Fallout: New Vegas
Fallout New Vegas


Internet. Internet never changes. Which is why, once again, we're having to cross the irradiated wasteland of rumour and speculation. There's a chance - remote though it may be - that Bethesda are readying the broadcast signal and preparing to announce Fallout 4 to whichever isolated pockets of humanity care to listen. Of course, there's also a chance that this is nothing, and that Fallout fans will be left to starve on a diet of broken, empty dreams. It's how they would want to go.

The first clue was the emergence of the website TheSurvivor2299.com. It's a countdown site, ticking down to the 11th December, and featuring the logo of the series' Vault-Tec company. The site also plays a Morse code signal, which translates to '11-12-13'. A WHOIS lookup of that site shows that, apparently, it was registered by Bethesda's parent company Zenimax.

So far, so good, but a number of factors cast doubt on the site. You can find a great rundown of evidence for and against the site's legitimacy on the Fallout Subreddit, but, to summarise, it was both registered by a different company than Zenimax usually use, and is using a different, self-branded DNS. Eyebrows were also raised at the date, which is in the dd/mm/yy format so beloved by myself and my countrymen.

Of course, the counter-argument is that Bethesda have done this to foster such uncertainty - with believers citing when Blizzard did a similar thing with one of their viral teaser sites. It's also worth nothing that the 11th December is the date of the VGAs, an award ceremony which is known for its game announcements. And for being embarrassing to watch. People have also pointed out that of course they were going to use dd/mm/yy, because 11-12-13 looks cool.

We're not done yet. There's another twist: a Fallout 4 trademark has been registered by Bethesda Softworks. Even that's far from definitive. A recent EU trademark for Half-Life 3, supposedly from Valve, was later removed when it turned out to be a hoax.

Given all this, we turned to Bethesda in the hope that they could act as the Geiger Counter against these deadly rumours. Their response? "No comment". Make of that what you will.
Fallout: New Vegas
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Those silver metal briefcases you see secret agents using in movies are cool. Walking away from explosions as if you’ve seen a million of them is cool. Destroying your enemies and slipping away scot-free is cool. You can find all of that combined cool in Briefcase Bombs, a mod for Fallout: New Vegas, which lets you build timed charges into briefcases, plop them at the feet of your enemies, set the timer, and then stroll casually away. Boom.
First things first. If I’m going to be carrying around slick silver briefcases like some kind of secret agent, I need some secret agent duds. When I load my game I find myself looking like this:


I can't carry a briefcase around in this get-up. I'll look insane.
This look is fine for bashing in members of Caesar's Legion, but I'm going to be carrying out calculated assassinations in population centers. Too suspicious.


That's more like it.
Playing as a woman, naturally, I had to use this mod just to be able to put on a suit. Also, I killed a gangster and took his fedora, but when I put it on my womanly-woman head, it turned into a pillbox hat with a veil. BOOOO. I’m an agency assassin, not a debutante. Stupid magic hat.
Now, I visit my contact, Mr. Holdout, outside a casino in Vegas. The mod lets him sell me schematics for the briefcase bomb, both versions: regular ‘splodey version, and nuke version. Yup. Nuke in a briefcase. Want. I buy both, and start gathering the ingredients. First up: briefcases! The mod makes them not just storage containers but items you can pick up and take with you. As chance would have it, I was recently at the Atomic Wrangler Casino, and noticed a bunch of briefcases in the cashier’s booth.


I'll be back.
I pick the lock, creep in, and take ‘em all (along with the money). Next, I’ll need dynamite, and I know where to find that: Powder Gangers have got plenty. I apparently was very helpful to the Powder Gangers at some point in my life, because they're all very nice and think nothing of me visiting their camps, poking through their things, and killing them to search their bodies. Weirdly, killing them in cold blood gives me karma, but stealing dynamite from their camps loses me karma.
Now I’ll need some egg timers, and that’s where being a slick secret agent is put on hold for a while as I scour every kitchen and scrap pile I can find. Since the Powder Gangers are being so nice about everything, I head to their stronghold, the NCR Correctional Facility, and nose around in all their drawers and boxes. Eventually, I find one near some guy named Hannigan, and later (much later) locate a few more in random spots in the world.
I head to Novac to use the workbench there and raid the shelves for the rest of the scrap needed. Now, to dispatch my enemies. Which enemies? The ones I’ve just made. See, every secret agent knows the first rule is to leave no traces. And I’ve been leaving traces all over the wastelands. Mr. Holdout, for instance. He knows I bought the schematics. When people start dying of exploding briefcases, he'll know who's doing it. He's got to be dealt with.


Hey? Can you watch my stuff for a minute?
I approach Mr. Holdout, put a briefcase down beside him, and set the timer for 25 seconds. Then I stroll casually away.


Thanks.
No one suspects me or comes running. It's just an unfortunate explosion with no one to blame, especially not the woman walking calmly away in the other direction. Now, to take care of that cashier at the casino. He's missing seven briefcases. He's bound to wonder why. He might start asking questions about that woman who came up to his cage and stared at his seven briefcases thirty seconds before they vanished.


Looks like he... CASHED OUT.
Next, I head back to the NCR Correctional Facility where I found that egg timer. Egg timers just don’t disappear, and that Hannigan guy has probably been wandering around asking if anyone’s seen his egg timer in a loud voice. Time to silence that voice.


Hey, Egg Timer Boy. Looks like your TIME...

... is EGG. I mean, UP. Your time is UP.
That’s all of my enemies taken care of! Of course, I still want to build a briefcase nuke and blow something up with it, but I haven’t come across any mini-nukes, which is the main ingredient. I finally find one, at Nellis Air Force Base, where a Boomer tending to a cornfield has a nuke launcher on her back. I try to pick-pocket a mini-nuke off her, but she catches me. I’m super popular here at the base, for doing good deeds I exactly can't remember, so it’s not a big deal, but I still need that mini-nuke. How to get it?
I decide to use my last briefcase bomb to bomb the Boomer to death so I can take her nuke and make a new briefcase bomb. If that sounds convoluted and pointless -- bombing someone just so you can build another bomb -- you just don’t understand the secret agent game. I shadow her until she stops to water the crops, then place a briefcase at her feet.


Looks like this year's HARVEST...

... is going to b-AGGGGGH STOOD TOO CLOSE TO THAT ONE. WAY TOO CLOSE.
After healing my wounded limbs, I build my briefcase nuke. Where to use it? Where have I left evidence that needs to be erased? Oh, wait, I know.

No witnesses. No evidence. Mission accomplished. And listen, don’t tell anyone about this, okay? I still have a briefcase or two lying around. I’d hate to have to use them.
Installation: You'll need the official Gun Runners Arsenal DLC to use this mod. It's a couple bucks on Steam.
Download the mod, extract both the .esp and .bsa files and drop them into your New Vegas data folder. Make sure you checkbox the .esp file when you load the game.
DOOM (1993)
15 most brutal mods of all time


Remember when buying a game didn’t feel like a guarantee of seeing the ending? There are still hard games out there, Dark Souls flying the flag most recently, but increasingly, the challenge has dripped out or at least softened, often leading to sadly wasted opportunities. What would Skyrim be like, for instance, if its ice and snow wasn’t simply cosmetic, but actually punished you for going mountain climbing in your underpants?

With a quick mod – Frostfall in this case – you’re forced to dress up warm before facing the elements, and things become much more interesting. That’s just one example, and over the next couple of pages you’ll find plenty more. These aren’t mods that just do something cheap like double your enemy’s hit-points, they’re full rebalances and total conversions. Face their challenge, and they’ll reward you with both a whole new experience and the satisfaction of going above and beyond the call of duty.

Misery
Game: Stalker: Call of Pripyat
Link: ModDB



All those weapons scattered around? Gone. Anomalies? Now more dangerous. Magic mini-map? Forget it. Valuable quest rewards? Good luck. Things you do get: thirsty, and factions who send goons after you if you anger them. On the plus side Pripyat is much more active, with a complete sound overhaul, and new NPCs to meet – who all have to play by the rules too, with no more infinite ammo. If you can survive here, you’ve got a good chance when the actual apocalypse comes.

Project Nevada
Fallout: New Vegas
Link: Nexus Mods



Nevada is a good example of making things more difficult without being openly psychotic. Levelling is slower, players and NPCs get less health, and obvious features are now in, such as armour only being a factor in headshots if the target actually has head protection. It’s also possible to toggle some extra-hardcore options, such as food no longer healing and taking care of hunger/thirst/ sleep on the move. There’s a sack of new content, and an Extra Options mod is also available, offering even more control.

Brutal Doom
Game: Doom
Link: ModDB



Despite what modern ‘old-school’ shooters would have you think, Doom was a relatively sedate experience – fast running speed, yes, but lots of skulking in the dark and going slow. Not any more! Brutal Doom cranks everything up to 11, then yawns and goes right for 25.6. We’re talking extra shrapnel, execution attacks, tougher and faster monsters, metal music, and blood, blood, blood as far as your exploding eyes can see. It’s compatible with just about any level you can throw at it, turning even E1M1 into charnel house devastation. The enemies don’t get it all their own way, as Doomguy now starts with an assault rifle rather than simply a pistol, and a whole arsenal of new guns has been added to the Doom collection – including the BFG’s big brother.



Full Combat Rebalance 2
Game: The Witcher 2
Link: RedKit



This streamlines the combat and makes the action closer to how Geralt’s adventure might have played out in the books. He’s more responsive, can automatically parry incoming attacks, begins with his Witcher skills unlocked, and no longer has to spend most fights rolling around like a circus acrobat. But he’s in a tougher world, with monsters now figuring out counterattacks much faster, enemies balanced based on equipment rather than levels, and experience only gained from quests, not combat. Be warned this is a 1.5GB file, not the megabyte Hotfix that’s claimed.

Requiem
Game: Skyrim
Link: Nexus



Elder Scrolls games get ever more streamlined, and further from the classic RPG experience. Requiem drags Skyrim back, kicking and screaming. The world is no longer levelled for your convenience. Bandits deliver one-hit kills from the start. The undead mock arrows, quietly pointing out their lack of internal organs with a quick bonk to your head. Gods hold back their favour from those who displease them. Most importantly, stamina is now practically a curse. Heavy armour and no training can drain it even if you’re standing still, and running out in battle is Very Bad News. Combine this with Frostfall, and Skyrim finally becomes the cold, unforgiving place it claims to be.

Radious
Total War: Shogun 2
Link: TWCenter



Not only is this one of the most comprehensive mods any Total War game has ever seen, its modular nature makes it easy to pick and choose the changes that work best for the experience you want. Together, the campaign AI is reworked, as are the skills and experience systems, diplomacy and technology trees. There are over 100 new units. Campaigns are also longer, providing more time to play with all this, with easier access to the good stuff early on in the name of variety. There’s even a sound module that adds oomph to rifles. Add everything, or only the bits you want. It’s as much of a tactical decision as anything else on the road to conquering Japan.

Game of Thrones
Game: Crusader Kings II
Link: ModDB



Real history doesn’t have enough bite for you? Recast the whole thing with Starks, Lannisters, Freys and the rest and it will. This doesn’t simply swap a few names around, but works with the engine to recreate specific scenarios in the war for the Iron Throne. Individual characters’ traits are pushed into the foreground, especially when duels break out. Wildlings care little about who your daddy was. It’s best to know a fair amount about the world before jumping in, and the scenarios themselves contain spoilers, but you’re absolutely not restricted to just following the story laid down in the books.



Realistic Weapons
Game: Grand Theft Auto IV
Link: GTAGarage



Guess what this one does. A bowling league for Roman? Cars that drive themselves? A character who appears to tell Niko “You have $30,000 in your pocket, you don’t need to goon for assholes” after Act 2? No, of course not. These guns put a little reality back into the cartoon that is GTA. The missions weren’t written with that in mind, obviously, but there’s nothing stopping you from giving it a shot. Worst case: murdering random civilians on the street is much quicker, easier and more satisfying. At least until the cops show up to spoil the fun. Range, accuracy, damage, ammo and fire rate are all covered, though be warned that you shouldn’t expect perfect accuracy from your upgraded hardware. This is GTA after all. Realism is not baked into its combat engine.

The Long War
Game: XCOM: Enemy Unknown
Link: NexusMods



You’re looking at eight soldier classes, many more missions, invaders as focused on upgrades as your own science team, and a much longer path to victory. Research is slow, not least to make early weapon upgrades more useful, while the aliens are constantly getting more powerful. Their ships are better, their terror missions are more regular, and more of them show up for battle. In exchange, you get to field more Interceptors, the council is easier to appease, and the ETs don’t cheat as much.

Ziggy's Mod
Game: Far Cry 3
Link: NexusMods



Ziggy makes Rook Island a more natural place, removing mission requirements for skills, cutting some of the easier ways to earn XP, increasing spawn rates to make the island busier, and throwing away the magic mini-map in favour of a compass. The second island is also unlocked from the start. Smaller changes include randomised ammo from dropped weapons, being able to climb hills that you should realistically be able to, and wingsuit abilities made available earlier to get more out of them.

Terrafirmacraft
Game: Minecraft
Link: Terrafirmacraft



Minecraft has a Survival mode, but it’s not desperately challenging. Terrafirmacraft takes it seriously, with hunger and thirst that must be dealt with at all times, and key elements added such as the need to construct support beams while mining to prevent cave-ins, and a seasonal cycle that determines whether or not trees will produce fruit. Many more features are to be added, but there’s enough here already to make survival about much more than throwing together a Creeper-proof fort.



Synergies Mod
Game: Torchlight II
Link: Synergies Mod



This adds a new act to the game, over a hundred monsters, new rare bosses, a new class – the Necromancer – more and tougher monsters and the gear to take them on. There are also endgame raids to add challenge once the world is saved yet again, and more on the way – including two new classes (Paladin and Warlock). It’s the top-ranked Torchlight II mod on Steam Workshop, and easily the most popular. Be aware that it’s still in development, and has a few rough edges.

Civilization Nights
Game: Civilization V
Link: Steam Workshop



While Brave New World has officially given Civ V a big shake up, for many players Nights remains its most popular add-on. It’s a comprehensive upgrade, adding new buildings, wonders, technologies and units, with a heavy focus on policies and making the AI better. The single biggest change is how it calculates happiness, citizens adding cheer simply by existing, but the slow march of war and other miseries detracting from the good times. Annexed a city? Don’t expect too many ticker-tape parades. Yet keeping happiness up is crucial, as it’s also the core of a strong military. This rebalancing completely changes how you play, while the other additions offer plenty of scope for new tactics and even more carefully designed civilisations.

Ultimate Difficulty Mod
Game: Dishonored
Link: TTLG Forums



This makes Dishonored’s enemies more attentive, faster and able to hear a pin drop from the other side of the map. When you get into a fight, it quickly becomes an all-out street war. The biggest change is to Dishonored’s second most abusable ability: the Lean (Blink of course being #1). Corvo can no longer sit behind scenery, lean out into an enemy’s face and be politely ignored. He’s now much more likely to be spotted – especially in ghost runs, where his advantages are now limited to the Outsider’s gifts rather than the Overseers’ continued lack of a local Specsavers.

Hardcore
Game: Deus Ex
Link: ModDB



New augmentations! Altered AI! Randomised inventories! Also a few time-savers: instead of separate keys and multitools for instance, a special keyring has both, while upgrades are used automatically if necessary. Difficulty also changes the balance considerably, from the standard game to ‘Realistic’ mode where you only get nine inventory slots, to ‘Unrealistic’, which makes JC Denton the cyborg killing machine he’s meant to be, but at the cost of facing opponents who warrant it. In this mode he gets double-jumping powers, and automatically gobbles health items when he gets badly wounded. Good luck though, I still got nowhere.
Fallout: New Vegas
Fallout: Lanius


You may remember clashing with the overly gruff Monster of the East in one of Fallout: New Vegas' endings. Legate Lanius—whose name is Latin for "butcher," naturally—wasn't terribly complex beyond being New Vegas' token Bad Guy, but a fan film is seeking to change that by attempting to color in his backstory. This here is the first teaser for the fan film Fallout: Lanius, which is debuts this weekend.



Haven't played New Vegas? How convenient, then, that Steam is currently selling it for a mere $2.50. You won't need to overly familiar with the wasteland to appreciate this high-concept action flick, however. Lanius' origin story is a lovingly put-together project by filmmaker and gamer Wade K. Savage, with the likes of New Vegas writer Chris Avellone being amongst those who donated to its crowdfunding campaign last year. While this teaser doesn't reveal very much at all, it won't be long till we learn fully about Lanius' frenzied ascension to brutality—the world premiere happens this Saturday at PAX Australia.
Fallout: New Vegas
Fallout: New Vegas Endless Warfare Mod


Ever since I saw an Imp attack a Zombieman in the original Doom, I've been fascinated with NPCs fighting each other in games. (My recent attempt to review a Doom mod, which devolved into hours spent making Half-Life 2 and Doom entities fight each other, is a good example.) The Endless Warfare mod for Fallout: New Vegas allows you to easily spawn as many monsters and NPCs as your computer can handle, and watch them engage in pitched battles with each other in the Mojave Wasteland. If you feel like joining in, you can also spawn dozens of different companions to help you out. War never changes? Clearly you haven't met my army of loyal prostitutes.

Once installed, Endless Warfare adds two new tools to your Pip-Boy, the Spawn Controller and the Companion Controller. You'll find them in the Aid section of your Pip-Boy's display (at the very bottom of the list). Just click on the one you want to use, exit your Pip-Boy, and you'll be greeted with the menu for the controller.

Have you ever wanted to order everything off the dessert menu? Now you can.

First things first: I've only got the sullen Boone and a buzzing Eye-Bot as followers, and with the amount of monsters I'm planning to spawn I'll definitely need some new followers to help protect me. I bring up the Companion Controller and flip through the menu, picking anyone who looks interesting. A Securitron robot? I'll take one. Giant Radroach? Sure! A Legion Vexillarius? Semper fi! A supermutant? ME WANT! A Radscorpion? No. Wait, yes! Twelve hookers? I don't see why not!

Bartender? My robot, supermutant, prostitute, radscorpion, giant roach, and I would like a drink.

Of course, suddenly being surrounded by friendly mutants, robots, and prostitutes, it's a little tough trying to walk around indoors without bumping into someone. I'm also a little afraid that once the fighting starts, I'll get confused about who are my allies and who are my enemies, so I decide to cut some of my team from the roster. It's easy to delete companions: simply talk to them, and the option to remove them appears (you can also erase all your companions at once with the Controller.) I get rid of the bots and monsters, and just spawn a crowd of prostitutes. They're pretty easy to recognize.

"Okay, team! I'm not big on inspirational speeches. Also, you're all dressed very silly, which isn't helping."

Now that I've got a deep bench of heavily armed sex-workers willing to go to bat for me, I'm ready to start spawning some monsters. The Spawn Controller works a little differently than the Companion Controller, however. If you spawn a monster, it doesn't just appear behind you like your companions do. Instead, the mod has added a number of new spawn points to the map, and the monsters will spawn there instead of directly at your location.

I figure the best way to find one of the new spawn points (the mod adds 3,000 of them, so I figure it won't take long), is to spawn some NPCs that will automatically fight each other, and then just stand outside and listen for the sound of combat. I spawn a few NCR soldiers, as well as a couple ghouls, then close the menu and wait, my ears perked for any sounds of nearby violence. A few seconds pass, and I hear nothing. Then: the distant popping of gunfire.

By the time I reach the NCR soldiers on a nearby hilltop, they've already won, but at least I know I'm near a spawn point. I bring up the menu again, and choose to spawn a few Legion soldiers, figuring I'll be able to watch the remaining NCR grunts fight them while I take pictures. Some Legion of varying ranks appear a few yards away. A few more appear in another spot, and a few more in another.

See, the mod doesn't just drop the selected entities at a single point, but at all the spawn points in your vicinity, meaning that rather than just one collection of combatants, you get several, hence the title of the mod. I seem to be standing quite close to several spawn points, so I've summoned a large crowd of uptight Legion soldiers all looking for something to kill. Thank goodness I have a dozen armed hookers following me around or I might be in trouble.

Prudes vs. Lewds. Go!

Within moments, it's over. The Legion dudes are dead, and my prostitutes stand triumphant. I'm proud of  them! They did great, and didn't sustain even a single casualty. I'm a little suspicious, though: I recall Legion solders being pretty tough, and I also recall that depending on the game's difficulty level, companions may never actually die. Well, I'd hate to think I'm cheating the game by leading around a massive army of invulnerable hookers, so I decide to test my prostitutes against something truly deadly: a Deathclaw.

Nope. Not invulnerable.

With my army (quickly) wiped out, I decide to eschew companions for a while and just whip up some entertaining fights that won't leave me staring aghast at a pile of dead prostitutes. Back to spawning monsters, robots, and a handful of human factions, which all appear in clumps around the map, take a moment to look around, and then start brutalizing the hell out of each other.

Mutants and mechs, ghouls and gangs, and a flying bug for good measure.

The nice thing about monsters cropping up at multiple spawn points is that even if the battle happening in front of you finishes, you only have to look around for a few moments to find another one taking place elsewhere on the map. Plus, if the spawn points are close together, the fights will bleed into one another.

And, if you want to wrap things up, just introduce a pack of Deathclaws. Game over.

There are all sorts of options available in your Spawn Controller. You can choose how many entities you'd like to appear, how often you'd like them to respawn, and even let random chance decide who will spawn by adjusting the spawn percentage chance in the settings. With some tinkering, you can fill the empty wasteland with massive constant battles or just pepper it with a few additional random skirmishes.

There's also a setting for allowing spawns to take place inside interior spaces. If, like me, you found  Gamorrah's casino a bit dull and underpopulated, now you can really bring the excitement of Vegas to life.

I hate when there's a line at the cashier cage.

The mod actually works better indoors, I found. Spawning too many baddies outdoors tends to slow the game down quite a bit (and crash it, in one instance), but even when I turned the casino into a warzone, everything chugged along smoothly.

This guy isn't running from the fight, he just knows the buffet just opened.

Installation: I didn't see any instructions for a manual install, so it's best to have the Nexus Mod Manager up and running, in which case you only need to download the latest version of Endless Warfare (using the manager option) and activate it in NMM.
Fallout: New Vegas
Fallout: New Vegas mod Project Brazil

Project Brazil, a mod project for Fallout: New Vegas, is the type of labor of love that makes the PC modding community a very special thing. The mod features a new Fallout 3-size map, a new vault, an original cast and 5,000 lines of professional quality dialog from over 20 actors. Creator Brandon Lee headed a small team of dedicated die-hards who spent four years building an unofficial sequel so they could release it into the great big internet for absolutely free.
The game is set in the secluded Vault 18 near the San Bernardino mountains sometime after the events of Fallout 2. Vault 18 has managed to stay out of the war until a prominent member of the vault community is revealed as a member of the Enclave, and the entire vault erupts into civil war.

Released in three installments, the first of which drops tomorrow on NexusMods, Project Brazil focuses a lot on what Lee calls Black Isle-style character-driven content. “We really focused on your S.P.E.C.I.A.L. stats with our own internal Fallout: Project Brazil philosophy, and those 7 stats really show up everywhere, especially in dialogue options,” Lee writes in the Nexus Mod writeup. “Your skills largely affect things like combat, crafting, healing, but we took the "speech" skill, and made it exclusively a skill that affect things like standing at a podium and delivering a legit speech to an audience, and how high your speech skill is will determine if a small army or group will help you, and how much they're willing to sacrifice.”



Episode 1 will take about three hours to complete and about seven hours to completely explore. The only thing required for installation is a vanilla copy of Fallout: New Vegas. Watch the Nexus Mod page for release sometime tomorrow.
Fallout: New Vegas
Obsidian_Project_Eternity


Obsidian's Feargus Urquhart recently spoke at a GDC Russia panel entitled "The decline of the gaming industry as we know it—is there a way out?" While he cast doubt on the notion that huge, console-focused, "AAA" titles are going anywhere, he declared them "not relevant for the development community as a whole." The inflated budgets and team sizes required to make such titles, he cautioned, can also be detrimental to the creative process.

"Trying to manage a team of 1,000 people, I think is just crazy... and it costs a ton of money," Urquhart said of the model used to produce games like Call of Duty and Battlefield. "The result of that is we get fewer games. And I just don't think that that's good. It means we're going to get less innovations... No one wants to try new things. Because if you're going to go spend $100 million, $200 million on a game, it has to make its money back."

Urquhart revealed that some games we think of as AAA actually cost significantly less—Skyrim and Fallout: New Vegas were called out specifically—due to a different development philosophy. He also stressed that better tools allow high quality games to be made for less money, and that the big publisher model is ultimately something that will remain restricted to a very small percentage of studios going forward.

"I question the relevance of AAA," he said. "AAA is not relevant for the development community as a whole, unless you want to go work on a team of 300 people, 400 people, and you want to make five specific games."

You can check out the full video above (though it's mostly in Russian). Obsidian's own Project Eternity became one of the most successful Kickstarted games ever last year, bringing in well over $4 million. While impressive, it's only a small fraction of the budgets for titles like Star Wars: The Old Republic, which was rumored to have cost as much as $300 million. This all seems to serve as an apt illustration of Urquhart's point: the games that get the most attention are often made by a very small percentage of studios working with wildly unusual development resources.
Fallout: New Vegas
FalloutNV 2013-05-15 11-43-32-40


We've heard a lot of numbers thrown around relating to game piracy—everyone from the ESA to Crytek has put figures out there, usually suggesting that the problem is larger than we might think. An academic paper published recently tells a different story, however. Using state of the art BitTorrent tracking software, the new data obtained has led Aalborg University researcher Anders Drachen to conclude: "the numbers in our investigation suggest that previously reported magnitudes in game piracy are too high."

The study was conducted over three months, beginning in late 2010 and concluding in early 2011. During that time, about 12.6 million unique peers were identified pirating games. The most pirated title was Fallout: New Vegas, with 967,793 downloads. That's a lot, but the overall piracy rate still falls well below past reports. Perhaps owing to the window of the study, RPGs were easily the most pirated genre, followed by the somewhat vague "Action-Adventure" (a category that included Darksiders and The Force Unleashed 2). 37 percent of the pirated games were M-rated, and a strong correlation was identified between Metacritic score and how often a game was pirated.

Of course, a three-month period may not represent the lifetime piracy rate for a game. The study is also quick to point out that it was not aiming to speculate on how pirated copies translate in terms of lost sales. You can read the full report for yourself here, and Wired has broken down the methods used to obtain the data in a more digestible format.
RAGE
Skyrim 610x347


Blink over to GamersGate and you'll find a selection of Bethesda published and developed games, their prices magicked in half for this weekend by Baargan'an, Daedric lord of cheap stuff. From there you can... er... damn. I was going to crudely shoehorn in a Rage reference, but I can remember almost nothing about that game. Oh, it had John Goodman in it. Maybe there's something there?

Highlights include Dishonored and Skyrim at £7.49 each, and Fallout: New Vegas Ultimate Edition (the one with the added DLC bits) for £7.48.

Strangely, even the earlier non-Steamworks parts of their discounted catalogue, like Morrowind and Oblivion, require a Steam account to activate. It's unlikely to be a big deal for most, but it's worth bearing in mind if you don't want Rogue Warrior to Sulley your account.

"Sulley," get it? Because that was John Goodman's character in Monsters, Inc? Honestly, I don't know why I bother.

Head here for the full sale list.

Thanks, Joystiq.
Fallout 3
Iron Man in Grand Theft Auto 4

The joys of being a PC gamer! Thanks to the modability of our platform, only we can patch the ugly out of a game, utilize tools to help us keep track of WoW's economy, and randomly slap Iron Man into GTA4, no questions asked. That's pretty badass. We understand that some folks, though, don't always have the time to unzip things, crawl through directories hidden all over their PCs, do forum research, and tussle with conflicting mods. Cue Gmod. This mod-management tool's aim is to greatly ease the mod-enabling process, expediting, say, the restoration of truly fearsome dragons in Skyrim again.

Crafted by Olympus Games, Gmod is a tool that wants to help you get your mods working "faster, safer, and easier than ever before!"

For the past few months, they've been running a closed beta that supports the likes of Skyrim, Torchlight, and Fallout: New Vegas. Now they're hoping to be able to support more games, including World of Warcraft, Half-Life 1 and 2, Minecraft, and even—amazingly—the Thief series.

"We've been pounding the code for more than two years constructing a system that will support all mod types for all games," they say, "and we're almost complete!" The Gmod client will allow automatic syncing, one-click enabling and disabling of mods, easy ways to find and share mods, and the ability to use mods from any source. This provides benefits over the Steam Workshop, which is limited only to games available on Steam.

Gmod is drumming up support right now, with a Kickstarter campaign that's seeking $75,000 to fund the thing. One can access the beta client for $5, or pony up $15 for that plus a year-long subscription. A small price to pay, surely, to facilitate the appearance of certain Marvel superheroes in our gritty, serious fantasy RPGs.
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