Viet Quoc Truyen Ky - greenraygames
Notice: At 7:00 AM (GMT+7) on August 4, 2025, the game will undergo maintenance to update to a new version. The estimated maintenance duration is approximately 1 hour.
Crimson Veil - MKRU

This past week, I completed my full run of the Vampire Route to help clear up a few lingering details as I continue writing Chapter 4. During that playthrough, something stood out to me that’s been nagging for a while—specifically, the pacing at which Mila and her Pets receive weapon upgrades. It felt a bit too sparse in places, so I’ve gone back and added a few more weapon chests to earlier areas. I also expanded the game’s database with several new weapons that will be introduced later in the story.

Alongside that, a new item will be debuting in the upcoming update: the Sapientia Laurel!

Until now, there hasn’t been a way to raise the Magic Attack stat with a Laurel, but that’s about to change. These new Laurels will be quite rare in the Hunter Route—replacing certain treasure locations—but they’ll be more common in the Vampire Route and even purchasable in select shops!

I also took some time to revisit and update one of my personal favorite illustrations in the game—Vampire Mila, curled up and cozy in her coffin. I’d never gone back to fix the missing belt holders on her pants until now, but more importantly, I’ve created a new alternate version featuring Mila in her dark vampire route gown… except this time, she’s about to be staked?!

All preview images are currently available to Tier 2+ patrons on the Crimson Veil Discord and will be going live on Patreon later this week!

https://discord.gg/Mqz6WGn95j

https://www.patreon.com/c/MKRUdesign

Lastly, a quick heads-up: there will be no update next Sunday, as I’ll be heading out on a short trip with friends! We’ll be visiting Epic Universe in Orlando, and I’m super excited to check it out. That said, I’ve already scheduled some new art to go live next Sunday, so patrons and Discord members will still have something to look forward to at the usual time.

That’s all for this week—see you all once I’m back!

5:00pm
Guardian's Guide - Deep Swimmer
-Battles: Fixed battle music not playing correctly for mystery and boss battles.
-Battles: Corrected type designation for neutral enemies in Parcel Farmland.
-Corrected various dialogue issues.
No Food? - JUIM

The second update of the demo has been released

Check out the added features

The Nest - SoundGhost

🕰️ Release Date: August 8th

🪹 Price: $5.99

🪶 A 10% launch discount will be available.

The game text currently uses automatic translation.

If I get enough interest and wishlist additions from your country,

I will actively consider adding an official translation update.

I'm looking forward to your feedback.

If you encounter any issues or have suggestions for improvements while playing, please let me know!

Orange Roulette - Matzerath

Halloo! Besides a bunch of new graphical elements, there is a SUPA-SECRET build of Orange Roulette that contains the first swing at LOCAL TWO PLAYER. It is in a separate Beta Build that can be accessed by right-clicking on the Orange Roulette icon in your game library, going to properties and choosing ‘Betas’, and then selecting for Beta Participation:

orangetesting1 – Testing branch

and entering the password:

thefruitofthepoorlemon

The Two-Player is in ‘Royale Mode’ and is currently the only choice in the Beta.

I’ll explain this further in the game discussion and answer questions/comments! Currently you can only play the ‘OG’ Roulette in two-player – YOU SPIN OTHER. The specials will be added soon as UI is completed for choosing round type.

Changes and Fixes:

- some major visual enhancements made to ‘Protag’s Nightmare’

- a new batch of random clothing additions to ‘Protag’s Nightmare’

- sometimes the end screen for Royale Mode would glitch when Player wins, should be fixed
- some new decorations in the main game modes
- a few adjustments to game controller support
- The first peek at Local Two Player is online in a Beta build

As usual, I did a bunch of new coding, so let me know of anything weird that happen!
More stuff rolling in soon!

4:51pm
Wool at the Gates - cjohnson7221

We're so excited to get out our first content update! To celebrate, Wool at the Gates will be on a 15% off sale from Aug 4th - 14th.

Waiterra - Canyon Level

This update includes the new Waiterra level! The level comes with new modifiers, challenges, and 3 new enemy types: Flying Sheep, Armored Sheep, and Bighorns.

Vaelith - Elf Rogue Hero

We've also added a new hero, Vaelith, who can throw smoke bombs on the terrain to create kill zones and protect allies.

Auto Troop Respawn

We added the highly requested feature for your troops to auto-respawn. The auto-respawn system attempts to mimic how most players would normally use respawn troops, so that players can just focus on the battle without having to constantly monitor the status of the city's troops. Manual respawn is still supported, and auto-respawn can be disabled in the settings menu if you prefer having full control.

Eye Form can now attack flying enemies

Eye Form now has a ranged attack that shoots magical projectiles at flying enemies. Having a default way to attack flying enemies should hopefully make it less frustrating to play as a melee hero during these rounds.

Quality of Life
  • Improved troop behavior: 

    • Ranged troops no longer run awkwardly out of position / into range of enemies

    • Melee troops and Summoned can now move across the map in response to allies taking damage

  • Ranged troops, enemies, and your hero now consider line of sight when attacking

  • The troop tooltip shows for the selected troop type in the filter menu

  • Reworked visuals of Player Hero HUD to be more readable

  • Game visual quality is now more consistent across different resolutions and fixed shadow artifacts

  • Improved visuals and feedback for Cripple Trap and Arcane Devour abilities

  • Boomer enemies now do more damage to troops and your hero

  • Towers and ranged troops now prioritize ranged enemies

  • Building upgrades no longer animate when showing building previews in order to improve clarity

  • Modified the tutorial to better explain faction points, flying enemies, and auto-respawn of troops

  • Reworded hero ability challenge requirement to be more clear

  • Reworded the class bonus descriptions of double attack, counter attack, imprint, and elite summoned to be more clear

Bug Fixes
  • Fixed bug where you sometimes could no longer build after choosing a new hero ability

  • Many other small bug fixes

Upcoming

Our main focus is still to add more content. We’re still finalizing our plan for the next update, but it will most likely include new perks, troops and towers along with a new level.

Katana - Shok Games
With the new update you can now drop tradable Steam inventory items.
4:40pm
Recharge - batu
  • Invisible obstacle issue occurring on some maps has been fixed.
  • Further performance improvements.
  • Visual bug affecting some stickers in the customization screen has been fixed
Villages & Dungeons - CaCaFrogStudio

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