Urtuk: The Desolation - Mad Sheep Studios
We are proud to announce that we've been working on a new game: Echo Bastion.

Echo Bastion is a mix of a grimdark turn-based tactics, tower defense and deckbuilding game. Deploy living cards - soldiers, control them on the grid, and hold the line against relentless demonic waves. No RNG. Just survival.

Your cards are soldiers. Your deck is your army. Your fortress is the last thing standing.
Echo Bastion fuses tactical turn-based combat, tower defense pressure, and brutal deckbuilding into one grim siege.

🏰 DEFEND THE LAST FORTRESS

The world is lost. Only Arx Ultima stands. In Echo Bastion, you command the last line of defense in a fusion of turn-based tactics, deckbuilding, and tower defense.


🎴 BUILD YOUR DECK — AND THEN SURVIVE WITH IT

Every card in your deck is a living unit — soldiers, machines, or tactical support.
Deploy them to the battlefield and take direct control.
But beware: deployed cards are exhausted until they survive the mission.
Unit cards can be used only once per skirmish.


⚔️ GAMEPLAY LOOP

Plan your deck before each mission
Deploy units using limited action points
Control them on a grid-based battlefield
Defend your bastion through tactical positioning, synergy, and sacrifice
Adapt after every mission with new cards, upgrades, and hard choices.


🔥 FEATURES

Turn-based tactical combat with unit positioning, movement, and range
Deckbuilding with roguelite progression – every mission matters
Tower defense – defend against escalating demonic waves
Short, intense missions – 5–10 minutes per battle
Hand-crafted pixel art in a grimdark war-torn world
No RNG





CHECK OUT THE GAME ON STEAM PAGE:

https://store.steampowered.com/app/3682750/Echo_Bastion



Urtuk: The Desolation - Mad Sheep Studios
We are thrilled to announce that our new game, Maraka, has officially launched today!

This project has been a labor of love for the past three years, and while it may not be the turn-based tactics RPG some of you were hoping for, we’re incredibly proud to introduce this bold new experiment—a dynamic, physics-based action game.

Of course, our work isn’t over yet! We’re committed to refining the experience, fixing bugs, and making ongoing improvements to ensure Maraka reaches its full potential.

Thank you for your support, and we can't wait to hear your thoughts!

https://store.steampowered.com/app/2586720/Maraka



David
Urtuk: The Desolation - Mad Sheep Studios
Hello guys!

Our friends at Goblinz are releasing today (19th june 2024) a new tactics, turn-based game, similar to Urtuk (if you like).
They've gone through a successful Kickstarter campaign, released several demos, ran some betas, and tweaked the game the best they could. If you liked Urtuk, you may also like Sandwalkers:

Sandwalkers is a roguelike turn-based exploration game. Build your team, traverse varied hostile environments, face countless dangers, and gain knowledge that will help you find and resurrect the Mother Tree Umama.



https://store.steampowered.com/app/1639080/Sandwalkers

It also comes with as a bundle with Urtuk (on Sandwalkers page), so if you haven't got Urtuk yet, now you have the chance to get it with a 76% discount!

thanks!

David
Urtuk: The Desolation - Mad Sheep Studios
Hello all,

after some time of silence, we are glad to announce our new game - MARAKA.

This game is a bit different from Urtuk - it is an action-packed top-down survival game featuring physics-based combat.

Features
- environment as your weapon
- magnetic gun to pull, push, propel and activate special physical effects
- fully destructible environment
- procedural generation of huge cave complex
- undertake missions to collect resources and craft new items

Today we have also made playtesting available for you to check Maraka out!
You can now get the latest builds immediately - any feedback would be stellar :)
I'll be pushing playtest builds to steam for any testing and bug reporting.

Also, as a celebration of this event, you can now get Urtuk at a 75% discount (starting 10am Pacific)!


David




https://store.steampowered.com/app/2586720/Maraka
Nov 24, 2021
Urtuk: The Desolation - Mad Sheep Studios
Hi all!

this is another path/fix update.
I've also added some minor new stuff (see below), hope you'll enjoy!


changelog [v.1.0.0+87 -> v.1.0.0+91]

v.1.0.0+87
Patience - now auto unlocks at level 15 for any class (QoL feature)
Capping recovery time to 20 days for all diff.
Prisoner calamity: the prisoner should now have a banner to make him better visible/distinct from common enemy
Crystal skin (v3): disabled when acid applied

v.1.0.0+88
Added new option when it's about time to absorb a mutator - now you can 'grow' it, meaning increasing the underlying trait level by one at 1/2 absorption days cost.

fixed tooltip overlapping in Campaign start screen

v.1.0.0+89
bugfix: winning with Necroreavers/Shattered will now unlock the new start mutators
'Growing' mutators - now can be applied only to scalable ones

v.1.0.0+90
russian loc.updates

v.1.0.0+91
fixed a bug with weaponmaster quest where some unit's would not get the Soldier perk upon successfull completion of quest
french loc.updates


David
Oct 11, 2021
Urtuk: The Desolation - Mad Sheep Studios
Hello all!

During the last weeks, we have been working on many bugfixes and balance issues, let's summarize it:

changelog [v.1.0.0+81 -> v.1.0.0+86]

v.1.0.0+82
Weaponmaster quest - when you free the master, he will also now grant the Soldier perk to a random armoured unit in your current battle roster
Valdor outpost and Weaponmaster quest have now better items rewards
Desolation diff.: recovery times reduced by apx.20%
weaponmaster quests now have double chance to occur
Birdy, Revitalizer and Weaking Criticals - small buffs
absorp. slots increased 1->2 for classes with just one.
text fixes (diff. explanations)
Protector - hp cost lowered 10% -> 1%
french loc.fix
text fixes
Prisoners calamity: increased the frequency; spiked thorns won't grow onto higher(2+) elevated hexes anymore

v.1.0.0+83
save fix

v.1.0.0+84 Crystal skin rework: Now, consecutive hits on the same current turn deal 70% less damage. The name of the trait is now 'Crystal Skin III' (ie. 3rd version).
small fix (absorp.slots kept at 1 for some classes)
Swamp shaman: replaced Improvizer with Cleansing

v.1.0.0+85
Crystal skin now works only with normal damage hits.
Revitalizer: adjusted heal values and now upon full focus, gain some stamina back.
Traders selling medicine quest: reduced enemy mobs by 10%, villagers got Speeder.
some high tier rewards have been reduced in quality (weaponmaster & valdor outpost quests)

v.1.0.0+86
boulder pathfinding: now death pits are considered as 'obstacle', thus boulder cannot bypass it.

Enjoy!

David
Urtuk: The Desolation - Mad Sheep Studios
Our friends at Lost Pilgrims have just launched Vagrus - The Riven Realms into full release here on Steam.

Vagrus is a turn-based, open-world, dark fantasy RPG. The game moves out of Early Access with well over a hundred hours of playable content . Vagrus and its haunting world were born from decades of tabletop RPG campaigns played by the founders of Lost Pilgrims, which adds vastly to the game’s unique atmosphere and the richness of its setting.
https://store.steampowered.com/app/909660/Vagrus__The_Riven_Realms


Vagrus is an award-winning roleplaying game with a narrative focus, open-world exploration, and strong elements of strategy. The player takes the role of a vagrus - a caravan leader who strives to survive in a strange and dangerous dark fantasy world by leading a traveling company on all kinds of ventures.

Feature list
  • A DARK REALM
    A vast realm is yours to explore, filled with unique locations, strange factions, lurking dangers, and a slew of characters you can interact with.


  • BRANCHING NARRATIVE
    A large selection of longer and shorter stories make up the game’s narrative in the form of events and quests. The choices you make in these can significantly affect the characters and the world around you.


  • TURN-BASED COMBAT
    Take part in turn-based, tactical combat that involves your characters and a large variety of enemies, both humanoid and monstrous. Use a range of character skills and abilities to succeed. Fight against outlaws and monsters commanding your whole traveling company in pitched battles for resources.


  • RESOURCE MANAGEMENT
    Most journeys have to be planned and prepared for carefully, lest they end in disaster. Manage your supplies, cargo, and crew effectively to survive. Take on contracts and follow rumors or trade opportunities.


  • UNIQUE COMPANIONS
    A wide variety of companions can work for you in versatile caravan roles, such as scoutmaster, guard captain, treasure hunter, or beast handler. Each companion comes with unique combat skills, background stories, and personal quest lines that can upgrade them further when you complete them.


  • POWERFUL FACTIONS
    Ally yourself with mighty factions that shape the Riven Realms with their influence on commerce, brutal wars, and constant scheming. From prosperous Trading Houses to criminal syndicates and religious organizations, these groups offer powerful rewards and boons to those loyal to their cause. But take heed - befriending a faction will more than likely antagonize others.

Centurion Edition
A special Centurion Edition of Vagrus released alongside the full game. This special edition includes the base game, the original soundtrack, and the Patronage Pack at a special launch price during launch week. Those who already own the base game can also purchase the DLCs individually.

Try your hand at Vagrus to see if you can make profit while surviving in the wastelands!



https://store.steampowered.com/app/909660/Vagrus__The_Riven_Realms/?snr=1_5_1100__1100

Vagrus also has a FREE Prologue available here on Steam
If you are interested in getting a glimpse of Vagrus, check it out here.

Urtuk: The Desolation - Mad Sheep Studios


Hello all!

After some time, and no updates in several months, I am really pleased that Urtuk is now getting a new content in the free DLC!
We have worked on it for some time now, so sorry for not posting any updates during that time.

So what's in the new content update?
In a nutshell:

new faction - The Shattered
new biome the Obsidian
30 minutes of new music
new events, items, objectives, boss maps, game mechanics, and steam achievements
lots of improvements, balances and fixes
.. you can read all the changes and additions in the changelog located in the steam forum.

The new Shattered event is present already in first zone, and you will encounter them quite quickly!
I don't want to spoil the story behind them, so it's up to you to discover more.
However, after fulfilling a special event, you can even unlock them as playable faction!

Please note that the DLC content has been integrated directly into base game, so you don't have to do anything to get this update! Just make sure steam is automatically updating Urtuk.
Unfortunately, with this major update, your saves won't be backwards compatible (sorry!).
The version of Urtuk with the DLC integrated is 1.0.0+81.

With this special day we will be also running a 20% discount for several days!

I hope you'll enjoy the content, and please make sure you'll give us feedback on the new stuff, so we can improve it further! (Best place is steam forum or our discord)

David

Jun 19, 2021
Urtuk: The Desolation - Mad Sheep Studios
Hi all!

This is a regular update, addressing some issues in Urtuk, let's summarize it:

v.1.0.0+63
Epic/Deso difficulties changes: now for player HP, stamina, attack and focus gain the penalties are -10% for epic and -15% for desolation.
The healing penalties stay same (-40% for epic and -56% for deso).

v.1.0.0+64
Shield ally re-work: now shielding unit will receive 50% of damage (even can be killed!), stamina cost lowered to 40, and 'Shield ally' ability won't end your turn anymore

v.1.0.0+65
minor fix (shield ally NPC)

v.1.0.0+66
bugfix (shield ally)

v.1.0.0+67
Shield Ally: reduced DR 50% -> 30%, and increased stamina cost 40->60
focus ability icons gx updates, 'wait', 'undo' icons gx updates

v.1.0.0+68
resource icons updates
Deathcatcher: added 'Heavy charge' trait for epic/deso difficulties
some icons updates

v.1.0.0+69
Small fix
Werebeast axeman icon fix, beasts faction: now you get also human mercs in battles
Throwing/flipping a unit onto 'Spiked pillar' will kill it instantly (like barricade)
russian loc.updates

We're hard working on the upcoming free DLC, featuring new faction and a new biome, so stay tunned!

David
May 22, 2021
Urtuk: The Desolation - Mad Sheep Studios
Hi guys!

It's been a month since we last updated Urtuk, and the reason is simple - we're hard working on the new free DLC - coming with a new faction, new biome, music tracks, game mechanics and more!

I think we have quite a solid ground of already new stuff implemented, so I want to tease you a little bit!
Let's see the new faction concepts here:




The new faction will be built around minerals & crystals. We have to yet figure out the proper name of the faction - I am open to suggestions so please post your ideas into the forum!

And also, we are still maintaining the core build of Urtuk, so here few updates:

v.1.0.0+59
Strong VS Bleeding: renamed to 'Bloody' and also now triggers against Necro bleeding targets
Necro blood: now after entering the infected tile, the blood disapears
bugfix: Bashing into barricades from 2 hex dist.
falling from high ground (3+ elev.levels) when you're shatterproof won't now void applying immobilized anymore.

v.1.0.0+60
Necroreaver game-win: new unlocks - Masochist, Bloodless and Colossus
Cleansing: now also removes necro blood
Attempt to fix tooltips in overworld map not fitting the screen viewport

v.1.0.0+61
bugfix: necro unlocks muts

v.1.0.0+62
status icons gx improvements
Engagement: small bugfix
small bugfix
Amos: raised his alcohol addiction by 50%
Vampire unlocks: replaced Masochist with 'Vampire's Speed'
minor updates & improvements

We think we'll finish the DLC by the end of july this year, so stick with us!

enjoy!

David
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