Aug 18, 2017
Verdun - Blazy013
We have a small update for you, concerning some of the recent changes and updates. As we’re sure you’ve noticed, earlier this month saw the release of a new update:

  • Upgrade to Unity 2017.1p2
  • SSAA disabled, will be replaced with better post fx in a future update
  • Fixed retrieving weapon attachments for RDM/Attrition

Unfortunately a bug in the recent Unity update created some full screen issues on Linux. For the time being, there is a workaround. By adding -show-screen-selector to the launch options in Steam, and choosing "windowed" there, you should be able to enjoy the game.

Balancing testing
If you are interested in our ongoing balancing of Verdun, please check out the following post. This explains how to use our online document, where you can see all changes and leave feedback.

http://steamcommunity.com/app/242860/discussions/0/133256689835004772/

Frontline News In The Tannenberg Hub
And finally we wanted to ask your attention for a brand new edition of Frontline News in the Tannenberg Hub, showcasing the Galicia Map and an addition to the gunplay mechanics. And... there is also a call to arms for the current Alpha Test.

http://steamcommunity.com/games/tannenberg/announcements/detail/2514552206141303112

Enjoy!
Aug 18, 2017
Verdun - Blazy013
We have a small update for you, concerning some of the recent changes and updates. As we’re sure you’ve noticed, earlier this month saw the release of a new update:

  • Upgrade to Unity 2017.1p2
  • SSAA disabled, will be replaced with better post fx in a future update
  • Fixed retrieving weapon attachments for RDM/Attrition

Unfortunately a bug in the recent Unity update created some full screen issues on Linux. For the time being, there is a workaround. By adding -show-screen-selector to the launch options in Steam, and choosing "windowed" there, you should be able to enjoy the game.

Balancing testing
If you are interested in our ongoing balancing of Verdun, please check out the following post. This explains how to use our online document, where you can see all changes and leave feedback.

http://steamcommunity.com/app/242860/discussions/0/133256689835004772/

Frontline News In The Tannenberg Hub
And finally we wanted to ask your attention for a brand new edition of Frontline News in the Tannenberg Hub, showcasing the Galicia Map and an addition to the gunplay mechanics. And... there is also a call to arms for the current Alpha Test.

http://steamcommunity.com/games/tannenberg/announcements/detail/2514552206141303112

Enjoy!
Jun 23, 2017
Verdun - legolas
Welcome to the first edition of Frontline News! We wanted to include you in some of the hard work going on behind the scenes, by adding personal stories to the content that we share.

Below you’ll find a link to additional intel relating to the two most recent Tannenberg previews that we posted, provided by Jim ‘Volcol’ Chilton, lead artist and newborn youtube celebrity (thanks to the video video from The Great War)!

http://steamcommunity.com/games/tannenberg/announcements/detail/1331226238866875025
Of course we are busy improving Verdun too. We recently upgraded to Unity Engine 5.6 and would like to rally more people to help us with general testing and bug hunting in OPENTESTING (V259.6286).

To close things off we would like to point your attention to a cool Community Organized North-American championship. It’s taking place on July 15-16th and can be followed on Twitch. You can check out all the details here: http://opnoobs.com/championships/verdun-north-american-championship

Feel free to join us on Discord , if you want to chat some more about this subject (or any other subject for that matter).

Cheers!
Jun 23, 2017
Verdun - bramlegolas
Welcome to the first edition of Frontline News! We wanted to include you in some of the hard work going on behind the scenes, by adding personal stories to the content that we share.

Below you’ll find a link to additional intel relating to the two most recent Tannenberg previews that we posted, provided by Jim ‘Volcol’ Chilton, lead artist and newborn youtube celebrity (thanks to the video video from The Great War)!

http://steamcommunity.com/games/tannenberg/announcements/detail/1331226238866875025
Of course we are busy improving Verdun too. We recently upgraded to Unity Engine 5.6 and would like to rally more people to help us with general testing and bug hunting in OPENTESTING (V259.6286).

To close things off we would like to point your attention to a cool Community Organized North-American championship. It’s taking place on July 15-16th and can be followed on Twitch. You can check out all the details here: http://opnoobs.com/championships/verdun-north-american-championship

Feel free to join us on Discord , if you want to chat some more about this subject (or any other subject for that matter).

Cheers!
Verdun - Blazy013


Some of you have been fighting across the virtual trenches of Verdun for almost as long as the real war lasted. There have been new maps and squads along with many other updates, and now we've decided it's time to expand the experience to include a different part of the First World War – hell is about to break loose on the Eastern Front...

https://youtu.be/sE32n9kUddU

Tannenberg will be a standalone expansion to Verdun and the second game in the 1914-1918 WW1 Game Series, this time focused on the Eastern Front! As the Russian Empire faces off against the Austro-Hungarians and their German allies, it will feature new squads, weapons and maps, along with a new 64 player game mode. Expect to fight across open fields, and adjust your tactics accordingly. While it can be bought and played without owning Verdun, Tannenberg is closely linked to Verdun (you’ll be able to easily switch from one to the other as you play). This also means that the release of Tannenberg won’t signal the end of support for Verdun, so don't worry on that front.

More details will follow as we get closer to release. For now you can read more in the FAQ.

Keep an eye on our announcements on Steam for more sneak peeks, or follow us on Facebook and Twitter. You can already add Tannenberg to your Steam wishlist!
Verdun - Blazy013


Some of you have been fighting across the virtual trenches of Verdun for almost as long as the real war lasted. There have been new maps and squads along with many other updates, and now we've decided it's time to expand the experience to include a different part of the First World War – hell is about to break loose on the Eastern Front...

https://youtu.be/sE32n9kUddU

Tannenberg will be a standalone expansion to Verdun and the second game in the 1914-1918 WW1 Game Series, this time focused on the Eastern Front! As the Russian Empire faces off against the Austro-Hungarians and their German allies, it will feature new squads, weapons and maps, along with a new 64 player game mode. Expect to fight across open fields, and adjust your tactics accordingly. While it can be bought and played without owning Verdun, Tannenberg is closely linked to Verdun (you’ll be able to easily switch from one to the other as you play). This also means that the release of Tannenberg won’t signal the end of support for Verdun, so don't worry on that front.

More details will follow as we get closer to release. For now you can read more in the FAQ.

Keep an eye on our announcements on Steam for more sneak peeks, or follow us on Facebook and Twitter. You can already add Tannenberg to your Steam wishlist!
Verdun - legolas
We would like to touch base with you on a few matters. First of all, we are very proud of the making-off video we did together with THE GREAT WAR Youtube channel, which focusses on Fort Douaumont and how we tried to be as historically accurate as possible in its recreation in-game. The original video appeared online a few days ago but for those of you who want the full monty - we have now an extended version for you to enjoy!

https://youtu.be/V5EfqBEc1Ks

We are very proud of how Verdun has evolved since release. To this day there are multiple servers running simultaneously, with several battles taking place at the same time consistently throughout the day. On top of that we have ideas and plans to expand the player base, so please bear with us for more news coming soon.

We are aware many of you are craving new content. We are on the eve of being able to let you in on everything we have been working on, so keep a close eye on our social channels and all will become clear.

In closing, we are very grateful for your continued support. Truly! The players bring the game to live, which is most definitely the case with Verdun. We want to assure you we are still greatly invested in Verdun, and respect the time you have invested in the game accordingly. We are here, we hear you, and we will continue to support you.

Last but not least, yesterday we committed some minor fixes, read the Changelog for more details.

Fight the good fight!

The Verdun Team
Verdun - bramlegolas
We would like to touch base with you on a few matters. First of all, we are very proud of the making-off video we did together with THE GREAT WAR Youtube channel, which focusses on Fort Douaumont and how we tried to be as historically accurate as possible in its recreation in-game. The original video appeared online a few days ago but for those of you who want the full monty - we have now an extended version for you to enjoy!

https://youtu.be/V5EfqBEc1Ks

We are very proud of how Verdun has evolved since release. To this day there are multiple servers running simultaneously, with several battles taking place at the same time consistently throughout the day. On top of that we have ideas and plans to expand the player base, so please bear with us for more news coming soon.

We are aware many of you are craving new content. We are on the eve of being able to let you in on everything we have been working on, so keep a close eye on our social channels and all will become clear.

In closing, we are very grateful for your continued support. Truly! The players bring the game to live, which is most definitely the case with Verdun. We want to assure you we are still greatly invested in Verdun, and respect the time you have invested in the game accordingly. We are here, we hear you, and we will continue to support you.

Last but not least, yesterday we committed some minor fixes, read the Changelog for more details.

Fight the good fight!

The Verdun Team
Verdun - Blazy013
If you have been playing the latest test version (by enabling opentesting in the Steam settings) you will already be familiar with the changes we are pushing to the live version of Verdun. After extensive testing it is now time for our entire player base to enjoy these fixes and improvements.

We are especially proud of the minimap update, which should be a welcome improvement for everyone that likes to keep a close eye on the surrounding area, as well as some graphical updates and enhancements.



Here below a summary of the most noteworthy fixes, for more details please check out our changelog.

Fixes
  • Fixed no spawn issue with grey screen
  • Fixed an issue where SSAA was sometimes still enabled after disabling it from the settings
  • Possible multikill fix
  • Fixed outlines in spectator mode and decals appearing on characters
  • Fixed incorrect alignment of usernames in the squad lobby
  • Fixed floating wire in Vosges
  • Fixed weird main menu camera-movement after exiting game

Improvements
  • Minimap update: Sharper rendering, more consistent lines, different color-coding (yellow is always contested zone)
  • Improved ragdolls
  • Added startup option to disable all mouse smoothing being done ('-raw-input')
  • Added kick and ban to player info (banning/kicking via scoreboard)
  • Added terrain shadowmapping in distance
  • Optimised some artillery calls performance

On a side note, our Xbox One brethren saw a new patch go live too. They will no longer have to suffer the occasional white and pink characters, in addition to receiving improved graphics and animations. For those interested, you can find these and more Xbox One changes here:
https://www.reddit.com/r/VerdunGame/comments/65bixe/new_xbox_one_patch_is_live/
Verdun - Blazy013
If you have been playing the latest test version (by enabling opentesting in the Steam settings) you will already be familiar with the changes we are pushing to the live version of Verdun. After extensive testing it is now time for our entire player base to enjoy these fixes and improvements.

We are especially proud of the minimap update, which should be a welcome improvement for everyone that likes to keep a close eye on the surrounding area, as well as some graphical updates and enhancements.



Here below a summary of the most noteworthy fixes, for more details please check out our changelog.

Fixes
  • Fixed no spawn issue with grey screen
  • Fixed an issue where SSAA was sometimes still enabled after disabling it from the settings
  • Possible multikill fix
  • Fixed outlines in spectator mode and decals appearing on characters
  • Fixed incorrect alignment of usernames in the squad lobby
  • Fixed floating wire in Vosges
  • Fixed weird main menu camera-movement after exiting game

Improvements
  • Minimap update: Sharper rendering, more consistent lines, different color-coding (yellow is always contested zone)
  • Improved ragdolls
  • Added startup option to disable all mouse smoothing being done ('-raw-input')
  • Added kick and ban to player info (banning/kicking via scoreboard)
  • Added terrain shadowmapping in distance
  • Optimised some artillery calls performance

On a side note, our Xbox One brethren saw a new patch go live too. They will no longer have to suffer the occasional white and pink characters, in addition to receiving improved graphics and animations. For those interested, you can find these and more Xbox One changes here:
https://www.reddit.com/r/VerdunGame/comments/65bixe/new_xbox_one_patch_is_live/
...

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