Jul 7, 2023
Contagion - Wuffesan
- Fixed 2715x1527 having faulty UI (4K still not supported, as I don't even own a 4K monitor)
- Fixed an exploit on ce_campwhitner
- Fixed an exploit on ce_montclair_partb
- Fixed "Not Today" being accidentally commented out

- Updated end portion of first part of ce_montclair
- Updated translations (English, Italian, Spanish and Chinese)
Jun 29, 2023
Contagion - [MG]Rash

Buy Now!

AI MADE ME DO IT!

Contagion is a challenging game that requires players to work together and use their resources wisely. The zombies are fast and deadly, and even a single bite can turn a player into a zombie themselves. Players must be careful not to run out of ammo or health, and they must also be aware of their surroundings at all times.

The game is set in a realistic world that is ravaged by a zombie apocalypse. The environments are detailed and immersive, and the zombies are well-animated and realistic. The sound design is also excellent, and the game does a great job of creating a tense and suspenseful atmosphere.

Overall, Contagion is a well-made and enjoyable cooperative survival horror game. It is challenging, immersive, and suspenseful, and it offers a variety of different game modes to keep players coming back for more.
Jun 25, 2023
Contagion - Wuffesan
Controller mode is currently broken, due Steam is not reading the default configuration file, or that it was setup incorrectly. This is still being looked into, and will be solved for the next hotfix and/or update.

Changelog
  • Added missing server_cvar event
  • Added new cvar "sv_voiceproximity_radius"
  • Added "rcon" and "gospec" admin commands.
  • Added "bool Utils.IsCampaign(const string& in szCampaign) const"
  • Added English, Italian and Brazilian notes for RoanokePD

  • Fixed where the game would go into demonstration mode.
  • Fixed a possible crash with sv_tags
  • Fixed where you could see the void in Potato Mode on cf_underground
  • Fixed where the player could get stuck in the apartments on cp_broadway
  • Fixed `admin slay` using "explode" as suicide
  • Fixed Sniper dropping 1 bullet and deagle dropping everything
  • Fixed where the client could softlock the game when downloading assets (if max players override and custom mode got enabled while they were downloading)

  • Updated ASCompiler and vice
  • Updated host_timescale to only support the value down to 0.01 and maximum to 50. This should fix where it would brick the clients (on the same server, or if they joined other servers)
  • Updated Angelscript API and cleaned up the web API

`admin gospec` is a moderator level command
`admin rcon` is an admin level command
Apr 10, 2023
Contagion - Wuffesan
Dedicated servers no longer require Steam Client to be installed. The server should hopefully no longer revert to "FORCED LAN" mode.

Changelog
  • Added support for RenderFX `kRenderFxGlowShell`
  • Added missing zombie models for Lawrence, Ryan and Nicole

  • Updated `ce_laststop_04`
    • Reworked the end portion (no more keys, and the lag should be gone. Hopefully.)
  • Updated `ce_barlowesquare`
    • Added a new extinguisher in the diner
    • Fixed the extinguishers being deleted
  • Updated `ce_harvest`, `ce_harvest_halloween` and `ch_harvest`
    • Fixed the roof exploit
  • Updated `cx_barlowesquare`
    • Updated the navmesh
  • Updated `cx_lakeland`
    • Added another trigger for the resturant)
  • Updated `cp_broadway`
    • Fixed the vent for the first zombie player spawn
    • Updated the navmesh
  • Updated client launcher
    • now it will ask you to reinstall Visual C++ 2013 if it fails to load engine.dll
    • If DirectX 9.0c is not installed, it a popup dialog will appear.

  • Fixed where non campaign escape maps using `info_safezone` brush entities would cause some bugs to happen. Aka, inventory being cleared out, when it shouldn't.
Mar 29, 2023
Contagion - Wuffesan
- Updated cp_passenger (fine tuned end portion)
- Updated ch_roanokepd (fixed broken cubemaps)
- Updated how plugins gets reloaded (they actually reload properly now)
- Updated dedicated and client launcher
- Updated `cx_barlowesquare` angelscript file, should hopefully fix the lag issue on the 2nd apartment building

- Fixed *"downloadtable" not working
- Fixed where escaped players can kill and/or damage others with grenades and IED's when they are about to escape. (if FF is disabled)

- Changed the Message interaction to an game event instead.
This should hopefully fix where it fails to send and load the local HTML file under resources if your ping is higher than 50ms or more on dedicated servers. As "Message" may fail at times when the player have a high latency.

*This means that fast download will actually function properly now, this also includes .bz2 formats. Make sure "sv_allowdownload" is set to 1.
Mar 26, 2023
Contagion - Wuffesan
- Updated client launcher, if the game crashes on boot, it should explain the reason why. (hopefully...)
- Updated Translations
- Updated Biotec Christmas (Fixed broken lighting, updated elevator area, added notes and interactable buttons and updated the gas section)
- Updated Pioneer Express (Panic!). Minor adjustment has been made at the end and the navmesh
- Updated Broadway. Reduced explosion damage from 200 to 150 (also, don't stay too close to TNT)
- Updated Laststop > Unionstation. Navmesh has been tweaked near the train, zombies should no longer get stuck, hopefully.

- Fixed where addons (VPKs and folders inside addons folder) failed to load their map script or plugin(s).
Mar 24, 2023
Contagion - Wuffesan
Fixed a crash where if you would join about the same time as the server changed map, on a campaign or any map that uses info_safezone, would cause a crash. English translations was also updated, minor typos has been fixed, such as "Passenger" being misspelled as "Passanger".
Mar 24, 2023
Contagion - Wuffesan

  • Updated party UI, now it will no longer try to draw/show/notify members that fails to join the party if set to Invite only or friends only (if not on your friend list, or set to ignored)
  • Updated panic mapcycle
  • Updated ce_biotec.as
  • Updated guns.as (gungame plugin)
  • Updated ce_laststop_04
    • Fixed player clips not being the correct brush entity (for the bolt cutter and torch section)
    • Added clips on the house roofs, so players can't jump out of the playable space
  • Updated ce_laststop_05b
    • Added particles for the gas area
    • Added ramp at start (leading to door)
    • Added Pipes so zombies can climb in drop down section
    • Added displacement near exit of sewer system (Large tube w/ red arrow)
    • Adjusted and added small details
    • Fixed an exploit
    • Revamped the escape area.
  • Updated MaterialSystem.dll, it no longer complain about material warnings from cubemaps unless you enable the new cvar mat_varwarning
  • Updated Survivor AI reaction time for "psychos", they should no longer one tap the player when they notice them. Hopefully.
  • Updated psycho entities, they now die from headshots and no longer are bullet sponges at the head hitgroup
  • Updated intercom buttons (no more glitchy stuff if tiny screen, thanks Shepard!)
  • Updated cp_roanokepd

  • Fixed the host game section not saving your configurations
  • Fixed dedicated server VGUI reading from the wrong folder
  • Fixed where player zombies on Campaign mode would try to show their domination by T-Posing and where walking ammo supply
  • Fixed where typing "rcon sv_cheats 1" or 0, would cause all players to be kicked out.
  • Fixed "reset_ironsighttoggle" issue on the console
  • Fixed an exploit where the campaign mode didn't remember if you cheated on the previous map. Now it will be remembered for the entire session until you start the campaign anew.
  • Fixed where reading attachments that did not exist would crash the game. (From safezones)
  • Fixed where the itemcarry items could crash the server if not precached on the next level. (aka, you somehow managed to bring an item from one map to another trough changelevel)
Mar 18, 2023
Contagion - Wuffesan
Fixed where the host could not create private lobbies, because the key validator was read too late.

This happened because a single line of code was missing. ːmissingː
Mar 18, 2023
Contagion - Wuffesan
- Updated prices for the medical resources and melee weapons
- Updated translations
- Updated cf_clocktower (fixed some nav issues, AI getting stuck because they want to make love furniture, and some more detailing)
- Updated Flatline, minimum amount of waves has been increased to 10

- Fixed Solo not enabling "sv_pauseable"
- Fixed Campaign solo not being solo
- Fixed Campaign (if more than 1 player in the party) and party mode not setting the lobby game to "private". An option for "Public lobbies" will be added later. Set net_islobby from 2 to 1 for public lobbies (When hosting a lobby P2P game)
- Fixed VPK reading, no longer crashes if it tries to read a wrong VPK version (or corrupted one)
- Fixed outdated GPU_MEM_LEVEL's files (ekv files). This should fix the crash issue on ce_laststop_03, 04 and 05
- Fixed where interaction HTML would have some graphical issues and where the game could crash because of the graphical issues (prop_button_interact)
- Fixed a crash for when player is in the void, trying to compute too much lighting information. This only happens when using noclip.
...

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