Team Fortress 2 - MattN
Play the all-new Jungle Inferno Campaign!
  • 1 new official map: Mercenary Park
  • 5 featured community maps: Mossrock, Lazarus, Brazil, Enclosure, and Banana Bay
  • 2 new official taunts: Yeti Punch and Yeti Smash
  • 5 new community taunts: The Dueling Banjo, The Jumping Jack, The Soviet Strongarm, The Russian Arms Race, and The Headcase
  • 2 community cosmetic cases with 20 items each
  • 2 new War Paint collections made up of community-made War Paints and official War Paints
  • 2 new War Paint collections filled with classic weapon skins being brought back for another tour
  • 4 new Pyro items: The Dragon's Fury, The Thermal Thruster (with a new kill taunt: The Gas Blast), The Gas Passer, and the Hot Hand
  • 1 new Heavy item: The Second Banana
  • Free contracts to earn the new Pyro and Heavy items
  • 36 campaign contracts


Team Fortress 2 - MattN
Play the all-new Jungle Inferno Campaign!
  • 1 new official map: Mercenary Park
  • 5 featured community maps: Mossrock, Lazarus, Brazil, Enclosure, and Banana Bay
  • 2 new official taunts: Yeti Punch and Yeti Smash
  • 5 new community taunts: The Dueling Banjo, The Jumping Jack, The Soviet Strongarm, The Russian Arms Race, and The Headcase
  • 2 community cosmetic cases with 20 items each
  • 2 new War Paint collections made up of community-made War Paints and official War Paints
  • 2 new War Paint collections filled with classic weapon skins being brought back for another tour
  • 4 new Pyro items: The Dragon's Fury, The Thermal Thruster (with a new kill taunt: The Gas Blast), The Gas Passer, and the Hot Hand
  • 1 new Heavy item: The Second Banana
  • Free contracts to earn the new Pyro and Heavy items
  • 36 campaign contracts


Half-Life - Jason
A small update for Half-Life is now available:

Engine
  • Rate limit hltv commands to prevent connection issues
Half-Life - Jason
A small update for Half-Life is now available:

Engine
  • Rate limit hltv commands to prevent connection issues
Half-Life: Blue Shift - alfred
We have updated the public release of Half-Life: Blue Shift.

Changes in this update are:
  • Fixed crash when entering certain malformed strings into the game console. Thanks to Marshal Webb from BackConnect, Inc for reporting this.
  • Fixed crash when loading a specially crafted malformed BSP file. Thanks to Grant Hernandez (@Digital_Cold) for reporting this.
  • Fixed malformed SAV files allowing arbitrary files to be written into the game folder. Thanks to Vsevolod Saj for reporting this.
  • Fixed a crash when quickly changing weapons that are consumable. Thanks to Sam Vanheer for reporting this.
  • Fixed crash when setting custom decals
Half-Life: Blue Shift - alfred
We have updated the public release of Half-Life: Blue Shift.

Changes in this update are:
  • Fixed crash when entering certain malformed strings into the game console. Thanks to Marshal Webb from BackConnect, Inc for reporting this.
  • Fixed crash when loading a specially crafted malformed BSP file. Thanks to Grant Hernandez (@Digital_Cold) for reporting this.
  • Fixed malformed SAV files allowing arbitrary files to be written into the game folder. Thanks to Vsevolod Saj for reporting this.
  • Fixed a crash when quickly changing weapons that are consumable. Thanks to Sam Vanheer for reporting this.
  • Fixed crash when setting custom decals
Counter-Strike: Condition Zero Deleted Scenes - alfred
We have updated the public release of Counter-Strike: Condition Zero Deleted Scenes.

Changes in this update are:
  • Fixed crash when entering certain malformed strings into the game console. Thanks to Marshal Webb from BackConnect, Inc for reporting this.
  • Fixed crash when loading a specially crafted malformed BSP file. Thanks to Grant Hernandez (@Digital_Cold) for reporting this.
  • Fixed malformed SAV files allowing arbitrary files to be written into the game folder. Thanks to Vsevolod Saj for reporting this.
  • Fixed a crash when quickly changing weapons that are consumable. Thanks to Sam Vanheer for reporting this.
  • Fixed crash when setting custom decals
Counter-Strike: Condition Zero - alfred
We have updated the public release of Counter-Strike: Condition Zero.

Changes in this update are:
  • Fixed crash when entering certain malformed strings into the game console. Thanks to Marshal Webb from BackConnect, Inc for reporting this.
  • Fixed crash when loading a specially crafted malformed BSP file. Thanks to Grant Hernandez (@Digital_Cold) for reporting this.
  • Fixed malformed SAV files allowing arbitrary files to be written into the game folder. Thanks to Vsevolod Saj for reporting this.
  • Fixed a crash when quickly changing weapons that are consumable. Thanks to Sam Vanheer for reporting this.
  • Fixed crash when setting custom decals
Counter-Strike: Condition Zero - alfred
We have updated the public release of Counter-Strike: Condition Zero.

Changes in this update are:
  • Fixed crash when entering certain malformed strings into the game console. Thanks to Marshal Webb from BackConnect, Inc for reporting this.
  • Fixed crash when loading a specially crafted malformed BSP file. Thanks to Grant Hernandez (@Digital_Cold) for reporting this.
  • Fixed malformed SAV files allowing arbitrary files to be written into the game folder. Thanks to Vsevolod Saj for reporting this.
  • Fixed a crash when quickly changing weapons that are consumable. Thanks to Sam Vanheer for reporting this.
  • Fixed crash when setting custom decals
Ricochet - alfred
We have updated the public release of Ricochet.

Changes in this update are:
  • Fixed crash when entering certain malformed strings into the game console. Thanks to Marshal Webb from BackConnect, Inc for reporting this.
  • Fixed crash when loading a specially crafted malformed BSP file. Thanks to Grant Hernandez (@Digital_Cold) for reporting this.
  • Fixed malformed SAV files allowing arbitrary files to be written into the game folder. Thanks to Vsevolod Saj for reporting this.
  • Fixed a crash when quickly changing weapons that are consumable. Thanks to Sam Vanheer for reporting this.
  • Fixed crash when setting custom decals
...

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