Hell is Us - Nacon



Hello everyone!

The Steam Next Fest starts today, and we’re excited to roll out a long-awaited update to the demo!

🗣️ New Languages Added

You can now enjoy the demo in several new languages:

  • English

  • French

  • Italian

  • German

  • Spanish

  • Korean

  • Polish

  • Brazilian Portuguese

  • Russian

  • Turkish

👉 For more details about language support:
[dynamiclink href="https://store.steampowered.com/news/app/1620730/view/515211974718521916?l=english"][/dynamiclink]


🛠️ Bug Fixes

We also took this opportunity to fix a few issues:

  • Fixed a rare infinite loop that could occur during gameplay actions

  • Fixed a rare UI crash in the dialogue system


🐄 And finally...
  • Added collision to the Cow model. Yes, it was about time.

7:21am
Ultra Cop - VrystaatMan

Hey guys

It's been a little while, decided to post a quick update.

Mostly to prove I'm still alive and haven't walked away indefinitely.

I wouldn't abandon any games I've released, ain't about that life.

So if there's ever any radio silence for some time then something's probably wrong lol

Changelog:

  • Added the option to have non-gibbed enemy bodies stay

  • Added the option to have non-gibbed human enemies always ragdoll

It's not a huge one, granted, but there were requests for these so why not?

Updates and shit
Ultra Cop Content

Apologies for how long the big updates are taking.

I know you guys have WAY better stuff to be doing anyways, and no one's sitting around waiting for Ultra Cop updates, but I feel guilty for not keeping you guys in the loop.

The way I do level creation takes an ungodly amount of time, my fault obviously, but it looks better that way in the end.

I'm gonna release the first 2 of the 4 mission maps the moment they're done, just to keep the content flowing, instead of waiting until all are completed. After that the 2 survival maps, then the cosmetic stuff.

Next Game shit

One of the reasons the Ultra Cop updates are slower, is because I have this existential worry about not releasing more new games.

Makes me feel like a proper knob, I'll tell ya what.

I have been making prototypes and quick idea projects to figure out how to lessen the amount of time it takes to make smaller games that are fun but won't take forever to create.

There's no silver bullet, unfortunately.

Especially if you're retarded like me.

The Saturn's Gaze and Twisted Metal-like projects have been constantly reconfigured or restarted since I've told you guys about it.

ALL MY FAULT OBVIOUSLY

In fact I'm gonna make my life harder and show some of it here so we can all laugh at it together, proving that I have in fact been wasting precious life hours making shit that no one will ever care about ːsteamthumbsupː

The first from the video is the car combat prototype, had to figure out how to emulate the Twisted Metal style controls. Didn't exactly succeed, but it's close enough and responsive.

The second prototype is the stealth game that would have been part of Saturn's Gaze, where you control a cheerleader that's been kidnapped and placed in an environment where demons are hunting you and you gotta use items and sneak. FPS Booba was inspired by Jurassic Park: Trespasser.

The idea is there's traps and demons that would kill you horribly and the screenshot with the tiles is where you get to see the gruesome event as a cutscene. Sick I know, would would make something like that?

Third is a fast-paced action prototype in the style of PS1 era cel shading, specifically from the game, Slap Happy Rhythm Busters. In fact i modeled and painted the player character according the the style of that game to a tee, that's how much i vibed with it.

Don't know if anyone would rather prefer this one be developed further though.

And yes, booba.

I will have booba in my games if i can help it (not a gooner lol)

[carousel autoadvance="true"][/carousel]

Really wonder why I even bother sometimes, can probably fill a graveyard with all the uncompleted and forgotten projects.

I know that's just how things are, but it sucks man lol

Anyways I'll stop bitching and moaning out the ass.

Next update will hopefully be more positive and less lame ːsteamthumbsupː

[dynamiclink href="https://www.youtube.com/watch?v=OZBMVmit18M"][/dynamiclink][dynamiclink href="https://www.youtube.com/watch?v=04HOt_2cDQk"][/dynamiclink]

摸鱼仙村 - 摸鱼的V酱

During the Steam Next Fest, we’ll be hosting live streams to showcase real gameplay from Idle Frontier: The Fishing Immortal Village!
You're welcome to drop by, watch us slack off (just like the game intends!), ask questions in real time, or even catch some bugs on the spot!

Stream Schedule:
Starting June 10, streaming intermittently.
(If we’re not live, we’re probably fixing bugs or catching up on sleep 😴)

What’s in the stream:

  • Live Demo Playthrough: Full cycle of exploring, building, and idling

  • Gameplay Explanations + Beginner Guide

  • Developer Q&A and Casual Chat

  • First Reveal of Easter egg story events and Village Raid PvP mode

  • Sneak Peek into our future development roadmap

Demo Availability:
The Demo will remain available even after Next Fest ends!
We’ll continue updating it in sync with our dev milestones — you can expect new features, new mechanics, and yes, probably new bugs too. We appreciate your patience and support!

Want to chat or share feedback?
Join our community group!

QQ Group: 1020782877

Dwarf Legacy - Wulo

Reading time: 5 minutes

🛠️ Dwarf Legacy Joins Steam Next Fest: A Dream One Year in the Making! 🛠️

Greetings, Dwarffolk!

Exactly one year ago, I opened the Steam store page for Dwarf Legacy with more doubt than hope. In a world of hyper-realistic graphics and AAA titles, I wasn’t sure if a pixel art, 2D platformer had a place in 2025. Would anyone care?

Today, I finally have my answer.

I’m thrilled (and a bit emotional) to announce that Dwarf Legacy is part of Steam Next Fest – June Edition! And with it comes something truly special: a one-time demo event unlike anything before!

🎮 The Demo: Not Just a Taste, a Challenge

For Steam Next Fest, I’ve created a special edition of the Dwarf Legacy Demo just for you.

  • 🪓 7 Bonus Levels: Each crafted with love and grit, these levels are completely exclusive to Next Fest.

  • 🕗 1 Level Unlocks Each Day: Starting Day 1 of the Fest, a new bonus level will unlock daily. Come back every day to discover all of them!

  • 🔥 Limited-Time Only: At the end of June these 7 levels will be gone forever. No re-releases. No second chances. Forever lost in the depts of The Mountainhome.

This is your one shot to test your skills as a true Dwarffolk warrior and carve your name in the forge of legends.

🧵 Join the Forge: Community & Challenges

Are you stuck on a level? Want to share tips or just brag about a flawless run? Join the Dwarf Legacy Discord and meet fellow Dwarffolk rising to the challenge. I'm there too, watching, cheering, and sharing behind-the-scenes thoughts during the Fest. As a solo dev, your feedback, reactions, and support mean the world to me.

As a bonus, you will be able to claim unique Discord Ranks to gain access to locked Discord Channels with bonus content, early updates and backstage development stories!

⛏️ From One Pickaxe to Many

Dwarf Legacy is not just a game. It’s my journey. A solo endeavor carved pixel by pixel, driven by passion, and finally reaching a community who believes in it as much as I do. So pick up your axe, Dwarffolk. Let’s make this Fest one to remember. 💥

See you in the mines,
– Wulo, The Developer of Dwarf Legacy

[dynamiclink href="https://store.steampowered.com/app/2426280/Dwarf_Legacy/"][/dynamiclink]

Loki's Revenge - owlgamedev

It's official - Loki's Revenge launches in Early Access on June 23, 2025!

Here are some key details:

  • The game will be 1.99 at launch, with a 7-day discount of 10% for early players

  • There will be a bit more content than the current demo version - some new boons and achievements, some balance tweaks, etc.

  • It will support Steam Cloud Saves at launch, with Steam Achievements coming soon

  • When the full game releases, the demo will be taken down. It's difficult to maintain both versions of the game as a solo dev, and I don't want players to play a very outdated version of the demo when the game is much farther along.

  • My goal is to update the game at least on a monthly basis with new content, but that will depend on what needs to be added

  • As the game gets bigger and heads toward 1.0, the price will increase. I'm not 100% sure on the final price, since it will depend on the final content, which will depend on player feedback. The goal is to thank players who jump in early by having a reduced price. Whenever a price increase is coming, I'll give plenty of heads up and be very clear about it.

I'll continue to post announcements here as new details and plans become clear. Until then, enjoy the new Next Fest demo with Odin now playable until launch!

Stones Keeper: King Aurelius - Jesse Kellor

Greetings to all tactical RPG fans!

We are thrilled to announce that the demo version of Stones Keeper II: Chaos Lord is officially live. And tomorrow, we will take part in the Steam Next Fest June 2025!

https://store.steampowered.com/app/3172900/Stones_Keeper_II_Chaos_Lord_Demo/



What to expect in the demo:
  • About 30 minutes of gameplay—experience the new campaign from the perspective of the undead army’s lord.
  • Evaluate innovations and balance changes—we've considered feedback from the original game and reworked numerous aspects.
  • New tactical systems—Zone of Control, rear attacks, and more.
  • Complete visual overhaul—updated animations for all units, interfaces, dialogue portraits, fortress scenes, and merchants.



Thank you for your support and participation! This is a crucial stage for us—your feedback during the demo phase helps us refine the final release.

Stay tuned for announcements, streams, and future updates.

Follow and Wishlist!
https://store.steampowered.com/app/2779310/Stones_Keeper_II_Chaos_Lord/

Ask The Dev
Join our Discord server to ask questions directly to the developer.
Nuclear Nightmare - bgproductionsoffical
Features

- Text Chat – Added. Proximity based, can be disabled through world settings if you wish
- All Vehicle Radio - Turned off by default to avoid confusion, enable through world settings, allows players to talk through a all vehicle radio
- Reset Perk Button – If your perk file has been corrupted, simply press the reset button in the top right of the perk menu and relaunch the application

Fixes:

- Snowcat launched into the stratosphere on exit at gas stations – Grounded
- Temperature bugs on snowmobile – Fixed
- Spamming ‘E’ during laser disarm locked camera in place – Resolved.
- Infection waits until player exits the snowcat rather than turning inside of it!
- Ammo & fuel duplication bug from simultaneous pickup – Patched
- Mimic nameplate visible across the map – Concealed. They’re watching you, not the other way around.
- Dogs getting stuck in tents – Retrained.
- Mimic can use the text chat!
- Enemy attack animations no longer continue after getting shot
- Flares are now thrown when dropped
- Barricades now last longer and actually barricade
- Fire stuck to terrain now actually burns enemies
- Huskies no longer get stuck on doors
- Airborne infection is now probability-based
- Returned to old Anti-Aliasing mode/Major performance optimizations
- Door glass breaking FX are back!
- Enemies no longer spawn directly on top of players/Attempt to spawn out of sight
- Small flags in ground no longer have collision
- Infected players spamming doors removed
- Pickaxe self-hit as client during door breaking fixed
- Mimic tentacles now count in the hitbox
- All enemy hitboxes refined
- “Press Enter to Start” stuck bug resolved
- Backseat lights in helicopter now functional
- Enemy dying next to generator no longer causes shutdown loops
- Enemies killed on spawn no longer move invisibly
- New firearm sounds implemented
- Helicopter no longer explodes mid-air from rogue item interactions
- Overlapping glass textures in various zones fixed
- Reinforcement spawn locations reworked/moved off the pad
- Base Camp 2 door barricades now break properly
Cargo Simulator - Sincapp Games

Cargo Simulator – Demo Is Now Live!

Hello everyone!

 The wait is over: the first playable demo of Cargo Simulator is now available on Steam!

 Pack your goods and get ready for delivery. Demo Content

In this first version, you can experience:

Cargo packing task

  Various cargo types (fragile, express delivery)

  Basic economic system

  Employee hiring and shop expansion mechanics

This demo is designed for you to test the core mechanics and share your feedback with us. Development Continues!

We’re gathering your feedback and expanding the game world. Here’s what’s coming soon:

Vehicle-based cargo delivery

  Driver hiring and company management

  Advanced traffic and dynamic systems

  Larger map and new cities Your Feedback Matters

If you encounter any bugs, issues, or have suggestions, we’d love to hear from you!

 Leave a comment in the Steam discussion area or join our Discord server.

 Remember: we’re building this road together! Download the demo now and start your first delivery!

 The road is long, the load is heavy — but together, anything is possible!

Cargo Simulator Dev Team

NORSE: Oath of Blood - Yoshiro

7:13am
Titans of the Past - -13-

Hey guys,

Alex 13 here. I'll be streaming the game June 10, starting at 7 PM UTC / 2200 Kiyv time.

Come join me :)

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