2:12pm
Unto the Aurora - arboretagames
  • Adjusted intro video
Lighthouse Of The Souls (LOTS) - Eivanor
✨ Features
  • Reworked all common enemies (Slave, Thief, Abomination, etc.).

  • Introduced new mini-bosses: Possessed Paladin, Acolyte’s Altar Boy, Native, and Possessed Acolyte.

  • Implemented a fade camera system to smoothly handle objects between the player and the camera.

  • Added a Restart option to quickly restart the game from the pause menu.

  • Added a New Game option in the pause menu, allowing players to change difficulty or select a new Hero.

  • Added a three-position camera system: Aim, Normal, and Distant. (Distant is used while running and casting abilities).

⚖ Balanced
  • Slightly reduced the number of enemies per stage.

  • Slightly reduced the base HP of mini-bosses.

🛠 Fixed
  • Fixed a bug where multiplayer matches would never end.

  • Fixed an issue preventing fade transitions on enemies.

  • Fixed a bug that prevented players from rehosting sessions.

  • The Monolith now correctly displays its marker (Jeremiah’s quest).

  • Fixed Gaucho’s animation when using the Spark ability.

  • Fixed an issue where Tomas would endlessly give out the same quest.

  • When Tomas dies, his quest now correctly cancels.

🔧 Other Changes
  • Melee hits now leave blood marks on enemies.

  • Mini-bosses now hide during the shop phase and reappear once gameplay resumes.

  • Updated camera behavior: three different positions + adjusted the main camera angle.

  • Improved blood particle effects.

  • Updated soul behavior.

  • Updated explosion FX.

  • Implemented the TEST-DEV branch, publicly available for development and testing of the latest changes. (If you find bugs, please report them!).

Don’t forget to share your feedback
It’s super valuable to help us build a better game every single day.

See you in the cemetery ⚰️

Don't Let Me Fade - ebobOink

If you enjoyed the narrative in Don’t Let Me Fade, I warmly invite you to play FlopHop, releasing on September 30! This story will not leave you indifferent – immerse yourself in Ponchee’s world and discover the mysteries of FlopHop.

Here is DevDiary 11!

I'm standing right at the threshold of a huge milestone – Bunny Space Odyssey: FlopHop is getting closer and closer to release! Over the past months, we’ve been polishing every aspect of the game: refining level design, fixing interaction bugs, implementing atmospheric soundscapes, and weaving the narrative together with Ponchee’s mysterious journey and Usagi-01’s guiding voice.

Endless Sky - warp_core
This is an unstable release, introducing new content and features that may contain bugs.
Some notable additions and changes are:

  • Re-implementation of the "Hold Fire" command for escort ships.
  • Improved the autopilot's ability to use reverse thrust and handle ships with insufficient crew.
  • Added animations to incoming in-flight messages, the mini-map transitioning between systems, and zooming in and out in the map panel.
  • The Heavy Gust now becomes available shortly after the Autumn Leaf.
  • Some new and continued mission chains, including one involving the Ka'het.
  • Ramscoop fuel and solar energy collection are now based the distances from each star in a system to a ship, instead of from the ship to the center of the system.
  • Sprites can now be loaded from AVIF files and music from FLAC files.

For a complete list of changes, as well as further detail about the summarized changes, see the changelog. Special thanks to everyone who contributed to this release: @Amazinite, @Anarchist2, @Arachi-Lover, @Azure3141, @beccabunny, @bene-dictator, @Daeridanii1, @LixiChronikouOriou, @mbartlett21, @NobodyIII, @Quantumshark, @r41k0u, @reticent-rem, @RisingLeaf, @TheGiraffe3, @tibetiroka, @TomGoodIdea, @warp-core, @Wedge009, @xobes

We also have a Google form where we're looking for feedback on this release. Head over there to tell us your thoughts!

As well as the forums here, you can also talk about the release on the GitHub Discussion for this release.
Undergoes - Damori

Hello everyone,
As the title suggests, I’ve decided to make the game free. With school keeping me busy, I can’t give the project the focus it deserves right now. I believe making it free is the best way forward, and once I have more time, I’ll continue improving it.

A heartfelt thank-you to everyone who purchased the game and supported my dream. Your support means the world to me. Thank you.

2:04pm
A Silent Desolation Playtest - Shoonka
Save data (except for settings and inputs of course) is erased at each game launch, making debugging easier.

Fullscreen mode has been removed for now as it causes issues; windowed and borderless windowed remain available.

The interaction system is improved, it’s less of a struggle to pick up an item inside furniture.

You can go back with Escape in the menus.

Collisions have been added to prevent climbing up/getting stuck in various spots on the map.
No Path Forward Playtest - ChristianChristian
  • Added content to jesus scene
  • Changed bear spray to make bear fall asleep forever
  • Fixed hint issues, added more hints
  • Added more content to Dev Note
Lost In The Open - Black Voyage Games
Hey all

More hotfixes!
Small fix this time.

Summary:

Fixes:
* Fix an issue in an event where it removed a Worfang Pelt instead of granting it

Design:
* Cruel difficulty has been nerfed considerably, as it was still overtuned. Should still be a challenge, but you will struggle, even as an expert player. Raw enemy strength reduced by about 20%.

Wanted to bring Cruel to a level where you can win it without finding overly strong tactics or relying on abuses/exploits.

Cheers,
Black Voyage Games
Bunny Space Odyssey: The countdown - ebobOink

Bunny Space Odyssey: FlopHop is just around the corner!

I'm standing right at the threshold of a huge milestone - Bunny Space Odyssey: FlopHop is getting closer and closer to release. Over the past months, we’ve been polishing every aspect of the game: refining the level design, fixing interaction bugs, implementing atmospheric soundscapes, and weaving the narrative together with Ponchee’s mysterious journey and Usagi-01’s guiding voice! Don’t Let Me Fade is now available on Steam completely free. This standalone interactive music story blends emotional sound design with visuals, allowing you to immerse yourself in a fragile, atmospheric space between reality and dream. It’s a small gift to everyone who has supported us throughout the development of FlopHop and beyond.

Find 100 Ducks and Blast Them! - [AV] Toxicolaw
This update brings a smoother experience to Find 100 Ducks! 🦆✨

Added Wishlist link for Find 100 Ducks 2 – don’t miss out on the sequel!
A new ending to surprise persistent duck finders.
Fixed pesky collision bugs for more accurate duck-hunting.
Introduced new interactions to keep gameplay lively.
Improved performance optimizations for faster, smoother play.

Go find those ducks in style!
...

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