Volcanoids - Rich
The port location is once again going to be the starting point on the new island.

And even though most of it is still placeholder...

I wanted to show you a few comparisons.

So you can clearly see the level of detail and complexity we are going for on the new island compared to the current one.

Really trying to tell the story of the island through the environment design.


















Let us know what you think of Captain's new parking spot below!

And watch out for more location snippets coming soon.

P.S. Saw a lot of you asking for a release date of the new island. We don't have one yet, but I'll let you know as soon as we start zeroing in on one!
Volcanoids - Rich
Saw a bunch of these comments under the last Steam post:





And since actions speak louder than words, check out this cannon action (sound on)!



Basically, as you guys suggested, once you clear the area from enemies, you will now be able to partly repair the cannon and shoot with it around the area its located in.

Here's what the whole sequence looks from the inside, and the cannon animation on its own.





Hope you guys like it, and keep the feedback coming!

More island news coming soon.


P.S. Let me know what's going to be your first target in the comments. I'm probably aiming for one of my teammates

P.P.S. Volcanoids is 30% off I think

https://store.steampowered.com/app/951440/Volcanoids/
Volcanoids - Rich
Hey everyone!

Hope 2025 has been treating you well so far!

Since y'all seemed to enjoy the last location sneak peek at The Imperial Rose
Here's another one!

The Stormwatch Bastion



Lore

The Stormwatch Bastion was a crucial yet secretive defensive stronghold on the southern edge of Adranos Island. Built by the Iron Wealth to counteract the region's weak defenses, its primary role was to safeguard a nearby sulfur mine—an essential supplier of gunpowder and explosives. Hidden beneath a discreet copper dome, the bastion’s underground tunnels connected directly to a rail system, allowing for secure transport of volatile materials without drawing public attention.

When the catastrophic eruption struck, the bastion’s crew remained steadfast in their duty, securing weapons and sealing off access to prevent opportunists from seizing military resources. As chaos consumed the island, there was no effort to assist escaping civilians—few even knew of the bastion’s existence, and its remote location on the island’s highest ground meant no one tried to reach it. Just as the crew prepared to evacuate, violent tremors ruptured the bastion’s walls, exposing its ammo storage. Moments later, a devastating explosion obliterated most of the stronghold, hurling its massive turret out of the ground and leaving no survivors.

Now, in the aftermath, the ruined bastion stands as a haunting relic of its former might. The enormous Stormwatch cannon lies on its side, corroding, as if it had fallen from the sky. A gaping crater exposes the skeletal remains of the fortress, a labyrinth of twisted gears and shattered metal. While the explosion reduced much of the interior to rubble, some of its most fortified chambers may still hold secrets—locked behind reinforced doors, waiting to be uncovered.


-

As mentioned in the previous announcement, right now we are putting together area 1 of the new island from all these locations like a big puzzle.

First puzzle piece I've shown was the Imperial Rose.

Stormwatch Bastion is another one.

This secret bunker is going to be the first time you will get to visit a military structure on the new island.

Military areas will have plenty of loot containing ammo, explosives and weapons.

But at the cost of harder enemies to fight.

Similarly how the military drillships work in the current version.

Hope you enjoyed another one of these location snippets!

More coming soon.

P.S. Here are some references that inspired this location:


Volcanoids - Rich
Changes
  • improved Steam Deck support
  • set default render settings and hud scale
  • added Steam Deck input glyphs

Fixes
  • fixed issues with on-screen keyboard
  • fixed controller issue when travelling underground
  • fixed colliders on new Cog structures
  • fixed client not seeing tesla beam on tesla turret drones
  • fixed hacking tool animation
  • fixed wrench repair animation
  • fixed hunt side mission being inactive after loading a save file
  • fixed water rendering behind heat distortion
  • fixed production Cog ragdoll
  • fixed rendering when ambient occlusion is disabled
Dec 24, 2024
Volcanoids - Rich


Hey everyone!

Will keep it short and sweet this time.

Thank you all so much for all your support and patience in 2024.

See you in 2025, the year of the new island hopefully!

And as a small gift to y'all.

I brought a gameplay look at the Steam Roller!!!

Since some of you started to worry that we had forgotten about it...

We haven't, it will just come with the new island.

DISCLAIMER: It might look like it's almost ready from the video but it's far from done, putting together a quick prototype is the easiest part

Enjoy and happy holidays!



P.P.S. The Steam Winter sale is live and Volcanoids is the perfect last-minute gift unless it's not

https://store.steampowered.com/app/951440/Volcanoids/
Volcanoids - Rich
Improvements
  • minor performance improvements
  • reduced VRAM usage a little
Balance changes
  • increased respawn time for Tanks and Spiders in Area 3 by 30s
  • reduced threat growth by 30% in Area 3
Fixes
  • fixed crash on game exit
  • fixed player Drillship disappearing after loading a save file
  • fixed Cog Drillship spawned inside the player Drillship when underground
  • fixed issue with too many Drillships when loading an old save file
  • fixed Iron Frame and Iron Gear unlock conditions
  • fixed Table recipe not visible
  • fixed kill colliders in water under cliffs
  • fixed Hunt in caves can be ended by killing Cog Drillship
  • fixed Tank having no loot in one of the boxes
  • fixed Corundum drill quest message
  • fixed other minor Quest descriptions
  • fixed outdated Inventory Full notification
  • fixed and reuploaded Captain mods
  • fixed Tutorial screen forcing player to take inventory when shown in unexpected moment
  • fixed outro playing on Multiplayer client incorrectly after joining a game
  • fixed wrong Hunt message on Multiplayer client

AI Fixes
  • fixed Cog Spider stuck after player leaves with his Drillship
  • fixed self-spawning Cogs not spawning when Cog mission resumes
  • fixed Cogs not patroling for Cog side missions
  • fixed Cogs not moving when Cog work mission resumes
  • fixed Cogs not resuming their behaviour after player is lost
  • fixed Cogs not returning into their Drillship before eruption
  • fixed Tanks getting stuck on sloped terrain
  • fixed issue with Cog missions when landing site is occupied

Visual improvements
  • fixed minor TAA issues (occasional ghosting, overall quality)
  • fixed ocean floor visible through water
  • fixed Cog Spider animation when jumping out of the ground or returning back
  • fixed Cog Spider animation when stunned on drillship soil
  • fixed Cog animation when stunned on drillship soil
  • fixed visual issues with Tutorial screen
  • fixed camera clipping issues in Submarine and Blast shelter
  • fixed LODs for self-spawning unit elevator
  • fixed overlapping texts in the UI
Volcanoids - Rich


The last non-island related update is here!

And boy do I think it will shake things up.

Volcanoids is also 30% off right now [INSERT MARKETING SPEAK HERE]

And without further a do, let's break down the trailer scene by scene!

COG Hunt

Before we dig into the new enemies and structures, we have to cover this major behavior change on the COG side.

The way things were untill now is that COGs would attack you semi consistently as long as you were somewhere around the island (aside from the harbor).

But now the COGs are a bit more passive, minding their own business, you know.

Only doing their work missions around the island and the occasional patrol.

So you will see the refinery, research or production types around the island (red, green, blue).

BUT once you, dirty little saboteur, start causing some trouble, the COGs will slowly start to notice.

And once they get fed up with your bs,..

They will go into HUNT MODE

Which means that the military structures will spawn in the area along with military grade enemies.

Those will come after you until one of two things happen:
  1. Either you go on the defensive and hold them off for 10 minutes.
  2. Or you go on the offensive and destroy these structures (or the laser device)
This will stop the hunt mission and things will go back to normal.

Until you piss them off again.

COG Spiders



One of the new enemies that will spawn during these HUNT MISSIONS is the one and only

Spider COG

Which is the biggest, loudest, scariest and definitely the most complex enemy we've ever added so far.

Equipped with a gatling gun and a variety of moves this enemy will definitely give you a run for your money.

Self-spawning tanks



Second new enemy is the self-spawning tank.

Which means it doesn't need a drillship to drop it off, it can just dig its way up by itself.

These tanks are also part of the hunt mission.

COG Structures



Last but not least are the new COG structures.

As mentioned, these are critical to target, if you want the hunt mission to end sooner.

Achievements and Easter Egg



For all you completionists, we added a few more achievements for you to complete.

And a new Easter Egg as hinted in yesterday's comic.

Full Patch Notes

Features
  • reworked enemy drillship and unit spawning
  • added Cog Hunt
  • added Cog Military structures
  • added new enemy: Cog Spider
  • added new enemy: Self-spawned tank
  • added new way of spawning humanoid Cogs
  • added 5th drillship segment
  • added 4 new achievements
Improvements
  • improved Cog AI
  • improved quest item navigation
  • improved positioning of HUD icons for player, drillship and modules
  • reduced range of Cog tesla weapons
  • modified positions of trees, rocks and deposits to accomodate 5th segment
  • modified terrain to accomodate 5th drillship segment
  • helper drones are no longer selected when opening map by game controller
Fixes
  • fixed client cannot see modules on some segments
  • fixed kill quests stop counting when host dies
  • fixed custom settings affecting new game
  • fixed terrain and invisible obstacles in caves
  • fixed player teleporting when using device with a tool
  • fixed tank movement when driving on the edges
  • fixed player placement after using devices like worktable or pilot seat
  • fixed tunnel tooltips on the map
  • fixed Lava Source and Volcano tooltips
  • fixed typos in item and quest descriptions
  • fixed quest description
  • fixed “Drillship inventory full” message, when there is free space
Visual improvements
  • fixed double highlight in inventory and production screen
  • fixed heat distortion
  • fixed wrong icon on drone modules
  • fixed coloring of modules on the drillship
  • fixed blurry dials on newly spawned drillships
  • fixed production large drone engines shutoff
  • fixed quest description overlayed with other elements

That's it, hope y'all have a blast!

https://store.steampowered.com/app/951440/Volcanoids/

https://store.steampowered.com/bundle/41771/Volcanoids_x_Forever_Skies/
Dec 6, 2024
Volcanoids - Rich
Dec 5, 2024
Volcanoids - Rich
Nov 22, 2024
Volcanoids - Rich
Hey everyone!

Got a short update for you about the new island.

So far we’ve been mainly working on standalone concepts.

Now we’re taking them and putting them together like puzzle pieces to make sure it's all connected as we imagined.

And so, here's a sneak peak at one such puzzle piece with a bit of lore as well...

The Imperial Rose



Lore

The Imperial Rose was once the pinnacle of luxury and status for the upper-class citizens of Adranos, offering an unparalleled vacation experience. The cruise ship frequently sailed around the island, boasting its own private harbor, where the elite would gather to come aboard. Its reputation was bolstered by posters plastered everywhere across Adranos, inviting the wealthy to indulge in the ship's luxurious cabins, lavish bars, and exclusive amenities.

But its golden age came to a tragic end during the catastrophic first eruption.

As the volcano unleashed its fury, the crew of the Imperial Rose sprang into action, offering refuge to desperate islanders trying to escape. Despite their heroic efforts and the many lives they managed to get onboard, their mission was abruptly cut short. Showers of volcanic rock rained down from the sky, severely damaging the ship before it could make a safe escape.

The once-magnificent vessel found itself stranded in shallow waters, rendered immobile and beyond repair. With the lifeboats insufficient to evacuate everyone, chaos ensued as passengers scrambled for survival. Many had no choice but to abandon their belongings, leaving them aboard the wrecked ship or scattered along the nearby shore.

Adding to the ship's mystique is a long-standing rumor that a treasure is hidden somewhere inside its cabins, waiting to be discovered.

To this day, the Imperial Rose remains a haunting sight, stuck in the shallows—a decaying monument to the sudden, terrifying transformation from luxury to horror.

It stands as a reminder of nature's unforgiving power.

-

Let me know if you like this format of having a quick look at each landmark with a bit of lore.

Next would be: The Orchard Harbour

Other than that, here's a bird's eye look at all the 'puzzle pieces' in the first area of the new Adranos.

This is the area you will get to explore once the first chapter drops.



Out of all the areas, this one will be the least destroyed visually.

But it will definitely have its fair share of surprises and challenges for you to overcome.

And unlike the current island, there’s going to be a lot more variety, not just slightly different village layouts with more or less the same buildings.

Unique lore elements, loot, and easter eggs will be scatered all around to make sure exploring feels rewarding.

Also, the connectivity, especially through the underground network, is going to be on another level.

No more waiting in a cramped 5x5 square basement for the eruption to pass.

Instead, you’ll be able to use all kinds of tunnels and cave systems to move around the island without having to stick your head out.



As for non-island related news, the last non-island related update is right around the corner.

Watch out for the trailer dropping soon!
...

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