Skullgirls 2nd Encore - contact@rockpapershotgun.com (Imogen Beckhelling)

A group of former Skullgirls and Indivisible developers from Lab Zero Games have launched an “employee-owned cooperative game development studio” called Future Club, following resignations and layoffs from Lab Zero last month.

In August, a number of Lab Zero devs resigned, saying they could no longer tolerate the inappropriate behaviour of the owner, Mike Zaimont. Then, just a week after, Lab Zero laid off many of their remaining employees.

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Skullgirls 2nd Encore - contact@rockpapershotgun.com (Alice O'Connor)

Lab Zero Games, the studio behind Indivisible and Skullgirls, have laid off many of their remaining employees. Some claim that everyone is gone and that severance pay was not sorted. This comes the week after a number of key employees publicly announced their resignation, with some accusing studio owner Mike Zaimont of inappropriate behaviour and saying the company had tried to get him to leave but failed.

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Skullgirls 2nd Encore - contact@rockpapershotgun.com (Alice O'Connor)

Several people have publicly resigned from Lab Zero Games, the studio behind Skullgirls and Indivisible, saying they could no longer tolerate the the behaviour of its owner. Three posted public statements explaining their departures, accusing Mike Zaimont of inappropriate sexual and hostile behaviour in the workplace. They claim the team had tried to get Zaimont to leave but he wouldn’t, so they decided to leave instead.

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Skullgirls 2nd Encore - contact@rockpapershotgun.com (John Walker)

Skullgirls creators Lab Zero have successfully raised a whopping $1.5m for their action RPG, Indivisible. $1.6m even, with a couple of days left to see that grow even taller. $3.6m even, with the now-secured publisher funding too. Enough money, it seems, for the characters to afford clothes this time out.

… [visit site to read more]

Skullgirls 2nd Encore - contact@rockpapershotgun.com (Alice O'Connor)

Skullgirls lot Lab Zero Games are coming back with another pretty-pretty hand-drawn game, but any face-punching it has will be a lot more formal. Their next game is Indivisible [Facebook page], an action-RPG where young lady Ajna will be travelling across a fantasy world to figure out why she has magic powers. I bet those magic powers will help you duff people up and get closer to the truth. I almost said “All they have to show for it now is some concept art”, but where do you draw the line with a hand-drawn game? Wakey wakey, Alice.

… [visit site to read more]

Skullgirls 2nd Encore - contact@rockpapershotgun.com (Ben Barrett)

Energetically crowd-funded 2D fighting game Skullgirls absolutely exudes style. From the off there’s a classy jazz beat lain down to play out over the dark menu, entries listed in a unique typeface. Thought and time has obviously been put into the way options are enlarged, the selection cursor, the smoothness of transition from item to item. It’s polished to a tee, every surface smooth and shining its message to the world: I’m classy, I’m friendly and I’m intricately, lovingly designed. But can it carry this throughout? Does the biff and kick charm us with its clarity and cool?> (more…)

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