May 28, 2013
Arma 3 - YorisYan
<b>FROM</b>: Project Lead
<b>TO</b>: Alpha Users
<b>INFO</b>: E3 2013, BattlEye, particles
<b>PRECEDENCE</b>: Flash

<h2>SITUATION</h2>
Another week has passed and our E3 2013 build (very similar to the Beta) has seen huge progress. Today we are plugging in the voice-acting recorded last week for the new scenarios. This always gives them that extra boost towards completion. Stay tuned for designer Thomas Ryan getting twitchy with Beta content ahead of the expo. Also keep checking the social channels (<a href="https://www.facebook.com/arma3official">Facebook</a>, <a href="https://twitter.com/Arma3official">Twitter</a>). Korneel van 't Land has a tendency to post E3 materials there before they are fully released - like <a href="https://twitter.com/Arma3official/status/339005057381068800/photo/1">this screenshot</a>!

More in the <a href="http://alpha.arma3.com/sitrep-00013">full SITREP</a>
May 28, 2013
Arma 3 - YorisYan
FROM: Project Lead
TO: Alpha Users
INFO: E3 2013, BattlEye, particles
PRECEDENCE: Flash

SITUATION
Another week has passed and our E3 2013 build (very similar to the Beta) has seen huge progress. Today we are plugging in the voice-acting recorded last week for the new scenarios. This always gives them that extra boost towards completion. Stay tuned for designer Thomas Ryan getting twitchy with Beta content ahead of the expo. Also keep checking the social channels (Facebook, Twitter). Korneel van 't Land has a tendency to post E3 materials there before they are fully released - like this screenshot!

More in the full SITREP
May 23, 2013
Arma 3 - YorisYan
<b>FROM</b>: Project Lead
<b>TO</b>: Alpha Users
<b>UNIT</b>: Arma 3 Alpha, Arma 3 Alpha Lite
<b>ACTIVITY</b>: Game Update: 0.58 (Dedicated Servers, lighting and audio tweaks, combat and stealth radio protocols)
<b>SIZE</b>: ~855 MB

More in the <a href="http://alpha.arma3.com/spotrep-00004">full changelog and SPOTREP</a>
May 23, 2013
Arma 3 - YorisYan
FROM: Project Lead
TO: Alpha Users
UNIT: Arma 3 Alpha, Arma 3 Alpha Lite
ACTIVITY: Game Update: 0.58 (Dedicated Servers, lighting and audio tweaks, combat and stealth radio protocols)
SIZE: ~855 MB

More in the full changelog and SPOTREP
May 22, 2013
Arma 3 - YorisYan
<b>FROM</b>: Project Lead
<b>TO</b>: Alpha Users
<b>INFO</b>: incoming Alpha update, Sniper Package
<b>PRECEDENCE</b>: Flash

<h2>SITUATION</h2>
The majority of the team is now prepping the Arma 3 Beta content in weekly iterations. Of course we do also have an Alpha to support, and things are looking good for a new large Alpha update tomorrow (*insert the usual catastrophe disclaimer here*). Seeing how last <a href="http://alpha.arma3.com/spotrep-00003">SPOTREP</a> was mostly a hotfix, this one will have a long list of <a href="http://forums.bistudio.com/showthread.php?149636-Alpha-Development-branch-changelog">Development branch changes</a> - including recent tweaks to lighting and audio. It's also possible it contains things that had not yet made it to Development branch. This is a full snapshot of the game, unlike Development branch, which only contains manual requests from any developer on the team.

More in the <a href="http://alpha.arma3.com/sitrep-00012">full SITREP</a>
May 22, 2013
Arma 3 - YorisYan
FROM: Project Lead
TO: Alpha Users
INFO: incoming Alpha update, Sniper Package
PRECEDENCE: Flash

SITUATION
The majority of the team is now prepping the Arma 3 Beta content in weekly iterations. Of course we do also have an Alpha to support, and things are looking good for a new large Alpha update tomorrow (*insert the usual catastrophe disclaimer here*). Seeing how last SPOTREP was mostly a hotfix, this one will have a long list of Development branch changes - including recent tweaks to lighting and audio. It's also possible it contains things that had not yet made it to Development branch. This is a full snapshot of the game, unlike Development branch, which only contains manual requests from any developer on the team.

More in the full SITREP
May 14, 2013
Arma 3 - YorisYan
<b>FROM</b>: Project Lead
<b>TO</b>: Alpha Users
<b>INFO</b>: Beta preparations, combat radio protocol, respawn system
<b>PRECEDENCE</b>: Flash

<h2>SITUATION</h2>
This week our grand Beta mobilization has begun in earnest. As such, this SITREP will be quite light on Intel - too busy rallying the troops. We are putting a lot of effort into getting the selected content working well. Understandably you would like to know already what this content will be, but we'll not specify for a few more weeks. This is not (entirely) to torment you, but we want to make sure we can deliver. Be patient a little longer and you'll be rewarded with a cool upgrade to the Arma 3 sandbox with more variety and firepower. Hints of specifics may start dropping in the coming weeks, but look towards a certain large annual game expo for all the details!

More in the <a href="http://alpha.arma3.com/sitrep-00011">full SITREP</a>
May 14, 2013
Arma 3 - YorisYan
FROM: Project Lead
TO: Alpha Users
INFO: Beta preparations, combat radio protocol, respawn system
PRECEDENCE: Flash

SITUATION
This week our grand Beta mobilization has begun in earnest. As such, this SITREP will be quite light on Intel - too busy rallying the troops. We are putting a lot of effort into getting the selected content working well. Understandably you would like to know already what this content will be, but we'll not specify for a few more weeks. This is not (entirely) to torment you, but we want to make sure we can deliver. Be patient a little longer and you'll be rewarded with a cool upgrade to the Arma 3 sandbox with more variety and firepower. Hints of specifics may start dropping in the coming weeks, but look towards a certain large annual game expo for all the details!

More in the full SITREP
May 7, 2013
Arma 3 - YorisYan
<b>FROM</b>: Project Lead
<b>TO</b>: Alpha Users
<b>INFO</b>: Hotfix release, audio changes, community
<b>PRECEDENCE</b>: Flash

<h3>SITUATION</h3>
Late last week we published an unscheduled hotfix (<a href="http://alpha.arma3.com/spotrep-00003">SPOTREP #00003</a>) to default branch of both Alpha and Alpha Lite. Although the changes did not affect Lite, we want to keep them the same on the data-side. In no way do we feel this fully 'solved' the multiplayer security issues. The efforts described <a href="http://alpha.arma3.com/sitrep-00009">last week</a> will surely continue.

The second big thing which dominated past week was the audio overhaul. Our audio team and audio programmer František Novák in support, made large changes to the sounds of most assets (and the tweaking will be in progress for the coming weeks). Ondřej Matějka took some time to <a href="http://forums.bistudio.com/showthread.php?154605-Audio-tweaking">explain the changes</a> related to volume, sample normalization, distance versus loudness and the WSS file format. The current state on <a href="http://forums.bistudio.com/showthread.php?149636-Alpha-Development-branch-changelog&p=2389967&viewfull=1#post2389967">Development branch</a> is known to have a number of errors, missing sounds and unfinished volume settings. In the end this will benefit the way the game sounds, which is of similar importance as how it looks.

More in the <a href="http://alpha.arma3.com/sitrep-00010">full SITREP</a>
May 7, 2013
Arma 3 - YorisYan
FROM: Project Lead
TO: Alpha Users
INFO: Hotfix release, audio changes, community
PRECEDENCE: Flash

SITUATION
Late last week we published an unscheduled hotfix (SPOTREP #00003) to default branch of both Alpha and Alpha Lite. Although the changes did not affect Lite, we want to keep them the same on the data-side. In no way do we feel this fully 'solved' the multiplayer security issues. The efforts described last week will surely continue.

The second big thing which dominated past week was the audio overhaul. Our audio team and audio programmer František Novák in support, made large changes to the sounds of most assets (and the tweaking will be in progress for the coming weeks). Ondřej Matějka took some time to explain the changes related to volume, sample normalization, distance versus loudness and the WSS file format. The current state on Development branch is known to have a number of errors, missing sounds and unfinished volume settings. In the end this will benefit the way the game sounds, which is of similar importance as how it looks.

More in the full SITREP
...

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