Counter-Strike 2 - COMPLEX

The Semifinals of the Copenhagen Major featured four titans of Counter-Strike; FaZe Clan versus Team Vitality and Natus Vincere versus G2 Esports.

And the Semifinalists delivered! Both matchups required all three maps to determine a winner, and when the dust settled FaZe Clan and Natus Vincere were left standing. They will go head-to-head in the Grand Finals of Counter-Strike 2’s first Major Championship.

Championship Sunday begins with the Showmatch, beginning at 18:15 CET. The Grand Finals begin at 20:00 CET.

As the Major comes to a close there’s still time to support your favorite teams and players. Tournament items are available in-game, with 50% of the proceeds going to the players, teams, and organizations participating in the PGL Copenhagen Major.

See you Sunday!
Counter-Strike 2 - Coach

The Elimination Stage of the PGL Copenhagen Major has concluded, leaving eight teams to compete for Counter-Strike 2’s first Major Championship.

Congratulations to Team Spirit and MOUZ who advanced unbeaten, finishing with a perfect 3-0 record. Eternal Fire, Cloud9, and Team Vitality each went 3-1, and Natus Vincere, G2 Esports, and FaZe Clan went the distance, needing all five matches to advance with 3-2 records.

Playoff matches begin Thursday, March 28th from Royal Arena in Copenhagen, Denmark. Predictions for the Pick’Em Challenge are due before the first Playoff match begins, so lock in your picks now!

And don’t forget, team and player stickers are available now, with 50% of the proceeds going to the players, teams, and organizations participating in the PGL Copenhagen Major.

Good luck and have fun!
Counter-Strike 2 - Piggles ULTRAPRO
The opening stage of the PGL Copenhagen Major has come to a close and storylines are rapidly developing. New rosters are rising to the occasion. Seasoned teams are reaching peak form at the perfect time. Asia and the Americas have come roaring back to life. Who will reach the playoffs? Tune in to the Elimination stage and find out!


If you've been looking for a way to show your support for your favorite teams, now is your chance. Team and Player Autograph sticker capsules are now available for purchase in the Copenhagen Major hub. You'll find all of the players and teams at the Major, split into capsules featuring paper, glitter, holo, and gold stickers. 50% of the proceeds go to the players and organizations participating in the Major.

For those of you playing the Pick'Em Challenge, don't forget to set your picks before the first Elimination stage matches!

Counter-Strike 2 - Piggles ULTRAPRO
[]
  • Elimination Stage Pick'Em Challenge is now active with 13 qualified teams (three more teams will qualify tomorrow). Elimination Stage picks can be updated and saved all the way until the first Elimination Stage matches begin
  • Added a reminder for players who purchased their Copenhagen 2024 Viewer Pass that the pass must be activated in order to become eligible for the Copenhagen 2024 Coin Challenges
  • Added a checkbox to show final Swiss standings in the Major Hub
  • Added ability to preview souvenir packages from the Major Hub
  • Various UI improvements in Copenhagen 2024 Major Hub
[]
  • Fixed a case when C4 could fall through the floor if dropped while planting
  • Added a popup confirmation before launching Training Day from the Play menu
Counter-Strike 2 - Piggles ULTRAPRO
[COPENHAGEN 2024 MAJOR]
  • The Copenhagen Major Hub is now available. Visit the hub to purchase tournament items, play the Pick'Em Challenge and more.
  • Purchase a Copenhagen 2024 Viewer Pass to receive an upgradable Copenhagen 2024 Coin. With an active pass, you can upgrade your coin and earn extra souvenir packages by playing the Pick'Em Challenge. Additionally, you will show up on the Active Pass Leaderboard where you can compare your Pick'Em Challenge performance to your friends.
  • All players with Prime status can place Pick'Em picks for free! However, to complete challenges and earn rewards from an event stage, you will have to activate a Viewer Pass before that stage begins.
[GAMEPLAY]
  • Adjusted molotov fire to address a case where a player who could see through fire could not be seen by their opponent.
Counter-Strike 2 - Piggles ULTRAPRO
In December, hundreds of teams from around the world began their long journey to the first Counter-Strike 2 Major. Fighting through open, closed, and regional qualifiers--now only 24 remain. Tune in to the PGL Copenhagen Major on March 17th and watch the best Counter-Strike teams in the world battle for the title of Major Champion!


Today we're shipping the all-new Copenhagen Major Hub, where you can find the Pick'Em Challenge, the Copenhagen 2024 Viewer Pass, Souvenirs, and (coming soon) Team and Player stickers. 50% of the proceeds from tournament items are shared with players and organizations.

Playing the Pick'Em Challenge with an active pass will give you a chance to upgrade your Copenhagen 2024 Coin and earn extra Souvenir Packages. You'll also show up on the Active Pass Leaderboard, where you can compare your Pick'Em Challenge performance to your friends.


In the past, you needed an active pass to play the Pick'Em game. No more! Now, everyone with Prime status can place their picks for free. However, to complete challenges and earn rewards from each event stage, you'll have to activate your pass before the stage begins.

So place your picks and get ready to cheer for your favorite teams. The PGL Copenhagen 2024 Major is almost here!
Counter-Strike 2 - bobb
  • Fixed a threading bug that could lead to a frame rate hitch, especially if all CPUs were busy.
Counter-Strike 2 - Piggles ULTRAPRO
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  • Spawn position is no longer randomly determined when a player reconnects to a server during freeze time. The spawn point sequence is now configured at the beginning of the map and is saved/restored from round backup files
    • In official matchmaking servers, players who disconnect and reconnect during freeze time will respawn in the spawn point they were assigned at the beginning of the round
    • On community servers, players who disconnect and reconnect during freeze time will be assigned one of the five spawn positions assigned to the team that round
    • When restoring from round backup files (which is recommended in tournament settings after disconnects/reconnects), players will spawn in the positions they were originally assigned at the beginning of that round
  • Fixed a bug where players would see a black screen after disconnecting and reconnecting multiple times during a technical timeout
  • Fixed a bug where players disconnecting and reconnecting to a competitive match would incorrectly interact with bot spawning algorithm
  • Fixed some cases where MVP music would not play or would play over round end music
  • Fixed a bug in Deathmatch where kills during warmup would count towards healthshot reward and Zeus score bonus
  • Fixed players jumping higher than normal when toggling low framerate
  • Fixed an instance of weapon switches sometimes being ignored by the server
  • Fixed smoke shadow rendering issues and improvements to perf
  • Fixed a bug where the game would crash on Linux while alt-tabbing
  • Fixed some cases where a frame rate hitch would occur due to compiling shaders
  • Improved behavior when user input does not arrive on the server in time due to packet loss or client frame rate issues
  • Adjusted various music kit cues in NIGHTMODE Music Kit box (ISOxo, Knock2, and TWERL and Ekko & Sidetrack)
  • Fixed a case where some players in North America would always fail to accept a match on a server in Europe due to SDR choosing an invalid route
  • Players who get kicked from official competitive servers for too many suicides will now be issued a competitive cooldown
  • Adjusted the logic tracking player idle state to exclude round freezetime and timeout periods
  • Chickens no longer interact with dropped weapons
  • Sniper scope overlay no longer appears in tool viewports (such as Hammer)

[]
  • Adjusted spawn location priorities for Premier and Competitive game modes in Anubis, Inferno, Mirage, Nuke, Overpass, and Vertigo.
Inferno
  • Fixed community reported gaps in map and Trike model
  • Raised plywood at top of Banana to cover head visibility
  • Smoothed ground movement in Banana and Bombsite A
  • Raised Arch exit towards Mid (or "Raised arch in Arch")
  • Removed bench at Arch near Library
  • Removed construction cone at Underpass

[]
  • Fix lightmaps being capped at 4k resolution in CS2 Workshop Tools
  • Updated sticker inspect to support wear in 0.1 increments to match sticker scraping
  • Added roughness texture to foil stickers in the Item Editor
  • Updated help system for new sticker features
Counter-Strike 2 - Vitaliy
[]
  • 50% throw-strength grenades are now guaranteed if both attack buttons are held long enough then released within a short time from each other
  • Fixed in-game bot avatar images not reloading correctly after pause menu was opened
  • Fixed behaviour of previous round button during demo playback
  • Fixed inability to clear a button binding in game settings
  • Improved performance of telemetry display HUD element
  • Normalized volume of NIGHTMODE music kits
  • Stability improvements
Counter-Strike 2 - ☠
[]
  • Fix for animations when climbing ladders
  • Fix for menu agents wielding tasers
  • Fix for Kukri knife hold animation during team intro sequence

[]
  • spec_lock_to_accountid and spec_lock_to_current_player commands are now available for casters/observers
  • spec_player and spec_goto now works in CSTV and demo playback
  • tv_secure_bypass server setting now allows connecting HLAE observers to VAC secure CSTV servers

[]
  • In Deathmatch, the Zeus can be bought each life and will rebuy if not in random weapon mode
  • In Deathmatch, getting a second Zeus kill in the same life will earn double points
  • mp_modify_timeouts server-side command allows adding/subtracting a tactical timeout from CT/T team if backup file is restored or a team incorrectly took a tactical timeout instead of a technical timeout


[]
  • Start of warmup and end of warmup will now produce a log message in the game server log
  • Reported damage no longer has a rounding error when reported in the game server log

[]
  • Improved viewmodel animation smoothness when client framerates get low or unstable
  • Fixed issues with implementation of scancode-based key bindings. Bindings are now independent of input locales.
  • Added performance diagnostic HUD element that can be configured in Game Settings menu ("Telemetry")
  • Deleted cq_netgraph and cq_netgraph_problem_show_auto. Instead, use cl_hud_telemetry_serverrecvmargin_graph_show.
  • Fix for sometimes failing to connect to a local practice server without Steam connectivity
  • Fixed a bug with Skill Group animation at the end of competitive matches
  • Fixed sniper scope performance hitch and adjusted visual treatment.
  • Various performance improvements

[]

Vertigo:
  • Fixed grenade clipping around AC unit at B-site
  • Fixed clipping of pillar at T-Start that would potentially allow bomb to be thrown into unreachable area
Nuke:
  • Adjusted clipping around Vents entrance to prevent players' feet clipping through the vent geo
  • Improved collision of sliding door meshes at Ramp
Anubis:
  • Added and removed a ladder near boost spot by T spawn
  • Fixed a couple of spots where bomb could be thrown out of the map
Overpass:
  • Clipping improvements
  • Fixed some disappearing mesh
...

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