Starpoint Gemini 2 - Maximus
Ahoy captains!

As you may have noticed, the new Titans DLC is out!

That also means we're updating the base game too, as usual. The changelist is not massive, but the improvements might just come in handy.

As always, let us know if you run into any problems.

Safe travels, captains!

CHANGE LIST
  • FIXED: A problem with light weapon accuracy on lower framerate
  • FIXED: Several errors in LoadSector scripts
  • FIXED: A potential error in NPC AI routines when searching for enemies
  • FIXED: Several database balancing errors in Russian, German and Polish localizations
  • UPDATED: Fighters now move more quickly
  • UPDATED: Optimized collision meshes for structures and platforms to improve performance
  • UPDATED: Junkyard optimized - Improved loading time and physics calculations
  • UPDATED: Asteroid fields optimized - Improved loading time and physics calculations
  • UPDATED: Optimized light weapon firing calculations and VFX for improved performance
  • ADDED: Maximum number of turrets per weapon battery and per ship is now increased
Starpoint Gemini 2 - danijel
Ahoy captains!

As you may have noticed, the new Titans DLC is out!

That also means we're updating the base game too, as usual. The changelist is not massive, but the improvements might just come in handy.

As always, let us know if you run into any problems.

Safe travels, captains!

CHANGE LIST
  • FIXED: A problem with light weapon accuracy on lower framerate
  • FIXED: Several errors in LoadSector scripts
  • FIXED: A potential error in NPC AI routines when searching for enemies
  • FIXED: Several database balancing errors in Russian, German and Polish localizations
  • UPDATED: Fighters now move more quickly
  • UPDATED: Optimized collision meshes for structures and platforms to improve performance
  • UPDATED: Junkyard optimized - Improved loading time and physics calculations
  • UPDATED: Asteroid fields optimized - Improved loading time and physics calculations
  • UPDATED: Optimized light weapon firing calculations and VFX for improved performance
  • ADDED: Maximum number of turrets per weapon battery and per ship is now increased
Starpoint Gemini 2 - danijel
Franchise offered at 70% discount and new DLC announced



This weekend, publisher Iceberg Interactive and developer Little Green Men Games will celebrate the 1-year anniversary of the launch of Starpoint Gemini 2 on Steam, offering all Starpoint Gemini games at 70% off for a week, as a Special Promotion.

Demonstrating continued support for the game, the developer released a new patch this week, with tweaks and optimizations.

There is further exciting news regarding the highly successful space sim franchise, with the announcement of new DLC for November 2015 (named "Titans"), as well as the message that the strategy-oriented sequel Starpoint Gemini: Warlords is still on course for a Steam Early Access entry during Q4-2015.

About Starpoint Gemini 2 Titans DLC:
  • 3 new Titan class ships and 3 new chain-quests.
  • Choose and help one of the three major factions finish their Titan and fight other Titans.
  • A new set of hero characters to hunt down.
Starpoint Gemini 2 - danijel
Franchise offered at 70% discount and new DLC announced



This weekend, publisher Iceberg Interactive and developer Little Green Men Games will celebrate the 1-year anniversary of the launch of Starpoint Gemini 2 on Steam, offering all Starpoint Gemini games at 70% off for a week, as a Special Promotion.

Demonstrating continued support for the game, the developer released a new patch this week, with tweaks and optimizations.

There is further exciting news regarding the highly successful space sim franchise, with the announcement of new DLC for November 2015 (named "Titans"), as well as the message that the strategy-oriented sequel Starpoint Gemini: Warlords is still on course for a Steam Early Access entry during Q4-2015.

About Starpoint Gemini 2 Titans DLC:
  • 3 new Titan class ships and 3 new chain-quests.
  • Choose and help one of the three major factions finish their Titan and fight other Titans.
  • A new set of hero characters to hunt down.
Starpoint Gemini 2 - danijel
New update on 1-year anniversary and a 70% discount on the franchise!

Hi everybody!

It's been one whole year since the final release of Starpoint Gemini 2 and we've been hard at work dishing out updates. To celebrate the anniversary the entire Starpoint Gemini franchise is on a 70% discount! But we're not stopping here. The next DLC, the frequently requested Titans are under construction and will reach Gemini in November.

Oh... and we also have an update ready and released :).

CHANGE LIST
  • FIXED: An error that could potentially cause the game to crash when a fighter is firing a missile at the same time as the ship is going through its OnDestroy animation
  • FIXED: A potential CTD error when merceneries are attacking a defense platform
  • FIXED: An error in the "Rogues signing off pt.2" mission (Origins DLC)
  • FIXED: Faction change issue related to the Korkyran Triumvirate and the Liberation front (Origins DLC)
  • FIXED: Waiting for orders objective issue when crossing from mission 22 to mission 23
  • FIXED: An error where the Apocalypto didn't regenerate shields after they were shut down
  • FIXED: An error that would cause the game to crash when accessing the Starchart after all nebulas were removed from the game world
  • FIXED: A memory leak that would manifest after a long playing session. Several textures were never released from memory.
  • UPDATED: Slight PhysX optimization
  • UPDATED: Optimized Junkyards to increase performance
  • UPDATED: Riftway slightly optimized for better performance
  • UPDATED: Game now records more data into the Log.txt
Starpoint Gemini 2 - danijel
New update on 1-year anniversary and a 70% discount on the franchise!

Hi everybody!

It's been one whole year since the final release of Starpoint Gemini 2 and we've been hard at work dishing out updates. To celebrate the anniversary the entire Starpoint Gemini franchise is on a 70% discount! But we're not stopping here. The next DLC, the frequently requested Titans are under construction and will reach Gemini in November.

Oh... and we also have an update ready and released :).

CHANGE LIST
  • FIXED: An error that could potentially cause the game to crash when a fighter is firing a missile at the same time as the ship is going through its OnDestroy animation
  • FIXED: A potential CTD error when merceneries are attacking a defense platform
  • FIXED: An error in the "Rogues signing off pt.2" mission (Origins DLC)
  • FIXED: Faction change issue related to the Korkyran Triumvirate and the Liberation front (Origins DLC)
  • FIXED: Waiting for orders objective issue when crossing from mission 22 to mission 23
  • FIXED: An error where the Apocalypto didn't regenerate shields after they were shut down
  • FIXED: An error that would cause the game to crash when accessing the Starchart after all nebulas were removed from the game world
  • FIXED: A memory leak that would manifest after a long playing session. Several textures were never released from memory.
  • UPDATED: Slight PhysX optimization
  • UPDATED: Optimized Junkyards to increase performance
  • UPDATED: Riftway slightly optimized for better performance
  • UPDATED: Game now records more data into the Log.txt
Starpoint Gemini 2 - danijel
Greetings captains!



ORIGINS ON STEAM

Here's a little something from us here at LGM :). We've been working hard to get this DLC out. It's free as stated before and as promised in Early Access. It's a THANK YOU from us to You, the community, for your support and dedication, and for putting up with us all this time. We couldn't have wished for more.

I won't bore you too much. Below is the list of fixes we've done for the vanilla game and Secrets of Aethera which you might also find useful ;).

IMPORTANT: Since there were some major changes in the game world, please note that any mod should be made specifically for Origins so it would work properly (depends on what the mod changes of course).

If you encounter any problems, let us know :).

You know how this last bit goes already:
Safe travels, Captains! :)

CHANGE LIST
  • FIXED: An issue where Iolian NPCs would equip Unique codename weapons
  • FIXED: An issue where enemies would launch wings with zero fighters
  • FIXED: A problem preventing Cloak stability parameter to work as expected
  • FIXED: A bug concerning Targeting mode and cutscenes/dialogue segments where the player doesn't have the control of his/her ship
  • FIXED: A database error in the localized versions that could cause the game to crash
  • FIXED: An error in At an empire's end mission with ships exploding in advance
  • FIXED: Numerous text errors
    • Thanks for this goes to Unbroken as he's done the additional proofreading.
  • FIXED: A typo in the DerelictOnDestroy.sal script preventing it from reaching its full potential.
  • FIXED: An error that could in some cases cause the game to crash when storing a ship into the garage
  • FIXED: Old friends mission - A bug where boarding a structure you're supposed to destroy would break the mission
  • UPDATED: Gladius group bounty hunters now T-jump in closer to the player. When you see their message on screen, you'll spot them on the radar as well.
  • UPDATED: Sorting ships by ship class when generating Freelance missions. You should no longer be fighting against level 1 freightliners. This can still happen, but not as frequently.
  • UPDATED: Mod Manager to reflect the addition of the Origins DLC
  • ADDED: Logitech Extreme 3D Pro throttle(slider) support. If you're using keyboard/mouse control scheme, you can now manually bind the slider to accelerate/decelerate
  • ADDED: Tooltips for context menu in Controller mode
  • ADDED: Scripterion2 to provide more functionality and ease-of-use. In time this will replace the original Scripterion altogether.
Starpoint Gemini 2 - danijel
Greetings captains!



ORIGINS ON STEAM

Here's a little something from us here at LGM :). We've been working hard to get this DLC out. It's free as stated before and as promised in Early Access. It's a THANK YOU from us to You, the community, for your support and dedication, and for putting up with us all this time. We couldn't have wished for more.

I won't bore you too much. Below is the list of fixes we've done for the vanilla game and Secrets of Aethera which you might also find useful ;).

IMPORTANT: Since there were some major changes in the game world, please note that any mod should be made specifically for Origins so it would work properly (depends on what the mod changes of course).

If you encounter any problems, let us know :).

You know how this last bit goes already:
Safe travels, Captains! :)

CHANGE LIST
  • FIXED: An issue where Iolian NPCs would equip Unique codename weapons
  • FIXED: An issue where enemies would launch wings with zero fighters
  • FIXED: A problem preventing Cloak stability parameter to work as expected
  • FIXED: A bug concerning Targeting mode and cutscenes/dialogue segments where the player doesn't have the control of his/her ship
  • FIXED: A database error in the localized versions that could cause the game to crash
  • FIXED: An error in At an empire's end mission with ships exploding in advance
  • FIXED: Numerous text errors
    • Thanks for this goes to Unbroken as he's done the additional proofreading.
  • FIXED: A typo in the DerelictOnDestroy.sal script preventing it from reaching its full potential.
  • FIXED: An error that could in some cases cause the game to crash when storing a ship into the garage
  • FIXED: Old friends mission - A bug where boarding a structure you're supposed to destroy would break the mission
  • UPDATED: Gladius group bounty hunters now T-jump in closer to the player. When you see their message on screen, you'll spot them on the radar as well.
  • UPDATED: Sorting ships by ship class when generating Freelance missions. You should no longer be fighting against level 1 freightliners. This can still happen, but not as frequently.
  • UPDATED: Mod Manager to reflect the addition of the Origins DLC
  • ADDED: Logitech Extreme 3D Pro throttle(slider) support. If you're using keyboard/mouse control scheme, you can now manually bind the slider to accelerate/decelerate
  • ADDED: Tooltips for context menu in Controller mode
  • ADDED: Scripterion2 to provide more functionality and ease-of-use. In time this will replace the original Scripterion altogether.
Starpoint Gemini 2 - danijel
Greetings captains,

It's been awhile since our last update, but we have been working. Unfortunately, not everything is ready just yet. Our biggest announcement is the upcoming free DLC featuring a complete storyline, even longer than the original campaign. As we promised, we've been recreating the storyline from Starpoint Gemini 1 and it should become available in June! We'll make sure to announce the release as soon as we're ready!

But, let's return to the business at hand. What's this update about? Several things:
  • Preparations for the upcoming free DLC
  • Standard assortment of minor fixes
  • And last, but nowhere near least: French localization. ALL credit goes to the esteemed gentleman by the name of Sébastien Gigot, a member of this amazing community, who took it upon himself to translate the entire game to French.
    Mr. Gigot, we owe you a debt of gratitude we can hardly repay. THANK YOU!

As always, if you encounter problems, let us know and we'll do our best to answer and help as fast as possible.

And finally we come to the already standard change list:

CHANGE LIST
  • ADDED: Follow mission button, which comes in handy when juggling several missions at once
  • FIXED: Active Only button on the logs panel, now properly toggles between active/non-active missions
  • ADDED: New mission markers (on the HUD and the Starchart) for acquired/followed missions
  • ADDED: Campaign missions now have mission-appropriate images
  • FIXED: Several errors in the Cat and Mouse campaign missions (Shinova problem)
  • FIXED: Several minor errors in Second Front Baeldor side mission
  • ADDED: Throttle/Slider implemeted for Thrustmaster Flight Hotas X, Logitech Extreme 3D Pro, Cybord F.L.Y. 5 flight stick. ship speed should now properly change according to the position of the joystick's throttle/slider.
  • FIXED: Some issues with resetting to default controls. Full Gamepad control (for Xbox controllers) should now properly load the correct controls at game start-up and the "Reset" button at Options->Controls should now reset the controls for the appropriate controller.
  • UPDATED: Support for the following controllers:
    • Logitech F710 Wireless Controller
    • Logitech Rumble Gamepad F510
    • Thrustmaster Flight Hotas X
    • Logitech Extreme 3D Pro
  • FIXED: A bug where you were sometimes unable to accept a main mission (pressing Accept didn't start the mission)
  • UPDATED: Minor changes in the flare system
  • FIXED: Minor fixes in the Defense platform hitpoints calculations
  • UPDATED: File loading system improved (optimized for mods and DLCs)
  • FIXED: A potential problem related to News panels on stations where the game was attempting to access the wrong region
  • FIXED: A potential problem related to loading textures on some graphics cards
  • FIXED: A potential problem when drawing asteroids on some graphics cards
  • FIXED: A potential problem when drawing junkyard on some graphics cards
  • FIXED: Several fixes and improvements in the game log recording
Starpoint Gemini 2 - danijel
Greetings captains,

It's been awhile since our last update, but we have been working. Unfortunately, not everything is ready just yet. Our biggest announcement is the upcoming free DLC featuring a complete storyline, even longer than the original campaign. As we promised, we've been recreating the storyline from Starpoint Gemini 1 and it should become available in June! We'll make sure to announce the release as soon as we're ready!

But, let's return to the business at hand. What's this update about? Several things:
  • Preparations for the upcoming free DLC
  • Standard assortment of minor fixes
  • And last, but nowhere near least: French localization. ALL credit goes to the esteemed gentleman by the name of Sébastien Gigot, a member of this amazing community, who took it upon himself to translate the entire game to French.
    Mr. Gigot, we owe you a debt of gratitude we can hardly repay. THANK YOU!

As always, if you encounter problems, let us know and we'll do our best to answer and help as fast as possible.

And finally we come to the already standard change list:

CHANGE LIST
  • ADDED: Follow mission button, which comes in handy when juggling several missions at once
  • FIXED: Active Only button on the logs panel, now properly toggles between active/non-active missions
  • ADDED: New mission markers (on the HUD and the Starchart) for acquired/followed missions
  • ADDED: Campaign missions now have mission-appropriate images
  • FIXED: Several errors in the Cat and Mouse campaign missions (Shinova problem)
  • FIXED: Several minor errors in Second Front Baeldor side mission
  • ADDED: Throttle/Slider implemeted for Thrustmaster Flight Hotas X, Logitech Extreme 3D Pro, Cybord F.L.Y. 5 flight stick. ship speed should now properly change according to the position of the joystick's throttle/slider.
  • FIXED: Some issues with resetting to default controls. Full Gamepad control (for Xbox controllers) should now properly load the correct controls at game start-up and the "Reset" button at Options->Controls should now reset the controls for the appropriate controller.
  • UPDATED: Support for the following controllers:
    • Logitech F710 Wireless Controller
    • Logitech Rumble Gamepad F510
    • Thrustmaster Flight Hotas X
    • Logitech Extreme 3D Pro
  • FIXED: A bug where you were sometimes unable to accept a main mission (pressing Accept didn't start the mission)
  • UPDATED: Minor changes in the flare system
  • FIXED: Minor fixes in the Defense platform hitpoints calculations
  • UPDATED: File loading system improved (optimized for mods and DLCs)
  • FIXED: A potential problem related to News panels on stations where the game was attempting to access the wrong region
  • FIXED: A potential problem related to loading textures on some graphics cards
  • FIXED: A potential problem when drawing asteroids on some graphics cards
  • FIXED: A potential problem when drawing junkyard on some graphics cards
  • FIXED: Several fixes and improvements in the game log recording
...

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