Kenshi - Koomatzu
0.95.22 is out now! This is on experimental only, to opt-in you have to right-click on Kenshi in your Steam games list -> properties -> betas tab -> then choose “experimental”. 0.93.18 is the current stable version, recommended for less bug-prone gaming.

0.95.22

FEATURES
  • Farms now divided up into different sizes, so there is now more need to re-invest your crops to upgrade farm sizes before you can reap full outputs, starting a farm is harder
  • Small tweaks to farming balance, Greenfruit now more productive, hydroponic farms balanced
  • Added a downgrade button to buildings, so now you can bail-out if you change your mind because you don't have enough materials
  • Added smooth filtering to the RTW shadows
FIXES
  • Characters don't eat your greenfruit unless they are starving (<60)
  • Fixed a few subtle import related bugs, including unrecognised research benches
  • Fixed rare case of characters sometimes getting frozen and unresponsive in a combat pose
  • Tweak for animal portraits
  • Character editor opens when buying animals (to change names)
  • Fixed crash dismantling buildings indoors
  • Fixed indoors state flag on items dropped by dismantling stuff

Note: Please report any bugs or problems, or upload crash dumps to the Steam forum or official Lo-Fi Games forum so that we can fix as soon as we can. Thank you :)
Kenshi - Koomatzu
0.95.22 is out now! This is on experimental only, to opt-in you have to right-click on Kenshi in your Steam games list -> properties -> betas tab -> then choose “experimental”. 0.93.18 is the current stable version, recommended for less bug-prone gaming.

0.95.22

FEATURES
  • Farms now divided up into different sizes, so there is now more need to re-invest your crops to upgrade farm sizes before you can reap full outputs, starting a farm is harder
  • Small tweaks to farming balance, Greenfruit now more productive, hydroponic farms balanced
  • Added a downgrade button to buildings, so now you can bail-out if you change your mind because you don't have enough materials
  • Added smooth filtering to the RTW shadows
FIXES
  • Characters don't eat your greenfruit unless they are starving (<60)
  • Fixed a few subtle import related bugs, including unrecognised research benches
  • Fixed rare case of characters sometimes getting frozen and unresponsive in a combat pose
  • Tweak for animal portraits
  • Character editor opens when buying animals (to change names)
  • Fixed crash dismantling buildings indoors
  • Fixed indoors state flag on items dropped by dismantling stuff

Note: Please report any bugs or problems, or upload crash dumps to the Steam forum or official Lo-Fi Games forum so that we can fix as soon as we can. Thank you :)
Kenshi - Koomatzu
0.95.21 is out now! This is on experimental only, to opt-in you have to right-click on Kenshi in your Steam games list -> properties -> betas tab -> then choose “experimental”. 0.93.18 is the current stable version, recommended for less bug-prone gaming.

0.95.21
  • Added a limit to certain attack types hitting multiple targets.  Spiders and raptors can now only hit a single target at a time. Dogs and goats can hit 1 or 2 depending on the attack.  This is moddable for everything.
  • Increased light level for calculating stat penalty when working in darkness
  • Farming research costs changed (2 crops & 2 books)
  • Characters now share backpack food even when at their home base
  • Farm plant condition no longer degenerates after the farm has fully grown
  • Fixed some little problems with movement orders on walls and gates
0.95.20
  • Fixed a rare bug where player furniture could vanish from a savegame.  If this happened to you, press Ctrl+shift+F11 and you should get them back.
  • Fixed a door/gate opening AI bug introduced in the last update
  • Fixed crash when deleting/upgrading buildings
  • Fixed inability to interact with ore resources
  • Some small fixes for mouse selection of objects
  • Fixed sleeping NPCs shouting "stop theif" but staying in bed and going back to sleep

0.95.19
  • Building exteriors are now hidden individually, instead of per zone
  • Corpse flies added
  • Optimisation for the foliage system
  • Skeletons no longer get a healing bonus from being in a bed
FIXES
  • Fixed a bug causing the healing rate to be crazy high when in bed
  • You can no longer steal from allied factions
  • A few long-range pathfinding fixes
  • Fixed a few exploits for thievery and stealth XP
  • Added PC-camera maximum distance for selection box
  • Fixed exploit dismantling un-built buildings giving free materials
  • Fixed trading inventory closing when changing character
  • Added acid burn particle effect, fixed bodyDecayTimer
  • Repeat crafting option saved
  • Character movement speed option saved
  • Improved rain particle delay when camera is moved
  • Stopped turret and light nodes being deleted when buying a building
  • Fixed flickering bug when eating corpses


Note: Please report any bugs or problems, or upload crash dumps to the Steam forum or official Lo-Fi Games forum so that we can fix as soon as we can. Thank you :)
Kenshi - Koomatzu
0.95.21 is out now! This is on experimental only, to opt-in you have to right-click on Kenshi in your Steam games list -> properties -> betas tab -> then choose “experimental”. 0.93.18 is the current stable version, recommended for less bug-prone gaming.

0.95.21
  • Added a limit to certain attack types hitting multiple targets.  Spiders and raptors can now only hit a single target at a time. Dogs and goats can hit 1 or 2 depending on the attack.  This is moddable for everything.
  • Increased light level for calculating stat penalty when working in darkness
  • Farming research costs changed (2 crops & 2 books)
  • Characters now share backpack food even when at their home base
  • Farm plant condition no longer degenerates after the farm has fully grown
  • Fixed some little problems with movement orders on walls and gates
0.95.20
  • Fixed a rare bug where player furniture could vanish from a savegame.  If this happened to you, press Ctrl+shift+F11 and you should get them back.
  • Fixed a door/gate opening AI bug introduced in the last update
  • Fixed crash when deleting/upgrading buildings
  • Fixed inability to interact with ore resources
  • Some small fixes for mouse selection of objects
  • Fixed sleeping NPCs shouting "stop theif" but staying in bed and going back to sleep

0.95.19
  • Building exteriors are now hidden individually, instead of per zone
  • Corpse flies added
  • Optimisation for the foliage system
  • Skeletons no longer get a healing bonus from being in a bed
FIXES
  • Fixed a bug causing the healing rate to be crazy high when in bed
  • You can no longer steal from allied factions
  • A few long-range pathfinding fixes
  • Fixed a few exploits for thievery and stealth XP
  • Added PC-camera maximum distance for selection box
  • Fixed exploit dismantling un-built buildings giving free materials
  • Fixed trading inventory closing when changing character
  • Added acid burn particle effect, fixed bodyDecayTimer
  • Repeat crafting option saved
  • Character movement speed option saved
  • Improved rain particle delay when camera is moved
  • Stopped turret and light nodes being deleted when buying a building
  • Fixed flickering bug when eating corpses


Note: Please report any bugs or problems, or upload crash dumps to the Steam forum or official Lo-Fi Games forum so that we can fix as soon as we can. Thank you :)
Feb 16, 2017
Kenshi - Koomatzu
0.95.18 has now been released to the main stable branch:


0.95.18
  • more stability fixes and small performance improvement
  • Fixed global fog blending between biomes
  • Reset global weather values (clouds, wetness, dust) when jumping long distances

0.95.17
  • Couple of stability patches

0.95.16
FIXES
  • Fixed a major crash
  • Actually added some money items to loot to some of the shops and buildings

0.95.15
  • Added an info panel in the FACTIONS screen that shows any contracts with NPCs you have, like for mercenary bodyguards
  • Added repeat option to the crafting queue
  • Added sleeping bags. You need to buy some of these, they can be used to create camp beds and are re-usable.
  • Camp beds now have half the healing rate bonus of normal beds. Healing rate now displayed in the GUI
  • Wandering squads should now go shopping and relax at the bar for a while when they arrive in a new town, they also prefer to wait until morning to head out again.
  • Number of materials returned when dismantling something now clamped to at least 1, so camp beds are now re-usable
  • Added a move speed option to match the speed of your slowest character
  • Characters now suffer a skill penalty when working in the darkness, now you actually need lights in your base
  • Stolen items can now stack if they are stolen from the same source
  • Sometimes abandoned buildings and ruins can have locked doors
  • Added tooltip in new game advanced options window and options windows, to explain some of the settings.
  • Added a physical item for money
FIXES
  • Fixed a bug where your buildings could get tagged with the wrong town, causing the AI to refuse to work/eat/use things
  • Fixed some situations where towns clash, eg if a player builds a huge town, or builds too close to other towns/nests and building ownership can come into conflict
  • Fixed map stacking
  • Fixed repeated knock-out animation loops when attempting to stealth-KO someone
  • Fixed building swaps for buildings in other faction's town.
  • Fixed crash dismantling building with mounted buildings. Also added some behavior.
  • Fixed dialogue log missing lines sometimes
  • Fixed an exploit where you could learn blueprints without buying them

Note: Please report any bugs or problems, or upload crash dumps to the Steam forum or official Lo-Fi Games forum so that we can fix as soon as we can. Thank you :)
Feb 16, 2017
Kenshi - Koomatzu
0.95.18 has now been released to the main stable branch:


0.95.18
  • more stability fixes and small performance improvement
  • Fixed global fog blending between biomes
  • Reset global weather values (clouds, wetness, dust) when jumping long distances

0.95.17
  • Couple of stability patches

0.95.16
FIXES
  • Fixed a major crash
  • Actually added some money items to loot to some of the shops and buildings

0.95.15
  • Added an info panel in the FACTIONS screen that shows any contracts with NPCs you have, like for mercenary bodyguards
  • Added repeat option to the crafting queue
  • Added sleeping bags. You need to buy some of these, they can be used to create camp beds and are re-usable.
  • Camp beds now have half the healing rate bonus of normal beds. Healing rate now displayed in the GUI
  • Wandering squads should now go shopping and relax at the bar for a while when they arrive in a new town, they also prefer to wait until morning to head out again.
  • Number of materials returned when dismantling something now clamped to at least 1, so camp beds are now re-usable
  • Added a move speed option to match the speed of your slowest character
  • Characters now suffer a skill penalty when working in the darkness, now you actually need lights in your base
  • Stolen items can now stack if they are stolen from the same source
  • Sometimes abandoned buildings and ruins can have locked doors
  • Added tooltip in new game advanced options window and options windows, to explain some of the settings.
  • Added a physical item for money
FIXES
  • Fixed a bug where your buildings could get tagged with the wrong town, causing the AI to refuse to work/eat/use things
  • Fixed some situations where towns clash, eg if a player builds a huge town, or builds too close to other towns/nests and building ownership can come into conflict
  • Fixed map stacking
  • Fixed repeated knock-out animation loops when attempting to stealth-KO someone
  • Fixed building swaps for buildings in other faction's town.
  • Fixed crash dismantling building with mounted buildings. Also added some behavior.
  • Fixed dialogue log missing lines sometimes
  • Fixed an exploit where you could learn blueprints without buying them

Note: Please report any bugs or problems, or upload crash dumps to the Steam forum or official Lo-Fi Games forum so that we can fix as soon as we can. Thank you :)
Kenshi - Koomatzu
0.95.14 is out now! This is on experimental only, to opt-in you have to right-click on Kenshi in your Steam games list -> properties -> betas tab -> then choose “experimental”. 0.93.11 is the current stable version, recommended for less bug-prone gaming.

0.95.13
  • Added lots of new books and writings to the world
  • Bit more audio work, unarmed combat sounds added
  • Added sound emitters to buildings, foliage and map features, also building interior ambient sound variants
  • Garru now has attacks
  • NOTE: footsteps are temporarily inaudible in this version, will be fixed next update

    FIXES
  • Fixed certain nests not spawning residents
  • Fixed criminals getting released from cages early
  • Probable fix for NPCs vanishing some time after being captured
  • Fixed a bug that stopped some of the biome entry conversations from triggering
  • Fixed carried dead characters being left behind when their old squad unloads
  • Fixed path following case causing character to stick on walls
  • Thief fences won't freak out if you try to sell them drugs
  • Rounded health display text a bit so it wont stop at 99
  • Fixed build menu icon crash

0.95.14
  • Added a storage box for robotics parts
  • Fixed a crash in the construction set when opening dialogue objects
  • Doubled the "use" range of lights, in the hope it helps with lights sometimes being too far for engineers to reach
  • Tweaked food-finder AI to use closest food container
  • Removed the "no terrain cutting" from the options.  It was a debug option from a long time ago, and no longer needed.

Note: Please report any bugs or problems, or upload crash dumps to the Steam forum or official Lo-Fi Games forum so that we can fix as soon as we can. Thank you :)
Kenshi - Koomatzu
0.95.14 is out now! This is on experimental only, to opt-in you have to right-click on Kenshi in your Steam games list -> properties -> betas tab -> then choose “experimental”. 0.93.11 is the current stable version, recommended for less bug-prone gaming.

0.95.13
  • Added lots of new books and writings to the world
  • Bit more audio work, unarmed combat sounds added
  • Added sound emitters to buildings, foliage and map features, also building interior ambient sound variants
  • Garru now has attacks
  • NOTE: footsteps are temporarily inaudible in this version, will be fixed next update

    FIXES
  • Fixed certain nests not spawning residents
  • Fixed criminals getting released from cages early
  • Probable fix for NPCs vanishing some time after being captured
  • Fixed a bug that stopped some of the biome entry conversations from triggering
  • Fixed carried dead characters being left behind when their old squad unloads
  • Fixed path following case causing character to stick on walls
  • Thief fences won't freak out if you try to sell them drugs
  • Rounded health display text a bit so it wont stop at 99
  • Fixed build menu icon crash

0.95.14
  • Added a storage box for robotics parts
  • Fixed a crash in the construction set when opening dialogue objects
  • Doubled the "use" range of lights, in the hope it helps with lights sometimes being too far for engineers to reach
  • Tweaked food-finder AI to use closest food container
  • Removed the "no terrain cutting" from the options.  It was a debug option from a long time ago, and no longer needed.

Note: Please report any bugs or problems, or upload crash dumps to the Steam forum or official Lo-Fi Games forum so that we can fix as soon as we can. Thank you :)
Kenshi - Koomatzu
Now moved over to stable as of 10th Jan:

0.95.11
  • Martial arts damage amount reduced, so that it doesn't skyrocket so early (It was getting powerful too quickly).  Also sliiightly higher damage at low levels.
  • You can no longer bail out & recruit prisoners that hate you, or ones that are super strong.
  • Scorchlander strength changed to 0.9x, accounting for their slightly smaller build
  • Added more information to the farm placement tooltip to reduce confusion

Note: Please report any bugs or problems, or upload crash dumps to the Steam forum or official forum so that we can fix as soon as we can. Thank you :)
Kenshi - Koomatzu
Now moved over to stable as of 10th Jan:

0.95.11
  • Martial arts damage amount reduced, so that it doesn't skyrocket so early (It was getting powerful too quickly).  Also sliiightly higher damage at low levels.
  • You can no longer bail out & recruit prisoners that hate you, or ones that are super strong.
  • Scorchlander strength changed to 0.9x, accounting for their slightly smaller build
  • Added more information to the farm placement tooltip to reduce confusion

Note: Please report any bugs or problems, or upload crash dumps to the Steam forum or official forum so that we can fix as soon as we can. Thank you :)
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