Primal Carnage - MountainOutcast
What!?!?! Only $1.99? That's not a mistake. You can pick up Primal Carnage now for only $1.99! It will be available all week so be sure to tell your friends!
Primal Carnage - MountainOutcast
What!?!?! Only $1.99? That's not a mistake. You can pick up Primal Carnage now for only $1.99! It will be available all week so be sure to tell your friends!
Primal Carnage - MountainOutcast
You may have noticed that Primal Carnage is 75% off and will be until January 2nd. Now is the best time to pick up the game!

And as a reminder, anyone who bought the game before November 20th receives an 85% discount on Primal Carnage: Extinction.

Anyone who bought or buys it after November 20th up until the game launches (tenatively Febrary 28th) will get a 50% discount on Extinction. That means the cheapest way to get Extinction, if that's what you want, will be to buy the original first!

You get TWO games for $13.74 instead of one game (Extinction) for $19.99. But hurry, the sale will end before you know it!
Primal Carnage - MountainOutcast
You may have noticed that Primal Carnage is 75% off and will be until January 2nd. Now is the best time to pick up the game!

And as a reminder, anyone who bought the game before November 20th receives an 85% discount on Primal Carnage: Extinction.

Anyone who bought or buys it after November 20th up until the game launches (tenatively Febrary 28th) will get a 50% discount on Extinction. That means the cheapest way to get Extinction, if that's what you want, will be to buy the original first!

You get TWO games for $13.74 instead of one game (Extinction) for $19.99. But hurry, the sale will end before you know it!
Primal Carnage - MountainOutcast
The way the loyalty discount is set up new purchasers of Primal Carnage during this sale, will get 50% off Primal Carnage: Extinction when it becomes available to purchase on December 3rd. That is TWO GAMES for only $13.73!

Spread the word!!!
Primal Carnage - MountainOutcast
The way the loyalty discount is set up new purchasers of Primal Carnage during this sale, will get 50% off Primal Carnage: Extinction when it becomes available to purchase on December 3rd. That is TWO GAMES for only $13.73!

Spread the word!!!
Primal Carnage - Hamster
As we get closer to the impending release of Primal Carnage 2.0, we’ve been working hard lately to show more of the development process. With that in mind, we've got some recordings of our livestreams to whet your appetite. Enjoy!

Some new features showcased in the video are as follows:

New flamethrower effects
New multislot equip system for classes
Optional 3rd person camera for humans
Grenade cooking
New flamethrower effects
Dinosaur tail physics
New dilo spit effects
Spinosaurus added to TDM
Rex added to GTTC
Optional 3d sniper scope
New background scenery
GTTC ending cinematics

Check out the video here: https://www.youtube.com/watch?v=bWWOf9RhFYQ

For all of the information, including timelapse videos of level design, go ahead and head over to our website too: http://primalcarnage.com/website/development-update-streaming-highlights/
Primal Carnage - Hamster
As we get closer to the impending release of Primal Carnage 2.0, we’ve been working hard lately to show more of the development process. With that in mind, we've got some recordings of our livestreams to whet your appetite. Enjoy!

Some new features showcased in the video are as follows:

New flamethrower effects
New multislot equip system for classes
Optional 3rd person camera for humans
Grenade cooking
New flamethrower effects
Dinosaur tail physics
New dilo spit effects
Spinosaurus added to TDM
Rex added to GTTC
Optional 3d sniper scope
New background scenery
GTTC ending cinematics

Check out the video here: https://www.youtube.com/watch?v=bWWOf9RhFYQ

For all of the information, including timelapse videos of level design, go ahead and head over to our website too: http://primalcarnage.com/website/development-update-streaming-highlights/
Primal Carnage - [LWM] Hamster
Primal Carnage 2.0 is usually what we refer to as the “recode” – a complete make over of the game from its base structure, gameplay systems and visuals. Every inch of the game has been analyzed and scrutinized to the finest of details. One aspect we haven’t discussed yet is the User Interface and what role it plays in the development of the recode.

Since all areas of the game are being revised, we took a good look at the current UI for Primal Carnage and ultimately came to the conclusion that it wasn’t really working. After some time dissecting its current state our UI Developer – Will, a freelancer from Australia – came up with a list of things missing, or that overall weren’t working:

- As it stood there was no Gamepad support in the menus and inconsistent support during gameplay
- The visuals were stylistically inconsistent – one area of the UI would be raster graphics whereas another would be vector graphics
- The branding overall was inconsistent with multiple versions of the Primal Carnage logo in the game, on the Steam store, and on the web
- There were a lot of visually unappealing static elements
- HUD elements were hard to read and conveyed information poorly. For example the health bars were silhouettes of the character class and they drained/filled as the player’s health went up/down

Read the full article over on the Primal Carnage website: http://primalcarnage.com/website/ui-overhaul/
Primal Carnage - Hamster
Primal Carnage 2.0 is usually what we refer to as the “recode” – a complete make over of the game from its base structure, gameplay systems and visuals. Every inch of the game has been analyzed and scrutinized to the finest of details. One aspect we haven’t discussed yet is the User Interface and what role it plays in the development of the recode.

Since all areas of the game are being revised, we took a good look at the current UI for Primal Carnage and ultimately came to the conclusion that it wasn’t really working. After some time dissecting its current state our UI Developer – Will, a freelancer from Australia – came up with a list of things missing, or that overall weren’t working:

- As it stood there was no Gamepad support in the menus and inconsistent support during gameplay
- The visuals were stylistically inconsistent – one area of the UI would be raster graphics whereas another would be vector graphics
- The branding overall was inconsistent with multiple versions of the Primal Carnage logo in the game, on the Steam store, and on the web
- There were a lot of visually unappealing static elements
- HUD elements were hard to read and conveyed information poorly. For example the health bars were silhouettes of the character class and they drained/filled as the player’s health went up/down

Read the full article over on the Primal Carnage website: http://primalcarnage.com/website/ui-overhaul/
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