Ruins To Fortress - nb-crimi
Hey Ruins To Fortress players!

After six months in Early Access, we’re super excited to release our biggest update yet, now available as a public beta! We've dedicated countless hours to rework the system, completely transforming the old hand-placed map into a unique, dynamic world featuring islands with diverse biomes.


What Is a Beta?

A beta is a test version with new features. Your feedback helps us improve the update before it becomes the main version.
We really appreciate your help testing a multiplayer game this size takes a lot of time!


How to Join the Beta
  1. Open your Steam Library and right-click Ruins To Fortress

  2. Select PropertiesBetas

  3. Choose beta - join the beta for the upcoming map update (beta versions start with 0.4.x)

  4. Steam will download the update

  5. To return to the live version, open the same menu and select None

Note: Save games are now stored in separate folders and won’t be compatible with the old static map version. This beta will run for about one month before becoming the main build.


Map System
  • Seed-based worlds: every game generates a unique map unless you enter a custom seed

  • Manually choose seed and map size

  • More detailed map options unlock after testing


Biomes

Tundra · Steppe · Forest · Meadows · Rocklands · City · Savanna · Desert


New Features
  • New tree types

  • New monument: Underground bunker

  • Destructible NPC bases you can loot

  • Grenades are now bouncier

  • Player drones and boats now consume fuel

  • Drones can move up and down using the jump key (Space)

  • Minimap shows other clan members, your bed, last death, biomes, and monuments; areas unlock as you explore


Building System
  • Simplified build zone: place a workbench to project a visible blueprint area

  • Zone grows larger with each workbench upgrade

  • Background tiles and electricity work inside your build zone

  • Snap-to-grid for parts and items (hold Shift for exact alignment)

  • Visible snap points guide precise construction


Clan Manager
  • Clan and map controls moved into your inventory tab

  • Invite any online player on your server to join your clan


Also in This Beta
  • New Horizon skin pack for DLC owners:
    Golden AK, Easy Breezy Shorts, Tropical Shirt, Explorers Panama, Frostbite Dodger


Bug Bounty: Crimis Basecap Skin or Magos Basecap Skin
  • Report a valid, not-already-reported bug on Discord or Steam Discussions

  • Or share cool gameplay content like a beta livestream, a unique base screenshot, or a good gameplay video

  • Include steps to reproduce, screenshots or video, and F1 console logs for bug reports

  • Skins will be given at Crimis or Magos’ discretion: Crimis Basecap or Magos Basecap


Coming Next
  • Base decoration items will be added

  • Official mod support will start once the beta wraps up


We’ll continue updating the beta over the coming weeks. Thanks for playing and helping us.

Join our Discord to give feedback or play with others.

Cheers Crimi & Mago

Ancient Guardian - Mufalder

PULMO DEMO IS OUT!

PULMO is the ideological continuation of ALVEOLE and the second part in a trilogy about the human journey. Our project explores human behavior in a society where everyone will find their own meanings. Your goal is to change the environment around you to influence people's behavior by solving spatial puzzles. The crowd in the game acts according to its own rules, sometimes helping, sometimes interfering, but always reacting to your actions.

MORSE - alexjohansson

Hey folks! Got a juicy update for you!

MORSE playthrough with Glowing telegraph!

I did a playthrough of MORSE for Steam Next Fest, in the video I talk about the origins of the project, the different types of telegraph I have, different mechanics including the new ammo loading system and had some drunk people interrupt the end of it!

MORSE Playthrough Stream!

I'm going to do another Stream on Sunday 15th at 3pm PDT with the glowing telegraph again, it'll be late in the UK so the LED rope should look lovely. I'll be chatting more about the project some more and taking questions.

Ammunition Upgrade!

To expand a little more on the ammo load function, one of the recurring complaints from people has been the inability to pick which shell you want to fire. This means having to shoot through shells you don't want to get to the one you want, which wastes precious ammo and also has the potential to break your combo. The key obstacle previously has been my hard limit on just having two inputs for the game, Morse and fire. I worked within these constraints by having variable controls, similar to the telegraph. A tap fires the first ammo in the stack, holding starts a timer that cycles through the shells. Releasing fires the shell the player has stopped on. This requires some skill and timing to master, but from my time experimenting with it dramatically increased my success with the combo meter, where previously repeating shells (e.g. suppressive shot) broke my combo, I could nit pick the shells most appropriate for the target. It feels like the missing piece from the project has clicked into place and I'm very excited to see how people handle this new version!

That's all for now, have a great weekend and see you hopefully on Sunday!

Burning Sword: Death Sun - kwanthananon.a

Calling all martial artists! It’s time to prove your skills and claim your place among the legends of the martial world.

⏱️ From now until June 19, 2025 (Thailand Time), show us how fast you can conquer the Prologue Demo!

🎁 Top 3 fastest players will win a FREE full game key upon release!

Submit your gameplay video and read the rules here:
👉 https://forms.gle/i2RLj7gnAzRX6TFr8

Highway to Heal - MsK`


Hi everyone,

Two months ago we released the demo of our upcoming game, Highway to Heal. It's a solarpunk adventure game where you drive an ambulance to reach out to patients and provide them first care in the beautiful city of Le Mascaret, a utopian city thriving in the middle of the difficulties of a very unstable climate.



Feedback so far is pretty good! We already updated it twice to add show new features, improve the game, the interface, fix bugs, etc. We plan on regularly updating it as a our development goes so that you're always able to play the best version of it. We think it's also interesting as a speedrunning challenge!



As you might know, we then started a crowdfunding campaign on Ulule and it's doing quite well! It ends in just two days and we're missing barely 6% of our 10000€ goal.

A few days from the end, we would like to thank everyone who supported us so far in the campaign! We really hope we can reach our 10000€ goal. It would really help us in pursuing the development of the game.



If you did not try the demo yet, please take a moment to go play it. If it convinces you, please consider contributing to our campaign on Ulule. Not only you'll be pre-ordering the game, you will also get to name a street of Le Mascaret!



🙏 Please share this message to help us reach our goal and finish the development! 🙏
PAWARUMI - MsK`


Hi everyone,

Two months ago we released the demo of our upcoming game, Highway to Heal. It's a solarpunk adventure game where you drive an ambulance to reach out to patients and provide them first care in the beautiful city of Le Mascaret, a utopian city thriving in the middle of the difficulties of a very unstable climate.



Feedback so far is pretty good! We already updated it twice to add show new features, improve the game, the interface, fix bugs, etc. We plan on regularly updating it as a our development goes so that you're always able to play the best version of it. We think it's also interesting as a speedrunning challenge!



As you might know, we then started a crowdfunding campaign on Ulule and it's doing quite well! It ends in just two days and we're missing barely 6% of our 10000€ goal.

A few days from the end, we would like to thank everyone who supported us so far in the campaign! We really hope we can reach our 10000€ goal. It would really help us in pursuing the development of the game.



If you did not try the demo yet, please take a moment to go play it. If it convinces you, please consider contributing to our campaign on Ulule. Not only you'll be pre-ordering the game, you will also get to name a street of Le Mascaret!



🙏 Please share this message to help us reach our goal and finish the development! 🙏
6:04am
ACE Overheat - Gumoumoumoumou

Demo stream

The Alters - 11bit miko

Hello everyone!

We’re thrilled to finally announce that The Alters is now available worldwide. It’s time to join Jan Dolski on his epic journey across a hostile planet and create alternative versions of yourself to survive. Are you ready?

Grab your copy with a 10% discount until June 27th at 2:00 PM CEST / 5:00 AM PT / 8:00 AM ET!

Before we move on, let’s take a moment to watch our New Accolades Trailer:

We created this deep survival experience just for you (and your alternative selves). What started as an idea of just four people turned into a team of over 40 at launch. We’re incredibly grateful for your continued support throughout the years and truly hope you’ll enjoy every moment of the game!

It’s been a long journey, and we’re so happy to celebrate this milestone with you. We’ve stayed true to our original vision, thanks entirely to the passion and talent of our incredible dev team.

From all of us: THANK YOU for being here with us.

Reviews

We are honestly blown away by the reception the game has already received. It feels surreal! Below you can find a few of the reviews that were published about the game:






IGN

Obsidian Ant

Mortismal Gaming

ACG

Gaming Bolt

What’s next?

We know many of you are eager to know what comes next, and we want to be upfront about it – here’s a sneak peek at our upcoming plans:

Patches and hotfixes

Expect several quality of life improvements over the coming weeks. These will address the most frequently raised issues, which we want to stay on top of. If you run into any problems, let us know here, on Discord, or Reddit. We’re here to help!

DLC

As previously announced, the upcoming DLC is planned for next year, and we want you to be a part of this journey. As always, our aim is to prioritize the ideas we're already working on that resonate with you most once you experience the game, and to bring forward the features and changes you're most excited to see.

Modding Support

Yes, it’s happening, you heard it here first! Modding support is on the horizon, allowing you to have a gaming experience tailored to your liking.

Steam Deck Upgrade

The game is already playable on Steam Deck. We’re making a few adjustments to get it fully verified as soon as possible, so you can bring your mobile base anywhere!

Hints from us

If this is your first game of this kind, here are a few tips to help you feel more comfortable. (If you're a survival veteran, feel free to skip ahead!):

  • One run won’t show you everything: The Alters is designed for replayability. Scenes and outcomes change based on your choices and which alters are present.

  • Consider the Scientist early: We recommend creating the Scientist as your second alter - it can really help down the line if you’re not used to survival games.

  • Adjust difficulty if needed: If you're struggling with production or just want to focus on the story, lower the economic difficulty.

  • Talk to your Alters: Might sound obvious, but if you see an icon by their portrait, don’t ignore it. These optional conversations can impact major moments later on in the game!

  • Choices have consequences: Small decisions early on may have big effects later. Trust us on this.

  • No need for perfection: You won't see everything in one playthrough (e.g. you can’t create all alters), and that’s how it’s meant to be.

  • Stockpile essentials: Keep metals, organics, filters, and repair kits handy. Running out at the wrong time can set you back significantly.

See you at the base!

We won’t keep you any longer. As we said before, we really hope you will have an amazing time with your alters, and share your journeys with us!

If you like the game, don’t hesitate to leave a review.
Join our Discord and Reddit to meet other Jan Dolskis and their personal experiences!

With love,

~ 11 bit studios Team

ACTION GAME MAKER - yusuke_morino
Improvements
  • Added an option to ignore the owner in ContactWithAttackArea and ContactWithHitArea.
    → Prevents behavior like receiving damage from your own attacks.

  • When moving in a direction without an assigned animation, the object will now maintain its last facing direction, instead of forcibly switching to the default.
    → This improves support for side-scrolling games with depth, such as belt-scroll action games.

  • The default target for HP = 0 conditions is now set to self.

  • If move enabled is off and there is no followable CameraTargetSettings, camera focus will now be disabled.

Bug Fixes
  • Fixed error messages related to CameraTargetSetting.

  • Fixed a crash when the parent object disappears before a bullet does.

  • Removed unnecessary CameraTargetSettings from various base template objects.

  • Fixed missing effect errors for the smoke effect in treasure chest template objects.

  • Fixed an issue where animations added to AnimationPlayer were sometimes not recognized by the GameObject.

  • Fixed a bug where newly created float variables were converted to int.

  • Fixed an issue where the value of Zoom Max was being forcibly applied even when Zoom Enabled was turned off in ZoomCamera2D.

  • Corrected some translations.

sushininjarobot TD - horaguchi
The number of sushininjarobot TD wishlists has exceeded 100! Thank you everyone!

The demo has been updated to v0.1.1 with the following changes:

  • Some translation corrections
  • Fixed wrong critical animation position
  • Fixed an issue that caused certain cards to have infinite attack speed
  • Fixed incorrect collision for "dog"
  • To reduce the load, the number of individuals that can be produced from "queenslime" and "bigface" are limited to a maximum of 20
  • Added optimization for off-screen objects
...

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