UBERMOSH:OMEGA - Walter Machado


I am still working on it; the plan is to launch it in May.
There is an expected delay before Steam approves the title for launch (1-2 weeks to approve Store and Build, 2 weeks+ of "comming soon").

The leveling system is "kinda new," heavily inspired by classic elements with some twists to make it cleaner and quicker.

Every month, I do my best to release new stuff, from new projects to game updates, and it is always awesome to give you these handcrafted gameplay experiences. Many thanks!

https://store.steampowered.com/developer/waltermachado
UBERMOSH:OMEGA - Walter Machado


Steam Early Access is pretty magical. I have some buddies trying it here in Brazil, and the nicest folks are playing the same game thousands of kilometers away, with similar feedback guiding this update.

We have a new enemy class that moves with lightning speed and cirurgical precision, like a zoomed spider, a vampire in movies, a chess queen with long movements, or a mutted banshee with a flak cannon. To deal with it, you have your melee "sword breaker" with limited stamina, a full-auto Flak cannon, and the human factor, which finds gaps to solve stuff in your own way.

It moved from 2 to 5+1 enemy classes (from QQF1 to QQF2) to test your reflexes and combat awareness.

The texture maps and surfaces were polished to add performance, and the protagonist death animations were tweaked to look nicer.

The level generation was tuned following player feedback.

It is a nice time to SSS it!

Many thanks!

https://store.steampowered.com/app/2799110/QUICKERFLAK_2/

UBERMOSH:OMEGA - Walter Machado

It took two years to make melee work nicely in QUICKERFLAK. The sequel gets the hunter mass from the RUTHLESSMOD, new enemy classes, and now you can rank up to SSS if you connect with the flow of FLAK+Melee.
https://store.steampowered.com/app/2799110/QUICKERFLAK_2/
If you are into game development, the melee weapon was inspired by the "Chinese Sword Breaker/Long Kabutowari," which is shaped like a sword but is a strong blunt weapon that attacks with a stamina-based "turbo trigger" (based on old aftermarket "turbo gamepads" that have a turbo trigger that clicks super fast), allowing you to counter flak ammo for a brief time.
I will be back soon with more content!
Many, many thanks!
Jan 4
UBERMOSH:OMEGA - Walter Machado


All Early Access update goals are done under the expected time, and BULLETHELL 1.0 is out!
If you are a game development enthusiast who checked the early versions before the fat bullets (and just one hero, fewer enemies, different pace, etc.), it is a nice time to enter the pit again!
Player feedback is magical, and some ideas that do not fit the core concept of THIS game have spawned other projects that may come soon. One that I like to highlight is the "room beater" QUICKERFLACK with the addition of melee inspired in BULLETHELL. There is a roguelike under development, and I am double-checking a few early concepts that were not possible with the UBERMOSH framework and may fit the latest BULLETHELL code structure.

Many, many thanks! Your feedback helped a lot, and I hope to deliver a teaser of some of the new stuff later this month!

Pump your reflexes and have fun!

https://store.steampowered.com/app/2620000/BULLETHELL/
UBERMOSH:OMEGA - Walter Machado


https://store.steampowered.com/app/2620000/BULLETHELL/

BULLETHELL development is flowing pretty nicely, and today you will be able to play with two new heroes: a KENSAI character bringing the bullet-cutting gameplay to the table and a "bulletwall gunner" that favors the "roomsweaping before movement" gameplay.

There is also a new enemy class that tries to predict where you will be and fire in that direction.

I hope you like the new content, and many thanks for the trust and feedback during this Early Access journey.
UBERMOSH:OMEGA - Walter Machado

https://store.steampowered.com/app/2620000/BULLETHELL
Steam Early Access is pretty magical. Players do not know what they will get. Developers do not know how the finished version will be... and this coop can create astonishing results.
As a few of you may know (due to Steam notification issues), I am developing BULLETHELL to be a sub-30 second arcade minigame challenge with no fillers to get that heart pump feel as soon as possible. It is pretty experimental; it is not an UBERMOSH (but it shares the same universe). It is not a room beater like QUICKERFLAK, but a "kinda new" thing, handcrafted by me for you.
Yesterday I sent the HEAVY GEAR update, and I am working on the next one.
Many thanks for the support, reviews, and community hub interaction! Your feedback is priceless! It helps to shape an experimental design, and it is very heartwarming!
Nov 5, 2023
UBERMOSH:OMEGA - Walter Machado

https://store.steampowered.com/app/2620000/BULLETHELL

Many many thanks for the feedback during this journey!
Half artist, half tech guy, ...fueled by your awesome feedback via Reviews and Steam Community Hub, I am in a constant quest to develop your requested gameplay experiences. 95% of the time I have to develop and test each step, producing different products that merge and blend, creating more complex stuff. UBERMOSH gave us a solid gameplay, but the framework needed to be rebuild from scratch to allow something past OMEGA.
I started working on a smarter AI that could predict movements and a different way to deal with the topdown animations and particles... that study spawned QUICKERFLAK. Ruthlessmod improved the SWARM AI from Swarmriders, leading to a "smart slime" that may appear in a sequel of a drifter game that nobody is asking for. The quest for an ENDLESS UBERMOSH, that works with the heavy zoom of the first game, the particles and smart AI from QKF and the pumping drums of the TTV series are summoning BULLETHELL, my "hardest to balance" title so far, that will stay a few months on Steam Early Access and, it will be the nicest to have you aboard during the development!
Apr 2, 2023
UBERMOSH:OMEGA - Walter Machado


Howdy folks! I hope you are all having a pretty decent time!

I am working on my largest project so far, not saving on the dark guitar fuzz, heavy contrast, and tribal drums (this explains the launching gap).

During the breaks, I am addressing some tweaks on Steam community items, like Trip to Vinelands and TTV2 Steam cards, that were made with photos of the real location that inspired the series. The next community items may be AccrO cards (and an expansion of the flyable map), Swarmrider Omega cards and I am checking my old hard drivers for nice UBERMOSH concept images for more community items (heavily asked on the Stem hubs).

The production pace is kinda slow due to the handcrafted nature of my work. I am doing my best!

Many many thanks! I will keep the updates here
https://store.steampowered.com/developer/waltermachado

Jun 22, 2022
UBERMOSH:OMEGA - Walter Machado

I consume indie stuff. You don't? Weird music with AM static, short movies with shifted hue, fuzz pedals with just one knob, barely functional niched objects... the developer doing its own thing.
We try these artistic experiments, it fuels our soul to do our own stuff...
...talking about artistic treats, please, please, check this one. It's for you.
I hope you have a great time.
https://store.steampowered.com/app/2062920/TTV4/
Many many thanks!
https://store.steampowered.com/developer/waltermachado

Jun 13, 2022
UBERMOSH:OMEGA - Walter Machado

This development journey is pretty experimental. And guided by you.
I have close to 5k reviews on my games, and I use it as a beacon of light, showing errors and pointing to gameplay experiences that I will develop for this awesome community. A nice teamwork!
I tried several times to find a way to improve the TTV series, creating something that deserves to exist, still a TTV game, with a complex but not impossible gameplay. It worked, and will be launched in 3-5 weeks.
There is a delay from when I read the review/hub feedback to the finished product. The news today is the _RUTHLESSMOD of QUICKERFLAK, made following players feedback, with an all-new soundtrack.
https://store.steampowered.com/app/2010110/QUICKERFLAK_RUTHLESSMOD
About the delay... I am finishing the new TTV ost and soon I will work on the roguelike stuff, aimed for later this year.
Many many thanks for your company during this trippy art journey!
Walter Machado
...

Search news
Archive
2024
May   Apr   Mar   Feb   Jan  
Archives By Year
2024   2023   2022   2021   2020  
2019   2018   2017   2016   2015  
2014   2013   2012   2011   2010  
2009   2008   2007   2006   2005  
2004   2003   2002