Never Split the Party - Bryan - Legend Studio

We've been continuing to fix bugs and polish up the game!

If you've got any feedback for us please do so on our Discord channel at https://discord.gg/trnYTcfxRg

Full Change Log

Ensure poisonous crab and dead head only move to targetable enemies in the room.

Fix extra boss monkeys in Outer Realm room.

Fix bug in weapon code causing converging shots with split shot with alternating fire.

Updated Chinese, Japanese, and Portuguese localizations.

11:05am
Scuff Slayer - Hu100
fixed bug where saving didn't work
Ludiger - tailcrafter

The store page for the strategic board game “Ludiger” is now live — and the Playtest has officially begun!

From the banner on the store page labeled “Play the Playtest!”, click “Request Access” to join the free Playtest and try out all features, including online battles and the ranking system.

We’d also appreciate it if you could share any bug reports or feedback you find during the test in this thread.

Thank you very much for your support — and we hope you enjoy playing!

🕓 The Playtest will be available until around November 7th.

-------

戦略ボードゲーム「Ludiger」のストアページが公開され、同時にPlayTestが開始しました!

ストアページに表示されている「PlayTestをプレイ!」バナーから「今すぐプレイ」を押して、無料で全機能(オンライン対戦、ランキング機能含む)を試せるPlayTestにぜひご参加ください!

また、テストプレイ中に見つけたバグ報告につきましても、こちらのスレッドに書き込みいただけると幸いです。

それでは、どうぞよろしくお願いいたします!

🕓 PlayTestは11月7日頃まで行う予定です。

11:00am
Dark Age Asunder - Plutonium Powered
Added atlas in Tome
Added Tome button to pause screen
Made map background color match level
Added charge attack for mammoth
No Path Forward - ChristianChristian
New content
  • Added more pathing to woodhill trail with some new items.

Adjustments
  • Changed the location of the exit cave.

  • Changed the location of the hiker in act 3.

  • Changed dialogue slightly for landlord in act 1.

  • Changed dialogue slightly for hiker in act 3.

Bugfixes
  • Removed a function from code that was causing an error for somebody in the Czech Republic. Couldn't reproduce but hopefully fixed.

https://discord.gg/P3T9KPtvkm

Faster Bunnies - Kinironiba
Faster Bunnies 1.15.3 Update

Welcome back to another quick little update, Bunny Racers! Today brings another improvement to the new player experience to try to reduce some confusion and rough first runs, as well as a couple little tweaks and fixes here and there.

Bunny Names!

  • Two new names have been added to the list of randomly generated bunny names: "Aurora" and "Meiko", both submitted by players! If you'd like your pet's name added into the game, drop a message in the pinned discussion thread!

Bug Fixes

  • Fixed your medals not displaying correctly if you had more than nine of them - the little arrows that allow you to scroll through the overflow on the top left should now be populating correctly.

Tutorial Improvement

  • A third part of the tutorial has now been added that pops up the first time one of your bunnies reaches the age of Seasoned to teach new players about how quickly bunnies age and the fact that Retired bunnies cannot enter races.

  • The tutorial also gifts the player with a free egg that's ready to hatch, helping to counter an otherwise demoralizing first run where you could lose simply because you weren't aware of the fact that you need a steady influx of new bunnies to replace the ones that retire. Hopefully this makes the new player experience a bit less brutal!

Fun Stuff

  • Selecting your prize for winning a Judged Race now comes with a little sound effect and celebratory burst of particles to make the victory feel a little more impactful!

10:53am
cozy cult - jwg.developer
- color coding of resources
- updated app colors
- updated conversion trades
Paradise Beach Simulator - Teddy
Hello everyone!
Here is the 0.0.3 update, with several fixes and small additions following your feedback.

🛠️ Fixes
  • In rare cases, Old Joe did not reappear at the end of Act 1. If this still happens, save and restart the game: the problem should be fixed
  • The camera no longer shook at the end of Act 1, this is now fixed
  • In multiplayer, the basement is now accessible to all players
  • The photo wall was accessible from the start of the game: it becomes available only after unlocking the payment

✨ Improvements
  • Addition of an animation and a sound when an object is placed on a counter
Thank you all for your feedback and invaluable help ❤️
Continue to share your suggestions and reports on Discord or the Steam page!
Children of the Spring - ArcAnzu88

Changes in this update:

-decreased enemy HP in locations: Darkmoon forest, Lost capital

-changed some enemy attack animations to be more "readable" (e.g. Stella's undodgeable spin attack)

-added checkpoints on both village exits

-now you can rest on your bed to restore HP and energy

-various minor fixes

10:38am
Crownkeep Playtest - studio
### Mechanics

- Block is simplier, just prevents damage and no longer goes away after a monster attacks you. Rebalanced a lot of cards and items around new block.
- New starting deck, removed Reclaim card

### UI

- Show damage to block on health bar
- You can now drag a card anywhere to play it istead of needing to drag it onto the board
- Upgrade card now have a yellow title instead of default maroon
- Make status tooltips listed below item tooltips be distinict and have smaller font
- Goblin Priest now animates every time it buffes another goblin, not just the first time the priest is revealed
- Improve timing and postioning of buff/debuff animations
- Make the energy meter flash red when you explore with full energy
- You can now click on the background of the deck modal to close it
- When you only have one shuffle remaining, hide shuffle count label (to encorage new players not to hoard shuffles)
- In Select Class & Challenge Floor menu, support tooltips explaining status effects
- Draw a line from necromancers to the tiles they are targeting
- Use new stairs art for "Confirm Descend" modal
- Add new shield art and always show full amount of damage you take when exploring a tile (i.e. no longer subtract block) & swap block banner in health bar for a shield icon (should be easier for new players to understand)
- Shrink text size on cards if it takes up 4 lines or more so that text doesn't overflow
- Clean up card keyword descriptions and standarize terminology for overkill & splash

### Balance

- Goblins are now 2 strenth instead of 1. Goblin Warriors are now 3 strenth instead of 2.
- Slightly decrease monster count on Goblin Floor & Crypts

### Bugfixes

- Fixed goblin archers not attacking if they were moved by the goblin king the same turn
- Fix bug where tiles that Necormancer were targeting are not saved & resulting in necromancers summoning nothing if you save and reload
- Fixed Rampage not giving your next attack overkill
- Passive monsters no longer get red highlight when hovering over adjacent tiles
- Fix shuffle tooltip refer to wrong number of shuffles
- Instead of confirm descent banner saying "2 XP Orbs remaining" it now says "2 Experience Orbs" remaining
- Fix tooltip position jumping the first time it's displayed
- Fix monster warning icons showing up breifly when they shouldn't after a tile is uncovered but before monster is spawned
- Fix typo in Reaper boss description
- Fix "Open chest before descending" message not showing up for stairs
- Fix cards in gain card modal sometimes not getting bigger when hovered
- Fix item curses not being shown in character creation screen
- Fix bug where tooltip gets frozen on screen if object that had tooltip was removed from game
- Update tutorial to introduce new block mechanics (and streamline ordering of tutorial popups)
...

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