Fallout: New Vegas

I still can't quite believe it's now been a decade since the release of Fallout: New Vegas, but yesterday Obsidian's much-beloved RPG turned 10, and Fallout fans (including ourselves) took a moment to look back and remember why the title was so great. One mod team decided to mark the occasion in particularly spectacular fashion by releasing a new trailer to show off progress so far. And I have to say, it really does look excellent.

Fallout 4: New Vegas, as the name may suggest, is a mod project seeking to remake Fallout: New Vegas in the Fallout 4 Creation Engine on PC. The team has been working on the mod for some time, having initially shared gameplay footage back in 2018, but the new trailer gives us a better idea of what the Mojave will look like when complete. There's also a lot of shooting. I think I spotted a bit of famous beginner area Quarry Junction in there - I can't wait to head in as soon as the mod becomes available.

Speaking of which, while it looks like significant progress has been made on the mod, there is still no set release date. "Progress is not linear, and we'd rather release the best possible F4NV, not a 'good enough' F4NV," the team explained in a FAQ section on Discord.

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Fallout: New Vegas

Fallout New Vegas is 10 years-old today, having been released on PC, Xbox 360 and PlayStation 3 on 19th October 2010 in North America (it came out on these shores a few days later).

Obsidian's wonderful entry in Bethesda's post-apocalyptic open-world role-playing series was critically-acclaimed for its writing, characters and freedom with which you could complete quests. While it suffered a raft of technical problems - as most of the games built on Bethesda's RPG engine did at the time - its reputation has only grown more positive over the last decade, and it is now considered one of, if not the best Fallout game.

Writing about Fallout New Vegas for Eurogamer's Games of the Decade series, reporter Emma Kent called it "a side-quester's dream". "... it felt like even the smallest story was carefully crafted to maintain interest and deliver a rewarding kicker. Looking at a run-down of the mission Come Fly With Me, it reads like a list of fetch quests, but the compelling story points, array of player choices and engaging dialogue disguised this so well I never really noticed at the time. And, at the end of the trail, you always knew there'd be an incredible payoff - like launching a cult of ghouls into space with Ride of the Valkyries playing in the background."

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The Elder Scrolls V: Skyrim

It was only a matter of time before someone put the cute jelly beans from Fall Guys into Skyrim (where all things end up, ultimately), and less than a month after Fall Guys' release, that mod has already arrived.

The follower mod, made by m150 and available on Nexus Mods for Skyrim SE, adds a variety of brightly-coloured jelly pals into the nordic world, including one that appears to be wearing a sweetroll as a hat (via PC Gamer). You can craft hats and weapons for the beans at a forge, and they will then use these sticks to ferociously poke at enemies. They seem pretty aggressive, but there's something horribly tragic about the way they lie on the ground when they've been slain.

If you want to collect your Fall Guys followers, all you have to do is visit Whitewatch Tower, which is north of Whiterun. Oh, and you'll need the Dragonborn DLC for it to work.

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The Elder Scrolls III: Morrowind® Game of the Year Edition

The modders behind Skywind have released its first gameplay demo in a year, showing off how an original Morrowind quest has been expanded and improved for this hotly-anticipated fan release.

Skywind is Morrowind recreated in the Skyrim engine. It's been in the works for quite some time now, but the volunteer developers continue to make progress, as the video below shows.

The video sees the player picking up a quest in the city of Sadrith Mora, NPC dialogue, voice acting, exploration, dungeon crawling in a multi-level dwemer ruin alongside a companion (Imperial Larienna Macrina), and a boss fight against a Daedroth called Hrelvesuu.

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Quake

Ah, Quake. Id Software's hugely popular PC first-person shooter came out in the US on 22nd June 1996, courtesy of publisher GT Interactive. And now, as Quake approaches a quarter of a century of existence, owner Bethesda is giving away the game that started it all free to anyone who signs in to its launcher from now until the end of the QuakeCon at Home event.

Yes, the Bethesda launcher is yet another launcher for your PC, but this is Quake. QuakeCon at Home ends at 3am UK time on Monday 10th August.

In a Quake retrospective published in 2011, Jim Rossignol discussed the influence of Id's game.

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The Elder Scrolls V: Skyrim

There's no such thing as too much cheese, in my book, so if you share this sentiment then boy do I have the Skyrim mod for you.

Published today on Nexus Mods for both the Legendary and Special Edition versions of Skyrim, Cheesemod For Everyone introduces over 150 new varieties of cheese to the land of Jarls(berg). The fun doesn't end there, however, as the mod also sends the player on a quest to collect all the cheeses, with a daedric artifact reward once all 202 objects have been found. It's a fondue fork that can turn enemies into wheels of cheese, if you were wondering.

To embark on this quest, the player will first need to complete Sheogorath's first quest (The Mind of Madness) to enter the Pelagius Wing and pick up the stale cheese crumb next to the book Cheeses of Tamriel. To keep it lore-friendly, cheeses from other areas of Tamriel are placed next to NPCs from those regions, while many can also be purchased from vendors - with some exclusive to certain cities or points of interest. New lore has also been added in the form of special cheese notes and journals, which appear on some of the more unique cheeses "to explain how they got there".

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Fallout: New Vegas

Ah, Nipton. It's a town no Fallout: New Vegas player can forget, namely because it's full of burning corpses... and much, much worse. All of which gives you a good excuse to go on a murder spree against the Legion, in an episode that feels rather Heart of Darkness. Maybe that was just me.

Anyway, it looks like you'll eventually be able to re-explore the wonders of Nipton through a remake mod in Fallout 4 on PC, as the mod team behind Fallout 4: New Vegas has released a new video showing the approach up to the town.

The mod project, which has been underway since August 2017, released a clip of some gameplay in September 2018 - but we hadn't seen much since then in terms of video footage, aside from a small preview of the Anti-Materiel Rifle and a very authentic bug involving Doc Mitchell's head. This time, the mod team has shared a preview of what the remake mod's dialogue will look like, along with the new voice acting - which quite accurately depicts the sort of euphoria you probably would experience from winning the Legion's lottery. Judging by the loading of that 10mm pistol, however, I wager Oliver Swanick did not live much longer after that.

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Dishonored

Dishonored, developer Arkane Studios' sublime stealthy action-adventure series, is getting the tabletop RPG treatment later this year, courtesy of Modiphius Entertainment.

The Dishonored Roleplaying Game, as it's known, will initially be released in the form of a 300-page hardback Corebook, containing everything players need to begin their steampunk-inspired adventures across the Empire of the Isles.

According to Modiphius, the Corebook features an in-depth look at Dishonored's world, its history, and its people, plus a comprehensive storytelling guide. The latter includes rules for playing as various roles - which range from "grim assassins and rugged criminals, to intrepid explorers and stoic crown loyalists" - alongside antagonists and story hooks for inspiration.

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The Elder Scrolls III: Morrowind® Game of the Year Edition

Skywind is back with a new video - and Morrowind looks better than ever.

Skywind, perhaps the most ambitious mod in development right now, recreats Bethesda's much-loved 2002 role-playing game Morrowind in the newer Skyrim engine. It's a mammoth undertaking, and the group of modders behind the project have been working on it for years now.

The video, below, is a developer video series and a call to arms for help from volunteers who may be able to push Skywind over the finish line.

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Eurogamer

Glitch speedruns can provide incredible insights into the way games are made - and more importantly, how they can be broken. Awesome Games Done Quick, the speedrunning charity event, is in full swing this week - and one of the most amusing runs I've seen so far is by the ever-entertaining speedrunner tomatoangus, best known for his Fallout anthology runs - including sex% speedruns. Yes, you read that correctly.

Having recently changed his name from tomatoanus to the more family-friendly tomatoangus ("the g is silent," he says), yesterday tomatoangus took the floor to show everyone his Fallout anthology speedrunning skills. Although he ran overtime, finishing at 2:16:21 instead of the 2:05:00 estimate (thanks in part to missing the Radaway right in front of him), the run was incredibly entertaining and informative - with tomatoangus sprinkling in fun facts to keep viewers engaged. This is a hole you'll want to go down.

One of the biggest revelations for me (aside from learning you can push Liam Neeson into dialogue triggers with a Nuka-Cola truck) was that Fallout New Vegas' end slides aren't actually a cutscene: instead, the player is placed in a small room facing a projector screen. After enabling player controls in the command console, tomatoangus walked behind this to display Ron the Narrator standing behind the slides, talking through the script. "You can kill him and drag him off, but then he just slides in from the other side - he doesn't want to leave," tomatoangus said. Now that is dedication to the job.

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