FreshWomen - Season 1 - andre.vidal

One of the artists on our team worked on Julia to replicate her hair in Particles. I particularly liked the result because it looked less artificial and more natural, with waves at the ends of the strands, but I want to know what you think:






Add FreshWomen - Season 2 to your wishlist:
https://store.steampowered.com/app/3478650/FreshWomen__Season_2

The same thing is happening with Simon, but in his hair, the artist pulled the guides directly from the Hair Cards mesh, maintaining the proportion and shape of the strands.




RedLeep

Add FreshWomen - Season 2 to your wishlist:
https://store.steampowered.com/app/3478650/FreshWomen__Season_2
The Complex: Expedition - Isar Adessa

THE COMPLEX: EXPEDITION - Full Release is out now! Enjoy a brand new experience at no extra cost, if you already own the game! Thanks for sticking around throughout development, and have fun! - https://store.steampowered.com/app/2172260/The_Complex_Expedition/

11:09am
Pawn.OS() - ahmedbs313
-Fixed a bug where the iterations weren't counting correctly in the Bishop scene puzzle
11:08am
Big Dig Energy - ShiftyBeans

Options
  • Voxel Thread Count:
    Voxel thread count is now shown in the Graphics Settings menu.

    • If you're experiencing lag or performance issues, try adjusting this in the Main Menu before loading a save.

    • Recommended Settings:

      • Low-end PCs: 2–4 threads

      • Mid/High-end PCs: 4–6 threads

      • BIG DIG MACHINES™: 6–10 threads

Controls
  • Look Sensitivity Slider:
    You can now fine-tune your camera movement speed.

  • Invert Y-Axis Option:
    For players who prefer flight-sim-style camera control.

Saving
  • Voxel Autosave:
    Added a new autosave system for voxel data.

    • Saves every 25 minutes automatically.

    • Enabled by default.

    • Can be toggled on/off in the Options menu if you prefer manual saves.

Fixes & Improvements
  • Ore Placement:
    Added more ores behind the house in the Big Pit for early-game mining.

  • Save Reliability:
    Fixed a potential issue where saves wouldn’t complete properly on lower-end machines when quitting the game.

  • Multiplayer Session Recovery:
    You can now rejoin your previous online session after leaving.

I’m aware of other bugs and performance issues that some players are experiencing, and I’m actively working on fixes. I’m also looking into a better system for autosaving, as the current version may cause freezing for 2–15 seconds during save events.

Thanks for your patience and support, more updates coming soon!

SilhouetteIsComing - proxayazilim
Unlock animations have been added!
The red warning sign that appears when items are picked up has been improved.
Gameplay and game quality have been improved.
The interface has been improved.
Riding to Bounce City - mythicchest

Hey everyone!
A brand-new update is live — and with it comes an exciting new game mode!

Thank you so much for your patience. We know this one took a bit longer than expected, and we truly appreciate you sticking with us.

Cosette has been chasing our beloved characters for a long time... but have you ever wondered what it's like to see things from her point of view?

The chase begins now. Let’s see what you’ve got.


Accessing the New Game Mode: Police Chase

To unlock this mode, you’ll need to purchase the character Cosette in the in-game shop.

In Police Chase mode, you can only play as Cosette — she’s not available in any other game mode.


Objective: Catch your target before they reach Bounce City!

To stop them, you’ll need to land a Perfect Dodge or perform a Traffic Check. Here’s a quick breakdown of how each one works:

Perfect Dodge

Dodge an obstacle at the very last moment before getting hit.

Traffic Check

Build up a x4 multiplier by dodging consecutively (x2 → x3 → x4). Once you hit x4, you can smash through glowing obstacles to earn extra points and extend your time!

Gold Medal Reward

Earn a Gold Medal (Score: 1,000,000) in Police Chase mode to unlock a brand-new scene in the Gallery.


The official Riding to Bounce City soundtrack is now available.

Heed the melodies of Bounce City — the official soundtrack is here.

https://store.steampowered.com/app/3769640/Riding_to_Bounce_City_Soundtrack/?beta=0


Join Our Community

Your feedback helps shape the future of our game! Join our Official Discord server! and share your thoughts with us. Thank you for your patience and support.

Riding to Bounce City ver-1.6.6c / Patch notes

Added

  • New Languages: Czech, Dutch, German, Polish, Russian, Thai, Turkish, and Ukrainian

  • Police Chase Mode

  • Character Introduction: Cosette now has a video introduction

  • New Scene: Available in the Gallery (requires a Gold Medal in Police Chase mode)

  • UI Improvement: The interface in the gallery now hides automatically when no buttons are pressed

  • Main Menu: New background music added

SCALE BULLET ~After Story~ - ぱしょしみ
Implement an achievements system
Contagion - Wuffesan

After 3 months, I hope it was worth the wait.

This campaign does not replace the current barlowe maps that currently exist in the game. This campaign brings in 4 new maps specially created for Campaign mode. This campaign was supposed to bring in a new feature I was working on, but that was put in the back burner for now. It may return in a future campaign! (or a 1st April campaign joke, who knows.)

Support Johan (Wuffesan) on Patreon!

The world is not easy on any of us and for some harder than others. Johan (Wuffesan) has been a vital part of developing Zombie Panic Source and Contagion putting in more time than even the original teams. He's added numerous quality of life improvements and has done some incredible work by rebuilding ZP1 from the ground up. Times have been tough and we really don't want him having to struggle as hard as he does and so I'm asking the community to subscribe to his Patreon to help him continue and grow his amazing career.

Patreon

Changelog

Added

  • Added Barlowe Campaign

  • Added Deprecated Warning for splitscreen

  • Added LOD's for the airfreight models, this should fix some FPS issues on ce_laststop04 and ce_laststop_04b

  • Added Volt Physics Engine, replacing Havok Physics Engine
    (Physics engine should no longer crash if a vehicle touches the water, or if a survivor dies while under an scripted event)

Updated

  • Updated Material System, fixed a possible memory leak.

  • Updated helicopter models, optimized their mesh, and added proper LOD's

  • Updated Korean language

  • Updated Italian language

  • Updated Brazilian language

  • Updated Turkish language

  • Updated many models to include LOD's

  • Updated Elijah & military models, optimized their models

  • Updated Engineer, optimised its model

  • Updated flatline shop, baked the textures so it no longer looks flat

  • Updated Bot AI

    • Bots no longer teleport behind you beacuse they got stuck, like all the time

    • No more FPS being eaten away (because of a dumb chatter loop)

    • Bots have less tendency of committing suicide from edges, because they think its funny.

    • Bots now properly destroy doors if they get stuck on them

    • Bots should no longer cause a crash when Infected AI just recently spawned (this was due to a few NextBot Manager changes)

    • They no longer only love Eugene (only Eugene bots everywhere)

  • Updated the engine (version command has also been updated)

  • Updated cx_montclair navigation file, by Y#shion

Fixed

  • Fixed barlowe hordemode not working (whoops)

  • Fixed lakeland lagging due to too many zombies (limited it down to around 20-25)

  • Fixed EntityCreator trying to check if default source entities are custom entities, which caused it to throw an error.

  • Fixed where the root LOD wouldn't reset properly on the next frame, which caused some models to use the wrong LOD when up close

  • Fixed laststop achievement not working due to 04 split

  • Fixed a few weapons having a broken convex physics file. This was not an issue when using Havok, because it didn't care

  • Fixed Failed to open script file if you try to include an angelscript file from VPK files

  • Fixed splitscreen getting Invalid Authentication for Peer-2-Peer and local games only to fix this issue

  • Fixed Hunted not calculating correctly (did not exclude the player that just recently died)

  • Fixed ammo not being properly networked to the clients

  • Fixed ammo using a deprecated function from HL2, which caused them to become "unusable" because why not

  • Fixed a rare bot related crash on Extraction mode

  • Fixed some cvars being reset on Campaign Mode when the map starts

  • Fixed phys_ballsocket crashing the game, because it was trying to already destroy itself from the already destroyed phys constraint manager.

  • Fixed zombies ignoring every moving trigger

  • Fixed an exploit where sv_pure would ignore everything on the client

Angelscript API Discord

AstroCore Mining - emine
Marvel Contest of Champions - Kabam Pinwheel

Hey all,
Balance Team here again with an update on the latest round of Champions up for review, Falcon (Joaquin Torres) and Arnim Zola!

Falcon (Joaquin Torres)

The Battlerealm’s newest Falcon in Joaquin Torres was designed to be a well-rounded Attacker, using a wide range of Debuffs to mitigate incoming Damage, counter his Opponent’s threats and enhance his damage output. While his kit features 2 distinct modes to choose from, Joaquin Torres thrives once he reaches Peak Performance, allowing him to benefit from both his Offensive and Defensive themed modes at the same time. Equipped with a few abilities targeted at annoying Mystic opponents (Slow, Debilitate, replacing the Precision Buff from Dexterity with a Trauma Pause), we’re happy to see his matchup spread reflect his targets, albeit with varying performance depending on the game mode. While Falcon’s performance is in a good spot in Quests with longer encounters and a wide range of opponents, we’re seeing Falcon struggle to get his loop going in encounters with shorter runway and higher pressure (e.g. Battlegrounds), and will be looking to make changes to address this. Changes incoming for Joaquin!

Arnim Zola

Arnim Zola entered the contest armed with a new spin on Tech Power Control with his combo of Special Lock and Combat Power Reduction, while also leveraging damage mitigation and loop disruption as his core Defensive identity. In PvP modes, Arnim Zola has landed and continued to make an impact as a powerful stall threat, with one of the highest average Defending fight times in Battlegrounds across recent seasons. Since release, we’ve seen summoners adapt to Arnim Zola’s unique defensive kit with a variety of strategies, and are happy with his impact on the meta. As an Attacker, the burst of Direct Damage granted by his Signature Ability has proven to be an important piece to his Damage reach, and is overall in a healthy range for a kit that heavily leans on Damage Mitigation and Power Control. Overall we’re happy with how Zola has landed and will not be making any changes to his kit!

What’s Next

Falcon (Joaquin Torres) will be a part of Batch Update #2 - slated for our 54.1 (January) build!

So far, the 2 confirmed Champions in Batch #2 are:

  • Vision (Deathless)

  • Falcon (Joaquin Torres)

  • Champion TBD

You can expect communication on JEAN GREY & BASTION toward the middle of AUGUST!

...

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