X3: Albion Prelude - Valve
The update 2.0 of X3: Albion Prelude has been released. The update will be applied automatically when your Steam client is restarted. The major changes include:

New Features and Improvements:
- New mini-plot: The HUB
- New mini-plot: Player HQ and UFJD
- New ships
- New graphs
- Added option to disable war reports
- Megalodon and Xenon I rebalanced and adjusted
- Introduced setup time for new lasertowers
- Made USC Baldric Miner available for purchase
- New sector music tracks in certain sectors
- Prevent purging all marines, so theres always some available
- Improved UI handling of typing repeated letters in text fields
- Improved graph axis display to use round numbers where possible
- Added minimum notoriety requirement for buying Lasertowers.
- Added achievements for new mini-plots
- Added war missions to stats export

Fixes:
- Fixed Major Miner achievement
- Fixed more cases of stuck comms windows
- Fixed formatting of numbers in certain cases
- Fixed issues with missing voice when loading saved game in a different language
- Fixed attacked signal for Sector/Universe Trader
- Fixed weapon switching when going out of sector
- Fixed menu display for Defend Sector command
- Fixed RRF stopping ship commands when it shouldn't
- Fixed emergency jump and 100% shield recharge for RRF ships.
X3: Albion Prelude - Valve
X3: Albion Prelude Update Released

This update, to version 1.1, brings several improvements and bug-fixes, including the fix for mission-related slowdown in games that have been running for some time.

New Features and Improvements:

- Added various performance optimisations
- Made several balancing changes to improve gameplay
- Reduced excessively loud weapon/explosion sounds
- Improved missile friendly fire behaviour
- Push effect of "push" lasers now uses falloff
- Player missiles now immune to bullet damage for 2 seconds after launch
- Reduced missile spam from missile boats
- Improved missile barrage command for M8 ships
- Out-of-sector combat fine-tuned for better simulation
- Game now uses a wider range of combat music tracks
- Valhalla's jumpdrive will no longer jump to gates (because it's too big!)
- M8 ships now considered more powerful than M6 ships for mission balancing
- Reduced excessive Stock Exchanges profitability
- Graphs show zero lines for X and Y axis if values above and below zero are present
- Improved behaviour of Home and End keys in menus
- Wider range of quotes used when starting a plot game
- Added localised Loading screen messages
- Improved target rectangle scaling at high screen resolutions
- Steam achievements can now be obtained while in offline mode

Fixes:

- Fixed slowdown over time caused by missions (existing savegames should speed up too)
- Fixed crash when jumping in-sector while player ship turrets are firing
- Fixed freeze caused by RRF script priority conflict
- Fixed claiming of abandoned ships
- Fixed Terran Complex Construction Kit
- Fixed handling of war objects that are boarded
- Fixed OWP firing at targets that have been captured
- Fixed turrets "losing" weapons when going out of sector
- Fixed default shield on Lasertower
- Fixed missing docking slots on Kyoto
- Fixed Pike so that it can now carry shields it can fit
- Fixed price of Griffon Sentinel
- Fixed Traveller achievement
- Fixed several Stock Exchange bugs and exploits
- Fixed sector blacklists for Mk3 traders
- Fixed OOS mining not working
- Fixed various minor issues with marines, fleets and RRF
- Fixed custom menu selection for certain menu items
- Fixed incorrect mod path
- Fixed global parameter for number of missiles in a swarm
- Fixed interface animation speed when running SETA
X3: Terran Conflict - Valve
X3: Terran Conflict Update Released

This update, to version 3.2, brings several bug-fixes and performance improvements that have been back-ported from X3: Albion Prelude.

New Features and Improvements:

- CIG push effect now uses falloff
- Improved missile friendly fire behaviour
- Player missiles now immune to bullet damage for 2 seconds after launch
- Added new windowed mode resolutions and support for res.dat file
- Improved target rectangle scaling at high screen resolutions
- Several performance optimisations

Fixes:

- Fixed ships never docking at docking clamps unless SETA is engaged
- Fixed hitting Boost sending you back through the gate you have just come through
- Fixed some dialogue choice lines in the Buy Sector Information service
- Fixed rare broken handling of right mini-monitor
- Fixed rare crash when Game Over is shown
- Fixed rare Alt-Tab problem during startup
X3: Albion Prelude - Valve
X3: Albion Prelude Update 1.0b

The 1.0b update for X3: Albion Prelude features a number of fixes.

Version 1.0b features:
- Fixed freeze/crash in Stock Exchange menu
- Fixed several mission problems
- Fixed achievements "Albion Pride" and "Survivor"
- Fixed issues with missile defense
- Removed incorrect ships from Race Response fleets

Available Languages: English, French, German, Italian and Russian.

X3: Terran Conflict - Valve
Updates to X3: Terran Conflict have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

  • Fixed occasional freeze issue in the Balance of Power mission
  • Fixed case where the Balance of Power achievement may not unlock
  • Some minor mission fixes
  • Fixed some map issues (for new games only)
  • Several text fixes
  • Fixed blank messages when object names are coloured by mods
  • Fixed several passenger transport missions which could break in some circumstances
  • Added Cargo Lifesupport System to Boron Angel
X3: Terran Conflict - Valve
Updates to X3: Terran Conflict have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
  • The 3.0 Plot Mission
  • Dead is Dead gamemode
  • Added a reward for Operation Final Fury
X3: Terran Conflict - Valve
2.7.1 brings several fixes and improvements to X3: Terran Conflict


Version 2.7.1 features:

  • Fixed achievement "Reboot" and related Xenon boarding statistics
  • Fixed a stall during the Final Fury plot
  • Fixed plot character Mahi Ma getting stuck on a station
  • Fixed the deliver illegal goods mission from not spawning
  • Added ship cleanup code to the return matching ship mission
X3: Terran Conflict - Valve
Updates to X3: Terran Conflict have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Version 2.7
  • Re-enabled use of more than 2GB RAM if supported by the operating system
  • M6, M8 and TM ships now travel through gates like smaller ships
  • Enabled M7 and M8 ships to spawn in more missions
  • Added chance of Xenon during a Defend Station mission
  • Reduced flak explosion volume
  • Included a large amount of bugfixes, investigated and provided by our community
X3: Terran Conflict - Valve
Updates to X3: Terran Conflict have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Version 2.6

New Features and Improvements:
  • Added achievements for STEAM users
  • "A New Home" Plot Mission
  • Improved chances of the pirate variation in the Freight Scan mission
  • New gamestart based on the classic Argon Prime start from previous games
  • Improved rendering performance

Fixes:
  • Fixed targeting issues with stations after a complex was destroyed
  • Fixed several issues with the Freight Scan mission
  • Fixed captured ships from Assassination missions being removed
  • Fixed missing difficulty levels with the Destroy Convoy mission
  • Fixed mission dialogues on ships starting on the wrong option
  • Fixed several minor mission issues
  • Fixed weapon information display for ships with only missile turrets
  • Fixed missing wares for sale on the Goner Temple
  • Fixed Sector Traders constantly buying at average price
...

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