We've been very grateful for everyone's feedback on Hamlet's Early Access. Thanks again for all the time and effort you’ve spent writing your thoughts, opinions and bug reports.
This is our roadmap for Hamlet, which we anticipate to last until April:
Enhanced Seasons and Content
We’re going to be adding more to the seasons, adding new perks and challenges alike. Expect to see more content in every season, as well as a new boss creature. We’ll also be implementing multi-roomed homes, allowing players to build more elaborate abodes to stay in.
We expect this content to be launched in phases throughout March.
Beyond Wilba and Wormwood, we will be adding two more characters to the cast: a globetrotting adventurer lost and alone, and a mysterious inventor who finds himself exactly where he wanted to be...
We also felt it’s been awhile since we added a new character for all our base game fans, so one of these characters will be free to all Don’t Starve owners!
These new characters will be launching with the release of Hamlet in April.
Bug fixes, tuning, and optimization
As usual, we will be working on a lot of bug fixes, tuning and optimization. We know that some of you have been experiencing performance issues in particular, and we’re working hard to solve as many of those as we can.
And with that, we will have completed our third expansion to Don’t Starve. Thanks again for playing the Hamlet Early Access! It’s much appreciated.
The Character Update is now live! This update focuses on making our new Hamlet characters more interesting for you to play, particularly when playing outside of the Hamlet world.
Wilba has inherited one of her father's more colourful characteristics, namely, she now carries the same curse that inflicts all of her father's family with dreaded werepigism. Also, all of pigkind from Hamlet's town pigs to those of ROG will now recognize her as the king's daughter, and pay her tribute in the form of gifts.
We weren't very happy with how Warbucks was working out. While trying to find ways to make him work, we decided that he just wasn't as interesting as we would like, and so we've made the decision to start from scratch with a new character. You can still continue your Warbucks saves as his files will not be removed from the game, but he will no longer be in the official lineup of starting characters.
Instead, we would like to introduce to you our new character, Wormwood! Who knows where this creature of nature came from, but he'll likely grow on you.
Thank you for playing, and we look forward to hearing your feedback!
Added options for disabling the decorative vines and the canopy shadow in Hamlet for lower-end hardware.
Blooming Rainforest trees will drop burrs when chopped
Webber's disguise will show up if put on the ground now.
Fixed random startup crash with blueprints in Hamlet compatible worlds.
Fixed assert when trying to launch the game with The Screecher mod enabled.
Lazy Forager doesn’t collect items off shelves anymore. Affected saves should be fixed
Bundling wrap now works with controller.
Zoomed inventory management (with controller) should now behave properly with shelves.
Fixed "Text not found" in recipe popups when not near needed prototyping machine.
Fixed an assert on load of some Hamlet compatible ShipWrecked worlds.
Burned crops just produce burnt seeds unless fully mature
Hotfix - 307799
Stopped rare pig relics from moving around during a load
Fixed broken interaction with items on shelves.
Fixed graphical positioning of items when taken off shelves
Hotfix - 307940
Fixed two "random" crashes ( scheduler.lua and shelf_slot.lua)
Fix for being unable to bundle if the game had saved while bundling
Wilba will now transform from her Werewilba form upon resurrecting
Mini signs won’t fail to deploy if the mouse is on a object when the character goes to place it.
Remapped controls should save properly again.
Flytraps won’t crash the game for Wormwood now
Flytraps won’t attack wormwood for carrying vegetables now.
Werewilba can't equip a backpack now.
Known seeds will now grant Wormwood sanity boost like random seeds
Wormwood can only use Poop, Guano and Buckets-o-poop to heal. And the bucket gets more than one use. No more unintended Ash-strats.
Fixed crash when trying to drop equipped item in zoomed interface with controller.
Fix for potential crash when harvesting drying rack
Wormwoods planted seeds won’t crash the game when hit by a ground pound
Fix a rare assert when Wilba sometimes transformed back from wereform
Fixed potential assert with rainbow jelly migration.
Fixed the non random seed placer
No more seeds will spawn at 0,0,0 when Wormwoods plants them
Welcome to 2019 everyone! We start the new year with an update that brings several nice and fun features from Don't Starve Together to regular Don't Starve. These additions were added to the base game and all DLCs.
Beefalo taming and riding (Saddles, Brush, Saddlehorn)
The Ewecus (for Steel Wool)
Fences (Gates and Walls)
Bundles (and Wax Paper and Bee's Wax)
Mini signs (and the Feather Pen for writing)
Action Key ability while holding an item on your cursor
Trap pickup using the action key
Along with these additions, the artists took some time to do a visual color pass of Hamlet. Some changes are larger than others, like seasonal tints and the new background color, and others are smaller, like the claw palm leaf color.
As well, controller support was improved when interacting with interiors and interior decorating.
We would like to revisit Warbucks and Wilba. We think both characters could be improved so that they are more interesting to play outside of Hamlet. Watch for the new and improved Wilba and Warbucks as they try to stick to their new years resolutions to become better rounded on Feb 7th.
[Game Update] Hamlet - 303256 (1/14/2019)
Character stays suck by goo properly when hit while gooed (Bring friends or armor.)
Fixed graphics glitch when examining
Fixed sneeze graphics glitch
Fixed Wilbur run when riding beefalo
Fixed the weird Cave Banana Tree in Hamlet compatible worlds.
Fix for assert when burning a minisign in Vanilla worlds
Fix assert when placing a gate in Vanilla or ROG worlds
Fixed assert when a babybeefalo grew up in Hamlet or Hamlet compatible world
Dismount with controller fixed
Fences should load properly
Fixup for items that went missing from locked display cases.
Beefalo mounts attack and take damage properly
[Game Update] Hamlet - 303169 (1/11/2019)
Fix for potential crash when closing craft-tabs in Hamlet
Fixed the Flingomatic
Fixed the brush crash
Fixed Beefalo shaving
Fix for missing items on shelves
Fixed several animation bugs when riding
Open close gate use anim fixed
Fixed the ApplyBuildOverrides crash on baby beefalo
The Aporkalypse is here. The pre modern pigs saw it coming, did the math and put the date on a calendar. Oh look, it’s this year. What can be done!
There’s also a couple of other fun stuff added to the world. Pigs now have a place they can do some money exchange, and a new magic recipe that captures the energies of the Pugalisk has been discovered.
The new content will be best experienced with a new world as there are some world gen changes for them. So we recommend starting a fresh world to experience them.
What’s Next In a recent update we noted that we wanted to continue the Early Access until we felt the bugs and performance were improved. There have been several improvements to the performance, but there are still some areas we are investigating to help that. We continue to work through the bug reports both on the forums and submitted through the game.
We have also decided there are a few more updates of things we’d like to put out before we’re done. So Early Access will be continuing until about April of 2019. The next is an improvement in the Quality of Life for DS players. We will focus on bringing a bunch of the improvements that have gone into DST over to single player. Watch for the QOL update on Dec 20th.
Update Notes: 298452
The Aporkalypse added. (best with new world, but old worlds are modified slightly to support it)
Pugalisk leaves behind something new.
Lowered the Beard Rug minimap priority
Reduced pay for nightmare fuel
Pigs have a bank (New worlds only. Old worlds can craft one with the key to the city)
Queen’s gallery has a new exhibit. (New worlds only)
Fix for disappearing mandrake (or rare crash) when clicking mandrake in inventory
Fixed the crash when bird whistle is consumed
Fixed the crash when bird whistle is used in Survival or SW worlds.
Fixed rare crash in meatrack
Fixed crash with pugalisk switching targets
Fixed city farm plots showing “MISSING NAME”
Fixed city farm plots auto-replanting on load
Key to City doesn't conflict with science machine et al anymore
Fixed crash when a beehive was burning while the season changed
Fixed invisible snakeskin in Hamlet compatible ShipWrecked world
Fixed glowflies being deleted when in containers
Fixed glowflies not giving off light when released from container
Fixed glowflies not having a mouseover during daytime
Can’t turn a sprinkler on anymore when it’s out of fuel
Pig beautician now accepts thunderbird feathers
Fixed yellow gem turning invisible when placed on shelf
Mant suit now takes and displays proper damage
Manure flies should not buzz anymore when there’s no poop.
Fixed crash when spawning a sprinkler away from water
Fixed torches not losing durability after being hit by sprinkler
ROC doesn't get stuck on trying to destroy farm plots with a crop anymore