Rogue Legacy - flibitijibibo
Hi everyone!

This is just a minor housekeeping update for the Linux and macOS versions - all it does is update FNA, the game's underlying framework, which can improve performance and stability without actually changing anything in the game. This is also provided for Windows in the 'fna-win32' beta branch, but as always this is experimental-only and is not supported by default.

One small in-game change was to default to the native resolution when in Big Picture and Deck mode, so that the viewport fits the screen you're using. This allowed us to get a Verified rating, so if you still like playing the original Rogue Legacy and want to play it on a handheld, the latest native Linux release should provide the best experience!

Enjoy!
Rogue Legacy - FunKy_BudHa


Woooo hooooo!

It is with great privilege that we are announcing the complete version of Rogue Legacy 2 is now available for download!!! If that's all you need to know, get out there and starting playing! But for those who want to bask in the moment with us, please read on.

It's incredible to think back to when this all started nearly four years ago. To say we were apprehensive going into Early Access would be an enormous understatement. We didn't know what to expect, and to completely expose the game's workings to basically everybody was a very scary idea. Rogue Legacy is more than a game to us. It started as a small idea between two brothers, and grew to something that ultimately changed our lives. What we didn't know was how important Rogue Legacy was to some of you as well.

Throughout our entire time in EA, the community has given us far more than just ideas. You discovered critical bugs, balance exploits, and even story plot-holes. You gave us constant encouragement, provided valuable feedback, and kept us on-track if we started to slow down. It's not easy to work on a game for this long, yet you remained alongside us for the entire journey.

Now, with Rogue Legacy 2's development finally reaching its end, we genuinely could not be happier with how it turned out. The support we received and the love that's been shown is truly beyond words.

All we can say is thank you.

- Kenny Lee, Cellar Door Games


https://store.steampowered.com/app/1253920/Rogue_Legacy_2/
Rogue Legacy - Cellar Door Games


What an adventure!

We are SUPER excited to announce that Rogue Legacy 2 is finally breaking out of Early Access, and the full version will be available to enjoy on April 28, 2022.

That's less than a month away! We can't put into words all the emotions we're feeling now that we've gotten this far, and we know it's just the beginning. We want to thank every fan, both old and new, that gave the game a chance in Early Access. Thank you for sticking with us throughout this long journey. It's been an incredible experience, and one that we will truly cherish. But best of all, we now have a game that would not be where it is today without your support.

Thank you for keeping the Legacy alive!

Be sure to check out our new fully-animated trailer celebrating this momentous occasion!
Rogue Legacy - Cellar Door Games
We are super stoked to announce that Rogue Legacy 2 is now available on Steam Early Access!

To celebrate we're launching with a 10% discount, PLUS an additional 10% discount for any Steam owners that have the original Rogue Legacy!

Despite only announcing the game's existence a short four months ago, it's hard to believe that we're actually at this point. It's not the finish line (more like the half-way mark), but even getting this far is a momentous occasion for us. We can't wait to show you what we've done to bring Rogue Legacy 2 to the latest era, and we're even more excited to see what ideas fans come up with along the way.
Rogue Legacy - Cellar Door Games
It has been a tough decision, but we've decided to delay the launch of Rogue Legacy 2 by three and a half weeks to August 18, 2020. We've run into a few setbacks and we aren't quite ready to show it yet. We're close though (which is why the delay is so short), we just need a bit more time to get it in a state that we're truly proud to display. We know a lot of fans will be disappointed by the delay, and for that we apologize.

Even in Early Access we don't want to compromise the quality of the game, and we hope it shows when we finally make it to launch.
Rogue Legacy - Cellar Door Games
The “genealogical rogue-lite” is back, and we need your help to make sure we hit all the right spots. We’re adding brand new gameplay elements, improvements on familiar features, and flat-out a ton more content. There’s unique class weapons, new traits, and new aspects like offshore banking, all wrapped up in a sparkling 2.5D style! We’re blowing the top off all the details to the game, so please come and visit our website (www.roguelegacy2.com) or check out our updated Steam store page to learn more!

Sound exciting? Be sure to wishlist at:
store.steampowered.com/app/1253920/Rogue_Legacy_2/

Check out the trailer too!
https://www.youtube.com/watch?v=2yi1pXd9AyY
Rogue Legacy - Cellar Door Games
Well that was quick!

Another update to the Lament of Zors mod has been provided by modder, default0, aimed at addressing some stability and in-game QoL issues that were raised with v1.5. Check out the changes below:
  • Fix Projectiles in the Graveyard Ghost fight sometimes changing direction
  • Fix several minor graphical issues
  • Fix some bad pixels in the player animations (courtesy of Vorgozz)
  • Fix some configuration settings causing unintended side effects or not working properly
  • Fix setting a gameseed sometimes causing the game to freeze
As a reminder, in order to play the mod all you need to do is run the game. Before it starts, you will be given the option to run the original version of Rogue Legacy, or launch the Lament of Zors mod. Please note that this is an unofficial mod, so all content and support is provided by the tireless efforts of the modder, default0. If you have a chance, be sure to thank him in our Discord channel.
Rogue Legacy - Cellar Door Games
Hey all,

The quintessential Rogue Legacy modder, default0, has dropped a nice surprise for everyone stuck at home. The Lament of Zors, the unofficial Rogue Legacy mod that is officially playable, has updated to v1.5. Check out the changes below:

  • New areas are easier to access and more streamlined.
  • Minor fixes and adjustments to room layouts.
  • A number of fixes to improve stability.
  • Adjustments to several room layouts.
  • Alexander IV fight has been nerfed.
  • Added a configuration file for game customization

If you haven't had a chance to try out the mod, there's no time better than now! It's as simple as choosing to launch the mod when running the game.

Please note, because the mod is unofficial, we are unfortunately unable to provide support for issues encountered with the game. However, feel free to check out our discord channel and chat with the creator himself.


Rogue Legacy - Cellar Door Games


Hey all!

When we released the Rogue Legacy 5-year anniversary patch many moons ago, we inadvertently HAMSHANKED peoples' ability to play Cedric "default0" Schneider's super awesome mod for the game, Lament of Zors. To fix that, you had to download the v1.2.0b branch and install the mod, and afterward you couldn't play the latest version of the original game.

We've made things easier, and added a selector so that you can switch between the original and the mod at any time! And don't worry, you won't lose your save files.

So if you've been hankering more Rogue Legacy, this mod is gonna give you hundreds of extra hours!


Without further ado,


Rogue Legacy: TLoZ (The Lament of Zors) Feature List
**warning minor spoilers ahead

GAMEPLAY UPDATES:
----------------------------------------------------------------------------------------
- 4 new bosses have been added to the game
- 3 New boss remixes have been added to the game
- 3 new areas have been added
- All areas are significantly larger
- After beating the boss of an area, you always have access to the teleporter of the next area
- NG+ progression scales exponentially instead of linearly
- Stat boost effects scale with NG+
- Minibosses can spawn in the castle
- Enemies are randomized between tier 2 and tier 3, instead of always at tier 3 at high room levels
- The difference in enemy strength between areas is based off a ratio, not off castle size
- Trait: Alzheimers has been removed
- Trait: Acrophobia has been added - You can take fall damage
- McRibs throw 3 bones instead of 9
- Spikeballs can be knocked around
- Spikeballs get a redder shade the closer they are to exploding
- Blueprints can be found multiple times, increasing them to +1, +2 etc. raising their weight and stats after a purchase of the upgraded blueprint
- Dark Chest now has 0 health and 70 armor instead of 50 health and 0 armor as stats
- Gold and stat boost drops are automatically collected
- Stat boosts can be purchased from the enchantress after all runes have been bought
- Player Level increases with stat boosts
- Minibosses drop stat boosts
- Spell casting costs increase the more magic damage you deal
- Siphon scales with spell casting cost
- Siphon and vampirism scale exponentially, instead of linearly
- Charons Obol turns regular chests into silver chests and silver chests into gold chests
- Curse runes increase enemy strength exponentially instead of linearly
- Hedgehogs Curse makes you take 2x damage but gold gain is doubled
- A new chest type has been added
- Silver chests drop %-more gold than regular chests, instead of just a constant more
- The elf game does not scale exponentially off your Gold bonus anymore
- The haggle upgrade reduces the architect fee instead of charons fee
- The passive gold bonus manor upgrade goes up to level 15 instead of just level 5


CLASS UPDATES:
----------------------------------------------------------------------------------------
- Liches get EVP when killing enemies, increasing all stats but armor
- Liches can sacrifice EVP for healing
- Lich stats do not get reset after finishing a NG
- Spelunkers and Miners drop Gold from Breakables
- Spelunkers gain Gold by exploring
- Spelunkers turn regular chests into silver chests and silver chests into gold chests
- Miners and Spelunkers get 30% on their base gold bonus, instead of +3 gold per coin
- Miners and Spelunkers get 30% move speed bonus
- Mages absorb damage into mana based on how much mana they have left
- Mages passively regenerate mana from an area up to a point
- Mages can cast spells more quickly than other classes
- Mages can land critical hits with their spells
- Mages can cast spells for 1/4th the cost
- Assassin sneak cost depends on room level
- Assassins crits are deterministic, and when the next attack will crit, the sword lights up in flames
- Knights and Paladins deal more damage (up to 3x) the less health they have
- Shinobi and Hokage deal bonus damage based on remaining enemy health (up to 2x)
- Hokage can heal past their max health, but this lowers their damage reduction
- Barbarians heal whenever they attack something based on the damage the target deals
- The crow spell has been removed
- Dragon regenerates 12% of his max mp per second, instead of 12 mp per second


BUG FIXES:
----------------------------------------------------------------------------------------
- OoB and cutscene glitches were fixed or otherwise rendered not useful for exploitation


Credits
Mod by
Cedric "default0" Shneider

Additional Art Assets
Mark "Line" Cansino
Christoph Hermann

Additional Music and Sound Effects
Nick "Shadowblaze" Nuwe
Kevn MacLeod
Alexander Nakarada
Maksym "Vieme" Voloshenyuk

Additional QA Testing
Zors




**This mod is only for PC.


Rogue Legacy - Cellar Door Games


A special thanks to all the people who playtested while it was in Beta. Your feedback has been tremendously helpful! :) :) :)


After 4 long years, we've updated Rogue Legacy!

Translations
------------------------------------------------------------------------------
  • Olá! Rogue Legacy hass been fully translated into 8 different languages! Enjoy being robbed by Charon in your native tongue! :)
    • English
    • French
    • German
    • Spanish
    • Brazilian Portuguese
    • Russian
    • Polish
    • and Simplified Chinese! :)


Content Update
------------------------------------------------------------------------------
  • Mac and Linux versions have been updated to the newest patch.
  • Cloud saving has been enabled. Now you can play on a plane!
  • Boss remixes now only spawn in NG+ and up.
  • Donation boxes have been added to the game.
    • Having trouble with the Remixes? Power up your heroes from the past and give yourself that extra edge! Be warned, the price is high.
  • Prosopagnosia trait has been added to the game. You are bad with faces.
  • Clonus trait added. You've got the shakes.
  • Thanatophobia, a new achievement has been added!
    • Complete the game in 15 lives or less to earn this super difficult achievement.
  • Achievement Hunters Grace Period has been added.
    • It wouldn't be fair to take away 100% Achievements from those who've already earned it. For a limited time, if you have all achievements except Thanatophobia, at the title screen, hold [L. ALT] + [CAPSLOCK] then press [T] to unlock it.
  • Mouse rebinding has been added.
    • 2207 comments later and we finally got the message. I hope you degenerates are grateful!
  • Stat drops now scale with NG+ level.
  • A new mystery portrait has been added to the game... Spook city.
  • Profile card layout has been updated. Pssshh. :\


Bug Fixes
------------------------------------------------------------------------------
  • Removed the forced aspect ratio from the game.
  • Improved graphics stability for Intel Integrated video cards
  • Numerous bug fixes to calculating total time played.
  • Fixed longstanding bug with dashing forever
  • Fixed longstanding bug for being invincible forever.
  • Fixed crash bug when being awarded too much money in the elf mini-game
...

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