Warhammer 40,000: Dawn of War II: Retribution - Valve
Updates to Dawn of War II: Retribution have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Bugfixes
  • Fixed an issue that prevented the stats reset from occurring
  • Fixed an issue that prevented Ultramarines DLC Assault Marines smoke trails displaying when they jump
  • Fixed an issue that could cause the Ultramarines DLC Assault Terminators to have overlapping weapons
Warhammer 40,000: Dawn of War II: Retribution - Valve
Updates to Dawn of War II: Retribution have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Bugfixes
  • Fixed an issue that causes Stormtrooper to freeze up when throwing a melta bomb
  • Losing a random Slugga will no longer cause the squad to lose the Nob Buff if Nob is purchased
  • Buying the Slugga Nob will no longer cause all other Slugga squads to gain their buff only the squad which purchased the Nob
  • Fixed issue with Ravenor Alpha tunnels being able to used even while in construction
  • Lord Commander retinue members no longer count as commander kills
  • Fixed an issue that prevented the Autarch from re-equipping her weapons after Skyleaping
  • Fixed an issue that caused Blood Sacrified to lock up when targeting an aspiring champion
  • Fixed an issue that caused Blood Letters to take damage when under the effect of Warp Shift
  • Fixed an issue that allowed units under the effect of Vomit to still be able to attack in melee
  • Fixed an issue that allowed Lictor Alpha Toxic Miasma to be reducing speed and weapon damage by 75% instead of 25%
  • Fixed an issue that allowed Imperial Guardsmen to remain infiltrated while firing
  • Fixed an issue that allowed the Sorcerer to be stuck in special attack animation after consuming a Heretic Champion
  • Fixed an issue that allowed the Sorceror to be controllable while casting Subjugate when an entity dies.

SM
  • Predator speed increased from 6 to 6.5
  • Scout Sergeant now shares damage with the rest of the squad
  • Predator Lasscannon radius reduced from 3 to 1

Orks
  • Looted Tank speed increased from 6 to 6.5
  • Tankbusta’s no longer have min-range
  • Stikbombs Stun Bomb now stuns vehicles for 1.5 seconds
  • Tankbusta Barrage Rocket damage reduced from 40 to 30
  • Mekboy proximity mines cost reduction from 130/30 to 100/20
  • Ork Shoota Nob now shares damage with the rest of the squad
  • Tankbusta’s upkeep reduced from 0.017 to 0.0085
  • Tankbusta Barrage red cost reduced from 48 to 40
  • Kommando Knob Rocket Launcher Min Range removed

Tyranids
  • Lictor Alpha can know be detected at close proximity
  • Scything Talons no longer suppresses on hit
  • Scything Talons cost reduced from 100/40 to 100/20
  • Toxic Miasma now reduces target speed by 25% instead of 50%
  • Toxic Miasma now reduces weapon damage by 25% instead of 50%
  • Toxic Miasma duration reduced from 15 seconds to 5 seconds
  • Toxic Miasma help text changed: “Increases the Lictor's offensive power. Striking reduces the target’s speed and damage.”
  • Feeder Tendrils cost reduced from 125/30 to 110/25
  • Toxic Miasma cost increased from 100/20 to 120/25
  • Toxic Miasma does effects no longer stack
  • Corrosive Claws now increases the damage taken by the target per hit by 30%
  • Corrosive Claws now increases the damage duration decreased from 15 seconds to 5
  • Corrosive Claws effects no longer stack
  • Corrosive Claws help text changed: “Increases the Lictor's offensive power. Striking increases the damage taken by the target.”
  • Scything Talons help text changed: “Increases the Lictor's offensive power.”
  • Toxic Miasma help text changed: “Increases the Lictor's offensive power. Striking reduces the target’s speed and damage.”
  • Feeder Tendrils cost reduced from 125/30 to 110/25
  • Toxic Miasma cost increased from 100/20 to 120/25
  • Toxic Miasma does effects no longer stack
  • Venom Broods can now fire on the move
  • Venom Brood fire on the move accuracy changed from 100% to 50%
  • Hive Tyrant Charge damage reduced from 60 to 30
  • Spore Mine Drop reduced from 175 red to 125 red
  • Lictor cost increase from 350/50 to 400/50
  • Lictor Jump wargear cost increased from 100/20 to 120/30
  • Tyranids got a little love
  • Crippling Posion range reduced from 38 to 20

Eldar
  • Fireprism speed increased from 5.5 to 6.5
  • Phase Shift armor moved from teir 2 to teir 3
  • Autarch Speed Buff on Jump reduced from 1.5 to 1

IG
  • Leman Russ speed increased from 5.5 to 6
  • Laser Turrets cost increase from 150/0 to 150/5
  • Laser Turret salvage now returns 2.5 power
  • Baneblade Main Cannon Range reduced from 80 to 55
  • Baneblade Main Cannon Damage reduced from 500 to 450
  • Baneblade Demolisher Cannon Damage reduced from 450 to 400
  • Baneblade Demolisher Cannon damage type changed from psychic_pvp to auto_canon_tank_pvp
  • Sentinels cost increase from 330 to 350 req
  • Inquisitor Crossbow damage reduced from 30 to 20
  • Banewolf power cost reduced from 200 red 350/75 to 175 red 350/50

Chaos
  • Chaos Predator speed increased from 6 to 6.5
  • Chaos Lord Blood Maul weapon family changed from melee_pvp to power_melee_pvp
  • Chaos Lord Sync Kill with the Blood Maul changed from 50% to 25%
  • Heretic Champion now shares damage with rest of the squad
  • Chaos Sorcerer Flame sword flame damage application type change from apply_damage to simulate_weapon_hit
  • Chaos Predator Lasscannon radius reduced from 3 to 1
  • Chaos Sorcerer will remain in subjugate state for the remainder of the ability if the subjugated squad is killed
Warhammer 40,000: Dawn of War II: Retribution - Valve
Updates to Dawn of War II: Retribution have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Updates
  • Reverted lictor stealth change
  • Ork Slugga Burna melee damage lowered from 50 to 25
  • Fixed an issue that caused the Ulthwe Farseer to revert to the default Farseer after equipping the and then un-equipping the Ghosthelm
  • Librarian's Smite will no longer refund energy when it is interrupted
Warhammer 40,000: Dawn of War II: Retribution - Valve
Updates to Dawn of War II: Retribution have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Added support for Ulthwe Wargear DLC.

Bugfixes
  • Dark Flames now do flamer_ability_pvp
  • Fixed an exploit that allowed players to cast smite multiple times
  • All Chaos worship modifiers are now exclusive
  • Ravener Alpha no longer fires while making tunnels
  • Plague Marine death explosion no longer gives a damage modifier
  • Tyrnaid Mycetic Spores no longer reinforces allied units
  • Fixed an issue that allowed the Lord General to cast med kits multiple times
  • Wraithguard tooltip change to “Heavy Infantry” from “Super Heavy Infantry”
  • Ogryns tooltip changed to “Super Heavy Infantry” from “Heavy Infantry”
  • Reduced the chances of Abilities misfire for most abilities
  • Improved squad plans of units with flamers
  • Improved squad plans of units with missles
  • Ork Burna Melee cooldown changed from 1 to 0
  • Fixed an issue that allowed units to take damage when under the effects of “Angels of Death”
  • Fixed an issue that allowed Nobs to take damage when under the effect of “Frenzy”
  • Hellfury damage type changed to flame_ability_pvp
  • Force Commander’s Powersword now shows proper weapon decorator
  • Inquistor’s Holy Braizer now shows proper weapon decorator
  • Chaos Lord Blood Maul now shows proper weapon decorator
  • Sluggas when upgraded with Nob leader now shows proper weapon decorator
  • Plague Marine’s Plague Sword now shows proper weapon decorator
  • Warlock’s Witchblade of Kurnous now shows proper weapon decorator
  • Commissar Lord’s powersword now shows proper weapon decorator
  • Ork Stromboyz now show proper weapon decorator

Orks
  • Slugga Nob Upgrade now increases HP of Sluggas by 10% and increase move speed by 1
  • Use Your Choppas Red increase from 75 to 100
  • Mek Boy HP increase from 540 to 600
  • Loota Tank HP Increase from 550 to 650
  • Tankbusters HP increase from 800 to 850
  • Bommaboyz no longer causes knockback on retreat

SM
  • Techmarine Plasma Overcharge ability now reduces the damage of the plasma gun from 30% to 50%
  • Techmarine Artificer Armour health regeneration reduced from 0.5 to 0.35
  • SM Predator HP Increase from 600 to 700
  • Librarian ‘Smite’ damage reduced from 25 to 20
  • Tac Marines HP Reduced from 350 to 330
  • Apothecary Combat Stimulants now increases 25% damage from 40%

Chaos
  • Touch of Nurgle Damage reduced from 75 to 37.5
  • Chaos Predator HP Increase from 660 to 770
  • Bloodcrusher cost increase from 350/45 to 350/60
  • Touch of Nurgle Knockback changed from Ability to Weapon

Tyranids
  • Lictor Hero Infiltrate now ticks down -1.5 from -1.0
  • Lictor Hero Infiltrate mechanics are mirrored to the Kommando Hero
  • Lictor Hero Feeder Tendrills wargear cost increase from 125/25 to 125/35
  • Spore Mine Drop Global cost increase from 100 red to 175 red
  • Zoanthrope Focus blast now deals weapon knockback from ability knockback
  • Ravener Hero Tunnel builds time increase from 6 seconds to 10
  • Ravener Hero Burrow trap recharge time increased from 5 seconds to 20 seconds

Eldar
  • Farseer Fortune Armour regeneration bonus reduced from 0.5 to 0.35
  • Farseer’s Guide cooldown decrease from 85 seconds to 30 seconds
  • Farseer’s Guide only works on infantry now
  • Farseer’s Timefield speed reduction penalty changed from 70% to 50%
  • Fire Prism HP Increase from 450 to 500
  • Falcon HP Increase from 500 to 550
  • Webway gates HP increased from 350 to 450

IG
  • Sentinels Stun effect reduced from 7 seconds to 5 seconds
  • Banewolf cost increase from 350 req and 200 red to 350 req 75 power and 200 red
  • Inquistors Holy Brazier Special attack reduced from 80 to 50
  • Creeping Barrage Red Cost increased from 175 to 200
  • Comissar Power Fist (Teir 2) cost reduction from 200 /50 to 150/50
Warhammer 40,000: Dawn of War II: Retribution - Valve
Updates to Dawn of War II: Retribution have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Updates
  • Removed kick voting from any circumstance where there are only 2 human players in a game
  • Added Inscribed Combat Shield as paid DLC for Last Stand
  • Added Sacred Relic Armour as paid DLC for Last Stand
  • Added Debilitating Witchblade as paid DLC for Last Stand
  • Added Armour of Idranel as paid DLC for Last Stand
  • Added Pokkit Rokkit Launcha as paid DLC for Last Stand
  • Added Juiced Up Tellyporta as paid DLC for Last Stand
  • Added Oracle Stave as paid DLC for Last Stand
  • Added Rubric Touched Helm as paid DLC for Last Stand
  • Added Ornate Vostroyan Shotgun as paid DLC for Last Stand
  • Added Usidae Trophy as paid DLC for Last Stand
  • Added Thornback Carapace as paid DLC for Last Stand
  • Added Devourer Cannon as paid DLC for Last Stand

Bug Fixes
  • Fixed an issue that caused Techmarine Proximity Mines to immobilize vehicles.
  • Imperial Guard players are no longer awarded Command points when using Summary Execution.
  • Fixed an issue that caused the Autarch to retain the heavy cover modifier after jumping over cover.
  • Hellfury global now deals damage to vehicles.
  • Apothecary now correctly gains health when attacking vehicles with the Sanguine Chainsword.
  • Fixed an issue that could prevent the Warp Spider Exarch Teleport cooldown from being reduced after purchasing the Enhanced Warp Jump Generator.
  • Fixed an issue that could cause the Warlock's Psychic Shield ability to drain energy while not taking damage.
  • Fixed an issue that prevented the Warboss's Boss Pole from properly providing suppression resistance to the Warboss
  • Fixed an issue that allowed enemy units to use their abilities while stunned by the Sentinel's Ground Pound
  • Fixed an issue that was preventing the Inquisitor's Crippling Volley from dealing damage
  • Fixed an issue that could cause the Lictor to be unable to melee
  • Fixed an issue that could allow the Commissar Lord to execute enemy units
  • Fixed an issue that awarded double red points when the Ravener Alpha's tunnels were destroyed after they had been garrisoned.
  • Autarch can no longer be targeted by Subjugate
  • Fixed issues on Calderis Refinery and Selenon Fissure that allowed player to be teleported into regions their units could not escape

SPACE MARINE
  • Larraman’s Blessing red cost increased from 125 to 175
  • Librarian Tomb of Time upgrade cost increased from 75/20 to 100/25
  • Veil of Time cooldown increased from 30 seconds to 45

ORK
  • Mekboy Bouncy Shield no longer causes knockback on retreat
  • Warboss I’m Angry no longer grants bonus health regeneration on use

ELDAR
  • Seer Council cost reduced to 600 req and 300 Red
  • Webway Holofield radius reduced from 25 to 20
  • Webway Holofield duration reduced from 15 to 10
  • Webway Holofield recharge time increased from 45 to 55
  • Webway cost increased from 50 red to 75 red

TYRANID
  • Raveners jump now has a minimum range
  • Hive Tyrant Invulnerability duration reduced from 12 seconds to 9 seconds

IMPERIAL GUARD
  • Stormtroopers now will fire meltabombs easier
  • Leman Russ Global Call in reduced from 650 to 600 req
  • Sentinels stomp stuns the unit (disables shooting)
  • Inquisitor Crossbow Volley Ability now deals 30 damage

CHAOS
  • Noise Marines cost reduced from 400/40 to 350/30
  • Warpfire damage Reduced from 115 to 80
  • Great Unclean One cost reduced from 800/200 to 700/180
Warhammer 40,000: Dawn of War II: Retribution - Valve
Updates to Dawn of War II: Retribution have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Dawn of War II: Retribution
  • Fixed an issue that caused lvl 30+ Farseers to appear as a black box
  • Fixed an issue that was preventing the Lictor Alpha's Feeder Tendril wargear from working properly on heavy armor targets
  • Inquisitor will now enter ranged stance when upgraded with her Crossbow
  • Fixed a clipping problem on the Dark Angels Tactical Marine's hood
Warhammer 40,000: Dawn of War II: Retribution - Valve
Updates to Dawn of War II: Retribution have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Dawn of War II: Retribution
  • Players no longer need to wait for all of their enemies to leave the game in order to be able to select Continue on the post game stats screen
  • Fixed an issue that could cause users to become stuck on the post game stats screen after using the Link button and selecting Continue
  • Fixed an issue that could cause users to suddenly drop to the Main Menu from the post game stats screen
  • A full party of 3 should now instantly enter a Last Stand match instead of searching for one
  • The name field of a new campaign will now be pre-populated with the race chosen
  • Fixed an issue that could prevent the AI from displaying custom badges
  • Fixed an issue that could prevent the preview for the Imperial Guard Laser turret arc from displaying
  • Optimized texture mipmapping to improve memory performance on High visual settings and below
Warhammer 40,000: Dawn of War II - Anniversary Edition - Valve
Updates to Warhammer® 40,000: Dawn of War II®have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Balance Changes
Chaos
Plaguemarine Champion
- Breath of Nurgle heal increased from 140 to 190 for the Plaguemarine Champion and 45 to 55 for nearby allies
Chaos Lord
- Blood sacrifice duration increased from 10s to 25s
Chaos Predator Tank
- Speed increased from 5.7 to 6.0

Space Marines
Predator Tank
- Speed increased from 5.7 to 6.0

Eldar
Wraithlord
- Shuriken cannon upgrade cost lowered from 100/40 to 100/25
- Brightlance upgrade damage increased from 60 to 80
Fire Prism
- Speed increased from 5.0 to 5.5

Orks
Kommando Nob
- Extra equipment health regeneration rate increase lowered from 0.5 to 0.3
Mek
- Waaagh! banner cost increased from 75 to 75/10
Shootas
- Big Shoota damage decreased from 37 to 33
- Shoota Nob shoota damage increased from 36 to 40
Looted Tank
- Speed increased from 5.5 to 6
Nobs
- Nobs are no longer immune to knockback under the effect of Frenzy
- Frenzy cost increased from 50 to 75 Waaagh!

Tyranids
Zoanthrope
- Damage increased from 60 to 75
- Blast radius damage modifier increased from 0.4 to 0.6 at the edge of the radius

Bug Fixes
- Fixed several issues where units would wind up in a stance inappropriate to their current weapon
- Fixed an issue that would cause commanders to get stuck in retreat mode while at their base
- Fixed an issue that would require the Ork Mekboy to setup before teleporting when he was equipped with a beamy Deffgun or a Dakka Dakka Dakka
- Fixed an issue that caused units to stop displaying their energy bars after being upgraded with a sergeant
- Fixed several issues that would prevent units from cancelling the setup process

Updates
- Now saving rank and Last Stand data to the Steam cloud
Warhammer 40,000: Dawn of War II - Anniversary Edition - Valve
Updates to Warhammer® 40,000: Dawn of War II®have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

New Features
- Free for All and Team Free for All are now available game modes in Find a Game
- The Player Stats screen has been updated to show FFA and Team FFA stats
- Find a Game FFA and Team FFA matches will give rank points
- New map added for both FFA and Team FFA: (FFA) The White Walls of Calderis
- Mods are now automatically loaded out of the mods folder
- Users need to create Mods folder in their “\GameAssets” folder
- Command line is no longer required
- Map Preference Selection
- Users can now select a number of maps they prefer in Find a Game
- Matchmaking will attempt to match users with similar map preferences but if searching takes too long, user will be matched regardless of their map preferences
- Added a reverb setting to the audio options. Enabling this will improve sound quality, but may have a dramatic impact on performance with low to mid-range CPUs.


General
- Garrison & transport changes
- Units should enter and exit buildings more quickly
- When giving orders to a squad that is exiting a building, they will now execute that last order given once they are done unloading.
- Units should now load into transports, webway gates & Ravener Alpha burrow tunnels in a more efficient manner
- Units should unload from transports, webway gates & Ravener Alpha burrow tunnels in a more efficient manner
- There is no longer a period of time where a unit is invulnerable when entering or exiting a building
- Stun effects will now disable all abilities until the stun wears off

Chaos
Global
- Improved the visibility of the Noxious Cloud effect
- Units killed by Noxious Cloud will now grant favour
Plague Champion
- Shrines of Nurgle no longer can resurrect unconscious commanders
- Icon of Nurgle now requires tier 2 instead of tier 3
- Plague Bolter scatter radius reduced from 20 to 3
Sorcerer
- Consume radius increased from 5 to 8m
- Dark flames will now telegraph when being cast
- Dark flames initial delay increased from 0.1 to 2.1
- Curse of Tzeentch knockback increased from 10 to 15m
- Curse of Tzeentch area reduced from 10 to 7m
Heretics
- Sword damage increased from 20 to 24
- Aspiring Champion upgrade reduced in cost from 100/25 to 80/25
Chaos Space Marines
- Bolter scatter radius reduced from 20 to 3
Havoc
- Heavy bolter setup time reduced from 4s to 3s
Chaos Dreadnought
- Added tracer fire to the Dreadnought’s torso guns
- Can now melee garrisoned buildings while in a Blood Rage
Plague Marines
- Plague Bolter scatter radius reduced from 20 to 3
Chaos Predator Tank
- Weapon type changed from autocannon_pvp to autocannon_tank_pvp
- Rotation rate increased from 75 to 100
Great Unclean One
- Cost reduced from 1400/250 to 900/220
- Health reduced from 8750 to 6125
- Level increases multiply health by 10% instead of 15%
- Plague sword damage decreased from 440 to 160
- Special attack damage reduced from 175 to 120
- Upkeep increased from 0.0765 to 0.0956
- XP points granted lowered from 2500 to 1000
- Population cost increased from 18 to 21
- Consume
Range increased to 15 from 8
- Swarm of Flies
Cost increased from 50 to 80
- Vomit
Cost increased from 50 to 70

Space Marines
Orbital Bombardment
- Outer ring damage of Orbital bombardment has been increased from 150 to 185
Force Commander
- Fixed an issue that allowed the Force Commander to have 2 melee weapons equipped
Apothecary
- Fixed an issue that caused the Apothecary to sometimes stop shooting after using Full Auto
- Master-Crafted Bolter scatter radius reduced from 20 to 3
Techmarine
- Bolter scatter radius reduced from 20 to 3
- Master crafted bolter scatter radius reduced from 20 to 3
- Concsecrated bolter scatter radius reduced from 20 to 3
Scout Marines
- Bolter scatter radius reduced from 20 to 3
Tactical Marines
- Bolter scatter radius reduced from 20 to 3
Heavy Bolter Devastators
- Will now reset their weapons to a set-up state after upgrading to a lascannon
Assault Marines
- Energy cost for jump lowered from 70 to 50
- Jump now has a minimum range of 15m
- Incoming ranged damage will be reduced by 90% while jumping
- Now are immune to suppression for the full duration of a jump
Razorback
- Rotation rate increased from 75 to 100
Librarian
- Attacks from the power sword will no longer grant energy to the Apothecary
- Now heals at the HQ at the same rate as a commander
Predator Tank
- Rotation rate increased from 75 to 100
Terminators
- Terminators and Assault Terminators now share the same cooldown timer
- Terminators cost changed from 650/350z to 650/100/350z
Assault Terminators
- Equipping lightning claws will now reduce the health of assault terminators by 300 per entity
- Assault Terminators cost changed from 650/350z to 650/100/350z
- Fixed an issue that caused the maximum health of the squad to drop when an individual Assault Terminator was killed
Venerable Dreadnought
- Damage increased from 150 to 175
- Health increased from 1600 to 1750
- Cost decreased from 700/400z to 600/300z
- New passive ability: Stoicism
- When the Venerable Dreadnought has been dealt his killing blow he continues to fight on for 10 seconds. While Stoicism is active the Venerable Dreadnought cannot be slowed or disabled and will continuously inspire allies around him. After Stoicism expires the Dreadnought is destroyed.

Eldar
Global
- Fleet of Foot will no longer refund energy and cooldown when retreat is used while it is active
- Garrisoned Farseer webway gates are now correctly revealed by enemy detector units
Farseer
- Levitation no longer effects units that are retreating
Warlock
- Improved the Providence ability visual effects
Falcon
- Rotation rate increased from 75 to 100
Fire Prism
- Pass_type changed from medium_crusher to heavy_crusher
- Acceleration increased from 6 to 7
- Rotation rate increased from 75 to 100
Avatar
- Cost decreased from 1000/230 to 800/180
- Health decreased from 7000 to 5600
- Sword damage reduced from 340 to 205
- Avatar no long randomly knocks back units on attack
- XP points granted lowered from 2200 to 1000
- Upkeep increased from 0.04 to 0.0956
- Population cost increased from 18 to 21

Orks
Warboss
- Now I’m Angry ability changed.
- This ability no longer requires the Warboss to take damage
- Now has a cooldown of 40s and requires 50 energy
- Increases the damage of the speed of the Warboss. The Warboss will also periodically stomp the ground while running, creating a crater of light cover.
Kommando Nob
- Health granted by Extra Equipment lowered from 200 to 100
- Explosive shot knockback has been changed from ability to weapon, making it ineffective against retreating units
- Shoota scatter radius reduced from 20 to 5
Mek
- Shoota scatter radius reduced from 20 to 5
Sluggas
- Slugga Nob leader weapon type changed from pvp_melee to melee_heavy
- Nob leader upkeep lowered from 0.02125 to 0.01275
Shootas
- Nob leader upkeep lowered from 0.02125 to 0.01275
- Shoota scatter radius reduced from 20 to 8
- Shoota Nob shoota scatter radius reduced from 20 to 8
Lootas
- Population cost decreased from 5 to 4
- Upkeep reduced from 0.02125 to 0.017
Stormboys
- Stormboy Nob leader weapon type changed from pvp_melee to melee_heavy
- Incoming ranged damage will be reduced by 90% while jumping
- Now are immune to suppression for the full duration of a jump
- Jump cooldown decreased from 60s to 15s
- Jump now has a minimum range of 15m
- Nob leader upkeep lowered from 0.02125 to 0.01275
- Stormboys equipped with a Nob leader will now briefly stun enemies when jumped on
Wartrukk
- Rotation rate increased from 75 to 100
- Health decreased from 500 to 350
- Cost reduced from 300/40 to 180/20
- Damage lowered from 45 to 20
- Upkeep lowered from 0.0425 to 0.02125
Weirdboy
- Now heals at the HQ at the same rate as a commander
- Fixed an issue that would cause Zzap to persist longer than intended
Kommandos
- Kommando Nob leader has upgraded his hammer to a rokkit launcha
- Kommando Nob leader upgrade now requires tier 3
Nobs
- Huge Choppa weapon type changed from sword_pvp to melee_heavy
- Size_override set to 1, allowing Nobs to path around each other easier
- XP granted reduced from 250 to 200
- Hammers no longer have a probability of knocking back units on a regular attack
- Hammers damage increased from 100 to 110
- Hammers now increase the Nobs damage output by 8% every time they attack stacking up to 4 times
- Hammers cost increased from 50/50 to 100/70
Looted Tank
- Rotation rate increased from 75 to 100

Tyranids
Lictor Alpha
- Flesh hook damage reduced from 180 to 140
- Flesh hook flight distance lowered from 30m to 20m
Ravener Alpha
- Devourer scatter radius reduced from 20 to 8
Raveners
- Devourer scatter radius reduced from 20 to 8
Genestealers
- Removed the unused energy bar from Genestealer broods
Lictor
- Now heals at the HQ at the same rate as a commander
- Scything Talons damage type changed from power_melee to melee_heavy
- Lowered cost from 500/50 to 350/50
Tyrant Guard
- Now affected by Lascannon snare effect
- Now affected by haywire grenades
- Added a visual effect when the haywire grenade hits a Tyrant Guard
Zoanthrope
- Focused Warp Blast energy cost reduced from 65 to 30
Carnifex
- Added a visual effect when the haywire grenade hits a Carnifex

Bug Fixes
- Added all retailer exclusive wargear to the wargear drop tables in single player
- Fixed an issue that would sometimes make squads unable to fire after being suppressed
- Fixed an issue that caused setup weapon squads to chase a unit after being given an attack order
- Fixed an issue that caused single members of a squad to pursue a target after being given an attack command
- Stances are no longer reset to their defaults when upgrading a unit
- Fixed an issue that was causing Khorne shrines to spawn bloodletters faster than normal when attacked by certain units
- Fixed an issue that caused extra bloodletters to spawn when heretics stopped worshipping at a Khorne shrine.
- Fixed an issue that caused infantry to automatically change stances from melee to ranged when garrisoning a building
- Fixed an issue that prevented Heroes from cancelling a wargear upgrade while retreating another upgrading unit
- Squad selection hotkeys will now always be assigned to the first available hotkey when a squad is created
- Fixed a targeting priority issue that affected setup weapon squads and other weapons, extending their range beyond their maximum
- Fixed an issue that would cause the cursor to become stuck as the directional indicator when issuing a right click facing order over a decorator
- Fixed an issue that would cause the cursor to become stuck as the attack icon when rapidly building power generators
- Fixed an issue that caused the health of the Chaos Sorcerer to be improperly displayed when the Sorcerer unlocked the Narcissistic trait in The Last Stand
- Fixed an issue that caused users to only have randomized starting location on one map side
- Fixed an issue that caused the output language to be incorrect when using a non-english keyboard
- Added an on/off toggle for convolution reverb to the audio options
- Fixed an issue that was preventing the sound effect for mini map pings
- Added a sound effect when a chat message is received
- We now require a certain amount of gameplay to occur before awarding rank points to a user to prevent user’s who were constantly conceding in order to rank up
- Fixed a number of missing audio effects
Warhammer 40,000: Dawn of War II - Anniversary Edition - Jason Ruymen
Updates to Warhammer® 40,000: Dawn of War II®have been released. The updates will be applied automatically when your Steam client is restarted.

Global
  • Support for screen resolutions with a wider aspect ratio than 16x9, such as those used with AMD's Eyefinity technology
  • Stance Toggle option has been added for switching between ranged and melee unit behaviour in all game modes

Multiplayer
  • New Map: 2p Judgment of Carrion
  • New Map: 2p Ice Station Obelis
  • New Map: 4p Desert Showdown
  • New Map: 4p Judgment of Carrion
  • New Map: 4p Selenon Fissure
  • New Map: 6p Argent Shelf
  • New Map: 6p Judgment of Carrion
  • New Map: 6p Calderis Refinery (Free-For-All)
  • New Map: 6p Judgment of Carrion (Free-For-All)
  • Added Librarian Unit to tier two of Space Marines
  • Added Weirdboy Unit to tier two of Orks
  • Added Tyrant Guard Unit to tier two of Tyranids
  • Added Gene Stealers Squad to tier two of Tyranids
  • Added Wraithguard Squad to tier two of Eldar
  • Added the ability to play against owners of Chaos Rising who are playing as the Chaos Race
  • Added Free for All and Team Free for All Victory Point game modes to Custom Games
  • New target priority system implemented so that idle units prefer attacking enemies they specialize against
  • Vehicle wrecks now remain on the map and provide cover

The Last Stand
  • Added the ability to play with owners of Chaos Rising who are playing as Chaos Sorcerer or Hive Tyrant

Campaign
  • Added the ability to transfer save games of completed Aurelian Campaigns to Chaos Rising
  • Added the ability save during mid-missions (Chaos Rising Campaign Only)
  • Wargear tooltips in both campaigns now contain significantly more information such as attack speed, accuracy, etc
  • New 'Invite a Friend' button added to the bridge to easily invite friends to a co-op game
...

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