3:48am
Repetendium - bearlexgames

Just wanted to update everyone on the progress of the game! The new biomes are coming along nicely, bunch of new enemies and bosses to fight :) The new character is posing some implementation issues with how different he will play to the rest but should be able to get it sorted.

Lately ive been setting aside a day or 2 per week to get some prototypes up and running for the game that will come after Repetendium, aswell as setting up a steam page for them. Repetendium is my first actual published game on steam so i had some mis-steps in relation to announcing the game and having the steam page up long enough before sale etc. Hopefully getting all this done much earlier will be more benefical for future games.

That said i just want to reassure people that im still working on Repetendium full time and these prototypes dont mean ive given up or am delaying things, more that im just giving up my weekend free time heh.

ːsteamthumbsupː

3:47am
Halloween Defense - answkddjs10
Renewal
FoxTail - Artem Vodoriz

This month we've done a lot of crucial things, even if it doesn't sound like much.

Development:

- Bug fixes and script adjustments for Chapter Three;

- Added fog and smoke to Chapter Three, to the dream of Chapter One and to the deep forest of Chapter Two (we finally implemented what was planned from the very beginning. The atmosphere of Chapter Three has become even more mysterious);

- Added a lot of contextual descriptions for translators, which will greatly simplify the translation of existing and future chapters.

We are getting closer to Chapter Four

We encourage you to follow the development of the game on Twitter/X, Bluesky, and join our friendly community on Discord.

Also, if you want to receive exclusive content related to the game, join our sponsors on Patreon.

Hydro - HarmanMotor
Hey everyone,

Well it's been a busy weekend for me post-launch! I wanted to thank everyone who has provided feedback on their experience so far.

Seems I couldn't keep myself away from pushing updates 😅 and so this is the 2nd post-launch mini-update to hit Steam as we begin to see-out the weekend. I've now implemented some additional quality-of-life improvements per below, taking the game to v1.02:

  • Fatigue blur no longer affects HUD UI elements! Also, it will wait until ~93% fatigue before it starts (not 85% as it was before); note that whilst the HUD UI is now no longer subject to blur, any sheets of paper you interact with will still have a small amount of blur applied to simulate the player having difficulty reading these in the game world in their 'tired' state. I think this strikes a realistic enough balance now. Please add any constructive feedback in the Steam discussions if you have further thoughts on this fatigue blur; I don't want the blur to be too extreme, but I'd like a way to communicate simply to the player (apart from the Fatigue bar) they are 'tired' and should get some rest
  • I've changed the way the 'Loading...' screen works; it now blocks-out all the interface elements properly during game load (as one might expect it to) and it's no longer affected by any fatigue blur, too.
  • In the Guided Tutorial, during the Local Power Fuse repair process, it seems there was some confusion as to where the fuse gets repaired, therefore I greatly increased the size of the blue arrow that points to the Sleeping Quarters. It now animates in varying sizes too, to help players notice it.
  • Some more detailed 'knife contacts' have been added to the Generator Output switch 3d mesh
  • Now when the Generator Grid Fuse blows, the body of the fuse will change to a much more noticeable 'burnt' texture as well (previously, only the center 'filament' would turn a different color)
  • Minor texture change to the Gear Oil Cans (added a 'gear' symbol)
  • Now when you drop either a Gear Oil can or a Battery Acid can, their Z-axis rotation will randomize on each 'drop'...purely a cosmetic thing!
These updates take the game to v1.02 (you can confirm the version from the Main Menu).

I'm knee-deep in the process of prioritizing my next, more substantive updates to the game and I will be in-touch with more news on this as it materializes! I may continue to push smaller QoL/bug fixes like this in the interim however (depending on player feedback I receive in the near future, too).

Medium term, I would really like to begin conceptualizing a weather system of sorts, even if it starts-out basic initially (I am currently investigating plugins and assets around cloud/rain/fog). Will see how that pans out...

But in the meantime, as always, I appreciate your support!

Till next time, happy generating!
Speed NFL - chrsprnc10
Modified start page.
Bonanit - A Menorcan Horror Story - THEPRIMO

I know I've been quiet around here for a while... but I haven't been idle. As you already know, Bonanit is a solo project, and that means everything moves a bit slower "but with a lot of love and dedication".

Today, I can finally share something that makes me incredibly excited: The release date is now very, VERY close.

First of all, I want to say THANK YOU to all the content creators who dared to try the demo. It was a very early version (maybe too early), but even so, you jumped in and gave me a lot of feedback. I've read all your comments and applied a ton of improvements to make the final game more solid, more immersive… and much more terrifying.

For those who haven't heard about it yet: Bonanit is a psychological horror game where you're trapped in your bed, a victim of sleep paralysis, while something moves in the darkness of your room on a stormy night. Each run is 100% random, no night is the same, and every blink could be your last. Will you survive until dawn?

More than 1000 people have added Bonanit to their wishlist on Steam.

Honestly, I didn't expect it. I'm just one person behind all of this, so seeing such support is simply incredible. Thank you from the bottom of my heart. If you haven't yet, I encourage you to add Bonanit to your wishlist so you don't miss the release.

Thank you for being there!
捉妖物语 Monster Girl - 云中鹤

The two-week Summer Sale is now live!

Enjoy a 50% discount — don’t miss out!

Grab it while it lasts, thank you !

3:25am
Wolf Souls - LordDrw

Idle Life - An Idle Game - LetsSxbi

Small Hotfix,

Fixed an issue that Prevent Players from getting quest Scratch It's.

3:23am
Keyboard Simulator - acatato

In this update we bring QoL features and fixes:

  • Fixed issues with laptop keyboard making sound only in the right "ear"

  • Fixed issue of Envy Gradient keyboard having double clicks

  • Rare keyboards have less drop chance

  • Added settings for different screen mods and resolutions

We are also working on overhauling rarities for keyboards, so there won't be issues like blue keyboard of model A being common, while green keyboard of model A being rare.

You can always give us feedback in our discord server: link to Discord

...

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