Product Update - Valve
All levels except for Crossroads and Crossroads Redux were switched to a new terrain system (better performance).
Fixed bug when prices of explosives\items\abilities were not updated properly.
Updated level up rewards.
Fixed bug that not all of them were displaying correctly.
UI fixes.
Daily/weekly rewards disabled.
In conquest each kill will decrease enemy's tickets by one.
Updated Tips Of The Day.
More memory usage optimizations.
Product Update - Valve
April 17, 2012 UPDATE
-Burning sea is now using the improved version of terrain
-Fixed a bug where you could run into invisible objects on lower quality settings
-Crossroads Fixes
-Citadel Fixes
-Fixed shotgun spread bug when crouching
-Memory usage optimization, should fix some problems with crashing
Product Update - Valve
April 16, 2012 UPDATE
-Crash fixes
-Updates to Burning Sea
-Updates to Citadel
-Optimized textures
-Large update to Eastern Fall's detail settings
-Fixed bug with grenades disappearing when quick throwing
-Moved friend popup to left side

April 13, 2012 UPDATE
-TPS camera fixed when switching between FPS\TPS
-Ragdoll was improved
-Camera positions changed for TPS mode
-Quick switch will now automatically select your secondary weapon after respawn

April 11, 2012 UPDATE
-UAV and Laser Designator now work in FPS mode
-New respawn screen, you can now switch between FPS and TPS modes
-Spread will now increase by 150% while berserk is active
-You can switch to another weapon right after throwing a grenade (No more delay!!)
-Useable items such as the UAV are now activated by using your fire key instead of E
-Attachments now have level requirements like all other items
-Picking up weapons in FPS mode is temporarily disabled

April 9, 2012 UPDATE
-Recoil updates
-Fixed crash due to animations limit
-Conquest maps hosted by server for levels 10+ now have 200 tickets instead of 100, also increased time limit for these matches to 30 minutes.
-Improved loading speed of web page on welcome back screen
-Updated damage indicator
-Fixed health desync
-Speed and health regen adjustments

April 6, 2012 UPDATE
-Removed slowed down for ADS for sniper rifles
-Decrease time to next round to 10 seconds
-Multi threading support was improved (faster loading time of main menu, levels)
-Updated collector's edition text
-Fixed supply crates not showing correct info
-Fix interference between hold breath & sprint when sniping
-Fix for shooting anim speed
-Fixed memory leak in physics
-Added loot boxes (inventory)
-Faster moving, slower health regen
-Laser: narrower and put range limit at 40m

April 5, 2012 UPDATE
-Performance optimization's
-Fixed crash due to video memory leak
-Fixed crashes when launching the game
-Recoil\spread tweaking
-Player speed tweaking
-Added 64 player options for crossroads, burning sea, citadel (premium accounts only).
-Optimization's to Burning Sea
-Small layout change on Citadel
Product Update - Valve
- Fixed missing collision on Jungle ruins
- Moved spawn points away from flags on burning Sea
- Updated recoil code – easier to fight recoil and acquire targets
- Updated recoil pattern
- Lowered recoil “ceiling”
Product Update - Valve
- New Updater: that compresses archives to help reduce the total size of the game.
- Mystery Crates are BACK!
- Fixed a bug (Really this time!) with high level players getting put into low level games.
- If your item has less than a day left of rent time, it will now show hours and minutes left.
- Fixed crash when game finished.
- Welcome back screen now shows how much time left until next daily reward.
Product Update - Valve
- Updated sounds for a number of weapons
- Fixed Sabotage games requiring only one player on each team to start
- Players can now ‘cook’ mines longer
- Updated HUD to make pop ups less obtrusive
- Reload animations now play properly
- Fixed issue with players being able to switch weapons while running, only to have switch occur after they stopped
- Fixed chat after the player dies
- Fixed reticules so they don’t go beyond the screen
- Brand new UI – home screen, equipment screens, unlock loadout screens, and a few others
- New performance optimizations (triple buffering when VSYNC is on)
- Achievements!
- Fixed Battlezones reaching too far on maps
Product Update - Valve
new map added: The Citadel (Team Deathmatch)
all sniper rifles now use real bullet physics (subject to further tweaking)
updated in-game HUD

Bug fixes:
- fixed sound of AK-74, Vintorez, Uzi, MP5SD, PKM, AT4, some other minor tweaks to sounds
- fixed bug with footstep sounds when running on wooden planks
- fixed bug that player was able to jump on almost vertical surface
- do not draw particles until all textures are loaded
- fixed capture point logic (when one guy was able to stall flag capture versus 2+ enemies)
- fixed bug in damage calculations (was not giving enough damage)
- final fix for auto-roll to a new game sometimes was joining high level players to newbie games
- Fix for the camera slide upwards while quick zooming.
- Fix for sound fire event not stopping when game finished
Product Update - Valve
Updated sounds for weapons
Updated ragdoll weight, better ragdoll simulation
Explosions now take into account walls properly
Fixed issues with grenades not being in sync on all clients
UAVs are now destroyed when the game starts


Bug fixes:
Fixed visibility issues
Fixed bug that some rewards were given in practice games
Fixed auto join connecting high level players to low level games
Fixed an issue with bomb on sabotage falling through geometry
Fixed skinning issues when in ragdoll mode (stretched triangles)
Fixed chat bug where /Blah would appear as a global message but not get sent out like one
Product Update - Valve
Enabled ragdoll
Updated weapon sounds
Mines will not trigger through walls anymore
Claymores are now directional (damage goes in front of the claymore)
Updated level up rewards
Added range to flags
Made flag icons smaller
/suicide is now a valid chat command
Updated End of Round screen
Added functionality for multiple people to tag the same target with the camera drone


Fixes:
Fix for mouse pointer appearing at the beginning of Sabotage games
Fix for an issue when screen stays black & white after sabotage game started
EOD skill now works as described
Fixed an issue when bomb dropped in Sabotage game might be left in the air
Fixed quick throw for grenades (was throwing sometimes two grenades in a row)
Fixed bug when in sabotage game players were not always getting proper scoreboard info
Fixed bug when respawn screen timer sometimes gets stuck at 0
Fixed bug when zooming in and your aim would move to the side
When joining sabotage match, the game will no longer force you to remove your RPG, server will remove it automatically for that match
Corrected location for mine and claymore placement
Fixed bug when sometimes after joining sabotage game you would see scope from previous game
Fix bug when some objects would disappear due to improper bounding box
Dropped weapons and weapons picked up by other players now have correct weapon upgrade information
Fixed Eye Spy ability
Product Update - Valve
New:
You can now switch between camera that has aim in the middle of the screen or above center of the screen from Options screen. Be default it is set to center.
Moved SMG to Secondary slot (was in Primary)
Added collector's edition (offer will be shown to you randomly at the start of the game, also it will be available shortly in our web store)
New weapon sounds for AKS74U and Bizon
Fixed lag when new player joins the game

Bug fixes:
You can no longer change weapons while sprinting
Adjusted camera offset when switching camera left\right side
Fixed bug with footsteps playing while jumping
When in UAV Mode, the game now correctly updates game score
Fix for a problem where shooting and then changing weapons caused the light to remain. Now when you change weapons the light is disabled.
Fixed spectator mode not showing players in correct teams
Fixed bug that ping wasn't showing when in spectator mode
Fixed mines not triggering properly
Fixed big map not showing flags\enemies.
Set chat input limit to 128 characters
Fixed bug when you were able to fire all bullets at the same time
Fixed bug when scoping and firing causing a camera to tilt up
Fixed bug when sometimes player would jiggle wildly next to the wall
Don't give any rewards for team kills except for team kill penalty.
Fixed bug with picking up RPG and not being able to deal any damage
Fixed bug when crouching you can clip wall and see through it or even shoot through it
Fixed AFK timer for Sabotage games
Fixed bug that was allowing to switch weapon while placing mine
Allow to spawn UAV if it was destroyed in pre-game phase
Weapon upgrades disabled in sabotage games
Fixed bug showing 5000 GD in welcome package.
Fixed bug that player was able to jump on almost vertical surfaces
Auto join to next map will not join players to custom games anymore
...

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