Stuck Together - liam

Hugecalf Studios are proud to announce Stuck Together, a new co-op climbing game!

Stuck Together is a co-op climbing game about two stuck-together toys on an escape mission from their evil owner. Failure is always one slip away. Will you reach your destiny beyond the attic?

We’re involving the community on our development journey. Join our Discord to stay updated and help shape the game before release:

https://discord.gg/RDRyeJ26Tc

Sky Harvest - honeyjoo
Hey Magica adventurers! ☁️✨

We’re so excited to share the brand-new Sky Harvest trailer with you.

Take a fresh look at the floating islands, meet some of the charming characters, and see more of the cozy life you’ll be able to build in the skies. Whether you’re fishing in floating lakes, crafting your dream home, or trading with your skybound neighbors, there’s always something magical to discover.✨🌈

🎥 Watch the new trailer here:

We’d love to hear what you think! 💌 Leave a comment below and let us know which part of Magica you can’t wait to explore. 🐑🌼

Kip 2 : Beyond Boundaries - Maarten:)
What is new/changed?

- map displays world nr and world name
- changed the spike hitbox so it appears properly
- changed the deathbox for ceiling and left/right border, so it occur happen less
- updated the menu screen, it's more detailed
- removed some of the end block assets because they were unused
- made a few levels a bit easier, will make more levels that I think are too hard easier soon.
Survive the Fall - Toplitz_Skoddy
Survivors,

we've just released Patch #6 for you!

Fixed/Changed

  • New dialogue interaction UI.
  • Small navigation Improvements across all biomes.
  • Improvements to the quest "Quench the Flame", so that no visible wall will appear before the arena.
  • Loca improvements.

Thank you for your feedback so far, please keep it coming! We will continue working on improving the game, to ensure you're experiencing Survive the Fall in the best way possible.

Also, if you haven't done it by now, please leave us a review - this also helps us a lot!

Your teams from
Angry Bull Studio & Toplitz Productions



What are you waiting for? Start your survival now!

https://store.steampowered.com/app/1579340/Survive_the_Fall/







DCS World Steam Edition - OBWKB
DCS Core
  • Mission state save. Added functionality to save all destroyed units (air or ground or infantry) in their positions as destroyed statics when mission state save is used. By default these statics are hidden in the editor, you can find them in the unit list. (We plan to bring waypoints state and groups options save in next update)

  • Cargo. Internal cargo support added for UH-1H, Mi-8 and Mi-24P

  • AI Aircraft. F4U-1D. Incorrect behavior if fuel runs out in some cases - fixed.

  • AI Aircraft. F4U-1D AI flight does not group attack with rockets - fixed.

  • AI Aircraft. Heavy planes tend to over-AoA when landing - fixed.

  • AI Aircraft. In some cases, when launching a semi-active missile, the aircraft would offset F-Pole maneuver beyond its radar’s gimbal limits and lose tracking - fixed.

  • AI Aircraft. Jalalabad AB. Traffic jam on the runway during landing of a helicopter group - fixed.

  • AI Aircraft. Refueling task doesn't react to stop flag - fixed.

  • AI Aircraft. Refuelling probe is not retracted if the refuelling ends according to stop condition - fixed.

  • AI Ground. SA-11, SA-2, and SA-3 launcher targeting algorithms improved.

  • AI Ground. Fixed AI logic to address possible collision of ground units witр aircraft parked or moving on the ground in some cases

  • AI Ground. Fixed cases when some of the dead units are not getting colder in the FLIR image. Adjusted the brightness of ground units in FLIR.

  • AI Ground. Sam sites are failing to rearm when supplied by a vehicle or airbase warehouse in some cases - fixed.

  • ME and Encyclopedia. Added a Search bar to unit lists with the ability to search by typing in any text.

  • QAG. Fixed operation years data for units WW2 and SA-2, and SA-3 sites.

  • QAG. Removed incorrect “Restrict Air-to-Ground Attack” option for helicopters in “Dogfight” mode..

  • QAG. Removed incorrect “Restrict Air-to-AIr Attack” option for helicopters SEAD SR mode.

  • QAG. In some cases ENEMY LOCATION is placed on an unsuitable surface - fixed.

  • QAG. Generator selects the helipad for the aircraft when the player chooses to start from the airfield on some terrains - fixed.

  • Weapons. AGM-84 family. Added a speed limit of 0.9M. 

  • Weapons. AGM-84H. Updated drag params. Flight model tuned and dynamic launch zone corrected.

  • Weapons. Fixed the AGM-88C being overly accurate, even when the target radar emissions cease. Fixed edge case where a target ID is passed to the missile, but the target stops radiating before seeker delay. Increased seeker range to match HAS implementation more closely.

  • Weapons. Fixed erroneous missile mass of AIM-7 family. Minor effect on missile flight performance due to mass adjustments. (Aim-7 inconsistencies with mass - Weapon Bugs - ED Forums)

  • Weapons. Fixed incorrect high-drag bomb parameters that could cause an AI aircraft to crash while performing an attack run.

  • Weapons. Implemented additional skins for bombs: Mk-81, Mk-82 BSU-33, Mk-82 BSU-86, Mk-82AIR, Mk-83AIR, Mk-84AIR, Mk-84, GBU-54, GBU-38, GBU-32, GBU-31, GBU-24, and GBU-10.

  • Weapons. Missiles proximity fuze can be triggered with electric power supply expired - fixed.

  • Weapons. SNEB HEAT rockets effectiveness was low against armored targets. The SNEB-68 cumulative factor values have been fixed.

  • Weapons. Low Tunguska missile accuracy - fixed.

  • Added: Currenthill Asset Pack

    • FV101 Scorpion Light Tank

    • FV107 Scimitar CRV

    • T-90A Main Battle Tank (MBT)

    • T-90M MBT

    • T-84 Oplot-M MBT

    • T-64 Bv 2017 MBT

    • M1130 Stryker Infantry Combat Vehicle

    • M-ATV MRAP

    • BMPT Terminator MBT support vehicle

    • 9K720 Iskander SRBM (with 9M723K1 Cluster/Unitary missiles)

    • M142 GMLRS (with M30A1/M31 missiles)

    • M142 ATACMS SRBM (with M39A1/M48 missiles)

    • Pantsir S1 SPAAGM (with 57E6 missile)

    • Tor M2 SHORAD (with 9M338 missile)

    • TOS-1A MRL (with MO.1.01.04M missile)

    • M1083 MTV Truck

    • IRIS-T SLM LN SAM (with IRIS-T SLM missile)

    • IRIS-T SLM STR SAM

    • IRIS-T SLM CP SAM

    • Tu-95MS Bomber (with Kh-101 and Kh-555 cruise missiles)

    • Mi-28N Attack Helicopter (with Ataka and Igla missiles)

    • Project 22160 Patrol Ship with SA-15 (Tor-M2)

    • Project 22160 Patrol Ship 

    • Known issues  - TU-95, Mi-28 and T-90A replace old assets, some issues with livery and loadout selection WIP. IRIS-T SLM -erroneous launch warning (WIP)

DCS: F-16C Viper by Eaglе Dynamics
  • Fixed: AN/AAQ-33 ATP A-A MT slew to selected target with no inertial extrapolation.

  • Fixed: AN/AAQ-33 ATP doesn't handoff to AGM-65 Maverick missiles when in MT mode.

  • Fixed: AN/AAQ-33 ATP in MT mode determines air target range too precisely.

  • Fixed: AN/AAQ-33 ATP higher than allowed zoom.

  • Fixed: SPI and weapon symbology decoupled from AN/AAQ-33 ATP when POINT track entered.

  • Fixed: AGM-65 seeker oscillates and de-slaves from SPI with AN/AAQ-33 ATP.

  • Fixed: GPS/INS guided weapons were missing the Azimuth Steering Line.

  • Fixed: LGB doesn't seem to track moving targets correctly.

  • Fixed: GBU-24 inherits and duplicates CCIP symbology.

  • Fixed: GBU-24 will not auto-lase.

  • Fixed: After  the first AGM-65 fired, The Maverick seeker/symbology gets stuck.

DCS: F/A-18C by Eagle Dynamics
  • Added the ability to designate an AWACS surveillance (SURV) Multi-Sensor Integration (MSI) track file as the Launch and Steering (L&S) or Designated Target 2 (DT2). This is a work in progress with expected changes/improvements later. When finalized, an instructional video will be provided. Known issues:

    • AIM-120 desync issues (not strictly an MSI issue, but rather more visible because of it)

    • Half-sized HAFU for MSI track in TWS radar mode.

    • Missing L&S, MSI-only tracks on SA page.

    • Incorrect AIM-120 RWR warnings from MSI-only launches.

    • Incorrect HMD indication of MSI-only targets as friendly.

    • All MSI targets should be in the priority ranking matrix.

    • Low priority tracks presentation missing.

    • HAFU's missing proper MEM flashing logic based on contributing source.

    • L&S Trackfile losing radar contribution causes the trackfile to be deleted and requires re-designating.

  • Fixed: Terrain Avoidance (TA) radar mode could produce strange parabolic shapes of sea surface.

  • Fixed: DTC countermeasure interval did not match aircraft's.

DCS: AH-64D by Eagle Dynamic
  • Added Total Controls keyboard unit profiles.

  • Fixed: Crash when using rockets with open panel George AI in some cases.

  • Fixed: Crash when trying to change weapons in George AI panel in some cases.

  • Fixed: George AI CPG WPTHZ list not accessible if TGT/THRT points are present but no CTRLM points.

  • Fixed: George AI switching to LOAL/LOBL audio switched.

  • Fixed: George CPG FWD AREA and PHS AREA searches revert to OWN PFZ search.

  • Fixed: George sometimes reports "Target lost" instead of "Target destroyed".

  • Fixed: George reports out of range when well within range.

DCS: CH-47F by Eagle Dynamic
  • Added. Ground detent position for the Thrust Cont Lever.

  • Fixed. MFD airspeed readout on map only displayed ground speed.

  • Fixed. "Insert Before" command unable to cancel.

  • Fixed. Incorrect total size for the Embarking task.

DCS: Mi-24P Hind by Eagle Dynamic
  • Added new controls binds for:

    • Wipers

    • Pedal damper

    • Fuel cut-off

    • Multicrew control assumed

    • Hydraulic system switches

DCS: JF-17 by Deka Ironwork Simulations
  • Fixed. TDC axis behavior in AA TWS EXP mode

  • Fixed. HPT information on radar page

  • Fixed. HUD in AA gun mode should not show non-AA contact SPI indicator

  • Updated. RWR database

DCS: OH-58D Kiowa Warrior by Polychop Simulations
  • Fixed: All digital data on dash detaching from dash on NAV SETUP page.

  • Fixed: Perf Page CALC button requiring two button presses.

  • Fixed: Hog menu CLASSIFICATION, PRECEDENCE, ACKNOWLEDGE lead to an endless loop.

  • Fixed: No WPT carat displayed on VSD heading tape in DIR WPT mode when no route is loaded.

  • Fixed: CTD when attempting to slot into the CPG seat of a dynamic slot in multiplayer.

DCS: MiG-21bis by Magnitude 3
  • Reorganized kneeboard pages order.

  • Added kneeboard RSBN and ARK data for Germany Cold War map.

DCS: F4U-1D Corsair by Magnitude 3
  • Flight Model & Systems:

    • Added Master On/Off Switch for WEP.

    • Repurposed unused fuel pressure gauge into a water pressure gauge

  • Art:

    • Corsair External Model:

      • Fixed back-face culling on HF Antenna mast.

      • Fixed numerous smoothing errors.

      • Fixed damage visibility for large flap gaps.

      • Fixed right wing folding mech aileron rod poking through the wing.

      • Fixed missing right wing fold mech on LoD 02.

      • Fixed HVAR pylon UVs on LoDs 01, 02 & 03.

      • Fixed missing small flap gaps on LoDs 01, 02 & 03.

    • Corsair Cockpit Model:

      • Fixed numerous ambient occlusion errors.

      • Fixed pilot and inner canopy not showing in mirrors’ reflection.

      • Adjusted instrument glass alpha texture.

      • Adjusted click point for the HVAR distribution box’s on/off switch.

      • Added missing control cables.

      • Added Master On/Off Switch for WEP.

      • Repurposed unused fuel pressure gauge into a water pressure gauge

      • Updated 4K & 2K textures

    • Essex Class Carrier:

      • Added collision shell at Paddle’s platform.

  • Miscellaneous:

    • Added more engine sounds.

    • Adjusted the engine and propeller sounds. (WIP)

Flaming Cliffs by Eagle Dynamics
  • Su-33. Added Iraq instant action missions

  • Su-33 HS campaign, mission 20. Added conditions to Mission Goals.

DCS: Afghanistan Map by Eagle Dynamics
  • Improved vegetation throughout the map. A new principle of vegetation distribution has been used to improve vegetation density. However, tree models are still under development. Dimensional models are used instead.

  • Adjusted the combat area boundaries for the Mission Generator; this now covers the entire detailed map and the sea.

  • Changed the lower and upper temperature limits by 10 degrees Celsius for all seasons.

  • Improved textures of the ground surface of the entire map, color correction, and added many large and small details.

  • The unnatural blue color near the banks of rivers and lakes has been removed in many places.

  • Improved Normal Map textures for the entire terrain.

  • Fixed artifacts and visual defects on the Normal Map textures of the ground surface.

  • Improved texture of distribution of ground surface types: rocks, grass, sand, etc.

  • Improved textures for ground surface types: rocks, grass, sand, etc.

  • Fixed many places where roads displayed on the map (ME/F10) and were missing.

  • The road network has been improved throughout the entire territory.

  • Fixed many places where there were unnatural differences in the elevation of lakes, rivers and roads.

  • Fixed many places where city blocks, villages, and fields were displayed incorrectly.

  • Fixed visual and technical errors in 3D models: switching LODs, collision, and excess geometry.

  • Improved river crossing textures.

  • Improved textures of airfield markings.

  • Fixed missing life parameters for some objects.

  • Improved the ME/F10 map. Added borders and names of Afghanistan provinces.

  • The map now displays the location of FOB, FB, and COP with a green triangle. The names appear near maximum zoom.

  • Added TAD maps.

  • Removed duplicates of some TAD map textures for better optimization.

  • D I Khan radio beacon changed from VORTAC to NDB type.

DCS: Southwest Afghanistan Map by Eagle Dynamics
  • Added unique object Mausoleum of Ahmad Shah Durrani to the city of Kandahar.

  • Improved surface color textures for airfields: Bost, Camp Bastion, Camp Bastion Heliport, Chaghcharan, Dwyer, Farah, Herat, Kandahar, Kandahar Heliport, Maymana Zahiraddin Faryabi, Nimroz, Qala i Naw, Shindand, Shindand Heliport, and Tarinkot.

  • Kandahar Airfield - scenes have been improved: The scene is filled with a large number of objects, fences have been removed from the roads, and the road network in the vicinity of the airfield has been improved.

  • Kandahar Airfield - improved taxiing of bots along taxiways; they now use a more optimal route.

  • Kandahar Airfield - improved taxiway network from parking areas N05-N16 to the runway.

  • Kandahar Airfield - fixed typo in the name of the Juliet ramp, previously it was Juliett.

  • Kandahar Airfield - fixed typo in the name of the Oscar ramp, previously it was Oskar.

  • Maymana Zahiraddin airfield - improved taxiing of bots along taxiways; they now use a more optimal route.

  • Chaghcharan Airfield - improved scenes in the vicinity of the airfield, road network, cities, villages, and fields.

  • Dwyer Airfield - Improved road network around the airfield and connected it to the main Afghan road network.

  • Dwyer Airfield - the model of the lights at the ends of the runway has been replaced with a model of lights built into the surface of the runway.

  • Dwyer Airfield added lights to runway 05/23.

  • Camp Bastion airfield - fixed typo in the name of the Juliet ramp, previously it was Juliett.

  • Bastion Heliport airfield - taxi routes along taxiways have been optimized; bots now use shorter routes from parking areas to the runway.

  • Tarinkot airfield - parking lots 21, 22, 23, and 24 removed.

  • Qala i Naw Airfield - scenes have been improved and issues with excessive scaling of some objects have been fixed.

  • Qala i Naw Airfield - fixed some issues with the surface mesh, and mountain slopes and roads are now more realistic.

  • Herat Airfield - removed objects obstructing PAPI view.

DCS: East Afghanistan Map by Eagle Dynamics
  • Added unique objects to the city of Kabul, such as: National Assembly, Square Fortress Kabul, Babur Garden, and the Kabul National Stadium.

  • The area between the settlements of Gardez and Khost has been significantly improved. Improvements have affected all aspects: road network, rivers, lakes; settlements; fields; unique scenes; vegetation, and ground surface textures.

  • Added Forward Operating Bases (FOB): FOB Clark, FOB Gardez, FOB Thunder, FOB Tellier, FOB Camp Dubs, and FOB Camp Julien.

  • Added Patrol Bases (PB): PB Khost, PB QRF Base.

  • Added Combat Outpost (COP) Deysie.

  • Improved surface color textures for airfields: Bagram, Bamyan, FOB Salerno, Gardez, Ghazni Heliport, Jalalabad, Kabul, Khost, Sharana, and Urgoon Heliport.

  • Improved resolution of ground textures in the vicinity of Kabul.

  • Bagram Airfield - Delta ramp parking areas D04-D07 can now accommodate C-130s, and parking area D09 has been added.

  • Bagram Airfield - added lights to runway 03L.

  • Bagram Airfield - improved ground textures, added details, and fixed artifacts.

  • Bagram Airfield - scenes have been improved that includes some objects in roads.

  • Bagram Airfield - changes have been made to the unique scene on the Romeo ramp.

  • Bagram Airfield - changes have been made to the unique scene on the Mike ramp.

  • Bagram Airfield - airfield markings have been improved.

  • Bagram Airfield - PAPI added to runway 03L.

  • Bagram Airfield - Runway 03R approach lights corrected for course.

  • Bagram Airfield - fixed the collision of the aircraft with the hangar building when leaving parking lot N11.

  • Bagram Airfield - The Romeo ramp can now accommodate CH-47s.

  • Khost Heliport airfield has been renamed FOB Salerno and assigned the ICAO code "OASL".

  • FOB Salerno Airfield - runway surface improved.

  • FOB Salerno Airfield - Unique scene improved. The scene is now more populated with objects.

  • Kabul Airfield - improved road network and scenes in the northern part of the airfield area.

  • Kabul Airfield - improved airfield markings.

  • Kabul Airfield - duplicate names of parking lots at Kabul Airfield 6S-01, 6S-02 have been corrected, duplicate names have been replaced with 6U-01 and 6U-02.

  • Jalalabad Airfield - fixed helicopters getting stuck on the taxiway after landing.

  • Jalalabad Airfield - fixed a collision when landing aircraft during a paired landing.

  • Jalalabad Airfield - added landing lights on runway 13/31.

  • Jalalabad Airfield - the number 11 was added to the parking spaces in markings, which were previously omitted.

  • Urgoon Airfield - fixed collision of aircraft on the runway with scene objects.

Campaigns

DCS: F-16C First in Weasels Over Syria Campaign by Ground Pounder Sims

  • All missions - Updated to include the ATP

DCS: F-16C Last Out: Weasels over Syria II Campaign by Ground Pounder Sims

  • All missions - Updated to include the ATP

A-10C / A-10C II Tactical Training Qualification Campaigns by Maple Flag Missions

  • Updated all missions. Corrected radio transmission issues and removed annoying route altitude warning triggers.

DCS: F/A-18C Inherent Resolve Campaign by Looking Glass

  • Mission 2 - Task Force Zeus. Adjusted trigger - Task Force Zeus getting damaged after mission success will not force mission fail.

  • Mission 4 - The Damned. Fixed error on Mission brief PDF and in game Kneeboard (waypoint 4 - codeword nexus).

DCS: F/A-18C Raven One: Dominant Fury by Baltic Dragon 

  • M01: fixed rare issue with Cajun not disconnecting from the tanker

  • M06: fixed issue with Cajun dropping into the sea after takeoff and mission not progressing correctly.

DCS: F-18C The Rampagers by Baltic Dragon and Whipbird Productions

  • All missions updated to accommodate security update to API function call 

  • Mission 9 updated to accommodate updated weapons effects 

  • Mission 10 scoring updated 

  • Mission 12 updated to accommodate updated weapons effects 

  • Mission 15 briefing and kneeboard updated

DCS: F/A-18C The Arctic Thunder by Baltic Dragon 

  • Mission 1: reverted player's aircraft to cold start

DCS: F-16C: The Gamblers Campaign by Baltic Dragon 

  • Mission 3: removed option for player to engage the convoy alone, as it sometimes led to confusion added note clarifying attack sequence for first target 

  • Mission 4: corrected wingman's name from Pyro to Flash; added missing TACAN for Flash 

  • Mission 5: fixed issues with some static soldiers pretending to be David Copperfield and hovering above ground 

  • Mission 6: fixed problem caused by new bomb splash damage, where attack on AAA would also destroy a technical, which is a later target; removed double "rifle" call during second maverick shot

  •  Mission 9: fixed missing comms during RTB and / or before AAR; prevented Syrian SA-11 from shooting at player enroute; fixed scoring in the mission - it will now be possible to get 100 points again

DCS: F/A-18C Operation Green Line by Badger633

  • Mission9: New radio conflicts at start fixed, AI adjusted

  • Mission 11: Additional AI safety trigger added

DCS: F/A-18C Rise of the Persian Lion by Badger633

  • Mission 2 both variants: Improved landing trigger

DCS: F/A-18C: Raven One by Baltic Dragon

  • Mission 6: fixed problems with a script pop-up on the way to WP 2; fixed a bug where Clam would detach and climb endlessly until he runs out of fuel

  • Mission 7: fixed rare issue with Psycho not dropping the smoke mark on deck

  • Mission 11: fixed issue with Shadow 41 blocking deck during recovery

  • Mission 13: fixed problems with a script pop-up after takeoff

DCS: UH-1H Peacekeeper Lebanon Campaign by Flying Cyking

  • All Missions: Adjusted Naqoura static unit placement. Changed Naqoura beacon to 280 kHz. Updated kneeboard with new naqoura beacon.

  • Mission 09 - "Sheeba Farms". Adjusted trigger settings to mark target as destroyed. Resaved FOB Settings -> all weapons available.

DCS: F-4E Northern Defenders 'Phantoms Rising' Campaign by Flying Cyking

  • Mission 07 - "CAS Banak". Removed debug messages for Target 2 & 3. Added missing BRA for a Darkstar subtitle.

  • Mission 10 - "Finland CAS". Adjusted AAA & manpad threats in AO.

DCS: UH-1H The Huey Last Show Campaign by SorelRo

  • Mission 3. FAC AI behaviour tweaked. Triggers revised.

DCS: P-51D Debden Eagles Campaign by Reflected Simulations

  • Mission 3: Further scripting error fixes

PANZERKAMPF® - info

Dear Commanders!

On August 8, 2025, we released game update 0.303, which represents the first release of the game here on Steam and is now current.

The main content of this update is a new German top-tier tank destroyer:

JAGDTIGER

The Jagdtiger, officially known as Panzerjäger Tiger Ausf. B, was a German heavy tank destroyer used during World War II, developed on the chassis of the Tiger II heavy tank. It was characterized by an extremely powerful 128 mm PaK 44 L/55 cannon, which could destroy almost any Allied tank, but suffered from low mobility, high failure rate, and enormous fuel consumption. Due to its weight of over 70 tons and limited production (only about 80 units), it was deployed in limited numbers, mainly at the end of the war in 1944–1945.

What are the characteristics of this tank in our game?

Advantages

  • High level of armor protection at the front of the tank

  • Extreme firepower

Weaknesses

  • No rotating turret

  • Longer gun reload times

  • Lower mobility = speed and turning circle

How to play this tank in our game?

  • Don't rush forward unnecessarily; instead, fire from behind.

  • Make full use of your armor and, in particular, the firepower of your high-penetration 128 mm gun.

  • Keep the enemy within your field of vision

  • Always take good cover and try to protect your main weak point – the front lower plate of the chassis

  • When the enemy is close and there is a threat of an attack on the side/rear, try to stop them with the front of the tank

A piece of history from the real combat use of the Jagdtiger tank:

On the night of March 20-21, 1945, five Jagdtigers were unloaded from a train and moved to the forests east of Siegburg. Carius' Jagdtigers were assigned to the newly formed Panzergruppe Hudel to attack the American bridgehead on the Rhine and set out early in the morning on March 24. However, the Americans were expecting the German attack, were very well prepared, repelled it relatively easily, and quickly went on the counterattack. On March 25, Carius's 2nd Company, with its Jagdtigers (still only five in number), received orders to withdraw to the town of Siegen and prepare to defend it. Two Jagdtigers broke down on the way, rendering them unable to continue, and both had to be blown up. The remaining three reached Siegen and between March 26 and 30, they met up with five other armored vehicles that had strayed during the transfer from Sennelager. Carius now had eight Jagdtigers at his disposal. Another ten Jagdtigers from the 1st Company of the 512th Battalion also arrived in the city.

On March 28, 1945, the 512th Battalion recorded its first enemy tank destruction when the commander of the 1st Company, First Lieutenant Albert Ernst, literally tore apart an American Sherman with a 128 mm shell. Over the next three days, the 1st Company held defensive positions southeast of Siegen and destroyed more than thirty American vehicles, mostly tanks, with fire from a distance of up to three kilometers. Albert Ernst was promoted to captain for this success, but only five Jagdtigers remained from his company. On April 1, 1945, the Americans managed to close the so-called Ruhr pocket and encircle 317,000 German soldiers, including the remnants of the 512th Heavy Tank Destroyer Battalion. The soldiers of the 512th Battalion defended themselves in the pocket for more than two weeks, but it was only a delay of the inevitable. The fate of the unit was sealed. (author: panzernet.net - Jagdtiger)

Game development will continue with update 0.304, which is currently in preparation and scheduled for release next month, i.e. September 2025.

This update will bring another new tank to the game, this time a German Tier 8 tank destroyer - the Elefant. You can see a preview of the new tank in the image below.

We look forward to seeing you on the battlefield!

Best regards,

Your PANZERKAMPF® development team

7:17am
My Sweet Summer - Bow
Minor issues have been fixed.
Paddle Panic Playtest - jAnd-
We've just launched the first playable version of Paddle Panic! Here's what's new and improved:

🏁 New Checkpoint Icon – Spot crucial save points with ease!

⚡ Refined Boat Speed – Locked at 7 units with a smooth +1.5 increment per press, giving you more control.

🏎️ Speed Boost Ramps Makeover –
• Removed 6 chaotic ramps
• Repositioned 9 ramps for maximum fun and flow

📍 New Checkpoint Added – Right before the Speed Boost Ramps level, so you won't lose progress!

💀 Death Counter Temporarily Removed – It's coming back soon!

🎨 UI Improvements – Cleaner, easier on the eyes.

🌊 Water Glitch Fixed – Respawn works properly if you fall in.

🆕 On-Screen Reminder – Press "R" to respawn if stuck.

Get ready to paddle your way through the chaos! Your feedback is super important — keep it coming!
Do No Harm - novruzj
  • Fixed endless mode achievements
  • Fixed some rare softlock bugs (dialogue, middle of the day, etc)
Uncivilized - Dan

Thanks for all the interest in Uncivilized so far! We’re eager to get back to actually making the game after all this boring business of doing a Steampage and a trailer etc. And on that note, our next milestone is:

A polished, playable build for you to try 🕹️

While the game is super playable and fun right now, there’s lots of UI and quality of life improvements to be made before it can be unleashed into the wild. If you’d like to get access to the first playable builds, sign up for our newsletter so we can let you know!

Thanks again, and we can’t wait to share the game with you.

– Dan

...

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