Sky Link 2 - InfinitePhoenix
Hello and welcome! I'm excited to go over all the changes and updates we've been working on this month. January is always a good time to set goals and make plans, and Odisi games has been doing exactly that. In this update we'll go over all the new modes, features, and abilities that we've been working on. So strap in, secure your helmet, and power up your engines.



[NEW MAPS]
New maps are coming in 2025, though the new maps are still in testing now. There's a lot of room to navigate, a few spots for epic firefights, and a couple spots that are great for those who like to hide and snipe. I'm really excited to see this map flushed out!



[MISSILES]
The missiles have been in the game a long time, and a lot of the drones have access to them. The missiles currently are quick, and if you're targeted you can only escape through use of an ability; like invisibility. The team has been working to make missiles just as quick on the horizontal, and just a little slower to climb giving players a way to escape a missile by ascending. This is going to change the game, and make all drones more versatile.



[FLAIRS]
The flairs look beautiful, and do a great job at deflecting missiles. Currently we're working through a couple of issues getting the flairs implemented. I'm excited to see flairs as part of the modular line up.



[CHAOS]
We've been doing further testing on destructibility of items, and we have signs that can be shot down as well as barrels that explode and windows that can be destroyed. To complete this project we'll be considering every existing map and seeing how best to implement these cool destructables we've created.



[MODULAR WEAPONS]
Having the ability to create your own load out will definitely create an instant immersion and replayability will go up too. Currently each drone has a specified weapon, though we've been testing putting each weapon on each drone. Having the largest weapon on the smallest drone does make a difference, though a lot of balance testing will be required to get this one just right.



[ROADMAP]
There's always more to come with Sky Link, so keep your eyes peeled as we're working on a lot of new things! Here's a small summary of what to expect in 2025:

Pinging on the maps is a feature that has been requested and is being worked on! Watch for this one to come out!
We have a new drone that is being worked on, it's sleek, fast, and looks incredible.
Radar changes are planned in order to better accomodate the 360 degree environment.
Changing weapons will be an option in the future of Sky Link. I'm personally watching for this one!
Destructible elements make any game way more fun. I can't wait to find a way to use these to my advantage!
Future progression changes will include drone attachments and modules you unlock with XP, contracts, and missions.
As missiles have become more popular, we've been working on flairs on the back end. I can't wait to see all the madness when this is released!



PLAYTESTS

During our Friday event we do beta testing; checking balance in game while learning to master the finer mechanics of flight. Sky Link: Freefire is difficult to master, though truly easy to pick up and just play.

Last Friday’s playtest was shared on Youtube live, and can be viewed here: https://youtube.com/live/E8M_PWnH4pw
We get together every Friday at 1 PM PST and Saturdays at 4:30 PM PST. It’d be awesome if you could stop by and check it out with us!

Join the Sky Link 2 discord to join in on the fun! http://discord.gg/playskylink




Border Town - 大米
1.Added image playback to the opening remarks.

Jan 31
Psychoscopy - Uthertan
  • Fixed:

    *Fixed an issue where NPCs were unable to correctly recognize yell (speech) commands on clients.
    *Fixed an issue where some NPCs' special sounds were not functioning correctly..
    *Fixed an issue where statues would sometimes remain floating or clip outside the map.




  • Changed:
    *Reworked lobby furniture to function more accurately in multiplayer.
    *Updated the tutorial area; it now presents a short story while teaching the game's basics.
    *Camera lines have been made more transparent to obstruct the view less.
    *To make the Labyrinth map easier, walkers have been removed, and the number of freaks has been reduced to one.
    * To make the Pitt map easier, walkers, Pantyman, and freaks have been removed. Additionally, the number of resurrection statues has been reduced to one.



  • Added:

    *Added a new character, Rhyland, who will be automatically unlocked upon completing the tutorial story for the first time.
    - Rhyland's ability allows him to place ash that immobilizes all entities (including stalkers like Banshees, Nightmares, and Hortlak) for 5 seconds.
    - This character carries 6 units of ash.
    *Added 2 new skins for Rhyland
    - Alchemist Rhyland – Available for purchase in the in-game store for $10,000.
    - Gravedigger Rhyland – Unlockable as a Level Pass reward at level 85.
Dodgy Deliveries - DodgyDeveloper
secret patch v2
Jan 31
Everseeker: Little Critters - Kaijota | Shawoka
📢 Patch Notes – New Update Available!
We’re excited to roll out a new update packed with important fixes and improvements. Here’s what’s new:

New Features
  • Preparation for Steam Inventory Integration: We've laid the groundwork for future Steam inventory support, ensuring a smoother experience when this feature goes live.
Bug Fixes & Improvements
  • Statistics Accuracy Fixed: Player statistics now correctly reflect in-game values.
  • Leaderboard Visibility Restored: The Steam leaderboard is now properly displayed on the game’s Steam page.
  • Leaderboard Data Fixed: Leaderboard entries now display the correct values inside the game.
  • Font Rendering Issue Resolved: Numbers and letters with faulty fonts that triggered incorrect fallbacks have been fixed, ensuring proper readability.

Thank you for your continued support! Keep the feedback coming, and stay tuned for more updates.
Strange Alchemy - Autumn Peak Studios
Fixed:
  • Some parts of the Tutorial weren't displaying correctly.
life is not auto - siru
Dear Players,

Happy New Year! We’re excited to finally share our new game — Bait Soul — with you at this special time!

Bait Soul is a top-down action roguelike where players can freely combine various elements to create their own ultimate combat style. Explore the unknown depths and face waves of formidable enemies in a challenging journey.

https://store.steampowered.com/app/3484100/_Bait_Soul/

Currently, we are working hard to develop and refine the game, and we look forward to sharing the demo with you soon.

Though the official release is still some time away, we’ll continue to share the latest updates and progress with you. Be sure to follow us for the latest development news, and feel free to share your valuable feedback and suggestions to help us create a better game together.

- BOLD FISH -
Firestone: Online Idle RPG - igorbarysheff
Join Cogwheel server NOW and engage in two New Server Events - the one called Emperor, to reach the best Max Stage, and another - Warfront, to get most Campaign Stars!

Players that will be at the 🏆 top 50 rankings 🏆 of the global leaderboard at the end of either event will get amazing prizes!

Most important! Their names will be forever marked in the Cogwheel ⚔️ Hall of Fame ⚔️.

And the champion who will claim 🥇 top-1 of the Emperor event 🥇, will also get 1 random Ancient Artifact as a bonus prize!

🏆 Join the competitions NOW and carve your name into history! 🏆
EXON - HuxDev
Features
  • The last few enemies of each round get markers placed on them
  • Health and Nanite bars will flash when either resource is gained

Bug Fixes
  • Seeker missiles could retain previous targeting info
  • Improved collision detection for Rifle and Minigun primary fire and both Launcher projectiles
  • Fixed additional object pool issues
  • Tips now fit properly on Steam Deck screen
  • Spell Demon ability Impale now only deals 1 instance of damage per cast
  • Flyer dissolve effect on death fix
  • Fragmented corpses weren't always behaving as expected
  • Improved jump mechanics and grounded checks, particularly when on slopes
  • Mutant wasn't always using cloaking ability upon spawning

Tweaks/Balance
  • Ease some effects in/out at the start/end of rounds
  • Siphoning Blade size and damage increased
  • Misc augmentation "Unrelenting Onslaught" changed to: removes movement penalty for all guns and increases base movement speed
  • Pistol augmentation "Sentry Turret" can now shoot multiple enemies within range
  • Set frame rate target/limit to max refresh rate
  • Flyers max attack range and fly height reduced
  • Psionic Blast augmentation "Psionic Evisceration" changed to: blast damage is multiplied for each target hit
  • Minigun augmentation "Regenerating Artillery" removed
  • New Minigun augmentation "Titan Cartridge" - increases max ammo capacity
  • Minigun secondary fire Orb of Annihilation damage is now calculated from base max ammo size
  • Improved Minigun secondary fire Orb of Annihilation targeting system
  • Enemies will gradually turn towards the player when attacking or casting spells

Optimisations
  • Increased GPU Instancing utilisation
Jan 31
Sandbox World - xmake.dtf
Changes in the update
  • Added the ability to change the barrel length of some cannons
  • Added a math block
  • Improved training
  • Added display of overload and the overload effect in the seat
  • Added the ability to enable reflections in the graphics settings, and also added the "Cinematic" graphics preset
  • Slightly changed the appearance of the heavy cannon
  • Disabled autosave when loading the current world
  • Added a note about the current world in the world selection
  • The character now moves together with the building on which he stands

Balance edits
  • Fixed a non-working points multiplier every N blocks
  • Changed the strength points of all blocks
  • Gravity (including shells) increased by 2 times, strength increased by 1.75 times shock absorbers
  • Changed propeller thrust
  • Magnet power points now depend on its settings
  • Slightly increased autocannon damage
  • Maximum power and speed of small and large engines increased

Corrections
  • Fixed movement of bearings and shock absorbers
  • Fixed display of players on the minimap
  • Fixed the operation of the "Always show players on the minimap" option
  • Fixed display of half-block points in the pause menu

Screenshots from CaMo/lETI/IK and Atsosik from Discord server
...

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