Community Announcements - lujiankun

亲爱的《R2Beat:音速觉醒》玩家:

我们收到玩家反馈,个别用户利用程序漏洞恶意炸房,扰乱游戏内环境,影响玩家正常游戏体验。

对此,我们深表歉意,目前相关漏洞已排查完毕,我们将尽快修复。

 

为了维护玩家正常游戏体验,预计将于6月16日(周一)进行服务器临时维护,维护时间和时长将以公告形式告知大家,请留意相关公告。

维护期间无法登录并进行游戏。

 

本次维护给您带来不便,敬请理解!

维护完毕后,我们将会对所有玩家发放临时维护补偿,请在邮件保管箱查收。

 

《R2Beat:音速觉醒》运营团队
2025年6月15日

10:07pm
Super Kingcrab Simulator - !CyberApex
  1. Enemy police no longer cause ragdoll effects on the king crab when firing.
    Previously, ragdoll activation during combat made proper attacks difficult, so this has been fixed.

  2. In Campaign Mode, it is now clear whether a game over was due to a time-out.
    When time runs out, the game over screen will now indicate this with a message.

  3. The demo version has been updated to match the full version.
    However, due to demo-specific limitations, some systems remain restricted.

PROJECT MIX - blackjack27304

The PROJECT MIX Kickstarter campaign has officially ended!

In the end - we reached $189,681, which is slightly short of the next next goal.

However, good news - we've enabled late pledges for a week, so there's still a good chance to hit it!
I believe we can get Meguro-san on the team.

Overall, the Kickstarter campaign went really well.
We hit all the essential stretch goals and more. Plus, the next stretch goal is within reach through late pledges!

Of course, I put a lot of effort into marketing the campaign too, but it's mostly thanks to the community that this went so well.

Thanks again to everyone who believed enough to support the project.

If you know anyone who missed the chance to pledge, please let them know about late pledging so we can have Shoji Meguro as a guest composer. 

We're already $190,912 as we speak, so just $9K away.

Link to the Kickstarter campaign: https://www.kickstarter.com/projects/plectrumsoft/project-mix-upcoming-vr-indie-title-inspired-by-90s-anime?ref=user_menu

Hentai Senpai: Kairaku no Maid Service - Kink Master Studios
Hentai Senpai: Kairaku no Maid Service v1.01.07 is live now!

🌟 New Features & Big Updates:
  • Loading System Upgrade – The Loading system has been upgraded! Loading performance has been improved to reduce PC hanging and slightly improve speed. A potential memory leak has also been fixed.
  • New On-Screen Keyboard – There is now a button next to input boxes that allows you to bring up the OSK.

🔧 Improvements:
  • Fixed Time & Date Display – Sizing, positioning, color, and font for the on-screen time and date have been corrected.
  • Profile Section Updates – Profile section sizing has been refined for better consistency, and section titles are now centered.
  • Fixed Social Buttons – All social buttons now function correctly from the main menu.

🔄 Changes:
  • Default Puzzle Change – The default puzzle has been changed to the Swapping Puzzle to help new players understand the mechanics more easily.
  • Audio Defaults Changed – Due to backend changes, Master and Music volumes now both default to 100 when reset, rather than 100/80 it used to be.

🐛 Bug Fixes:
  • Fixed Puzzle Selection – Several game breaking issues with puzzle selection during puzzle play have been resolved.
  • Fixed Default Puzzle Selection – The default puzzle selection now correctly defaults to the intended puzzle.

Cheers,
Kink Master Studios

🔙 Beta Branch – As always, whenever a new update is released, the previous version moves to the Beta branch. If you encounter any issues with the latest build, you can easily switch back to the previous version.
9:56pm
Deadeye Deepfake Simulacrum - nodayshalleraseyou

Howdy Agents (✿◕‿◕)

Very small update, just fixing a few bugs. Tune in at the end of this month for a more substantial upDATE.

  • Fixed import settings for one of the skeleton sprits so it doesn't appear teeny weenie in game

  • Legendary weapons should now display the correct information in the shop.

  • Fixed an issue with the shop that was impacting performance for no reason.

This update is only out for windows because I'm lazy (ᅌᴗᅌ✿)

Hachishaku - SUZAKU_games
I apologize for the issue with the previous patch. I can confirm it must have been an issue with the upload to the steam server. I have reuploaded the build and checked it's stability through steam directly this time and it should be properly functioning. I sincerely apologize for disappointing everyone and will make sure to more thoroughly test the next patches.

I hope you can all enjoy Hachishaku more thoroughly now . Here are the patch notes for v2.1


Bug Fixes:
- Fixed an issue where Hachishaku would get stuck if trying to move somewhere she can't access, you can now use 'call' to reset her AI.

- Fixed an issue with the gravure chance achievement.

Adjustments:
- Calling Hachishaku now interrupts and updates her current target location. As stated above this can also reset her when she is stuck and not moving. NOTE - This has caused a new bug where sometimes she will become stuck on the gravure chance spot's hitbox after viewing the scene. I am investigating this but wanted to fix the bigger problem as soon as I could.

- With the exception of the gravure expert achievement, I've further checked the achievement unlocks and confirmed myself on a fresh steam account that they are all working when the final item is collected (photos/notes/gravure chance scenes). To clarify, there are 12 photographs, 22 notes, and 5 gravure chance spots. The code works exactly like the jizo collection, so they must be completed in a single playthrough. Restarting the game or game over resets the count as well. I don't like blaming player error though, so I accept that after this update if the achievement is still not unlocking for players the issue must be tied to save file issues, steam back-end, or something unknown. I have rebuilt the code from scratch again so it should 100% be working.

Other:
- Improved AI behaviors
- made additional optimization fixes

Upcoming Quick Additions and fixes
- Visual indicator for the gravure chance spots and their active trigger bounds.
- further bug fixes and optimization


Community Announcements - Crayz

Today we are excited to introduce Worldspawn - a project built with love by movement gamers, for the movement community.

I've been obsessed with both surf and bunnyhop for the better part of the last 13 years. About 11 years ago I set out to create my own standalone surf game, and 8 years ago published Fragsurf, which you can find and play on Steam today.

I've spent a very long time dissecting the physics behind surfing and bunnyhopping. From the basic air acceleration formula, to the clipping velocity along walls, to how the internal physics queries work down to the very last fraction of a hammer unit. And after so many attempts to re-create it, only to fail and pick it back up again, over and over, I've got the formula down solid.

Worldspawn is a custom game engine built from the ground up with a deep understanding of the core movement mechanics and map physics data that allows surf and bunnyhop to exist. The primary, and only focus, is bunnyhop, surf, and KZ. Worldspawn will only be updated to improve the experience of these three game modes, initially to bring everything up to par with games you already know and love, and then to push the limits of it and give movement gamers a fresh experience.

Worldspawn is something I am very passionate about, I seek to make surf and bunnyhop thrive and get better every day. It's no longer an afterthought, nor tucked behind server mods, nor breaking monthly due to game updates. Here, bunnyhop, surf, and KZ are first-class citizens.

Worldspawn will be totally free to play. The goal is to provide an onboarding for not only the existing players, but also new players who have yet to experience it. To do this, there must be as little friction as possible for everybody, and that means no pricetag.

I'm very excited so share some of what we've been working on, including complete support for thousands of community made bhop/surf/kz maps, modern graphics, insane performance, minimal input latency, and much more!

Toss us in your wishlist and keep in touch! You can join our discord:

https://discord.gg/worldspawn style=button buttoncolor=#5865f2

We also have a website

https://worldspawn.gg style=button

In Woods - Vision Party

Hi Everyone,

In Version 2.1, tree will automatically respawn when playing in endless mode.

Please feel free to check it out!

New Features
  • Tree respawn in endless mode

  • Support Vietnamese, Hindi and Indonesian

Bug Bix
  • Increase health increase speed of trees

Furry Master: Slutbunnies - Kink Master Studios
Furry Master: Slutbunnies v1.01.07 is live now!

🌟 New Features & Big Updates:
  • Loading System Upgrade – The Loading system has been upgraded! Loading performance has been improved to reduce PC hanging and slightly improve speed. A potential memory leak has also been fixed.
  • Video Settings Overhaul – The entire video settings system has been removed and rewritten. All settings are reset to default, and saving now works per device without syncing via Steam Cloud. A new “Monitor” setting has been added, and “Display Mode” options have been updated for improved compatibility and clarity.
  • Audio Backend Overhaul – The entire audio system has been removed and rewritten for improved performance, features and stability.
  • New Shuffle & Repeat Switches – The music player now includes shuffle and repeat functionality.
  • New On-Screen Keyboard – There is now a button next to input boxes that allows you to bring up the OSK.
  • New Music Track Notifications – A notification now appears when a new music track begins. This notification is draggable and closeable.
  • New Series VFX – The series name on the main menu now features new visual effects.

🔧 Improvements:
  • Fixed Time & Date Display – Sizing, positioning, color, and font for the on-screen time and date have been corrected.
  • Profile Section Updates – Profile section sizing has been refined for better consistency, and section titles are now centered.
  • Steam Achievement Notification Upgrade – Steam achievement notification is now draggable and includes a close button.
  • Upgraded Particle VFX – All particle effects have been updated with enhanced visuals.
  • Updated Icons – Icons in the puzzle settings have been updated for clarity and consistency.
  • Fixed Social Buttons – All social buttons now function correctly from the main menu.

🔄 Changes:
  • Slutbunnies OST Track Name Changes – The OST's track names have been updated so that they are in the correct order in the playlist.
  • Default Puzzle Change – The default puzzle has been changed to the Swapping Puzzle to help new players understand the mechanics more easily.
  • Audio Defaults Changed – Due to backend changes, Master and Music volumes now both default to 100 when reset, rather than 100/75 it used to be.
  • Removed ‘Not So Secret’ Button – Temporarily removed. It’ll be back in a future update.
  • Build Version Format Updated – The build version number format has been revised, again.

🐛 Bug Fixes:
  • Fixed Puzzle Selection – Several game breaking issues with puzzle selection during puzzle play have been resolved.
  • Framerate Cap Fix – The framerate cap now correctly defaults to 60fps.
  • Fixed Default Puzzle Selection – The default puzzle selection now correctly defaults to the intended puzzle.

Cheers,
Kink Master Studios

🔙 Beta Branch – As always, whenever a new update is released, the previous version moves to the Beta branch. If you encounter any issues with the latest build, you can easily switch back to the previous version.
Gravity Storm - First Mission - Jampley Dev
Changelog
  • Combo system added. Now if you destroy two enemies fast enough, a combo will start, you'll have two seconds to destroy another enemy to continue the combos. Combos give you 100 extra points for each enemy destroyed during the combo. You can keep your combo as long as there are enemies close by and you can destroy them fast enough. This is a feature I've been meaning to add for a while, and it might be broken like the score system, I'll let you be the judge.

  • The tutorial received several improvement. These improvements should make certain mechanics more clear both for new players and old ones.

  • Some sound effect are lower and the music is a bit louder. More sound effect options are on their way.

  • Other changes: checkpoint gives you health, the time bonus is now longer, some minor changes to the level design. There are other changes I might be forgetting.

Plans

The Next Fest got me quite busy, and I have not been making as much progress as usually. However, once it's over, I will focus completely in the development of Gravity Storm and hopefully release it in July, but that date might change. I will release a release date trailer when the game is finished.

Discord server

Here's an invite to my server, if you want to join: Jampley Games Server

Most Gravity Storm players are in my Discord server, that's where I post the latest new about the game and interact with the community more often. You can share your own games, art and music. We are having an art contest next week, and a game jam hopefully next month.

Game development is hard, so if you'd like to support here's my Ko-Fi,

Have fun playing!

...

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