Jul 30, 2015
Team Fortress 2


Grab your shields, sharpen up your blades and prepare yourselves for A Knight of Demomen, an all-out Demoknight battle taking place Saturday, August 22 (12:00pm ET-12:00am ET).


For twelve hours, players will battle as Demoknights to try and collect the most heads. All players must wield a shield and any melee weapon (no cabers). Players will also be permitted to use the booties and the bootlegger. The top three players when the twelve hours are up will be named victorious and receive the greatest of rewards. Click here to view the official rules and learn what you need to do to get in on the Demoknight action!



Team Fortress 2
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
  • Fixed a client crash related to the spectator GUI
  • Fixed sentry guns having unlimited ammo
  • Fixed sentry gun model being set to level 1 after a sapper is removed
Team Fortress 2
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
  • Changed the Pomson 6000 berCharge and cloak drain effect's distance fall-off
    • Old: Drain 15 berCharge at point blank and scale down to 0 at 1024 HU
    • New: Drain 10 berCharge from 0 to 512 HU and scale down to 0 at 1536 HU
  • Added Arms Race 1 and Arms Race 2 community event medals
  • Fixed a bug related to using incorrect particle effects
  • Fixed the Scorch Shot flares pushing teammates
  • Fixed being able to carry the flag with the Rocket/Sticky Jumpers
  • Fixed Sentries shooting over the head of Spies using the Box Trot taunt
  • Fixed tf_bot_join_after_player preventing the bots from joining a team after the player joins team Spectator
  • Fixed missing secondary attack animations for the Short Circuit
  • Fixed the Contracts button on the main menu not being disabled when there are no contracts
  • Fixed an exploit related to coaching and the 'autoteam' command
  • Fixed Mann vs. Machine maps not resetting properly after a successful vote to change the challenge
  • Fixed Stat Clock models not cloaking with the Spy
  • Fixed a case where buildings would not go active if they were sapped while being built
  • Fixed a display bug that made it look like players had received multiple copies of the same item
  • Fixed a regression with the tournament spectator GUI that broke custom HUDs
  • Fixed showing "cannot be listed on the Steam Community Market for one week" on listings in the Steam Community Market when that is no longer the case
  • Fixed a rare client crash when turning in Contracts
  • Updated the Spy Contract objective for destroying buildings to work with the Ap-Sap, the Red-Tape Recorder, and the Snack Attack
  • Updated Mann Co. Store prices for foreign currencies to current USD equivalents
  • Updated the localization files
  • Maps Workshop Beta
    • Improved handling of recently changed workshop maps
    • Fixed a case where servers would fail to load maps that had been updated since the last server restart
    • Fixed a case were clients would not check for new versions when connecting to a workshop server
    • Improved server console output when waiting on map downloads during level change
    • Fixed a case where subscribing to maps while the game was running could result in failure to load the map
    • Fixed a case where joining a server running a workshop map would first wait for all subscribed maps to finish downloading before attempting to download the map at hand
Team Fortress 2
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
  • Fixed an issue with Unusual Revolvers where the unusual effect would sometimes not disappear when the Spy would feign death, disguise, cloak, etc.
  • Fixed font rendering issues for Mac clients
  • Fixed a case where map textures would fail to load properly in compressed maps (thanks to Egan and Geit for the report and test case)
  • Fixed a case where Campaign Coins weren't displaying the correct stats based on the number of submitted contracts
    • Everyone affected by this bug has received the maximum contract points (including bonus points) for the missing contracts
  • Security/crash fixes (thanks to Nathaniel Theis for these reports)
    • Fixed a crash caused by sending malformed network data to clients and servers
    • Fixed an exploit that could be used to bypass sv_cheats
  • Fixed the Spy-cicle causing a fire-immune bubble to be displayed when the Spy is cloaked
  • Fixed skinned weapons not rendering properly for customers on older shader model 2.0 hardware
  • Fixed speed particles on the Spy not disappearing when cloaking
  • Added ETF2L 6v6 Season 21 tournament medals
  • Added numerical health value to the enemy health display in the freezecam
  • Reloading a weapon can no longer be triggered with '+reload' while the weapon is firing
  • Updated several materials to fix issues caused by mat_picmip
  • Updated the localization files
  • Updated maps
    • Fixed an exploit related to the final control point and dropped weapons on Badwater, Barnblitz, Borneo, and Goldrush
    • Fixed incorrect cube maps on Powerhouse
    • Updated maps have been compressed to save space
  • Updated Hammer tools
    • Fixed bspzip requiring a -game parameter while simultaneously not allowing it
    • Fixed bspzip -addfiles improperly handling newlines in some cases
    • Fixed bspzip ignoring excess arguments with no warning
    • Fixed bspzip help text for -extractfiles not indicating that a target directory is required
Team Fortress 2
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
  • Revolver and Pistol Killstreak Kits now properly work on decorated weapons
  • Rescue Ranger bolts now properly heal friendly mini-sentries
  • Vaccinator ber bubbles once again work on Reanimators in Mann vs Machine, but now instantly fills them by 90%
  • Fixed cosmetic items with an ambient particle effect (i.e. Soldier's Stogie, Nine-Pipe Problem) erroneously reporting that they had the Genteel Smoke unusual effect
  • Fixed Stickybombs not properly having distance fall off for the first 5 seconds of their life time
  • Fixed an issue with The Sandvich where consuming it at full health would consume it forever
  • Fixed The Dalokoh's Bar giving medium health kits when thrown. Now properly gives small health kits when thrown
  • Fixed suicides counting for the "Get a kill on Powerhouse" Contract objective
  • Fixed a issue with The Box Trot taunt when window focus changed
  • Fixed a case where speed-line particles were visible for enemy players when a Spy triggered the Dead Ringer
  • Fixed The Scorch Shot not applying its small knockback on non-burning enemies
  • Fixed The Scorch Shot knockback from affecting Quick-Fix ber
  • Fixed The Wrangler not properly disabling Sentries for 3 seconds on Engineer death
  • Fixed a case where textures and models would fail to load on maps with embedded resources
  • Fixed an exploit related to instantly completing a payload map while taunting and picking up dropped weapons
Team Fortress 2
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
  • Scorchshot - Added a -35% self damage force penalty (Reduced blast jumping)
  • Vaccinator - bercharge penalty no longer applies during setup time
  • Fixed a case where weapons could still be dropped in Mann vs. Machine
  • Fixed missing descriptions for the Powerhouse Contract
  • Fixed self blast jumping for non-Soldier classes. (i.e. Demo, Pyro and any other means of force from self damage. Soldier jumping was fixed in a previous patch)
  • Fixed weapon pickups resetting the Ullapool Caber
  • Fixed some weapons not displaying their attachments when dropped (Festives, Kritzkrieg, etc.)
  • Fixed missing freeze period, not resetting of player scores and not resetting map time when using mp_tournament
  • Fixed only showing friends' avatars when tf_hud_target_id_show_avatars is set to show everyone
  • Fixed Shotgun and SMG Killstreak kits not working on Decorated weapons
  • Fixed an OS X crash related to Contracts
Team Fortress 2
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
  • Fixed an exploit related to taunting and then dying on the final control point of payload maps
  • Fixed a bug that was creating Specialized Killstreak Kits that could be applied to any item
  • Fixed items that are removed from the Steam Community Market having the trade restriction removed
  • Temporarily reverted Valve official quickplay and matchmaking servers not being listed in the server browser while we look into this further
Team Fortress 2
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
  • Fixed a client crash related to campaign contracts
Team Fortress 2
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
  • Temporarily limited OS X clients to medium texture quality to resolve random crashes while work is done on a permanent fix
  • Fixed a random crash that affected OSX only
  • Updated the collision geometry for the turbines in Powerhouse
  • Dropped weapons now retain their ammo and berCharge levels unless the player commits suicide
  • Valve official quickplay and matchmaking servers are no longer listed in the server browser
  • Players no longer drop their weapons in MvM
  • Pressing the action key will now try to pick up a dropped weapon before trying to use an item in the action slot
  • Spies can no longer pick up weapons when disguised or cloaked
  • Using the mouse to select enemy players on the scoreboard no longer improperly reveals their class
  • Fixed players dropping multiple instances of the same weapon at once
  • Fixed unintended changes to rocket and other explosive jumping behavior
  • Fixed dropped weapons occasionally using an incorrect skin
  • Fixed an issue that was causing the particle effects on Unusual hats to sometimes draw in first-person for the owner, or not draw at all to others
  • Fixed an issue that prevented Huntsman arrows from damaging enemy Engineer buildings
  • Fixed weapons with attached models (e.g. Festive weapons, Kritzkrieg, and Botkillers) not rendering their attachments
  • Fixed spies that have picked up a dropped Your Eternal Reward or Wanga Prick being able to manually disguise
  • Fixed Spy sometimes not being able to use the Disguise Kit after picking up a new Knife
  • Fixed newly created items not becoming Strange quality, despite receiving the ability to track kills. Existing items in this state will not be retroactively fixed.
  • Fixed skinned weapons appearing differently after being traded or listed on the Steam Community Market. Affected items have been reverted to their original (permanent) appearance.
  • Fixed being able to craft some previously un-craftable items
  • Fixed a client crash related to Killstreak Fabricators and Chemistry Kits
  • Fixed a client crash related to particles
  • Fixed the Vitasaw no longer giving its berCharge bonus after death
  • Fixed issues related to picking up dropped weapons while zoomed in with a Sniper Rifle
  • Fixed a bug that caused the Shortstop to reload faster than normal
  • Fixed dropped energy weapons not being able to fire after being picked up
  • Fixed some weapons not displaying their charge meters after being picked up
  • Fixed the box used in the Box Trot taunt sometimes being the wrong color
  • Steam Community Market
    • Fixed skinned items appearing as "Decorated Item"
    • Items that are temporarily un-tradable can now properly be listed on the market
Team Fortress 2


The Retrospective TF2 tournament is back for its second international event. Hosted by the RETF2 Collective and casted by eXtelevision, the tournament started July 1st and will go until the last week of July. Registration's limited, so if you're interested sign up now!


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