th slot
      • Crusader amulet mana steal protection
      • Gilda unable to climb with 'UP' key (still in progress post if still an issue)
      • various crashes involving player minions
      • Vladyn shot skills that trigger on hit.
      • glitch with void version of Vladyn's Focus Finisher.
      • Silence now properly affects Gernot

      Changed
      • various adjustments to address slowdown/crashes on room transitions (ongoing)
      • increased damage on switchblade
      • reduced attack speed of Chakram
      • [Hard Shells] to increase shot crit damage by 1.5% per Agi.

      Note* Reaper Relic is currently mislabeled. It does not have -40% magic.

      There are other various small issues that were fixed/changed with help from your feedback on the forums. While we don't get to answer all post we do try to read all of them, so thank you all for the feedback.
      Valdis Story: Abyssal City - EF Admin
      This is a small patch to fix some of the issues introduced in .23. There will be ongoing updates in the coming weeks to hunt down all the bugs. We will announce when the next estimated time for an update will be. This update contains the following...

      Hotfix- for Gilda's servant crash.
      Hotfix- for lower skyway and angel key room bugs.
      Hotfix- for Intro crash.

      v1.0.0.24
      Fixed
      • sign of no return (you can pass it safely... I hope)
      • plan B finisher
      • mausoleum trap as Vladyn
      • sewer trap as Gilda
      • Crash with save in the 16th slot
      • Crusader amulet mana steal protection
      • Gilda unable to climb with 'UP' key (still in progress post if still an issue)
      • various crashes involving player minions
      • Vladyn shot skills that trigger on hit.
      • glitch with void version of Vladyn's Focus Finisher.
      • Silence now properly affects Gernot

      Changed
      • various adjustments to address slowdown/crashes on room transitions (ongoing)
      • increased damage on switchblade
      • reduced attack speed of Chakram
      • [Hard Shells] to increase shot crit damage by 1.5% per Agi.

      Note* Reaper Relic is currently mislabeled. It does not have -40% magic.

      There are other various small issues that were fixed/changed with help from your feedback on the forums. While we don't get to answer all post we do try to read all of them, so thank you all for the feedback.
      ...

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