Product Update - Valve
  • Screen-space particles now render properly
  • Fixed a crash in sound playback while playing custom games
  • Fixed crash on some Spirit Bear abilities
  • Fixed crash with data-driven modifiers when script doesn't provide a valid name
  • Fixed Hammer crash when right clicking on an empty tile set slot
  • Changed a configuration file fatal error to a warning
  • Fixed a crash when updating inventory slots
  • Disabled currently unsupported save/restore commands
  • Fixed bug with the HeroMiniMapIconScale key of the dota_custom_game_events entity that caused the hero not to appear in the mini-map
  • SetMinimapHeroIconSize is now SetMinimapHeroIconScale for consistency
  • SetAnnouncerDisabled Lua call and DisableAnnouncer field on dota_custom_game_events to disable announcers.
  • Damage action can now have a CurrentHealthPercentBasedDamage or MaxHealthPercentBasedDamage key, which causes percent based damage.
  • Added SetFixedRespawnTime Lua call and FixedRespawnTime field on dota_custom_game_events to override hero respawn timer.
  • Added a console command lua_report_memory to report the memory usage of scripts.
  • HasInventory key now applies to more types of npc.
  • SetThink will now use the function name as a default context name if the think context name isn't specified.
Team Fortress 2 - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Rolled back the previous changes to rd_asteroid
Team Fortress 2 - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Added a new promo item
  • Client/server memory improvements
  • Fixed ragdolls not applying the ice/gold effect for cosmetic items
  • Fixed the Australium Scattergun material looking pixelated
  • Fixed some issues with clipped text in the localized versions
  • Fixed the difficulty of the current challenge not displaying correctly in the MvM scoreboard
  • Snipers can no longer jump immediately after firing a scoped shot
  • Updated the materials for The Dalokohs Bar
  • Updated the equip_region for The Dashin' Hashshashin
  • Updated the Stout Shako to fix a lighting problem
  • Updated the localization files
  • Updated rd_asteroid
    • Added line of sight blocker to the front doors to prevent Snipers on battlements from shooting into the bases
    • Removed reduced spawn time bonus for players that die in the enemy base
    • Moved interior battlements health and ammo further into the base
  • Updated pl_cactuscanyon
    • Stage 2
      • Removed from the sequence so stage 1 links to stage 3
    • Stage 3
      • Added rollback to cart while in the train collision zone
      • Cart is now unavailable to push for a short period at the start
      • Adjust spawn times during the final push-pull
      • Pushed spawn gates forward in the right-side exits of Blu spawn
      • Adjusted cover surrounding the middle exit of Red spawn
Source Filmmaker - Valve
Source Filmmaker version 0.9.8.9 has been released. This update will be applied automatically when your Steam client is restarted. The major changes include:


  • added Left 4 Dead Content Pack DLC with models recompiled to work in the SFM
  • implemented infected shader to allow common infected to use L4D tinting (see new infected* attributes on the model in Element Viewer)
  • misc crash fixes
Product Update - Valve
  • Fixed bug where the mini-map image generation did not correctly respect the mini-map bounds entities in all cases
  • Fixed bug with clouds showing up in mini-map images
  • Fixed bug with npc_dota_base entities not displaying correct orientation in Hammer
  • Fixed crash when item socket info was missing
  • Fixed occasional crash clicking the compendium 'Learn More' button
  • Fixed a crash when bots were playing heroes with modified abilities
  • Added many new modifier events to the data driven ability system: OnAttack, OnAttackFailed, OnAttackAllied, OnCreated, OnProjectileDodge, OnEquip, OnOrder, OnUnitMoved, OnAbilityStart, OnAbilityEndChannel, OnStateChanged, OnRespawn, OnSpentMana, OnTeleporting, OnTeleported, OnHealthGained, OnManaGained, OnHeroKilled, OnHealReceived
  • Fixed a crash bug with data-driven items with auras
  • Can now use %attack_damage in data-driven abilities to get the damage an attack has inflicted
  • Exposed SetAcquisitionRange in script which can now be used to control the aggro range of units
  • Added "npc_kill" as a cheat console command
  • Base strength, agility and intellect can now be set to zero on custom units
  • Added table-based NPC spawn function CreateUnitFromTable to allow arbitrary entity keyvalues
  • Exposed the ParticleManager:DestroyParticle call
  • Think functions now get the entity as a parameter
  • Changed dota_player_used_ability to use PlayerID as an argument to conform with other events and the documentation
  • ScriptedSpawner now spawns units on the same team as the spawner itself
  • Fixed bug where units could be stuck inside a point_obstruction when toggled on. New behavior will push units to a clear space if caught inside when enabled
Team Fortress 2 - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fixed Mann Co. Store prices not displaying correctly for Mac OS X and Linux clients
Team Fortress 2 - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Temporarily disabled HTML MOTD support for Mac OS X and Linux clients pending upstream fixes
Team Fortress 2 - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fixed Linux and Mac clients not being able to launch the game
Team Fortress 2 - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fixed rockets colliding with other projectiles and getting stuck in the world
  • Fixed a bug with the Soldier's Fresh Brewed Victory taunt and the Power Up Canteen
  • Fixed the Demoman not being able to equip The Grandmaster
  • Fixed a bug where Professional Killstreak items were being displayed as Specialized
  • Market Listings for Specialized Killstreak kits for the following items have been removed and will need to be relisted
    • Stickybomb Launcher, Minigun, Direct Hit, Huntsman, Backburner, Back Scatter, Kritzkrieg, Ambassador, Frontier Justice
  • Fixed character audio being cut short when characters clap during the Conga taunt
  • Unusual taunts that are tradable can now be listed on the Steam Community Market
  • The Classic can now accept Enemies Gibbed strange parts
  • The Manmelter can now accept Allies Extinguished strange parts
  • Added mp_spectators_restricted server convar
    • Prevents players on Red/Blue from joining team Spectator if it would exceed mp_teams_unbalance_limit
  • Updated the HTML display in the MOTD to use shared Steam browser control
  • Updated the materials for The Dalokohs Bar
  • Updated the equip_region for the Soldier's Stash, Exquisite Rack, The Pencil Pusher, and Antlers
  • Updated the localization files
  • Updated pl_cactuscanyon
    • Stage 1
      • Reworked the geometry of the back stairwell route leading to the final cap
    • Stage 3
      • New design of back yard underpass area
      • Added new building and route near the underpass
      • New geometry for Red battlements and spawn exit by the first cap
      • Added new exit from Red spawn leading to the raised middle rock outcrop by the barn
      • Reworked Red spawn exit by capture point 2
      • Removed rocks and added a new structure by the final cart push
      • Cart now takes longer to pass through the building at the end of
      • Adjusted spawn times
      • Adjusted Health and ammo packs
Product Update - Valve
  • Fixed crash when starting tools on CPUs using the FMA3 instruction set
  • Fixed bug where map compiles could fail on specific Steam install paths
  • Fixed crash when too many sounds were loaded in game at one time
  • Fixed command line options not being reapplied to the main menu when returning from a custom game
  • Fixed error models in the mines tileset
...

Search news
Archive
2024
Nov   Oct   Sep   Aug   Jul   Jun  
May   Apr   Mar   Feb   Jan  
Archives By Year
2024   2023   2022   2021   2020  
2019   2018   2017   2016   2015  
2014   2013   2012   2011   2010  
2009   2008   2007   2006   2005  
2004   2003   2002