Verdun - Blazy013
Trailer: http://youtu.be/gZefYG8nwo0

Verdun just released a new patch with renewing characters and animations!! More is yet to come, but we hope this update will answer some of your prays ;).
The countdown towards today, must have hinted that developers M2H and BlackMill Games have come up with a way to reflect back to the 100year anniversary of WW1. With an exclusive WW1 newspaper from July 28 until August 4 2014; Daily War Journal - http://www.verdungame.com/centenary/ , we hope to give you some insight in the WW1 and Verdun update. We made sure to add a giveaway event in the newspaper, which gives you the opportunity to win WW1 retail such as Trench Whistle’s, booklets, banners, medals, maps, etc. and Verdun Steam keys. You have a chance to win something every day, so you better bookmark; http://www.verdungame.com/centenary/.

Verdun - Blazy013
Trailer: http://youtu.be/gZefYG8nwo0

Verdun just released a new patch with renewing characters and animations!! More is yet to come, but we hope this update will answer some of your prays ;).
The countdown towards today, must have hinted that developers M2H and BlackMill Games have come up with a way to reflect back to the 100year anniversary of WW1. With an exclusive WW1 newspaper from July 28 until August 4 2014; Daily War Journal - http://www.verdungame.com/centenary/ , we hope to give you some insight in the WW1 and Verdun update. We made sure to add a giveaway event in the newspaper, which gives you the opportunity to win WW1 retail such as Trench Whistle’s, booklets, banners, medals, maps, etc. and Verdun Steam keys. You have a chance to win something every day, so you better bookmark; http://www.verdungame.com/centenary/.

Jul 3, 2014
Verdun - M2H_Mike


This update polishes the character voices and packs some minor fixes. Bigger improvements are in the works, with the character overhaul being the most promising as you can see from the images in this post

Changelog V153 - July 3rd 2014
  • More ambience character voices (e.g.: "Incoming grenade!") & tweaked 3D sound range
  • Temp. voice command menu: press E and then 1-6 to use. Will be revised.
  • Flanders fixes
  • Friend only lobbies are now truly locked to friends-only
  • Role locking in lobbies will now persist (used to reset when a new player joined)

Want to know what we are working on next? Read our roadmap here




Jul 3, 2014
Verdun - M2H_Mike


This update polishes the character voices and packs some minor fixes. Bigger improvements are in the works, with the character overhaul being the most promising as you can see from the images in this post

Changelog V153 - July 3rd 2014
  • More ambience character voices (e.g.: "Incoming grenade!") & tweaked 3D sound range
  • Temp. voice command menu: press E and then 1-6 to use. Will be revised.
  • Flanders fixes
  • Friend only lobbies are now truly locked to friends-only
  • Role locking in lobbies will now persist (used to reset when a new player joined)

Want to know what we are working on next? Read our roadmap here




Jun 3, 2014
Verdun - M2H_Mike
A minor update has just been launched, this contains some general improvements.
The character overhaul is progressing nicely we hope to show you preview screenshots soon.

v150 Changelog:
- Upgraded the engine (Unity 4.5). Level loading speed greatly improved and more fixes.
- Role switching in-game is now saved: next round will keep using the same role instead of reverting to the first role.
- "Play now" will make sure to fill the most populated games first instead of filling all games evenly.
- In-game loading screens added
- Loading screen positioning corrected
- Flanders: bunker collission fixed. Fire now linked to quality settings
- Tooltip improvements
Jun 3, 2014
Verdun - M2H_Mike
A minor update has just been launched, this contains some general improvements.
The character overhaul is progressing nicely we hope to show you preview screenshots soon.

v150 Changelog:
- Upgraded the engine (Unity 4.5). Level loading speed greatly improved and more fixes.
- Role switching in-game is now saved: next round will keep using the same role instead of reverting to the first role.
- "Play now" will make sure to fill the most populated games first instead of filling all games evenly.
- In-game loading screens added
- Loading screen positioning corrected
- Flanders: bunker collission fixed. Fire now linked to quality settings
- Tooltip improvements
Verdun - Blazy013
A major update has been made to the game Verdun, after receiving your valuable feedback. This update is one step closer to a full release announced for upcoming summer!

The game received a fancy new graphical user interface which will make it easier to play together in a squad. Another improvement is the addition of distinctive German and French voices, which greatly strengthens the World War 1 atmosphere of the game.
Most exciting will be the introduction of a whole new map, inspired by the battle of Ypres; Flanders! Probably the muddiest battlefield you’ve ever fought in and a real challenge due to its scale. Also, some enhancements are made on the Vosges map and the balancing of the weapons. And lastly but not least, Verdun integrated the Steam Trade Card feature for a full Steam experience. Enjoy!
Verdun - Blazy013
A major update has been made to the game Verdun, after receiving your valuable feedback. This update is one step closer to a full release announced for upcoming summer!

The game received a fancy new graphical user interface which will make it easier to play together in a squad. Another improvement is the addition of distinctive German and French voices, which greatly strengthens the World War 1 atmosphere of the game.
Most exciting will be the introduction of a whole new map, inspired by the battle of Ypres; Flanders! Probably the muddiest battlefield you’ve ever fought in and a real challenge due to its scale. Also, some enhancements are made on the Vosges map and the balancing of the weapons. And lastly but not least, Verdun integrated the Steam Trade Card feature for a full Steam experience. Enjoy!
Verdun - M2H_Mike
Version 133 just went live with great improvements in performance. We don't dare to claim we're there just yet, but this should be a game changer already.

Network usage -50% : Last week we've halved the network traffic that is being sent/received. This should address quite some random disconnects and network lag.

Memory usage -40%: When loading, playing or unloading the level Picardie some users experienced game crashes. This was caused by too much memory usage. We've greatly reduced memory usage of Verdun, Picardie now uses +/- 750mb memory where it used 1200mb before.

Graphics performance (X2?): By making use of more Level of detail(LOD) states for objects we've greatly reduced the graphics costs. (For one specific position the 'render costs' are reduced to only 25% of what it was before, however, this gain greatly varies per level and exact camera position!)

While all of the above combined should greatly improve your experience, we will do our best keep polish the performance. We want to iron out even the smallest lag spikes. Please do let us know if you notice better performance, we'd love to hear!
Verdun - M2H_Mike
Version 133 just went live with great improvements in performance. We don't dare to claim we're there just yet, but this should be a game changer already.

Network usage -50% : Last week we've halved the network traffic that is being sent/received. This should address quite some random disconnects and network lag.

Memory usage -40%: When loading, playing or unloading the level Picardie some users experienced game crashes. This was caused by too much memory usage. We've greatly reduced memory usage of Verdun, Picardie now uses +/- 750mb memory where it used 1200mb before.

Graphics performance (X2?): By making use of more Level of detail(LOD) states for objects we've greatly reduced the graphics costs. (For one specific position the 'render costs' are reduced to only 25% of what it was before, however, this gain greatly varies per level and exact camera position!)

While all of the above combined should greatly improve your experience, we will do our best keep polish the performance. We want to iron out even the smallest lag spikes. Please do let us know if you notice better performance, we'd love to hear!
...

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