Wargame: Airland Battle - Valve
Wargame: Airland Battle is Now Available on Mac & Linux!


The wait is over! After a brief beta, Wargame: Airland Battle is now available for Mac and Linux users.

Richer, more beautiful and more accessible, Wargame AirLand Battle is the sequel to the explosive real-time strategy game Wargame European Escalation!

Wargame: Airland Battle is a SteamPlay title-- buy once, own it on PC, Mac, and Linux.

Wargame: Airland Battle - Valve
VOX POPULI, the first free DLC from Wargame AirLand Battle, has been developed specifically to respond to the demands of the community… and has just landed with a whole arsenal of new features!

“CONQUEST” mode makes a great comeback in Multiplayer mode and against the AI, offering a range of new objectives to commanders all over the world. Unlike DESTRUCTION mode, victory in CONQUEST doesn’t depend on the destruction of the enemy forces, but on your ability to capture and hold more territory than your opponent. All the existing maps in Multiplayer are of course playable in this mode.

In addition to this new game mode, CAMPAIGN, already playable in Versus mode, is now available in CO-OPERATIVE mode and allows you to join forces with a friend to play any campaign against the AI.

In Skirmish mode you can now select the type and nationality of the equipment of any AI opponent. Last but not least, we have introduced 24 new units and 5 new maps (playable in Destruction and Conquest modes) for even more frenzied multiplayer contests!
  • Play the brand new CONQUEST mode
  • CAMPAIGN mode playable as a Co-op game
  • 5 new Multiplayer maps
  • 24 new units (12 per faction): 6 aircraft, 7 infantry units, 9 vehicles/tanks, 2 helicopters
  • Select the type and nationality of the equipment of any AI opponent in Skirmish mode

Wargame: European Escalation - Valve
GAMEPLAY :

==> Adding a new map : « Mecklenburg ».
==> Adding a new game mode : « Conquest ». Seven maps will be available for this mode, including « Mecklenburg », which can be played both against humans or AI.
==> Adapting two more actual maps for the « Siege » mode : « Hold until relieved » & « None shall pass ».
==> New game lobby interface (multi & skirmish).
==> Better visibility of the number of people in the ranked games.
==> Major tuning patch (see below).


BUG FIXING :

==> Fixing a bug causing a crash when a game host leave the lobby.
==> Fixing a bug causing a crash when using custom flares.
==> Fixing some rare bugs (when a command unit of the edge of a zone is forced to move into another, when loading infantry under fire into a transport, during some solo campaign’s briefings, …).
==> Fixing a graphic bug on map « Mlada Boleslav » (solo campaign) & « Open Range » / « Duel Field » (multi). Therefore the patch’s weight …


TUNING :

• GENERIC :

=> All flamethrowers are now restricted to direct fire. It means they need a LOS on target to fire.
=> All flamethrowers are now able to auto fire.
=> Aiming time for all flamethrowers decreased.

=> Aiming time for all ATGM decreased.
=> Fire range for all ATGM have been increased of +175m, except for both M47 Dragon.


• PACT :

=> 23mm ammunitions loadout for the Soviet ZSU-23-4V Shilka & NVA FlaKPz Shilka decreased from 4.000 to 2.000 rounds.
=> Fire range of the ZSU-23-4V Shilka increased from 1.575m to 1.750m.
=> Accuracy of the ZSU-23-4V Shilka increased from 3 to 4.

=> Fire range of the ZSU-23-4V1 Shilka increased from 1.575m to 1.750m.
=> Accuracy of the ZSU-23-4V1 Shilka increased from 4 to 5.

=> Fire range of the ZSU-23-4M2 Biryusa increased from 1.575m to 1.925m.

=> Replacing the actual (NATO ) rocket pods of the MI-2URN with a correct 16-rockets S-5 57mm pod.

=> Accuracy of the FJB-40’s Strela-2 increased from 4 to 8 (on par with the SAS & Rangers’ Redeyes).

=> Accuracy of the MT-LB Strela-10 increased from 4 to 6
=> Aiming time of the MT-LB Strela-10 decreased.

=> Price of the Soviet BRDM-2 Malyutka-M & NVA SPW-40P2 Malyutka-M decreased from $35 to $30.
=> Price of the Soviet BRDM-2 Malyutka-P & NVA SPW-40P2 Malyutka-P decreased from $45 to $40.

=> Price of the Soviet BM-21 Grad & NVA MFRW BM-21 decreased from $80 to $70.
=> Price of the CSLA RM-70 & NVA MFRW RM-70 decreased from $150 to $130.

=> Fire range of the obsolete 85mm gun of the Polish T-34/85M1 & NVA KPz T-34/85 decreased from 1.925 to 1.500m.

=> Fire range of the obsolete 76,2mm gun of the Soviet PT-76B & NVA SpPz PT-76B decreased from 1.925 to 1.500m.
=> Price of the Soviet PT-76B & NVA SpPz PT-76B decreased from 30$ to 25$.

=> Fire range of the obsolete 76,2mm gun of the Soviet PT-71 decreased from 1.925 to 1.500m.
=> Price of the Soviet PT-71 decreased from 35$ to 30$.

=> Fire range of the following MBT’s main gun increased from 1.925m to 2.100m :
* T-62M-V
* T-64A & T-64B
* T-72A

=> The following ATGMs' AP value is increased :
* Falanga from AP 10 to 12.
* Fleyta from AP 10 to 12.
* Malyutka from AP 10 to 11.
* Malyutka-M from AP 10 to 11.
* Malyutka-P from AP 10 to 12.
* Bastion from AP 10 to 12.
* Sheksna from AP 10 to 12.
* Kobra from AP 11 to 13.
* Svir from AP 11 to 14.
* Refleks from AP 11 to 15.
* Fagot from AP 10 to 11.
* Konkurs from AP 10 to 12.
* Konkurs-M from AP 11 to 14.
* Kokon from AP 11 to 14.
* Ataka V from AP 11 to 14.


• NATO :

=> Fire range of the US M109 decreased from 18.200m to 14.000m (does not affect the Bundeswehr variant).
=> Price of the US M109 decreased from $50 to $40 (does not affect the Bundeswehr variant).

=> Size of the British FV102 Striker changed from "Small" to "Normal".
=> Speed and maniability of the SwingFire increased.

=> Price of the French MILAN F2 team increased from $20 to $25.

=> Price of the German Panzergrenadiers decreased from 35$ to 30$.

=> Blindicide (German Jäger)’s caliber changed to 83mm (no gameplay effect, just a realistical change ).

=> Availability of the US M132 Zippo increased from 8 to 12.

=> Stabilizer of the US MBT-70 changed from "None" to "Bad".

=> Price of the German SPz 11-2 Kurz decreased from $35 to $30.

=> Speed of the British Saracen increased from 65km/h to 70km/h.

=> Price of the US V-150 90mm decreased from $50 to $45.

=> Speed of the British FV432 Rarden increased from 45km/h to 50km/h.

=> Replacing the Marder 1A3’s actual MILAN F1 with a MILAN F2.

=> Price of the US ATGM jeep M151A2 I-TOW increased from $25 to $30.

=> Price of the French ATGM team MILAN F1 increased from $15 to $20.
=> Price of the French ATGM team MILAN F2 increased from $20 to $25.

=> Price of the US ATGM team M47 Dragon decreased from $15 to $10.
=> Price of the US ATGM team M47 Dragon II decreased from $20 to $15.

=> Fire range of the following MBT’s main gun increased from 1.925m to 2.100m :
* Leopard 1A4 & Leopard 1A5
* Chieftain Mk.10
* M1 Abrams & IPM1 Abrams
* M8 AGS
* AMX-30B Valorisé & AMX-30B2
* M60A3 Patton & Super M60


=> The following ATGMs' AP value is increased :
* Shillelagh from AP 10 à 11.
* Shillelagh-C from AP 10 à 12.
* TOW from AP 10 à 12.
* I-TOW from AP 11 à 14.
* TOW 2 from AP 12 à 15.
* HOT 1 from AP 11 à 13.
* HOT 2 from AP 12 à 15.
* MILAN F1 from AP 10 à 12.
* MILAN F2 from AP 12 à 15.
* Swingfire from AP 11 à 13.
* SS-11 from AP 10 à 12.
* Hellfire from AP 13 à 16.
Wargame: European Escalation - Valve






- Fixing save of keys remapping.
- Fixing a crash in custom flares interface.
- Fixing a crash in the friends invitation interface.
- Improving vehicles pathfind among buildings
- Improving pathfind on some maps.
- Fixing a bug causing some call-in helos to stop on a map’s edge when entering it (occurred only when a savegame was reloaded)
- Fixing a bug causing ATGM to disappear in flight.
- Fixing a bug causing low stability ATGM to pass above a target when they should hit.
- Fixing a crash/infinite loading when host quits a lobby with more than 2 players in it
- Updating localization files.
Wargame: European Escalation - Valve
NATO
- AMX32 is now equipped with [Normal] stabilizer.
- Leopard 2A4 is now equipped with [Exceptional] Stabilizer and Accuracy of Main gun set to "10".
- Apache now cost 165 (down from 175).
- Hellfire missile has now "AP POWER" set to "13" (up from 12).
- Number of deployable VTS1 is now set to 12 (down from 20).
- VTS-1 Main gun reloading time is increased by X seconds (simulation of the time required for the gun to be lowered into the axis of the autoloader).

PACT
- Change MCLOS to SACLOS for Fleyta missiles.
- Fixed the Ataka missiles payload of the Havoc (16 instead 8).
- Havoc missiles change from 9M120M to 9M120 (slight loss of range).
- Reload time decreased by 20s for the RM-70 to properly simulate the fast reload barrel system.
- MLRS SMERCH & Buratino reloading time is increased by 30s.
- Number of deployable BMP-685 is now set to 12 (down from 16).
- Number of deployable BTR-70 Zhalo is now set to 8 (down from 12).
- Number of deployable Strzelcy Konni is now set to 24 (down from 40).
- Number of deployable Motorstrelci is now set to 24 (down from 40).
Wargame: European Escalation - Valve
Updates to Wargame: European Escalation have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Performance fix : Stuttering when zomming to or rotating (especially near villages) is fixed or greatly reduced.
Enabling : NVidia Stereo vision : cursors and water reflections are correct and enabled.
Glitch : The dard SSAO trails behind tanks are alleviated.
Wargame: European Escalation - Valve
Updates to Wargame: European Escalation have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

GENERIC:
- Readjustment of certain realistic payloads ammunition for armored cars (20-30mm).
- The minimum range for at least 1 AP damage is reduced: small AP will now have to approach much closer to inflict damage.
- Fixed issue likely to hit is too high, affecting units level 3 and 4.

NATO:
- Availability of Chasseur FAMAS decreases from 32 to 20.
- Availability of the Legion FAMAS decreases from 16 to 12.
- Availability of 2e FAMAS REP decreases from 12 to 8.
- The accuracy of Canon XM-150 of the MBT-70 decreases from 9 to 7.
- Cost of KPZ 70 has decreased by 5 deployment points.
- The speed of the UH-1M gunship increases from 175 km/h to 300 km/h. (error that does not take into account the new engines, such as UH-1D).
- Increased the M150 RoF to put on an equal footing with other vehicles to load external ATGM.
- Cost of UH-1C Heavy Hog has decreased by 5 deployment points.
- Cost of UH-1M Gunship has decreased by 5 deployment points.
- M551 Sheridan Speed increases by 5 km/h.
- M551A1 Sheridan Speed increases by 5 km/h.
- Improved optical M551 Sheridan to Normal.
- Improved optical M551A1 Sheridan to Normal.

PACT:
- Decreased range of recoilless Tarasnice (OT-62 OT & TOPS-2A-65 Vydra) to 1000.
- Cost of T-62M-1 has increased by 5 deployment points.
- Cost of T-62M-V has increased by 10 deployment points.
- Cost of Spadochroniarze has increased by 5 deployment points.
- Availability of Vysadkaru decreases from 20 to 8.
- Increased the RoF UAZ-469 Konkurs to put on an equal footing with other vehicles to load external ATGM.

NOTICE : If you did the XP SP3 compatibility workaround under windows 7/Vista, it's worth trying to undo that, because we fixed issues concerning this. This will allow you to run DX11 again.
DX11 provides higher performance on modern GPUS, plus AntiAliasing compatible SSAO and motion blur.

Fix : DX11 crash running with Fraps, TeamSpeak, or other overlays.
Fix : Mouse disappearing or clamped to a small region with Windows Vista/7 and font/icon magnification
Fix : DX11 crash in some cases.
Glitch Fix : Low brightness with graphics settings on Very Low.
Glitch Fix : VSync on as default setting.
Glitch Fix : Units are not blurred when you use the track cam.
Glitch Fix : On some graphics cards, when running DX9, trees and grass were a bit clipped on the top/sides.
Glitch Fix : Less flickering when max video memory has been reached.
Improvement : Improved tree/grass rendering performance.
Improvement : Large performance increase on nvidia graphics cards (up to +60% FPS) when you used Autodetect settings. As a rule, avoid manually setting the Instancing Mode to Hardware Instancing on nvidia cards.
Improvement : Tweaks on the graphics settings autodetection.
Improvement : The ground quality setting now adjusts the distance at which the trees pop. No need to hack the Option.ini anymore.
Improvement : The units are nicer when you run on low/very low graphics settings.
Improvement : The game generally uses a bit less video memory - so it will tolerate better graphics settings on powerful but low memory GPUs.
Improvement : The outgame GUI FPS is largely increased on old GPUs.
Improvement : The objects and textures appear faster on dual core systems.
Compatibility : If for some reason, the game fails to boot on DX11 under vista/7, it will show a dialog box allowing you to run in default settings mode with DX9 (DX11 can be enabled again through the options menu).
Compatiblity : Better crossfire support with DX9 under Vista/7.
Compatiblity : Disappearing trees fixed on NVidia 7xxx series.
Compatiblity : Shadows fixed on NVidia 7xxx series.
Geek Stuff : you can disable the Camera Flare in the Option.ini if you really want to. (RenderLensFlare = false)
Wargame: European Escalation - Valve
Updates to Wargame: European Escalation have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

- Fixes crash issues
- Prevents multiplayer cheating
- Fixes incorrect texture in some explosions
- Fixes translation issues
Wargame: European Escalation - Valve
INTERFACE IMPROVEMENTS :
- Displaying Steam HD avatar instead of low definition one.
- Max number of words allowed in a single chat sentence extended.
- Ingame chat display modified.

FIXES:
- Fixing game crashes occurring with DX11 mode.
- Fixing a bug where some users would get disconnected from server shortly after loging in

GAMEPLAY :
- Stress damages inflicted by the anti-aircraft autocannons are decrease, as well as their range of fire against ground targets.
- Number of max units per deck limited to 25.
- Name of the Mi-24P & Mi-24VP’s autocannon changed to GSh-30K (stats were correct, only the name wasn’t)
- HE damages of ZSU-57-2 decrease from 2 to 1.
- Availability of ZSU-57-2 decrease from 20 à 16.
- HE damages of Motostrelci decrease from 2 to 1.
- Number of soldiers per squad of Motostrelci decrease from 10 to 5.
- Availability of AML 60 decrease from 20 to 16.
- Availability of AML 90 decrease from 16 to 12.
- Accuracy of ASU-85 decrease from 6 to 4.
- Price of ASU-85 increase of 5$.
- Accuracy of the SAS Blowpipe missile increase from 4 to 6.
- Accuracy of the Bastion (T-55AMV-1, T-62M & BMP-3) ATGM decrease from 10 to 6.
- Price of BMP-3 decrease of 5$.
- Speed of Marder 1A2 increase from 70 km/h to 75 km/h.
- Accuracy of Marder 1A2 increase from 3 to 4.
- Accuracy of Marder 1A3 increase from 3 to 4.
- Speed of TPz Fuchs increase from 80 km/h to 105 km/h.
- Accuracy of MT-LB Strela-10 increase from 2 to 4.
- Price of M201 MILAN decrease of 5$.
- Price of M901 ITW decrease of 5$.
- Price of Jaguar 2 increase of 5$.
- MG-3 ammos of Jaguar 2 decrease from 3.200 to 2.000 rounds.
- Price of MT-LB Shturm increase of 5$.
- Price of TOS-1 Buratino increase of 15$.
- Availability of Strop 1 decrease from 20 to 16.
- Availability of Strop 2 decrease from 16 to 8.
...

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