Portal

CS:GO went three to play and got a battle royale mode last week - but the surprises didn't end there, as players discovered a cryptic message which some speculated was an ARG to tease Portal 3. Despite the best efforts of CS:GO sleuths, however, Valve has since confirmed this is actually just an Easter egg - although it's still a pretty neat discovery.

The fun and games began when YouTube user snaileny posted a video of a "strange broadcast" they'd found on the new battle royale map dz_blacksite. According to snaileny, to hear this you have to stand in Room 3 for over two minutes before the (slightly creepy) message begins to play.

Players figured out the beginning of the list is in the NATO phonetic alphabet, and translates to PGPW50 SMS757 - the first half of which refers to the PGP word list (an extended biometric word list designed to prevent wiretapping). The transmission, when converted into the PGP word list, gives you 50 pairs of numbers and letters. Reddit user GetSomeGyros then figured out that the "SMS7" part of the message, meanwhile, refers to GSM 7-bit encoding: and when you put PGP pairings into this, you get the following message:

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Half-Life

Somehow, it has been 20 years since the release of Half-Life. Which means, I guess, that it has been almost 20 years since a friend came back one night to the student house we were all renting and told me about this amazing game he had played. A first-person shooter - did we call them that back then? - in which, for the opening section at least, you did no shooting.

Instead, you...what? You rode a tram to work in a secret test facility deep inside some kind of mountain in the desert. For whole minutes you just sat and watched as the world went past. No goblins running at you, no demons invading and popping out of one monster closet after the other. It was like one of those films, my friend explained. It was like Total Recall, where you get to see Arnie going about his day in the near future. Except it wasn't like a film, because it didn't cut at all: it was like a video game, all first-person, all inside someone's head, behind the eye sockets, but a video game that was doing some of the same purely world-building stuff you often got in the really lavish sci-fi films.

20 years later, I have played Half-Life. I have played Half-Life 2, and the episodes and stuff like Portal with its teasing glimpses of the Half-Life universe. More than playing the games, it feels like I have spent the time waited for them. Has any series been as well named as Half-Life, as perfectly primed to measure the slow decay of hope? Anyway, I waited like we all did, through the anticipation stoked by that early Edge reveal of Half-Life 2, then the first glimpses of this impossible game in which everything was not just graphics but physics, a world you could pick up and throw about. Waited as the gaps between episodes grew longer. Returned to oddities like The Lost Coast, still my favourite Half-Life, if I'm being honest, due to its compactness, its sense not even of being a short story in the Half-Life universe but a few perfect paragraphs cut off from the main narrative. I even read through that transcript of what Episode 3 would have been and realised: of course they couldn't release this, because good as the twist is, after all that waiting it is not enough and could now never be enough.

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Half-Life

On this day, 20 years ago, Half-Life was released. Makes you feel old, doesn't it? It's because you are old, you wrinkler. November 19th, 1998 - what were you doing then?

Anyway forget that, there's a new Half-Life game in development. No not Half-Life 3, although if Half-Life were 30 years old I could have written "Half-Life 30 today", which for a moment reads as "Half-Life 3", which is really exciting, isn't it?

The new game - or part of a game, really - is Xen, the final piece and pi ce de r sistance of Half-Life remake Black Mesa. But Black Mesa's Xen is much more than a simple remake of Half-Life's Xen.

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Half-Life

A new Half-Life mod replaces Gordon Freeman with Spyro the Dragon.

Developed by Magic Nipples (which might be the best band name I've never heard, incidentally), Year of the Dragon is now out in early access, complete with a playable demo to give you a taster.

"This current version of the mod is essentially a complete redo using a clean base with far better code going into it since I sort of know what I'm doing now," Magic said in the description of a teaser trailer that shows off the mod in action.

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Team Fortress 2

UPDATE 26/10/18: All good things must come to an end, but it seems TF2008's end came particularly quickly, as the mod's newly-approved Steam page has now been removed.

According to an email screenshot shared on the mod's Discord server, it appears Valve has U-turned on its decision to launch the mod on Steam. The reason cited is the modder did not sufficiently prove they were creating "a mod of TF2 and not just repurposing leaked code". The email did not rule out the possibility of the mod returning once the modder had sufficiently demonstrated the code used was not leaked.

It seems modder XYK had other ideas, however, as the TF2008 Discord server has now been deleted. Well, sort of - it's called "Burger" and all the previous comments have been replaced with pictures of food. XYK left the server with a deeply unpleasant parting comment, while footage saved on YouTube shows the mod community go into meltdown following the news the server was to be deleted.

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Team Fortress 2

Despite being released over 10 years ago, Team Fortress 2 still boasts one of the biggest player bases on Steam. Today, the number of players peaked at 54,350 - placing the game at seventh on Steam's leaderboard of most-played games. And behind the player count, there is still a significant esports community organised by a series of leagues unaffiliated with Valve. TF2 players have run a small but passionate competitive community for several years.

Over the past few weeks, however, a darker side of the community has emerged. Several competitive players and community members have reported experiencing a culture of harassment and toxicity. The community members took to social media to reveal harrowing personal stories of racism, sexism, transphobia and sexual abuse. To make matters worse, some professional TF2 players have responded to the social media posts with insults and derogatory terms aimed at the victims. Since the reports of toxicity in the competitive scene emerged, other players have come forward with their own stories, and it seems the problem is pervasive. The affected branches of the TF2 community include the TF2 workshop, Steam comments and public matches in the game itself.

Although many of the competitive leagues have responded with statements, bans and policy changes, some have remained silent on the issue. Players have also reported the toxicity goes beyond the competitive sphere to almost all parts of the Team Fortress 2 community - so the question is, should Valve do more to discourage it?

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Team Fortress 2

Valve veteran Jay Pinkerton has returned to the developer a year after he left the company.

Pinkerton left last June, following other high profile departures from Erik Wolpaw, Chet Faliszek, and DOTA 2 writer Marc Laidlaw.

Now, thanks to eagle-eyed Redditor OWLverlord (via PC Gamer), it seems Pinkerton is back on Valve's staff page, listed under the "Other Experts" category.

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Team Fortress 2

Valve has stepped up its anti-cheat measures and issued almost 95,000 bans in the last week alone.

In July 2017, we reported that on 6th July Valve banned over 40K Steam accounts for cheating, making it the single largest banhammer the company had ever deployed.

Emphasis on "had", though.

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Team Fortress 2

Fortnite is currently the game most associated with meme culture, but back in the day, Team Fortress 2 was responsible for some incredible viral creations of its own. One of these memes, a crustacean sensation known as the Spycrab, became a huge part of the Team Fortress 2 community and was immortalised after achieving official recognition from Valve.

The Spycrab meme first appeared 10 years ago today in July 2008, when players began to notice a mysterious glitch in the Spy model's animation. If a player crouched with the disguise kit, looked up into the sky and walked forwards, their Spy's arms would twist into a pincer formation, while their legs would buckle and appear to walk sideways. Horrifying, yet hilarious.

The first recorded sighting of a Spycrab showed a number of bemused onlookers crowding around a player adopting the Spycrab position. Inspired by the player's name, fans soon began to create posters asking other players to 'save the endangered Spycrab'. As a Spycrab cannot harm people (the player in question is looking upwards), the TF2 community agreed not to kill them in game, and this became a religiously-enforced informal rule. If enough Spycrabs gathered, members from both BLU and RED teams would come together in a peaceful 'Spycrab migration' and walk around together.

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Portal 2

Valve has returned to the world of Portal for Moondust, a brand new virtual reality demo. Working for Aperture Science's Lunar Resources Initiative, you are sent into spaaaace to construct a modular space station, and then down onto the Moon itself for further testing.

Moondust is a sandbox experience designed to show off the Knuckles EV2, Valve's latest VR controller. Specifically, you'll be manipulating objects using the device's pinch grip technology and ability to finely detect hand poses and movement.

On board with that? Then you'll be crushing moon rocks, driving a moon buggy, building things and lobbing items onto targets in no time.

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