Prison Architect - Fifnaril
The Steam Lunar New Year Sale has started! Take the chance to grab the new expansion Psych Ward: Warden’s Edition! And start creating your own Psych Ward now!

Jan 23, 2020
Prison Architect - Fifnaril
Hello Wardens!

The delivery truck just arrived with a new patch addressing some of the issues that were discovered! We appreciate your continued support and feedback.


Changelog:
  • Criminally Insane inmates or associated prisoner traits will no longer spawn if the “Psych Ward: Warden’s Edition” Expansion is not installed.
  • Female prisoners with babies should no longer become criminally insane. This is also fixed in existing savegames.
  • Players can cancel cloned rooms and get a refund for the item(s) canceled depending on the progress.
  • Fixed prisoners’ hands and some carried items being displayed incorrectly when crossing bridges.
  • Fixed some crashing issues.
  • Fixed localization errors.
  • Fixed benches incorrectly attaching to walls and breaking alignment with tables.
  • Fixed an issue with some rotations of Guard Pavilion (Corner).
  • Fixed the prisoner count being displayed incorrectly in Reports.
  • Fixed room quality stating some prisoners deserve higher Cell quality than 10.
  • Fixed prisoners not always being assigned a cell in sectors other than shared ones.
  • Fixed issues with the game being forced into a windowed state after loading a savegame on Mac OSX.
  • Fixed the “Prison Danger” statistic calculation including dead prisoners.
  • Fixed an issue where Criminally Insane Inmates were being unintentionally blocked from Chapel and Canteen rooms, even when said areas were flagged as "Insane Only" zones in Deployment.
  • Fixed an issue where the planning aspects of the "Conviction" campaign story were not compatible with the new Planning Mode features.

  • Added ability for Modders: You can now turn off shadows using “SpecialRestriction NoShadow”.

Known Issues:
  • MAC/Linux: Changing the language during gameplay can lead to all objects turning into black squares. Restarting your game will fix this issue.
  • MAC: There is a chance that the plot options “Snowbound Plot”, “Jungle Plot”, “Desert Plot” and “Lunar Plot” will not get applied when starting a new game.
Prison Architect - DavyDavy
Wardens,

Thank you for the feedback you sent us following the release of Psych Ward: Warden’s Edition and the biggest free update so far, The Sneezer.

We are delighted in seeing how many of you are enjoying the new content, and we are addressing many of the issues you reported since the release with this hotfix. We really appreciate all your reports, and we constantly monitor the ongoing conversations to understand how to address your concerns.

In order to facilitate this process, we are creating a sub-forum on the Steam discussion board dedicated to technical issues reporting. While we might not answer to every thread, we are reading what you write!

Finally, we’ve been observing some players reporting crashes of which we believe many are related to the use of outdated mods. As we introduce new content and additional art/sprites, it is feasible that mods with scripts that are not up to date with the current game’s architecture may cause issues. We are working closely with our active modders before releasing an update to avoid these issues as much as possible.

In case you are experiencing these issues, you will find a short guide on how to disable mods at the bottom of the post. A more extensive guide written by Murgh, a member of the Prison Architect community, can be found here.

Changelog
  • The Main Menu update notes are now localized in all languages.
  • Various Localization and Typo fixes
  • The Fog of War darkness was reverted to its original state.
  • Orderlies will now take breaks when Staff Needs is active.
  • Fixed an issue where Inmates could turn insane for players that do not own the Psych Ward: Warden’s Edition expansion.
  • Issue fixed where setting the intake to Num Per Day or Total Prisoners was not offering the player Criminally Insane prisoners.
  • Issue fixed where Criminally Insane gauges were appearing under the prisoners when crossing a bridge.
  • Issue fixed where excess text and functionality were displaying in the Room Grading feature.
  • Issue fixed where changing the screen resolution via the Paradox Launcher wasn’t being reflected accurately in-game
  • Issue fixed related to resolution when using multiple monitors.
  • Issues fixed where the Psychiatrist Quick Room walls were not built correctly.
  • Issue fixed in Planning mode, where pathways and outdoor objects were not being saved.
  • Issue fixed where deleting a wall would leave a foundation in Planning Mode.
  • Issue fixed where Programs could not be run during Work/Lockup Regime periods.
  • Issue fixed where ‘New’ Star icon was not being removed from menus.
  • Issue fixed where the number of Gravestone objects was being limited to five.
  • Issue fixed where Small ironing boards were not being used to iron clothes.
  • Multiplayer: Issue fixed where the Client and Host could not see each other’s planning.
  • Issue fixed where Staff were not using Oak benches and Oak Tables.
  • Issue fixed where the Remote Door didn’t have dump or dismantle option.
  • Issue fixed where the Visitor doors were opening the wrong way
  • Issues fixed where a crash could occur when outdated mods were active, using older referenced sprites.
  • Issue fixed when copying a room over itself, where workers will get stuck in a loop
  • Improved the display of overlapping contraband icons in the ‘Intelligence’ context, when rooms are close together
  • The mail system is now improved. This should prevent Mail from building up endlessly on older savegames.
  • Watching a cutscene from the menu will no longer cause a freeze..
  • Crash fix that could occur when loading Escape Mode.
  • The walk speed tile for Grass Corner matches the speed of Grass flooring.
  • Improved various new art assets that were presenting a thin white halo around them.

Help, my game crashes since the last update!

If you are experiencing a crash while starting the game or when loading a prison we highly recommend disabling all your mods. To do this, follow the steps below:
  • Turn off all mods in the game’s Main Menu > Extras > Mods menu.
  • Unsubscribe and Deactivate Mods via the Steam client
  • Check your mods folder and remove them manually: C:\Users\%username%\AppData\Local\Introversion\Prison Architect\mods

You can also check the mods page of any mods you have installed to see when they were last updated.

If you still experience game crashes after doing that, please reach out to us at https://support.paradoxplaza.com/.
Prison Architect - DavyDavy
To all wardens,

Today, we released Psych Ward: Warden’s Edition - the new expansion for Prison Architect that introduces the first type of original and unpredictable inmates, new prisoner behavior, and enhanced management features.

This expansion comes along with a free content update that adds extra objects, walls, floors, bridges and more! You can find the detailed patch notes of the free update here.



In Psych Ward: Warden’s Edition, the Criminally Insane have arrived with their own unique traits. To house these unpredictable inmates, players can build a dedicated wing with padded cells, hire Psychiatrists with trained Orderlies, develop treatment sessions, and outfit their prisons with the right tools to ensure their needs are met. Inmates must be treated with care or they can turn violent, vandalize, or even attempt to escape. Regularly subjecting your regular inmates to harsh conditions can cause them to turn criminally insane.

Psych Ward: Warden’s Edition Key Features

  • Plead Insanity: Criminally insane inmates are unpredictable, require special care, and have their own Reputation traits for you to consider when building your prison. Let them co-exist with the general population or lock them away in a padded cell, how you manage their needs is up to you!
  • Shrinks: Any prison holding the criminally insane needs a team of Psychiatrists and trained Orderlies to keep everything under control. These valuable prison staff can sedate rowdy prisoners or pull out the straitjackets when things get too rough.
  • Doctor’s Note: Provide counseling to the criminally insane with the new Psychiatrist’s Office and new consultation Programs. Improve their sessions by upgrading the office with leather sofas, medicine cabinets, Rorschach tests, and more.
  • Good Behavior: Your inmates now have a wide range of new behaviors players will need to manage. They start out harmless, but if left untreated, they can turn violent or attempt to escape.
  • It’s Gone Viral: Treat your regular inmates with care. Subjecting your inmates to excessive suppression or punishment can cause them to turn criminally insane.
  • Extra Padding: Psych Ward: Warden’s Edition adds padded cells and padded floors along with a bundle of other new objects, floors, and wall types to customize your prison. Now you can easily build a dedicated wing for the criminally insane.
  • Tools of the Trade: Additional contraband, including Adrenaline Shots, Fountain Pens (Shanks), and Gold Pocket Watches, can be stolen by your prisoners, or by you in Escape Mode.

You can get the new expansion here!
Prison Architect - DavyDavy
A new free update for Prison Architect is here - with new features and content! We have implemented a lot of changes from community suggestions, so don't be surprised if you see your own added to the game!

A summary of the most notable items is provided below, including; new Bridges, Cloning and Planning improvements. Now you can turn your plans into actual construction jobs!

New items
  • Windows can now be added to both sides of a vertical wall.
  • New Walls: Art Deco and Oriental.
  • New Floors: Limestone, Grass n Stones, Sandstone, Lunar.
  • New Objects: Sink, Handdryer, Wall signs, Spooky and Sakura trees, Cactus, Park Bench, Moose Head, and more...
  • New Doors: Guards Gates and Secret Bookcase Door.
  • New Signs: Signposts rooms such as Canteens and Showers.
  • New Grass Corner, to create angled pathways.

New Features
  • Multiple new dog types to choose from, before and during a game!
  • Option to choose the wall type for quick rooms.
  • Room (colored) overlays can now be turned off in Game Options.
  • Extra ‘Most Used’ item menu filter added.
  • Finally, BRIDGES are here! Lay them over roads, water and other land, for staff and prisoners to cross.
  • Rebalanced daily payments for higher-risk inmates. Max Sec, Protective Custody, Death Row, and Criminally Insane pay more.
  • Empty and occupied cells can be viewed in Logistics, via a new “Cell Status” button.
  • Extra prisoner action added to Bios: “Escort to Infirmary”
  • Search bar added to the Flooring menu.
  • Transferred prisoners are offered in Intake.
  • Unique Visitors Direction option added to Deployment.
  • Foundations can now be built with more wall types.
  • Fog of War can now be turned off mid-game, via the Map Settings menu.
  • Clone tool overhauled!! You can now rotate and flip, walls and objects now shown, the clonable area can cover entire prisons! AND you can even clone between saves (BETA)! The construction speed has also been optimized.
  • Overhauled Planning!! Build your plans, add doors and choose wall type. The construction speed has also been optimized.
  • More new items, walls and floors.
  • Improved Quick Rooms presentation, now showing where the walls will be built.
  • New Desert and Lunar Plot options when creating a new game.
  • Gravestones are supplied for every death in your prison.

Additional Improvements, Fixes & Features QoL and more of your requests!
  • Taser legacy crash fixed (due to the taser line drawing code - taser trails would sometimes crash the game on certain player’s graphics drivers, if it didn't crash it seemed to shift some of the font drawing code to render in the wrong position/off screen for a frame. Both problems should now be fixed.
  • Modders! Spritesheet files and UI.png are now unencrypted. Please avoid adding to these sheets with your own mods, as we WILL be adding more future content to them. There’s plenty of space reserved on the original tilesheet.
  • Electric Cables and Water Pipes now point the right way when being constructed.
  • Any inmates moved to new cells by you, will be reassigned.
  • The outskirts of the map now allow flooring to be placed.
  • Street Lamps no longer need direct power cables.
  • “Events” can be toggle on/off in Map Settings.
  • New inmates have a “Fresh Fish” tag.
  • Deployment - "Staff Only" and "Shared" zones are more distinctly coloured.
  • Separate icons for “Drugs” and “Medicine” contraband types.
  • Snipers can now open Remote Doors.
  • Guards open doors for separated dogs.
  • Underground utilities can now be placed in the same space as pending above-ground objects.
  • Cloning will include foundations.
  • Office chair now fulfils the Reception room requirement.
  • Now CCTV, Doors and Phone Taps can be connected in both ways.
  • Addressed various issues when playing with multiple monitor setups.
  • Bench artwork updated to show sitting direction.
  • The presentation of areas in Logistics which show where jobs can be assigned is improved.
  • Phone Tap, CCTV and Door Control stations show the no. of wired connections.
  • Hedges no longer merge with adjacent walls, and blend better with grass floor.
  • Execution Room requirements can be fulfilled with all new chair types.
  • Bios no longer open immediately when double-clicking to follow an inmate.
  • Improved Sprite visuals due to an alpha anomaly that was producing artefacts around some of the sprites.
  • Fixed a legacy issue where Mail Satchels where not being delivered, causing large build ups of mail.
  • Guard Response option assigned to the [G] hot key.
  • Guard Taser Certification program tooltip fixed.
  • The Mud floor is slower to walk over.
  • Corrected a legacy issue relating to the Need gain for large maps. Needs would previously rise too quickly on Large Maps due to lower timewarpfactor.
  • New icons added for Needs speech bubbles that were missing.
  • Ability to turn off the double-click to move objects function, in Game Options.
  • Even more staff and dog names added.
  • Fixed issues with items stretching when rotated.
  • Fixed a legacy issue with rotating tree saplings.
  • Placing doors in Planning no longer removes the flooring below.
  • Your last used filter setting is saved.
  • Extra characters such as ä, ö, ü, ß now accepted by the search bar.
  • Fixed a legacy issue where Notebook pages that were appearing during Escape mode/Cutscenes were inaccessible.
  • Tons of other bug fixes.
Prison Architect - DavyDavy
Wardens,

With the release of Psych Ward: Warden’s Edition, we are going to reorganize the bundling on our storefronts to provide a more intuitive experience for new players and streamline our offer on different stores.

With the release of Psych Ward: Warden’s Edition, the Aficionado Edition will become a separate DLC containing the game soundtrack and the Digital Art Book purchasable for a price of 1,99 $.

We will also introduce a new dynamic bundle on Steam called “Total Lockdown.” This bundle will contain Prison Architect, Psych Ward: Warden’s Edition, and the Aficionado DLC (the game Soundtrack, and the Art Book). Purchasing this bundle will allow you to get all the Prison Architect content available with a 10% discount, and the price will be further reduced if you already own the Standard or the Aficionado Edition of the game.

Ultimately, this is how the new structure will look like:
  • Prison Architect: 29.99 USD / 24.99 EUR / 23.79 GBP
    • Base game.
  • Aficionado DLC: 1.99 USD / 1.99 EUR / 1.69 GBP
    • Game Soundtrack
    • Art Book
  • Psych Ward: Warden’s Edition. 5.99 USD / 5.99 EUR / 4.79 GBP
[/list]

Steam Only:
  • Total Lockdown Edition: 10% discount, dynamically adapting according to what edition of the game you have.
    • Base game.
    • Aficionado DLC.
    • Psych Ward: Warden’s Edition.

We understand that it might be a little be confusing to understand the rationale of so many changes at once, as there are many moving parts that we need to align to be able to continue adding content to the game in a sustainable way. With this offering parity across stores, we are allowing ourselves to focus more on features and content development.
We look forward to next Thursday, and to sharing with you the Sneezer update - our biggest free update so far to the game - and see your reactions to Psych Ward: Warden’s Edition!

Prison Architect - DavyDavy
Greetings, Wardens!

Today, we announced the new DLC for the PC version of Prison Architect - Psych Ward: Warden’s Edition!

While Psych Ward has been available for consoles since 2017, Psych Ward: Warden’s Edition includes additional content not available in Psych Ward’s console release and will launch alongside a free content update to the base game.

You can check the announcement trailer here: https://youtu.be/DVlRTCVtpoM
The new DLC will enhance the game’s existing gameplay mechanics and will give you new interesting ways to experience Prison Architect. It will also introduce unpredictable inmates with new behaviors, add additional management features, and will give you more ways to customize your prison. It also expands on the features of the console edition and adds an additional warden, padded solitary cells, padded floors Psychiatrist office upgrades, Orderly staff and more.

New features breakdown:
  • Plead Insanity: Criminally insane inmates are unpredictable, require special care, and have their own Reputation traits for you to consider when building your prison. Let them co-exist with the general population or lock them away in a padded cell, how you manage their needs is up to you!
  • Shrinks: Any prison holding the criminally insane needs a team of Psychiatrists and trained Orderlies to keep everything under control. These valuable prison staff can sedate rowdy prisoners or pull out the straitjackets when things get too rough.
  • Doctor’s Note: Provide counseling to the criminally insane with the new Psychiatrist’s Office and new consultation Programs. Improve their sessions by upgrading the office with leather sofas, medicine cabinets, Rorschach tests, and more.
  • Good Behavior: Your inmates now have a wide range of behaviors players will need to manage. They start out harmless, but if left untreated, they can turn violent or attempt to escape.
  • It’s Gone Viral: Treat your regular inmates with care. Subjecting your inmates to excessive suppression or punishment can cause them to turn criminally insane.
  • Extra Padding: Psych Ward: Warden’s Edition adds padded cells and padded floors along with a bundle of other new objects, floors, and wall types to customize your prison. Now you can easily build a dedicated wing for the criminally insane.
  • Tools of the Trade: Additional contraband, including Adrenaline Shots, Fountain Pens (Shanks), and Gold Pocket Watches, can be stolen by your prisoners, or by you in Escape Mode.

And… Did you SEA this? https://youtu.be/-c2XAXjxE3I
Prison Architect - DavyDavy



The Slammer Hotfix 1.03 Changelog
  • Fixed an issue that prevented Linux players from starting the launcher because of graphical settings.
  • Installation failure messages should now provide more meaningful information than a single error code.
Prison Architect - DavyDavy
  • Wall Lights now auto-connect to power, like standard lights.
  • New menu filters (e.g., A-Z) will now save the filter settings used, per menu.
  • Need levels for Supermax prisoners will now show correctly in the Needs menu.
  • Supermax prisoners will no longer steal a large number of keys.
  • Snipers will no longer fire in fully automatic mode after firing warning shots in Escape Mode.
  • Pavilions and Sniper towers now provide Warmth.
  • Guards posted to Pavilions now go to staff room/staff canteen when on their break.
  • When patrolling the Pavilions, Guard speed is now slightly faster than Patrolling Guards.
  • Fixed an issue that caused guards getting stuck when unassigned from a Guard Pavilion.
  • Armed Guards will no longer leave their pavillions when loading a save file.
  • Pavillions are now displaying properly for both the Host and the Client in Multiplayer.
  • Guards will not attempt to enter an already assigned Pavilion.
  • Dead guards in a Pavilion will no longer patrol.
  • Guards stationed on Pavilion can no longer be reached, damaged or killed by inmates on the ground. Additionally, if the guard goes after the attacking prisoner, they exit the Pavilion and return when the attacker is subdued
  • Fixed an issue where inmates had stopped taking books from the Library, preventing them from fulfilling their Literacy need.
  • Requiring unsupported libraries will no longer crash the game on Linux.
  • Fixed an issue that caused parts of the player's plans to disappear when the foundations were being built.
  • Windowed Borderless option is now corrected to same output as Monitor full-screen resolution.
  • Fixed an issue that caused guards getting stuck when going on a break to a staff room or a staff canteen.
  • Fixed an issue that caused some items to stretch when moved.
  • Road Barriers can no longer be rotated vertically.


Changelog:
25/09/2019:
"Wall Lights and Street Lamps now auto-connect to power, like standard lights." was changed to "Wall Lights now auto-connect to power, like standard lights."
Prison Architect - emmkid
  • ESC & C keys will now close Graphs & Grading window
  • Made graphical changes to the Guard Pavilion, so NPCs can't clip through parts of it
  • Guards now look in the direction they're walking while in the Guard Pavilion
  • Fixed an issue that could cause EOL Errors, when using certain mods
  • Fixed a Protective Custody issue affecting the Snitch Sorter mod
...

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