X4: Foundations - belgoray
We're happy to announce that the 7.60 update for X4: Foundations is now live! This is a purely technical update focused on improving video memory management, along with a range of bug fixes and optimizations to enhance stability and overall performance. While there are no new gameplay features in this update, these behind-the-scenes changes are all about making your experience smoother and more reliable.

🛠️ A few notes on what changed
One of the key improvements in 7.60 is how the game handles GPU memory, to make it able to run better on lower-end systems such as the Steam Deck. The result is fewer cases where the game runs slowly or is unable to continue due to lack of GPU memory. A possible side effect for some people may be slightly slower loading of assets, such as ship parts or characters. If you run into this, you can try lowering Texture Quality to Medium or disabling Volumetric Fog in the graphics settings. These options have a fairly minor effect on the visuals of the game, but can free up a lot of GPU memory!

As always, thanks to everyone who took part in the Public Beta and shared feedback. Your input helps us keep X4 in great shape.

If you want to find out what’s next for X4, check out our latest trailer and announcement:
>> Steam News: X4 Diplomacy Update - Coming 2025!


And if you haven’t checked it out yet: Take a look at the X4: Hyperion Pack, our latest DLC for X4, released just a few months ago:

https://store.steampowered.com/app/3419300/X4_Hyperion_Pack/
Rediscover a Legend
The Hyperion is back, reimagined and ready to leave its mark on the universe once more! This iconic ship introduces an exciting new ship classification: the Expeditionary class. Seamlessly blending raw power, agility, and a compact yet versatile design, the Hyperion captures the essence of the Paranid like never before.
7.60 Changelog
  • Added shortage handling for station-based miners.
  • Added ability to drag Supply Fleet order without commander in Map menu.

  • Removed ambiguous term Cruising Speed from menus.
  • Removed surface elements of current close object from Target Closest Enemy selection.

  • Improved video memory management.
  • Improved AI usage of weapons with charging.
  • Improved resupplier selection for members of fleets.
  • Improved gate transitions of fleet subordinates moving to combat.
  • Improved combat behavior of fighters with slow-firing weapons.
  • Improved combat behavior of missile-armed fighters that do not have turrets.
  • Improved initial combat approach of capital ship fleets.
  • Improved capital ship to capital ship combat.
  • Improved capital ship combat movement involving several very large ships attacking same target.
  • Improved combat subordinate responsiveness to objects marked hostile while already under their observation.
  • Improved station-based traders handling wares that are in shortage and currently unavailable while station has products to sell.
  • Improved station budget calculation by excluding resources that cannot be bought because of trade rules.
  • Improved flight input handling when mixing different input devices or controls.
  • Improved Laser Tower MK1 visuals.

  • Fixed Long Range Scan hint appearing while in spacesuit in Terran Cadet gamestart.
  • Fixed known sector list in Custom Gamestart Editor resetting under certain circumstances.
  • Fixed not being able to start Tutorials from Station Design Simulator.
  • Fixed inability to achieve 5 stars in Bomb Disposal Amateur.
  • Fixed not being able to sit down again when standing up before undocking in combat scenario.
  • Fixed capital ship at end of Weapons and Turrets tutorial not firing if player has turned ship.
  • Fixed Hyperion not arriving in target sector in Return of the Hyperion mission in Hyperion story.
  • Fixed Axiom getting stuck in Woodworm Scrubs station geometry while docking.
  • Fixed mines in Malware of Unknown Origin mission sometimes being spread too far out.
  • Fixed special Xenon H in point of interest not dropping loot.
  • Fixed active repair units being lost when going through gate.
  • Fixed ships sometimes ending up at invalid positions after going through gate.
  • Fixed capital ships getting teleported when colliding especially after exiting superhighways.
  • Fixed player being caught in loop exiting and entering end of Sanctuary of Darkness highway.
  • Fixed autopilot accidentally entering gate on route to enter highway.
  • Fixed autopilot and AI ships colliding with wrecked stations.
  • Fixed several cases of ships flying into stations.
  • Fixed formation wingmen dropping out of travel mode when player arrives nearby.
  • Fixed rare case of destroyer not shooting at station while in firing range.
  • Fixed capital ships not firing main charging weapons when player arrives nearby.
  • Fixed capital ships attempting to continue firing main guns from non-viable firing position.
  • Fixed capital ships approaching closer than necessary when attacking very large targets.
  • Fixed capital ships sometimes ceasing fire while continuing aggressive maneuvers against target.
  • Fixed capital ships turning inside Fabrication bays when undocking.
  • Fixed S/M ships boosting past assigned docking bay on way to dock.
  • Fixed carrier-based interceptors and bombardiers not detecting hostile targets in radar range.
  • Fixed attack target remaining hostile after attack order is aborted due to Fire Authorization Overrides.
  • Fixed inconsistency in behavior of player property toward normally hostile/non-hostile factions if Fire Authorisation Override is set to Defensive.
  • Fixed position defence subordinates reinforcing different subordinate group's area when subordinates manually given attack order.
  • Fixed subordinates sometimes being sent ahead too early when fleets cross gates, superhighways, or orbital accelerators.
  • Fixed subordinates not obeying formation after another ship docks at them.
  • Fixed ships not moving to formation leader after loading savegame.
  • Fixed wingmen not following leader.
  • Fixed Lost Ship Replacement losing ship assignments in various cases.
  • Fixed fleeing ship stopping to recall subordinates.
  • Fixed ships not aiming at locks properly when trying to open lockboxes.
  • Fixed ships leaving claimed crates unclaimable without having collected them.
  • Fixed asteroid chunks not being retrievable by player.
  • Fixed ships in sectors with multiple police ships being scanned repeatedly in quick succession.
  • Fixed ships with covered ownership not losing cover when scanned.
  • Fixed autopilot taking routes through unexplored sectors.
  • Fixed clipping through wall after entering spacesuit via airlock.
  • Fixed collision issues when entering spacesuit at very high speed.
  • Fixed position jump when colliding in relative movement at very high speed.
  • Fixed ships teleporting short distance when entering vicinity of stations.
  • Fixed ships avoiding crates they're trying to pick up.
  • Fixed terraforming drones saying they're flying to nil.
  • Fixed trades failing if all necessary cargo drones are temporarily busy.
  • Fixed traders filling shortages of only one ware sometimes being too selective with suppliers.
  • Fixed Hyperion refusing to execute Get Supplies order.
  • Fixed asteroid chunks getting stuck to mining ships.
  • Fixed exploring ships leaving undiscovered gaps.
  • Fixed station-based traders sometimes showing empty ware baskets.
  • Fixed player-owned shipyards continuing to build ship replacements despite applied trade rule prohibiting builds for own faction.
  • Fixed rare case of being able to move and dismantle HQ asteroid module.
  • Fixed Wide Area Sensor Array module not being listed in Station Build menu.
  • Fixed attack alert lights appearing on wrecked station modules.
  • Fixed Crowded Habitat modifier reducing workforce growth rate too much when not filling whole habitat.
  • Fixed Build Storage sometimes being indestructible despite not having any visible cargo pods and no associated station.
  • Fixed Scrap Processors not being affected when production modules are hacked from control panel.
  • Fixed station construction immediately returning all money transferred to it.
  • Fixed transactions from personally delivering scrap to recycler not being logged.
  • Fixed player getting map vision of any station they're on.
  • Fixed Selected Object section in Map menu leaking station storage data.
  • Fixed color of order sync points on Map.
  • Fixed maps in Mission Briefing menu being interactive.
  • Fixed Manage Plots tab in Map menu not working under certain circumstances.
  • Fixed inconsistencies between minimum required plot size and actual plot size in Plot Management menu.
  • Fixed inconsistent faction relation information in Player Information menu while using cover.
  • Fixed module filter text in Station Build menu appearing on Options menu slider widgets.
  • Fixed Load Plan dropdown in Station Build menu being too narrow.
  • Fixed ship names being changed after upgrading groups of ships.
  • Fixed default ship names getting stored in saves and not adjusting when changing language.
  • Fixed spacesuit equipment, paint mods and SETA being included in Deposit All in Safe Deposit Storage menu.
  • Fixed Deposit All in Safe Deposit Storage menu sometimes not responding.
  • Fixed Interact menu not being scrollable under certain circumstances.
  • Fixed Numpad 0 key not working as key binding for certain controls.
  • Fixed stuck HUD after using emergency eject under certain circumstances.
  • Fixed missing arrow in Logical Station Overview nodes under certain circumstances.
  • Fixed Logical Station Overview slider arrows being interactive although slider is inactive.
  • Fixed rare case of inputs not responding after closing menu containing slider.
  • Fixed "Sell all but" setting for sell offers not working.
  • Fixed Map menu crashing under certain circumstances.
  • Fixed flickering menus while scrolling.
  • Fixed ability to take control posts while game is paused.
  • Fixed Paranid player getting stuck in Hydra and Hydra Regal when getting up from pilot chair.
  • Fixed invisible walls surrounding Xenon build module cage.
  • Fixed Teladi managers office sometimes clipping into nearby corridor causing purple surface to appear.
  • Fixed docks on Asgard and Hyperion sometimes not being accessible.
  • Fixed aim indicator not darkening for Asgard and Erlking main weapon if target out of range.
  • Fixed beams not being able to reliably hit Pirate fighters.
  • Fixed being able to clip into Xenon K hull.
  • Fixed missing texture detail in Hyperion hangar.
  • Fixed lack of detail in Cutlass engine manifold.
  • Fixed missing space suit hatch on Xenon PE.
  • Fixed elevator animation on Mako.
  • Fixed Target Monitor calls interrupting cutscenes in menus.
  • Fixed dialog menu shortcuts not working while Map is displayed.
  • Fixed errors being shown for wrong save game under certain circumstances.
  • Fixed Tobii eye tracking getting jittery at higher framerates.
  • Fixed performance degradation when piloting capital ship or moving relative to one.
  • Fixed performance issue with nearby capital ships attacking stations.
  • Fixed online inventory not working with incorrect system time.
  • Fixed rare case of game freezing.
  • Fixed several causes of crashes.
X4: Foundations - Tomonor
How Do I Take Part in the Public Beta?
Every player who owns X4: Foundations has the opportunity to download the new 7.60 Public Beta version. To ensure that beta participants are aware of the risks and rules involved, we ask all interested players to visit our forum (no registration required), where they will find the rules, disclaimers, and practical instructions for participating in the beta.
7.60 RC1 Changelog
(visit our forum for the full 7.60 changelog overview)
  • Added ability to drag Supply Fleet order without commander in Map menu.

  • Fixed Axiom getting stuck in Woodworm Scrubs station geometry while docking.
  • Fixed not being able to sit down again when standing up before undocking in combat scenario.
  • Fixed autopilot and AI ships colliding with wrecked stations.
  • Fixed Lost Ship Replacement losing ship assignments in various cases.
  • Fixed "Sell all but" setting for sell offers not working.
  • Fixed default ship names getting stored in saves and not adjusting when changing language.
  • Fixed player getting map vision of any station they're on.
  • Fixed ships with covered ownership not losing cover when scanned.
  • Fixed inconsistent faction relation information in Player Information menu while using cover.
  • Fixed Load Plan dropdown in Station Build menu being too narrow.
  • Fixed Selected Object section in Map menu leaking station storage data.
  • Fixed rare case of inputs not responding after closing menu containing slider.
  • Fixed several causes of crashes.
X4: Foundations - Tomonor
How Do I Take Part in the Public Beta?
Every player who owns X4: Foundations has the opportunity to download the new 7.60 Public Beta version. To ensure that beta participants are aware of the risks and rules involved, we ask all interested players to visit our forum (no registration required), where they will find the rules, disclaimers, and practical instructions for participating in the beta.
7.60 Public Beta 7 Changelog
(visit our forum for the full 7.60 changelog overview)
  • Removed surface elements of current close object from Target Closest Enemy selection.

  • Fixed terraforming drones saying they're flying to nil.
  • Fixed known sector list in Custom Gamestart Editor resetting under certain circumstances.
  • Fixed cutscenes getting stuck on screen under certain circumstances (problem introduced in 7.60).
  • Fixed behavior inconsistency of player property toward normally hostile/non-hostile factions if Fire Authorisation Override is set to Defensive.
  • Fixed performance degradation when flying close to colony ship in Timelines scenario The Fade (problem introduced in 7.60).
  • Fixed attack target remaining hostile after attack order is aborted due to Fire Authorization Overrides.
  • Fixed objects sometimes not appearing on map after loading savegame.
  • Fixed ship names being changed after upgrading groups of ships.
  • Fixed stuck HUD after using emergency eject under certain circumstances.
  • Fixed missing arrow in Logical Station Overview nodes under certain circumstances.
  • Fixed Logical Station Overview slider arrows being interactive although slider is inactive.
  • Fixed Map menu crashing under certain circumstances.
  • Fixed flickering menus while scrolling.
  • Fixed several causes of crashes.
X4: Foundations - Tomonor
How Do I Take Part in the Public Beta?
Every player who owns X4: Foundations has the opportunity to download the new 7.60 Public Beta version. To ensure that beta participants are aware of the risks and rules involved, we ask all interested players to visit our forum (no registration required), where they will find the rules, disclaimers, and practical instructions for participating in the beta.
7.60 Public Beta 6 Changelog
(visit our forum for the full 7.60 changelog overview)
  • Fixed autopilot taking routes through unexplored sectors.
  • Fixed docks on Asgard and Hyperion sometimes not being accessible.
  • Fixed not being able to add spacesuit equipment to Safe Deposit Storage (problem introduced in 7.60).
  • Fixed Target Monitor calls interrupting cutscenes in menus.
  • Fixed Interact menu not being scrollable under certain circumstances.
  • Fixed Numpad 0 key not working as key binding for certain controls.
  • Fixed rare case of game freezing.
  • Fixed several causes of crashes.
X4: Foundations - belgoray
How Do I Take Part in the Public Beta?
Every player who owns X4: Foundations has the opportunity to download the new 7.60 Public Beta version. To ensure that beta participants are aware of the risks and rules involved, we ask all interested players to visit our forum (no registration required), where they will find the rules, disclaimers, and practical instructions for participating in the beta.
7.60 Public Beta 5 Changelog
(visit our forum for the full 7.60 changelog overview)

  • Improved combat behavior of fighters with slow-firing weapons.
  • Improved combat behavior of missile-armed fighters that do not have turrets.
  • Improved station budget calculation by excluding resources that cannot be bought because of trade rules.
  • Improved flight input handling when mixing different input devices or controls.

  • Fixed capital ships sometimes ceasing fire while continuing aggressive maneuvers against target.
  • Fixed player being caught in loop exiting and entering end of Sanctuary of Darkness highway.
  • Fixed ships not aiming at locks properly when trying to open lockboxes.
  • Fixed station security vessels oscillating between positions (problem introduced in 7.60).
  • Fixed trades that bring station buy offer down to zero sometimes failing.
  • Fixed several causes of crashes.
X4: Foundations - Tomonor
7.60 Beta 4 is now available, introducing additional bug fixes and improvements for this technical update.

How Do I Take Part in the Public Beta?
Every player who owns X4: Foundations has the opportunity to download the new 7.60 Public Beta version. To ensure that beta participants are aware of the risks and rules involved, we ask all interested players to visit our forum (no registration required), where they will find the rules, disclaimers, and practical instructions for participating in the beta.
In case you missed it...

- A little over a month ago, we released the massive "Flight Model Update" (aka 7.50) along with the X4: Hyperion Pack (DLC). If you missed it, be sure to check out our news on it, as this update brought some fundamental changes to X4. If you prefer watching a video instead of reading through the details, we highly recommend this one: https://www.youtube.com/watch?v=TDsKP2jE6w8
- If you'd like to support us further on our X4 adventure, please consider purchasing the X4: Hyperion Pack:

https://store.steampowered.com/app/3419300/X4_Hyperion_Pack/


7.60 Public Beta 4 Changelog
(visit our forum for the full 7.60 changelog overview)
  • [Beta 4] Improved gate transitions of fleet subordinates moving to combat.

  • Fixed rare case of being able to move and dismantle HQ asteroid module.
  • Fixed station-based traders sometimes showing empty ware baskets.
  • Fixed Wide Area Sensor Array module not being listed in Station Build menu.
  • Fixed not being able to start Tutorials from Station Design Simulator.
  • Fixed Deposit All in Safe Deposit Storage menu sometimes not responding.
  • Fixed spacesuit equipment, paint mods and SETA being included in Deposit All in Safe Deposit Storage menu.
  • Fixed performance issue with nearby capital ships attacking stations.
  • Fixed online inventory not working with incorrect system time.
  • Fixed several causes of crashes.
X4: Foundations - belgoray

Welcome to the ultimate space sandbox experience with X4: Foundations!
In this updated 2025 overview video, we dive into what makes X4 truly unique among space games - especially for our new visitors discovering X4 thanks to the current sale or the 2025 Triple-i Initiative Showcase.

🚀 Is X4 a space simulation, an action game, or an empire-building adventure? The answer is yes - it's all of that and more! X4 offers a vast, persistent universe where you start with just one ship and limitless possibilities. Whether you want to explore, trade, build massive space stations, or command entire fleets, X4 gives you the freedom to shape your own path. From small beginnings to galactic dominance, every choice you make impacts the universe around you.

https://store.steampowered.com/app/392160/X4_Foundations/

☄️ Why simulate tens of thousands of NPC ships and stations? Because it’s about immersion - creating a living, breathing world that reacts to your actions. Unlike MMOs, X4 combines the speed and precision of a single-player game with the depth of a simulated universe.

👨‍🚀 Get ready to experience space like never before! Whether you're a veteran player or new to the series, this video will give you a fresh perspective on what makes X4 the ultimate space sandbox.

X4: Foundations - belgoray

Prepare to navigate the complex landscape of interstellar politics with the upcoming Diplomacy Update for X4: Foundations 🪐 Later this year, this free base game update will introduce new strategic elements, allowing players to engage in diplomacy like never before.

At the heart of this update is the Embassy, a new facility where Diplomats can be brought together to represent their various factions. Players will also gain access to Agents, who can be deployed on independent assignments to achieve diplomatic objectives within the X universe.

With these new tools, you will be able to influence alliances and rivalries alike, shaping the political and economic balance of the galaxy.

Stay tuned for more details as we get closer to release!

https://store.steampowered.com/app/392160/X4_Foundations/
X4: Foundations - Tomonor
7.60 Beta 3 is now available, introducing additional bug fixes and improvements for this technical update.

How Do I Take Part in the Public Beta?
Every player who owns X4: Foundations has the opportunity to download the new 7.60 Public Beta version. To ensure that beta participants are aware of the risks and rules involved, we ask all interested players to visit our forum (no registration required), where they will find the rules, disclaimers, and practical instructions for participating in the beta.
In case you missed it...

- A little over a month ago, we released the massive "Flight Model Update" (aka 7.50) along with the X4: Hyperion Pack (DLC). If you missed it, be sure to check out our news on it, as this update brought some fundamental changes to X4. If you prefer watching a video instead of reading through the details, we highly recommend this one: https://www.youtube.com/watch?v=TDsKP2jE6w8
- If you'd like to support us further on our X4 adventure, please consider purchasing the X4: Hyperion Pack:

https://store.steampowered.com/app/3419300/X4_Hyperion_Pack/


7.60 Public Beta 3 Changelog
(visit our forum for the full 7.60 changelog overview)
  • [Beta 3] Improved capital ship combat movement involving several very large ships attacking same target.

  • [Beta 3] Fixed autopilot accidentally entering gate on route to enter highway.
  • [Beta 3] Fixed S/M ships boosting past assigned docking bay on way to dock.
  • [Beta 3] Fixed ships leaving claimed crates unclaimable without having collected them.
  • [Beta 3] Fixed asteroid chunks not being retrievable by player.
  • [Beta 3] Fixed aim indicator not darkening for Asgard and Erlking main weapon if target out of range.
  • [Beta 3] Fixed beams not being able to reliably hit Pirate fighters.
  • [Beta 3] Fixed being able to clip into Xenon K hull.
  • [Beta 3] Fixed Tobii eye tracker not being able detect head turning right (problem introduced in 7.60).
  • [Beta 3] Fixed several causes of crashes.
X4: Foundations - Tomonor
We're just popping in with 7.60 Beta 2, which brings further improvements to the update.

How Do I Take Part in the Public Beta?
Every player who owns X4: Foundations has the opportunity to download the new 7.60 Public Beta version. To ensure that beta participants are aware of the risks and rules involved, we ask all interested players to visit our forum (no registration required), where they will find the rules, disclaimers, and practical instructions for participating in the beta.
In case you missed it...

- A little over a month ago, we released the massive "Flight Model Update" (aka 7.50) along with the X4: Hyperion Pack (DLC). If you missed it, be sure to check out our news on it, as this update brought some fundamental changes to X4. If you prefer watching a video instead of reading through the details, we highly recommend this one: https://www.youtube.com/watch?v=TDsKP2jE6w8
- If you'd like to support us further on our X4 adventure, please consider purchasing the X4: Hyperion Pack:

https://store.steampowered.com/app/3419300/X4_Hyperion_Pack/


7.60 Public Beta 2 Changelog
(visit our forum for the full 7.60 changelog overview)
  • [Beta 2] Improved Laser Tower MK1 visuals.

  • [Beta 2] Fixed formation wingmen dropping out of travel mode when player arrives nearby.
  • [Beta 2] Fixed active repair units being lost when going through gate.
  • [Beta 2] Fixed capital ships getting teleported when colliding especially after exiting superhighways
  • [Beta 2] Fixed player-owned shipyards continuing to build ship replacements despite applied trade rule prohibiting builds for own faction.
  • [Beta 2] Fixed Tobii eye tracking getting jittery at higher framerates.
  • [Beta 2] Fixed performance degradation when piloting capital ship or moving relative to one.
  • [Beta 2] Fixed Paranid player getting stuck in Hydra and Hydra Regal when getting up from pilot chair.
  • [Beta 2] Fixed invisible walls surrounding Xenon build module cage.
  • [Beta 2] Fixed Teladi managers office sometimes clipping into nearby corridor causing purple surface to appear.
  • [Beta 2] Fixed missing texture detail in Hyperion hangar.
  • [Beta 2] Fixed lack of detail in Cutlass engine manifold.
  • [Beta 2] Fixed missing space suit hatch on Xenon PE.
  • [Beta 2] Fixed elevator animation on Mako.
  • [Beta 2] Fixed several causes of crashes.
...

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