This update, to version 1.1, brings several improvements and bug-fixes, including the fix for mission-related slowdown in games that have been running for some time.
New Features and Improvements:
- Added various performance optimisations - Made several balancing changes to improve gameplay - Reduced excessively loud weapon/explosion sounds - Improved missile friendly fire behaviour - Push effect of "push" lasers now uses falloff - Player missiles now immune to bullet damage for 2 seconds after launch - Reduced missile spam from missile boats - Improved missile barrage command for M8 ships - Out-of-sector combat fine-tuned for better simulation - Game now uses a wider range of combat music tracks - Valhalla's jumpdrive will no longer jump to gates (because it's too big!) - M8 ships now considered more powerful than M6 ships for mission balancing - Reduced excessive Stock Exchanges profitability - Graphs show zero lines for X and Y axis if values above and below zero are present - Improved behaviour of Home and End keys in menus - Wider range of quotes used when starting a plot game - Added localised Loading screen messages - Improved target rectangle scaling at high screen resolutions - Steam achievements can now be obtained while in offline mode
- Fixed slowdown over time caused by missions (existing savegames should speed up too) - Fixed crash when jumping in-sector while player ship turrets are firing - Fixed freeze caused by RRF script priority conflict - Fixed claiming of abandoned ships - Fixed Terran Complex Construction Kit - Fixed handling of war objects that are boarded - Fixed OWP firing at targets that have been captured - Fixed turrets "losing" weapons when going out of sector - Fixed default shield on Lasertower - Fixed missing docking slots on Kyoto - Fixed Pike so that it can now carry shields it can fit - Fixed price of Griffon Sentinel - Fixed Traveller achievement - Fixed several Stock Exchange bugs and exploits - Fixed sector blacklists for Mk3 traders - Fixed OOS mining not working - Fixed various minor issues with marines, fleets and RRF - Fixed custom menu selection for certain menu items - Fixed incorrect mod path - Fixed global parameter for number of missiles in a swarm - Fixed interface animation speed when running SETA