9:12pm
Ghost Hand - Galo

Demo 1.6

-Jump height increased by 5%

-Player max speed reduced by 15% and acceleration by 20%

-shortened arena explanation cutscene

-merky no longe visible around castle area

-fixed waving shader mask not being applied

-fixed mirror shader border issue

-reduced grappling hook range by 40%

-slope physics will no longer apply to stairs

-stairs are also passthrought surfaces with crouch jumps

-redone Irias room sprites

-added one way collision tileset

-work on iria sleeping cutscene

-stamina and magic bars are hidden before relevant power ups

-reworked how the map editor load data in

-after images always update, avoiding outdated sprites

-optimized ground material detection code slightly

-refactoring inventory code for better modularity and removing bloat

-added new vendor interface, where items can be brought

-added merchant NPC

-merky will give Iria health potions when her health is low

-vodka now also hells hp

-fixed Iria not starting with ghost fist after prologue cutscene is over

-tweak to enemy grab tutorial

-button to close pop ups was moved to the attack button

-fixed warning circle being hidden during large mosquito enemy attack

-enemies now have a damage threshold to increase stun time

-enemies now have minimum speed threshold to be knockback damage

9:05pm
Market Empire Simulator - coffeeshakedev
-Fire Extinguisher improvement (Still work in progress)
-Warehouse Initialization
-Item photos on boxes

JOIN DISCORD AND GIVE THE FEEDBACKS!

Thank you. This is just 10% of the game, we are gonna add CRAZY STUFF
Sick Samurai - Solideo

Hello friends,

I've released one last awesome update for the demo before proceeding with work on the full version of Sick Samurai. This will be the last major update for the demo until we participate in Next Fest in many months from now. Stay tuned for updates on full version progress coming very soon!

Update notes below:

  • The Katsuryoku Sake upgrade (reduced attack/dodge cooldowns) has been replaced with the Zenshin Sake upgrade. This upgrade will cause time to slow down when you dodge, making the dodge significantly more powerful and giving you ample time to set up sick plays. The slowmo slowly fades, and will be cancelled instantly when you attack, use an item, or press the dodge button again.

  • The Stun Bomb is now called the Whistle Bomb and is significantly more powerful. It will kill all enemies in a small radius around the blast while stunning remaining enemies that are a bit further away.

  • The power of the Whistle Bomb is balanced by its inventory slot usage. It requires 2 slots to equip 1 whistle bomb, while the kunai still only requires 1 slot per kunai.

  • Attack ranges and enemy targeting have been modified to make the difference between a successful attack and a miss as clear as possible

  • You can now instantly unequip and fully equip all kunai/bombs by clicking on their icon in the backpack instead of incrementing/decrementing them one by one.

  • There is now an additional graphics setting called "Ultra Low". On top of all the other things the lower graphics settings disable, this mode will also disable all postprocessing fx.

  • A variety of other performance optimizations have been made that are applicable to all graphics settings.

I hope you enjoy these changes, they're a lot of fun, and I hope you'll hear from me again very soon.

Solideo

Five Nights At Stickman - Ecliptica

Hello there!

While my games usually don't sell many copies, it's the little things in life that are nice!

Little things like....FNAS being the best launch yet!

It is already only 5 sales away from overtaking Biorage's sales (my previous game) AS A WHOLE.

(in 2 days!)

Other than that, we now sit at over 200 wishlists and I'm excited for the future.

Thanks for playing, and remember the sick may man, but let the man not stick

8:53pm
九州:立志 - xbgzs
修复[口粮消耗]效果越高消耗越多的问题
修复探索时弹出赠礼及帐本界面时游戏会卡住的问题
修复节庆相关的商品价格在多次读档后会不对的问题
修复探索使用键盘移动时,会触发移动到鼠标位置的问题
LCF1 - Red-Mug-Coffee
Bugfixes
  • Fixed an issue where the chair in the bar would disappear.

  • Quests can no longer be taken twice.

  • Fixed an issue in the "New Customer" quest where players could get stuck.

  • In the "Place Hidden Camera" quest, players can now exit Emilia's room after completing the quest.

  • Fixed an issue where pressing the Return button in the Bin game would cause the scene to loop repeatedly.

Keytamine - Ali
  • Made level 4 slightly easier.
  • Added 3 more cursor customizations.
  • Some minor bug fixes.
Dragon's Dog mother - mzpis
The gold coin rewards after completing the previous tasks are increased
The Fellowship of Infinity - Mathematician Nick
This update has a huge addition to the library knowledgebase, with a total of 725 texts. This may be one of the largest in-game libraries currently available, with no AI generation or usage.
Additionally, the maximum framerate has been increased to 120 frames per second on devices that are capable. Please let us know if the Riemann Sphere has any velocity issues as it had to be revamped to support this change.
Granblue Fantasy Versus: Rising - wV8vrw4jGd48

Kotaro Tatsumi from Zombie Land Saga is invading the skies of GBVSR!

ZombieLandSaga: Yumeginga Paradise hits theaters in Japan Oct 24—set this premium avatar as your lobby avatar or partner and save Saga together!

🎬 Trailer:

...

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