Lets Get Loot! - LGLTeam
⚙️ **Patch 3.45 – Lag Reduction & System Improvements** ⚙️

This patch focuses heavily on reducing **end-game lag**, while laying the groundwork for exciting future features like **Item Set Bonuses**. Several performance tweaks and balance updates have been made to improve gameplay flow in high-level progression.

🛠️ **Performance & Gameplay Improvements**
-- Reduced end-game lag with **adjustments to loot processing**, **player stat calculations**, and **inventory limits** (max 10 items looted per enemy).
-- Player **level-up behavior has been optimized** to resolve all level-ups instantly before continuing enemy spawns.
-- Stat calculation updates aim to improve **game responsiveness in later stages**.
-- Soft-cap added to experience gain to temporarily address an exploit (a permanent solution is in the works).

🔄 **Mechanics & Quality-of-Life Changes**
-- Added **Golden Skulls per second/minute/hour** display to the game screen.
-- Implemented **partial crit chance overflow**: any crit chance above your class max is now partially converted into crit damage.
-- The **Succubus' flying head** companion now resets its attack timer when an enemy dies, just like the player.
-- **Dark Benediction** no longer refreshes its timer if already active, but will **now update its bonus values** if the newly triggered effect has higher damage/health modifiers.

🧪 **Coming Soon**
-- Inventory screen updated in preparation for the **Item Set Bonus system**, coming in a future patch!

---

🧠 **Developer’s Note**
Patch 3.45 was all about improving performance, especially in long or idle-heavy late-game runs. If you continue to experience lag or odd behavior after this update, **please report it directly** so we can keep optimizing!

Cave Crawlers - GhostSpartan117
Cave Crawlers!!!

Release Date
The release of the 0.81 update, including the new gear changes, campfires, and many more features is releasing very soon! We plan to release the update on Friday, May 23rd at 5PM EST

Experimental
The update is currently live and playable on experimental! If you are unsure on how to play the experimental branch, you can check it out by following the video below!

Wild West : The Last Cowboy - dmong.v
Howdy, Gunslingers!
This is the Wild West Development Team 🤠

We’ve got some exciting updates for you today!

🎯 Russian Roulette Mode
We’ve been working intensively on this brand-new mode for over a month!
An extreme PvP mode where mind games and luck collide is finally here.

🎓 Tutorial Improvements
We’ve added guide animations to help new players get started more smoothly.
The tutorial is now more detailed, helping players naturally learn how to shoot and understand the game flow.
In particular, we’ve added a duel section against NPCs so you can build up your real combat instincts.

🗺️ Map Structure Improvements
We’ve fine-tuned the lighting colors and restructured object placements.
The environment now feels more authentic to the Wild West and much more lively, with clearer movement paths.

🕹️ VR Movement Enhancements
We’ve refined player movement synchronization in VR,
making actions look much more natural to other players.
6:28pm
Quest of Legend - wise75309
GotIt Save Edit Post Game access
6:25pm
Dras'lia - Ashy
minor fix
6:24pm
Chronomon - Stone Golem Studios
Early Access .7986

--- Features ---
  • Boss monsters now show icon when hovering over them,

--- Other Changes ---
  • Inventory controller move speed reduced,
  • Scared monsters no longer try to attack if going into battle, then running and being too close,
  • Being stung by a bee now returns the player back to its original color,
  • Black screen showing below Vice Approach,
  • BBQ timer on before placing items on it,
  • Recyclaw has splash skill twice,
  • Trout added to rivers,

--- Balancing ---
  • Severe sell price balancing on all items,
  • Seed costs changed to reflect total season profit,

--- Bugs ---
  • Farm monsters not working on the forge,
  • Quick swapping mon to PC when it is following doesn't remove it,
  • Removing monster from farm while working on forge doesn't stop the timer,
  • Removed using the scanner from bag in battles (use button above run for now on) causing soft lock,
  • Player no longer moves when attacking, letting the monster move. This keeps from accidentally getting game freeze if walking in front of a trainer,
  • Chrono menu showing up blank after completing job in town where you give a mon,
  • Issues in town board with controllers,
  • Crop Czar achievement not completing
The Deadseat - isacxbusiness
Custom Mode
We are currently working on a CUSTOM MODE! This mode will bring forth new cosmetic choices, like the option to have Kaleb scavenge through a beach. And it'll allow you to enable/disable many different values of your choice, as well as take on brand new challenges. At it's hardest, it'll make even Hardmode seem easy... What sorts of challenges would you like to see?

Patch Notes
  • New monster interaction for whenever a door is missing.
  • Added the option to use Spacebar to control the Gamekyd.
  • Tweaked layout of Level 2 in hardmode,
  • Fixed a few collision issues in Gamekyd levels,
  • Adjusted timing of some dialogue.
  • Disabled reflections on Deer/Rabbits at the end of hardmode.
  • Moved car down in 2D driving section.
  • Fixed trees clipping into camera when steering in hardmode.
  • Fixed a bug that would prevent the steering camera animation from playing.
  • A few other tweaks and adjustments.
More updates coming soon! Thanks for playing!
Pickup Trash Simulator Remastered - Newboon
Hey! I Know Right?
A Whole Day Since An Update? K Let Me Just Say That This Took Me From 11 Or 12 This Morning To 10pm Today.

Basically The Main Game Got A Major Revamp, Not Done Yet But Still. You Can Now Mess Around With A (Almost) Fully Functional Photo Mode, Still Some Bugs With It.

There Was Also A Revamp With The Cups, You Might Have Kicked Them Around A Bit Before And Saw Ice Coming Out. Well Back When I Made That Code I Didn't Know How To Make It Be So It Was When It Was Upside Down It Leaked, So I Just Made It On Contact.

BUT NOW I Have Made It So It Works Like I Always Wanted It To. This Update Also Revamps The Entire UI For The Main Game And Most Extras. Plus A Revamped Movement System Which Is Also In Beta.
There Are Now Camera Shakes, And Working On Controller Force Feedback To Match With Them.

My storage might be down to 1mb But it is pretty optimized for you guys, And Jeez This Game Is Getting Kinda Fat Ain't It, Thinking By The End Of The Month It'll Be About A Gigabyte.

This games like a playground to make and to play in so I hope you like the new update, I'm gonna test it on a less powerful computer tonight so I can check for bugs. Thanks for playing!!!

- Newboon
Battle Ground Battle Royale - sniper44x
Navigation update to military city map, bouts shouldn't stand in place.
Cogs - rjagnow
I recently took some time to port Cogs over to an entirely different code base -- from a custom C++ engine I wrote 16 years ago to C# on Unity. Thanks to a few folks on the forums who have helped me hunt down some launch-day bugs and encouraged me to support the legacy Cloud Save data.

This version should be better in just about every way -- snappier, higher-resolution, and more aligned with modern APIs.

For now, it's available in English only. Don't hesitate to send bugs and feature requests to support@lazy8studios.com
...

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