Pox Nora - Cutedge
To round out the end of 2022, we've decided to get a small hotfix out with some client side improvements. We've taken a small break from the balance changes for the fall, but we will be resuming that later in January.

Thank you to everyone for your continued support, and we hope to see you all in 2023!

Client Changes

User Experience Improvements
  • Added a display popup that shows what spell, relic, champion, or equipment the opponent has played. This can be turned off in the Options menu if so desired
  • Added an option to disable controller button icons even when a controller is connected. The current behavior of the icons appearing when a controller is attached is now referred to as "Automatic" and is the default for the "Show Gamepad UI" option
  • Added some more flair to the login screen

In-Game Text
  • Fixed a number of missing messages that would appear as things like "ability.stone_barrage.activate" in the combat log. Please report these as you see them in the #bugs channel of the discord.
  • Updated various text to reflect changes made in recent updates
Art & Effects
  • Fixed an issue where Ice Storm was causing performance issues
  • Fixed an issue where Arctic Trap was causing performance issues
  • Added more high quality art for Runes and Avatars.

Balance Changes

  • Corrected some missing items from previous patches:
    • Invoke: Intercedence now grants 1 stack of Wind Shield when triggered or activated
    • Mirror Blade now only creates 1 illusion rather than 2



To report issues and chat with the Pox Nora community, please check out our community run unofficial Discord: https://discord.gg/hk5nFyD
Pox Nora - Cutedge
Fall Balance Changes Part 5

For today, we rolled out another set of the Fall balance changes. Today's update brings changes to Savage Tundra. More details can be found at http://forums.poxnora.com/

Client Changes

In-Game Text
  • Updated various text to reflect changes made in recent updates
Art & Effects
  • Fixed an issue where Cancel Magic had no visual or audio effect
  • Fixed an issue where Sea Song had no visual or audio effect. Note, this spell is still missing a major visual component
  • Shortened the time that Soultap and Soultap Feedback would delay other actions
  • Fixed an issue where many abilities and spells were missing an effect of the screen fading or becoming brighter


To report issues and chat with the Pox Nora community, please check out our community run unofficial Discord: https://discord.gg/hk5nFyD
Pox Nora - Cutedge
Fall Balance Changes Part 4

For today, we rolled out another set of the Fall balance changes. Today's update brings changes to K'Thir Forest. More details can be found at http://forums.poxnora.com/

Client Changes

In-Game Text
  • Updated various text to reflect changes made in recent updates



To report issues and chat with the Pox Nora community, please check out our community run unofficial Discord: https://discord.gg/hk5nFyD
Pox Nora - Cutedge
Fall Balance Changes Part 3

For today, we rolled out another set of the Fall balance changes. Today's update brings changes to Ironfist Stronghold as well as fixing some incorrect costs. More details can be found at http://forums.poxnora.com/

Client Changes

In-Game Text
  • Updated various text to reflect changes made in recent updates
  • Fixed the text for "Invalid Target" showing as "error.invalidtarget"
Pox Nora - Cutedge
  • Reverted a recent change to update localization upon login which was timing out or taking a long time on some machines.
  • Updated localization for various abilities and runes.
Pox Nora - Cutedge
Fall Balance Changes Part 2

For today, we rolled out another set of theFall balance changes. Today's update brings changes to Forsaken Wastes as well as some missed items and bug fixes for Forglar Swamp. More details can be found at http://forums.poxnora.com/

Client Changes

In-Game Text
  • Updated various text to reflect changes made in recent updates
  • Added a new system that will download all rune data upon login and update descriptions as needed so that it is up to date. Please let us know if you see anything weird or incorrect on the Pox Nora forums or on the Pox Nora Community Discord

Rune Management
  • Fixed an issue where the cost of forging a rune was incorrect in the displayed prompt
Pox Nora - Cutedge
Client Changes

Lobby
  • Re-added the Drums of War display in the lobby. This will be cycled to automatically if you wait or you can click the third pip under the display that initially shows Quests
  • Fixed Custom Game creation to show the full map name when selecting the map

In-Game Messages and Localization
  • When the client connects, it will now download the rules text from the game api in order to make sure rules text and descriptions are up to date

Art & Effects
  • Fixed an issue that could cause units to have visual artifacts (black lines usually) around them
  • Changed the visual effect for Spell Resistance to use the new effect that was added for the Shattered Peaks shrine bonus (for performance reasons)

Fall Balance Changes Part 1

For today, we have started to introduce the Fall balance changes. Due to the size of these changes, they will be rolled out over a number of days. Today's update brings changes to Forglar Swamp. More details can be found at http://forums.poxnora.com/
Pox Nora - Cutedge
We have deployed a client-side hotfix which will correct an issue in which abilities which added Immobile could error on the player's client, causing the client to not correctly remove the ability in its local game state. This would prevent the unit from moving as if it was Immobile even though the ability was in fact removed in the server's game state. This may have also affected a couple of other abilities, so any cases of this should now be corrected. Thank you for everyone who reported this in the Unofficial Community Discord.
Pox Nora - Cutedge
Chat
  • The Profanity Filter is now on by default
  • Certain words are now filtered regardless of the profanity filter being disabled. This is to reduce cases requiring moderation. Please do not attempt to circumvent this if you see you are typing words that are censored, or you may find yourself on the other end of a temporary or permanent suspension. Sorry.

User Interface
  • fixed an issue where 2x2 targeting would use the small nodes instead of a 2x2 node on the map, which could lead to certain parts of the 2x2 selection to not correctly activate abilities (i.e., when you would select a part of the 2x2 grid that wasn't the top node)
  • fixed an issue in which a fatal game error on the server would not correctly show the end game screen and the players would see error messages about it not being their turn or that they are not the controller of units that they owned (since the game was in a stopped state on the server)
  • fixed a number of incorrect controller prompts (playstation when xbox controller or steam deck, or appearing when no controller is present)
  • When the username and password is saved and the game is started, the login button will be highlighted rather than the username field (controller quality of life fix)

Art & Effects
  • fixed an issue that could cause lines to persist from certain visual effects (paralyzed, immobile, invulnerable, etc)
  • added a new effect for Spell Resistance which should help with visual performance

Performance
  • fixed an issue which could cause errors that were logged when transfiguring, which could impact performance
  • fixed logs printing in the unity log which should have not been

Descriptions and In-game Messages
  • fixed condition description for Sabotage: Armor
  • fixed spell text for Unobstructed View not appearing in game
Pox Nora - Cutedge
Art & Effects
  • Significantly optimized some visual effects using lines (impervious, impenetrable, immobile). This is especially visible when a large number of units with these effects are in play, specifically in Marshes of Madness scenario 2. Note: performance will still be degraded in that scenario, but it should no longer drop to 1-2 fps
  • Made general optimizations to how the client retrieves some animation positions
  • Fixed a performance issue in which an Avatar that had transfigured which was damaged before transfiguring and was then damaged after would cause both player's clients to become unresponsive (yes, this is the bug you think it is)
  • Corrected an issue in which the faction specific avatar bases were not being displayed
  • Fixed a visual sort order issue with the unit art for Myx Hurricane
  • Corrected an issue in which spells and abilities that had effects drawn with a number of rectangles were not being shown in the Unity client. The list of things affected by this is very long, and basically is anything that had a beam effect going into the sky and a number of things where small pixels were used as "ashes", etc. Of particular note, this effected Sapping Beam, Thaw, Draconic Pulsar, Puppet Master, Channel abilities, Gravetend, Aid abilities, Dark Summons, Mental Link, Acrid Smoke, Scorch the Earth, Domain abilities, Annihilate, Converging Portals, ...
  • Fixed some performance issues that could occur at the start and end of games due to an incorrect logging condition
  • Made some optimizations to how a unit's visual position is calculated
  • Fixed an issue in which effects that depended on getting a position from a part of the animation would throw an error and not render. This included:
    • Flamestrike
    • Flamethrower
    • Acid Breath
    • Arctic Bolt
    • Frost Cone
    • Freeze
  • Fixed an issue in which units with composited effects could have those effects not face the correct direction (Avatar armor & weapons, Hydraxor heads, etc)
  • Fixed an issue where line effects could stay present after they were supposed to be removed
  • Fixed an issue in which some visual effects would not be positioned correctly depending on if the unit is facing left or right
  • Fixed some visual issues with the effects for Invoke: Intercedence and Invoke: Vothsair Crush
  • Reduced the number of particles when Domain abilities go off for performance
User Interface
  • When a game ends by a means other than the shrine being destroyed (i.e., surrendering), there is now text below the victory/defeat header that indicates as such
  • When observing a game and the game ends, the end game screen will now appear with details of the game ending rather than just unceremoniously dumping you to the lobby
  • Made some adjustments to the Login screen for usability and in order to clearly show that there is a way to register in the client rather than going to the website
  • The highlight in the rune dock will no longer appear if no controller is present since it had no effect anyway
  • Fixed an issue in which the selection cursor could potentially not appear while in game
Descriptions and In-game Messages
  • Fixed the in-game description of Darkmarsh Blackstaff linking to the description of an erroneous version of Amplify: Poison
  • Fixed description text for Elemental Nexus abilities and added correct linkage so that they show ability flyouts
  • Corrected an issue in which the name for the K'Thir Forest global was shown as "effect.k"
  • Fixed descriptions for the conditions Poisoned, Scoured, and Diseased
  • Improved the description of "Wind Cloak" from Zephyr Shield (and other things)
Sounds
  • Added a less grating sound for the K'Thir shrine effect that plays on turn begin

Balance Changes and Server-side fixes

Abilities
  • Invoke: Confessor's Exaction - Fixed functionality of ability, reduced range to AOE4
  • Invoke: Lifeleech - reduced range to AOE4
  • Invoke: Icefang Rumble - Fixed functionality of ability, reduced range to AOE4
  • Invoke: Veil of the Mind - reduced range to AOE4
  • Invoke: Warbeast Roar - reduced range to AOE4
  • Invoke: Sarnghavian Rage - Fixed functionality of ability, reduced range to AOE4
  • Invoke: Intercedence - Fixed functionality of ability, reduced range to AOE4
  • Invoke: Vothsair Crush - Changed to give Scolded 2, reduced range to AOE4
  • Fixed an issue in which Warchief: Stone Clan, Warchief: Storm Clan, and Warchief: Blood Clan would give another unit the ability on death of the warchief even if another unit already had Warchief.

Champions
  • Bastion the Avenger now has Voice of the Clans rather than Warchief: Storm Clan
    • Voice of the Clans - When this unit enters play, it gains a copy of Warchief: Blood Clan, Warchief: Stone Clan, and Warchief: Storm Clan if any other friendly unit has that ability. When a friendly champion enters play that has one of those abilities, this unit gains a copy of that ability.
...

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