Jul 18, 2014
Gnomoria - Robotronic Games
General
  • Added silica - Obtained through prospecting in addition to slivers
  • Added ceramic tile - Crafted at a Kiln with clay, silica and coal
  • Changed Ceramic Wall recipe to use ceramic tile. The wall value is now 20 instead of 0.
  • Added game.ini to install directory
    • Has "savefolder" parameter to specify the directory for save games as well as settings.ini
    • If game.ini is missing or the savefolder parameter is empty/invalid it will default to the original directory (Documents/My Games/Gnomoria)
    • Some paths will require Gnomoria to be run as administrator to have write access
  • Stocked goods can be transferred from one stockpile to another
    • Added Transfer tab to stockpile UI
    • Each stockpile can "push" and "pull" goods to another stockpile. This still allows for many stockpiles to push to the same one
    • Stockpiles that push to another one are listed in the other stockpiles UI as well as their own.
    • Stockpiles are still worked in priority order. When stocking a given stockpile, gnomes will first attempt to pull goods from other stockpiles before stocking unstocked goods
Jul 18, 2014
Gnomoria - Robotronic Games
General
  • Added silica - Obtained through prospecting in addition to slivers
  • Added ceramic tile - Crafted at a Kiln with clay, silica and coal
  • Changed Ceramic Wall recipe to use ceramic tile. The wall value is now 20 instead of 0.
  • Added game.ini to install directory
    • Has "savefolder" parameter to specify the directory for save games as well as settings.ini
    • If game.ini is missing or the savefolder parameter is empty/invalid it will default to the original directory (Documents/My Games/Gnomoria)
    • Some paths will require Gnomoria to be run as administrator to have write access
  • Stocked goods can be transferred from one stockpile to another
    • Added Transfer tab to stockpile UI
    • Each stockpile can "push" and "pull" goods to another stockpile. This still allows for many stockpiles to push to the same one
    • Stockpiles that push to another one are listed in the other stockpiles UI as well as their own.
    • Stockpiles are still worked in priority order. When stocking a given stockpile, gnomes will first attempt to pull goods from other stockpiles before stocking unstocked goods
Jun 24, 2014
Gnomoria - Robotronic Games
General
  • Golem spawns now based off amount of unstocked goods instead of darkness
  • Golems can spawn from soil, raw stone, raw ore, logs, blocks, bars and planks
  • Items convert into a golem and revert back into items on golem death
  • Added new wall and floor types to build with
Jun 24, 2014
Gnomoria - Robotronic Games
General
  • Golem spawns now based off amount of unstocked goods instead of darkness
  • Golems can spawn from soil, raw stone, raw ore, logs, blocks, bars and planks
  • Items convert into a golem and revert back into items on golem death
  • Added new wall and floor types to build with
May 27, 2014
Gnomoria - Robotronic Games
<b>General</b>
<ul>
<li>Reduced mant aggro range to keep them focused on stealing food.</li>
<li>Increased the minimum food + drink before mants start spawning</li>
<li>Adjusted mant spawns so that lower food/drink stocks attract fewer mants than before while also higher stocks attract more mants than before</li>
<li>Added buckets and sacks. Used for hauling goods similar to wheelbarrows but for items that store in barrels and bags.</li>
<li>Changed grove and farm behavior so that higher priority groves/farms will be worked before lower priority. Previously they first went in job order (Harvest, etc) and then in priority order within the same job type.</li>
<li>Increased skill gains from Prospecting</li>
<li>Added lead slivers to prospecting stone</li>
<li>Chance of successful prospecting now increases with Prospecting skill</li>
<li>Added an additional property so that objects of the same material can have different sustain values
<ul>
<li>Increased sustain for doors and golems</li>
<li>Decreased sustain for leather armor</li>
</ul></li>
</ul>
<b>Fixed</b>
<ul>
<li>Crash when a zombie rises while on a set trap</li>
<li>When stocking with wheelbarrows, items sometimes getting in an invalid state where they were simultaneously inside and not inside a crate.</li>
</ul>
May 27, 2014
Gnomoria - Robotronic Games
General
  • Reduced mant aggro range to keep them focused on stealing food.
  • Increased the minimum food + drink before mants start spawning
  • Adjusted mant spawns so that lower food/drink stocks attract fewer mants than before while also higher stocks attract more mants than before
  • Added buckets and sacks. Used for hauling goods similar to wheelbarrows but for items that store in barrels and bags.
  • Changed grove and farm behavior so that higher priority groves/farms will be worked before lower priority. Previously they first went in job order (Harvest, etc) and then in priority order within the same job type.
  • Increased skill gains from Prospecting
  • Added lead slivers to prospecting stone
  • Chance of successful prospecting now increases with Prospecting skill
  • Added an additional property so that objects of the same material can have different sustain values
    • Increased sustain for doors and golems
    • Decreased sustain for leather armor
Fixed
  • Crash when a zombie rises while on a set trap
  • When stocking with wheelbarrows, items sometimes getting in an invalid state where they were simultaneously inside and not inside a crate.
Gnomoria - Robotronic Games
<b>General</b>
<ul>
<li>Mant workers now prioritize stealing food and will leave if enough food has been stolen</li>
<li>Mants now spawn solely off food and drink stocks and are uneffected by Kingdom Worth</li>
<li>"Craft To" setting on Prospector now prospects down to that stock level as expected</li>
<li>Added "Smelt To" setting on Smelter which will continue to smelt items until the stock levels are at or below the setting value</li>
<li>Adjusted training grounds skill ups so that while sparring gnomes gain skill in their equipped weapons as well as the weapons used by their sparring partner. Spectators now also gain skill in their equipped weapon and not just that of the gnomes sparring</li>
</ul>
<b>Fixed</b>
<ul>
<li>Fixed unusable items left from deconstructing stairs and wall in previous saves. (Might cause longer load times the first load)</li>
<li>Initiating a tribute or insult and then backing out and selecting the other option has invalid items in the offer</li>
<li>Crash trying to dig stairs down at the bottom of the map over lava</li>
<li>Crash clicking on "En Route" from population or gnome UI window</li>
<li>Crash typing in a trade quantity when no trade item is selected</li>
<li>Crash when loading certain saves that caused it to stay on the load screen indefinitely</li>
</ul>
Gnomoria - Robotronic Games
General
  • Mant workers now prioritize stealing food and will leave if enough food has been stolen
  • Mants now spawn solely off food and drink stocks and are uneffected by Kingdom Worth
  • "Craft To" setting on Prospector now prospects down to that stock level as expected
  • Added "Smelt To" setting on Smelter which will continue to smelt items until the stock levels are at or below the setting value
  • Adjusted training grounds skill ups so that while sparring gnomes gain skill in their equipped weapons as well as the weapons used by their sparring partner. Spectators now also gain skill in their equipped weapon and not just that of the gnomes sparring
Fixed
  • Fixed unusable items left from deconstructing stairs and wall in previous saves. (Might cause longer load times the first load)
  • Initiating a tribute or insult and then backing out and selecting the other option has invalid items in the offer
  • Crash trying to dig stairs down at the bottom of the map over lava
  • Crash clicking on "En Route" from population or gnome UI window
  • Crash typing in a trade quantity when no trade item is selected
  • Crash when loading certain saves that caused it to stay on the load screen indefinitely
Gnomoria - Robotronic Games
<b>General</b>
<ul>
<li>Added Goblin kingdoms to Diplomacy window
<ul>
<li>Send Tribute - Send desired items to goblins to delay their next attack</li>
<li>Send Insult - Send insulting items (or verbal insult) to goblins to reduce time to next attack and increase strength of their next attack if insulting enough</li>
</ul></li>
<li>Training gnomes who are watching the fight now get some related skill experience while watching</li>
</ul><b>Fixed</b>
<ul>
<li>Gnomes stuck training after their shift ends</li>
<li>Items from deconstructing stairs and walls not being usable</li>
<li>Choosing Peaceful in Advanced Settings changing to Custom difficulty</li>
<li>Goblins spawning in Custom difficulty with goblins specifically disabled</li>
<li>Freeze when removing floor that has items from a deconstructed workshop on it</li>
<li>Foreign trade jobs cancelling if a sleeping gnome is selected</li>
<li>Foreign trade jobs not allow to be canceled before the gnome has left</li>
<li>Foreign trade jobs not showing offered items if you close and reopen the window</li>
<li>Visual bug with corpses still showing old equipment under certain conditions</li>
</ul>
Gnomoria - Robotronic Games
General
  • Added Goblin kingdoms to Diplomacy window
    • Send Tribute - Send desired items to goblins to delay their next attack
    • Send Insult - Send insulting items (or verbal insult) to goblins to reduce time to next attack and increase strength of their next attack if insulting enough
  • Training gnomes who are watching the fight now get some related skill experience while watching
Fixed
  • Gnomes stuck training after their shift ends
  • Items from deconstructing stairs and walls not being usable
  • Choosing Peaceful in Advanced Settings changing to Custom difficulty
  • Goblins spawning in Custom difficulty with goblins specifically disabled
  • Freeze when removing floor that has items from a deconstructed workshop on it
  • Foreign trade jobs cancelling if a sleeping gnome is selected
  • Foreign trade jobs not allow to be canceled before the gnome has left
  • Foreign trade jobs not showing offered items if you close and reopen the window
  • Visual bug with corpses still showing old equipment under certain conditions
...

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