PANZERKAMPF® - info

Dear Commanders!

On August 8, 2025, we released game update 0.303, which represents the first release of the game here on Steam and is now current.

The main content of this update is a new German top-tier tank destroyer:

JAGDTIGER

The Jagdtiger, officially known as Panzerjäger Tiger Ausf. B, was a German heavy tank destroyer used during World War II, developed on the chassis of the Tiger II heavy tank. It was characterized by an extremely powerful 128 mm PaK 44 L/55 cannon, which could destroy almost any Allied tank, but suffered from low mobility, high failure rate, and enormous fuel consumption. Due to its weight of over 70 tons and limited production (only about 80 units), it was deployed in limited numbers, mainly at the end of the war in 1944–1945.

What are the characteristics of this tank in our game?

Advantages

  • High level of armor protection at the front of the tank

  • Extreme firepower

Weaknesses

  • No rotating turret

  • Longer gun reload times

  • Lower mobility = speed and turning circle

How to play this tank in our game?

  • Don't rush forward unnecessarily; instead, fire from behind.

  • Make full use of your armor and, in particular, the firepower of your high-penetration 128 mm gun.

  • Keep the enemy within your field of vision

  • Always take good cover and try to protect your main weak point – the front lower plate of the chassis

  • When the enemy is close and there is a threat of an attack on the side/rear, try to stop them with the front of the tank

A piece of history from the real combat use of the Jagdtiger tank:

On the night of March 20-21, 1945, five Jagdtigers were unloaded from a train and moved to the forests east of Siegburg. Carius' Jagdtigers were assigned to the newly formed Panzergruppe Hudel to attack the American bridgehead on the Rhine and set out early in the morning on March 24. However, the Americans were expecting the German attack, were very well prepared, repelled it relatively easily, and quickly went on the counterattack. On March 25, Carius's 2nd Company, with its Jagdtigers (still only five in number), received orders to withdraw to the town of Siegen and prepare to defend it. Two Jagdtigers broke down on the way, rendering them unable to continue, and both had to be blown up. The remaining three reached Siegen and between March 26 and 30, they met up with five other armored vehicles that had strayed during the transfer from Sennelager. Carius now had eight Jagdtigers at his disposal. Another ten Jagdtigers from the 1st Company of the 512th Battalion also arrived in the city.

On March 28, 1945, the 512th Battalion recorded its first enemy tank destruction when the commander of the 1st Company, First Lieutenant Albert Ernst, literally tore apart an American Sherman with a 128 mm shell. Over the next three days, the 1st Company held defensive positions southeast of Siegen and destroyed more than thirty American vehicles, mostly tanks, with fire from a distance of up to three kilometers. Albert Ernst was promoted to captain for this success, but only five Jagdtigers remained from his company. On April 1, 1945, the Americans managed to close the so-called Ruhr pocket and encircle 317,000 German soldiers, including the remnants of the 512th Heavy Tank Destroyer Battalion. The soldiers of the 512th Battalion defended themselves in the pocket for more than two weeks, but it was only a delay of the inevitable. The fate of the unit was sealed. (author: panzernet.net - Jagdtiger)

Game development will continue with update 0.304, which is currently in preparation and scheduled for release next month, i.e. September 2025.

This update will bring another new tank to the game, this time a German Tier 8 tank destroyer - the Elefant. You can see a preview of the new tank in the image below.

We look forward to seeing you on the battlefield!

Best regards,

Your PANZERKAMPF® development team

7:17am
My Sweet Summer - Bow
Minor issues have been fixed.
Paddle Panic Playtest - jAnd-
We've just launched the first playable version of Paddle Panic! Here's what's new and improved:

🏁 New Checkpoint Icon – Spot crucial save points with ease!

⚡ Refined Boat Speed – Locked at 7 units with a smooth +1.5 increment per press, giving you more control.

🏎️ Speed Boost Ramps Makeover –
• Removed 6 chaotic ramps
• Repositioned 9 ramps for maximum fun and flow

📍 New Checkpoint Added – Right before the Speed Boost Ramps level, so you won't lose progress!

💀 Death Counter Temporarily Removed – It's coming back soon!

🎨 UI Improvements – Cleaner, easier on the eyes.

🌊 Water Glitch Fixed – Respawn works properly if you fall in.

🆕 On-Screen Reminder – Press "R" to respawn if stuck.

Get ready to paddle your way through the chaos! Your feedback is super important — keep it coming!
Do No Harm - novruzj
  • Fixed endless mode achievements
  • Fixed some rare softlock bugs (dialogue, middle of the day, etc)
Uncivilized - Dan

Thanks for all the interest in Uncivilized so far! We’re eager to get back to actually making the game after all this boring business of doing a Steampage and a trailer etc. And on that note, our next milestone is:

A polished, playable build for you to try 🕹️

While the game is super playable and fun right now, there’s lots of UI and quality of life improvements to be made before it can be unleashed into the wild. If you’d like to get access to the first playable builds, sign up for our newsletter so we can let you know!

Thanks again, and we can’t wait to share the game with you.

– Dan

Lean Simulator: Desperation - ToastedPerfection

Hi all, I sent a text post not long ago announcing and teasing this upcoming update.
Now I've got a video!
I wasn't super happy with it so I'm not going to put it directly on the Store Page (which was the original intent) but I'm at least going to put it here!

See you all later this month!

GUG - kamen

Hey everyone, you might have noticed the full GUG isn't yet available as originally planned. We wish we had good news to share, but we are as in the dark as you are about this: releasing a completely novel game that extensively generates game-breaking creatures with wild code on the fly will sometimes do that to you.

But we don't want you, the players, to be kept from full-on gugging a second longer than necessary, so we decided to give you free access to the full game until Sunday, August 24th while we deal with bureaucracy. Who knows when it will release? Maybe we might hear back tomorrow? Next week, next month -- who cares, you can have it now. Head over to the demo version of the game and you'll notice an update, and quite a chunky one at that.

As usual, come hang out with us on Discord and share your ideas and thoughts on the future of gaming.

LET'S. GUG.

WAG - Pedro

We’re excited to release WAG, and with that, we’re starting our communication here on the Steam forum.
We’re open to improving WAG based on your interactions, from game balance adjustments to bug fixes.

Here on the forum, you’ll find sections related to the following topics:

  • General Discussions – Any questions you may have.

  • Gameplay Discussions – Suggestions or issues related to gameplay balance or other gameplay aspects.

  • Bug Reports – If you encounter problems and want to report them, we’ll fix them as soon as possible.

A Blocc World - Thinkwanaut
The bars at the top had an annoying gap that I didn't like
Zup! Y - ZloyCrek

Zup bro! Trading cards are now available!

You can see the full list of items here -

https://store.steampowered.com/points/shop/app/2160470

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