Unfortunate Spacemen - CrissCrossGal
Hello Spacemen!

You ventured into the darkest depths of space at the behest of The Company, now, in pursuit of great and mysterious sciences, venture deep into the bowels of the GATE Cascade Research Facility in our new and exciting survival crafting adventure; Abiotic Factor!



You and up to 5 other friends can dive into the Facility and unearth the secrets within, and maybe even tangle with some alien species that the Spokesman would be proud to call his friends.

Thank you for joining us all these years through this adventure (and the many more years of adventure to come) -- we hope to see you in the Facility as well.

Company Perks
Oh, one more thing! If you own Unfortunate Spacemen you also get a unique Company ID card to adorn your scientist with in Abiotic Factor, because loyalty to The Company is paramount, even in other universes.

https://store.steampowered.com/app/427410/Abiotic_Factor/

Onward to science?
Unfortunate Spacemen - Zag
Greetings, Spacemen!

We have pushed an update that is relevant to those hosting dedicated servers.

Going forward, Unfortunate Spacemen servers will require Steam Game Server Login Tokens (GSLT) for hosting dedicated servers.

As of the latest game update, dedicated servers not using GSLT will not be visible in the server browser.

I run a dedicated server, what do I do?

You will need to set up a GSLT token for your server. It's quite easy to do.

You can register GSLT tokens here:
https://steamcommunity.com/dev/managegameservers
(You must log into your Steam account before doing so)

After you have your GSLT token, all you have to do is to add the following to your server start up procedure or launch shortcut:
-SetSteamAccount=<your token here>

All servers require a unique GSLT meaning you will need a token for each server if you run multiple. Do not share your tokens with anyone!

Dedicated Server Guide Update

To host a dedicated server, you can follow the original guide which has been updated to reflect this change.

If I’m just a player, do I have to do anything?

Nope! The only change might be that some dedicated servers may no longer appear in the server browser, meaning the dedicated server owner has not set up a token yet.

The latest update also decreases the game's size on disk by about 2 GB.

See you in space!
Unfortunate Spacemen - CrissCrossGal
Greetings Brave Spacemen and Spacewomen of The Company (this Company, not the other one), we've got a fun announcement today, relativity permitting.

We’re making a new game!

Some of you may have heard that we’ve been working on a new game here at Deep Field. You may have just read that above, in fact. We'd like to introduce our brave spacecrews to Abiotic Factor -- and we’ve got a brand new launch date trailer to share with you as well!



If you like what you see, Abiotic Factor has a demo available to play right now. It’ll be up until the end of Next Fest on Feb 12th so give it a go!

https://store.steampowered.com/app/427410/Abiotic_Factor/



Thank you for enjoying our games, and we hope to see you 'round the verse. See you space. ːspaceloveː
- Deep Field Games
Jan 28, 2022
Unfortunate Spacemen - Zag
Hotfix 1.6.1 has fixed a few issues for ya, enjoy!

- Fixed: Toxic Ink not applying damage or debuff anymore.
- Fixed: Press Conference not giving any points.
- Fixed: Locker Cleaning not giving any points.
- Fixed: Spacemen can see Traitor translocator waypoint
- Fixed: Duress "exhibit" room no longer allows passing between gaps where players can get stuck.
- Fixed: Texture scale on Bubbles Visor is incorrect
- Fixed: Conductor Helmet and Marauder Helmet sharing same description.
- Fixed: Conductor Helmet achievement not listed in the menu.
- Fixed: Brainsucker slime texture not showing on the helmet itself.
- Fixed: Abduction trees don't have collision
- Fixed: Ghosts don't receive points for destroying Company Servers
- Fixed: No points are awarded for eating leftovers
Unfortunate Spacemen - CrissCrossGal


The Task Update has arrived! The Company has identified several more tasks that Spacemen need to complete before escape! Along with the return of Duress, this update features dozens of bug fixes, quality of life, and balance tweaks to you-know-what. Let’s get our hands dirty, shall we?

Tasks Tasks Tasks
This update sees the addition of 7 new tasks. Some of these tasks, like Landing Pad Debris, will be present every round, but most other tasks will be randomly chosen at the start of the round.



"WHAT ARE THE NEW TASKS?!" we hear you scream. We've got you covered:



TAKE OUT THE TRASH:
After clearing Landing Pads, a Debris Bag will be created. This bag must now be taken to the Trash Compactor, turned into cubes, and then launched into space via an Emergency Mass Ejector. [Do NOT place yourself inside the compactor while active, unless you want to become much more cubical than you presently are.]



PROTECT COMPANY DATA:
The Company has a lot of information that shouldn’t fall into the wrong hands. Destroy all The Company’s servers in the facility to ensure our data is safe and secure. [The Traitor can hack Company Servers to shield them in order to slow this progress.]



INTERGALACTIC PRESS CONFERENCE:
Conduct The Company’s press conference, assuring all interested worlds that everything is fine at the facility and anything they might be hearing about it is not true and/or in fact, a GOOD thing. [Negative emotes will cause worlds to tune out.]



EAT THE LEFTOVERS:
There’s people (or something similar to people) starving on Plurflesnop. On the off-chance they might get a hold of it, you need to EAT all the leftovers. We spent good money on those meals! [Traitor can use their B.R.I.C.K. device to spoil Leftovers, making them rancid, damaging and debuffing anyone who is forced to eat it.]



INSURANCE ESTIMATE:
Our insurance agents ask that before you scuttle to the shuttle, please conduct a quick scan of the facility with the Facility Scanner. Upon completion of your scans, launch it into space via the Emergency Mass Ejector.



CLEAN OUT LOCKERS:
Clean out the lockers. Employees keep leaving their stuff in there and it’s just become untenable. Seriously. We’re very disappointed in all of you.



SNAIL MAIL:
The mailbag is... It's just so heavy. It's really heavy. Take it to the Emergency Mass Ejector, eventually.

Along with all of that, Tasks now have a new progress bar in the top-left. You can still access the tasks in full by holding TAB during a round.



Duress Grand Re-Opening

An old favorite, reborn! The brand new remake of Duress is here! Venture aboard A7-PDLC, one of The Company's older asteroid facilities. Ride aboard trams and wander through its weaving walkways to uncover the secrets hidden within these twisting halls.



All Aboard!

To mark the re-opening of Duress, this helmet unlocks for anyone who completes the Duress-specific Tram Station achievement; All Aboard!



Some Noteworthy Changes
There were a few big changes this update that don't fall under any specific category.
  • NECRONAUT HITCH FIX: We’ve fixed the Necronaut tentacle physics causing hitching when the skin is used, especially by Monsters using the Decoy Perk.
  • RANK RESET ISSUE: We've migrated Player Rank and XP to use Steam Stats instead of a local save. This should resolve issues with Spacemen having their rank reset sometimes.
  • SHOVE BALANCING: We've drastically reduced shove velocity if the person is airborne, since zero friction means they go flying. This means shoving is now a lot more consistent in terms of how far the character goes.
  • KILLER IDENTITY: Spacemen are now informed if they were killed by the Monster or Traitor upon death, for better situational clarity.
  • DECISION TIME: Many changes to timing and pacing of the warmup (loadout selection) screen. Players are now given several more seconds to choose their role after learning which role they were given.
  • THIRD PERSON HEALTH STATION: Health Station usage now zooms out to the third person rotating camera like other similar activities, giving players better situational clarity.
Kema Optimization
You know that fun feature where sometimes it feels like you’re playing on a potato? Heck, maybe you're playing on a potato all the time. Well, we’ve optimized tons of stuff to make the game much less potato-like! That tons of stuff includes many optimizations to textures, particularly ones used on Kema, which drastically reduces VRAM requirements on that map and others. Those running on lower-end PCs should now be able to enjoy this map and see performance improvement overall. We did a lot of other optimizations as well and we hope all our changes manifest in better framerate for all the good space people.



Monster Improvements
We made several fixes to The Monster, including some perks that weren’t quite working properly or had some bugs.

  • CROUCH EXPLOIT FIX: The Monster can now claw swipe Spacemen from certain (reasonable) angles while they are crouched.
  • VENT EXPLOIT FIX: Monsters can no longer enter vents during Evolution sequence.
  • RAPID EVOLUTION: Drastically reduced the cooldown between Monster Evolutions if there are multiple Evolution steps available in a row.
  • Extended Monster Evolution (stage 2 and 3) now takes 4 seconds, down from 5 seconds.
  • QUIETER EVOLUTION: Extended Monster Evolution is now quieter so you can be a bit more sneaky.
Traitor & Traitor Perk Changes
We've made multiple improvements to Traitor quality of life. Let's go through 'em!

  • QUICKER HACKING: The Traitor's B.R.I.C.K. Device now takes 3 seconds total instead of 5+
  • The Traitor can now begin moving after 1.2 seconds before the hack animation completes.
  • HAYWIRE BUFF: Haywire now adds visuals and audio to Security Bots and permanently makes them enemies of Spacemen and will no longer complete tasks. They will now also sometimes lock doors or throw grenades, as old Security Bots used to. Haywire Bots will now also have much higher accuracy.
  • LESS COMBAT ORIENTED: Traitor health reduced another 10 HP across the board.
  • HELPFUL WAYPOINTS: Added a tiny waypoint on the Traitor's translocator device, only visible to the Traitor.
  • Put a big fat waypoint on Traitor Man Traps once deployed (visible to both of the antagonists) so they don't step on them as often.
  • VENT HACKING: Traitor's can now hack Vents in order to make them do a closing animation and sound, as a distraction.
  • BETTER GADGET TRACKING: Traitor Translocator count now shows on the HUD in the same way that Man Trap count shows on HUD.
  • Translocator Destroyed message is now a large text popup, instead of using smaller warning text, to make it more obvious when a Translocator is lost.
The Man Trap Meta & Traitor Soldier Changes
As the Traitor Man Trap Meta has become... Well, a problem, we have made some tweaks to this deadly combination. The Traitor is not intended to be a murder-machine, so alongside the slight reduction in Traitor HP, we've also adjusted Man Trap/Soldier Perk values quite a bit.
  • BULLET RESISTANCE: Spacemen (not Traitor, not Monster) now take 75% less BULLET damage while trapped in a Man Trap.
  • LESS MAN TRAPS: Reduced the number of Man Traps that can be deployed from 4 to 2.
  • COOLDOWN CHANGE: Man Trap cooldown has been increased from 5 seconds to 6.
  • BACKPACK TOO BIG: Traitors with Soldier Perk can no longer use vents. The backpack is too bulky to fit.
  • BUG FIXES: To fix the issue of throwables not deploying and preventing the Traitor from deploying more, Traitor throwables now auto-destroy after 6 seconds if they fail to deploy for some reason within that timeframe.
  • Traitor can no longer place multiple traps on the same spot by using an exploit.
Ghost Changes
We made a few minor changes to Ghosts as well.
  • Ghosts can no longer re-seal samples that were unsealed by the Traitor.
  • Ghosts now have a 1 second cooldown on their left-click attack, which they can use to deal damage to certain electronic devices.
  • Ghosts can now attack Company Servers in order to deal damage. It is, however, very slow.
Tribunal Tweaks
We’re always listening to community input and some will be happy to hear that we’ve made a couple changes to the Tribunal to make it a tiny bit less invasive.
  • Airlocks and Vending Machines can once again be used during a Tribunal.
  • The Traitor is no longer punished via Employee Point reduction for not visiting the Tribunal to vote.
  • Late-joining Spacemen are no longer punished via Employee Point reduction if they joined within 2 minutes of the end of the Tribunal voting period and fail to make it to the Tribunal in time.
New Cosmetics
For our already max-rank Spacemen, you should simply receive a bunch of new stuff in this update, right away. Consider this our gift to you for all your hard work out there. For everyone else, keep on ranking up and you'll get the new rank-unlocked items as well!

Error!
Maybe time to do a hard restart. The BSOD Visor, with two available variants, is unlocked for everyone at Rank 40.



Marauder Helmets for All
The Marauder Helmet, a more-armored spinoff of the beloved (but mostly unobtainable) Roughneck Helmet, is now freely available to everyone at Rank 40.



Brainsucker
Say hi to your new best friend, the Brainsucker. Unlocked at Rank 40, this little guy will stick to you like glue, it just likes you that much! You might even like it too. You might not even have a choice.



“Yeah, it just showed up one day. I don’t know where it came from but I’m pretty sure it’s harmless and just wants galactic peace and happiness for all of you bone bodie- I mean us.”

Of course, since the game is free, we also want your money I guess, so we added some store items as well.

Tired Visor
Did you forget to stop by the coffee maker before your shift? Then the Tired Visor is for you! This animated visor is now available on the Item Store.



Exalted Weapon Skins
Show off your inner Company shareholder with these gold plated weapons. You can find the Exalted Weapon Skins now on the Item Store.



There are a few more items we've added...
  • NEW HELMET: BRIGADE Cell-C variant is now available for those who have unlocked the Achievement FOR THE GREATER GOOD. Unlike the original BRIGADE helmet, this helmet colorizes with your identity color.
  • NEW VISOR: Bubble Visor! Art submitted by Seagraey (ages ago!) this animated visor is available for everyone at Rank 20.
  • NEW COUNTRY ITEMS: We've added visors and nameplates for Romania, Guatemala, and Croatia, available on the Item Store.
  • TONS of new Sprays and a few nameplates were added from the community. Most of them are unlocked through ranks. Check those menus to find all the new stuff!
Skin Variants Unlocked!

As a huge bonus, certain skins/suits on the Item Store (or owned by other means) have Skin Variants available now, unlocked at certain ranks for owners of the skin/suit.
  • Valkyrie Suit available at Rank 20, for anyone who has the Amazon Suit
  • V2 Monster Skin available at Rank 20, for anyone who has Blood Machine Monster Skin
  • Black Market Monster Skin available at Rank 30, for anyone who has Blood Machine Monster Skin
  • Bone Dread Monster Skin available at Rank 20, for anyone who has the Nightmare Monster Skin
  • Flesh Torment Monster Skin available at Rank 30, for anyone who has the Nightmare Monster Skin
Big thanks to Origin PC!

Origin PC hooked us up with some beastly gaming laptops, and we are blown away with the performance on these machines. As a big thanks, we've added some of their crates and PCs to almost all Shapeshifter maps, because we are SHAMELESS. Feel free to take cover behind these chunky Origin crates, they're tough as nails - they can take it.





Full Patch Notes

For more bug fix info you can check out the FULL PATCH NOTES for more details and all other changes.

Join us over at Deep Field Games!

You can also always follow Unfortunate Spacemen and Deep Field Games on Twitter for more frequent info drops, and drop often we do.



The in-game Discord links have been updated to Deep Field’s new Discord server. Come join in if you haven’t already, we’re always looking for more recruits.

https://store.steampowered.com/app/408900/Unfortunate_Spacemen/
https://store.steampowered.com/app/1349010/Unfortunate_Spacemen__Death_Proof_Edition/
Unfortunate Spacemen - Zag
Greetings Spacefolk!

As we reach the end of 2021, we have some important (and exciting) news to share! First, we'll let the Spokesman ... Well, speak. It's his job, after all. Then we'll dive into some frequently-asked questions.


Yep, you heard it right. The Unfortunate Spacemen community is now under the guardianship of Zag's new studio, Deep Field Games.

You've got questions! We've got answers.

Q: Are you guys abandoning USM?

A: Nope! We are the exact same team that have been developing Unfortunate Spacemen since 2016 (that's 5 years!) We've offered loads of support to the game over the years, through Early Access, full free to play release, and several major content updates beyond that.



And while we are ready to move on to developing MORE games for you, Deep Field Games will continue supporting Unfortunate Spacemen and its community, patching bugs and tracking issues. We are however not currently planning any major content updates for it at this time, beyond 1.6.


Q: Did you and New Blood have a falling out?

A: Nah, we’re still good friends with everyone at New Blood and we love those guys! Zag still watches Dave's dog sometimes! They were amazing to work with and we are super grateful for all their hard work. Now it’s simply time for us to head off on our own adventure.

Q: Same exact team? So you didn't manage to get rid of Zag?

A: hey... :(

Q: New Blood does a lot of the QA testing, right?

A: Oh Jub we didn't consider that WAIT NEW BLOOD COME BAC--

Q: Will this change affect my ability to play right now?

A: Nope! Aside from moving our dedicated server hosting over to Deep Field (from New Blood) in the near future, the game is and will remain as playable as it's always been. (Please, no jokes.)

Q: gimme 1.6

A: Not a question, but it's on the way! 1.6 is currently undergoing QA testing. It's quite a large update and we've put a big focus on smoothing out some issues, and squashing a few major bugs. We'll let you know when it's close. Our new Discord server will be the best place to be for information on that.

Q: Who owns the Spacemen IP?

A: We do! Deep Field Games.

Q: Will the New Blood crossover items and stuff stay in the game?

A: You bet. No content is being removed from the game. And who knows? Maybe we'll do some future crossovers with New Blood as well!

Q: You mentioned new games, will the next game be in the USM universe?

A: Including some teases that may have been apparent in the video you just watched, we have a lot of stories we want to tell, in and out of the Unfortunate Spacemen universe. The Spacemen universe is something we’d love to keep expanding on with future titles. Time will tell!

Q: Where do I go now?

We’d love for you to join us over on our new discord server; http://discord.gg/deepfield

You'll find all the stuff you're used to, Looking-For-Group channels and all that jazz - and more!

And lastly, we want to thank some people. Thank you, Dave Oshry and the entire New Blood team (especially the QA team!) for all the hard work and good friendship over the years.



And thank you, reader, for all your support these past few years, and we look forward to seeing you in Unfortunate Spacemen, and on our next adventures to come.

With that, we leave you with this excellent Traitor artwork by community member, Markotoff.



See you in space, and stay focused on the stars.

Sincerely,
Zag and the team at Deep Field Games
Unfortunate Spacemen - Zag
It's happening.



At long last, the Traitor has arrived! This dastardly agent of BRIGADE is here to help bring down The Company. This update also brings in the Monster Evolution track, dozens of improvements to animations and quality of life, deep space lore, and more. Time to activate.

New Antagonist: The Traitor

The Traitor is now a role you can opt-in to at the start of a round, just like opting in as the Monster. The Traitor has one goal; help the Monster win. The They come complete with their own set of rules, and are largely identical to a Spaceman. Here's a few rules to get you started!
  • There can be 1 Traitor in a round (but unlike the Monster, is not required.)
  • The Traitor can die and still win, as long as the Monster survives.
  • The Traitor can hack tons of objects (default keybinding "N") from long-distance with their B.R.I.C.K device. Don't let anyone see you do this! This can be as simple as remote-locking a door to sabotaging a vending machine so that Spacemen who use it get their arm stuck inside.
  • The Traitor (using Spacemen loadouts) has a new Perk slot with several new abilities, such as (but not limited to) Spacemen-snaring Man Traps, a return-teleport via a Translocator, or setting off the alarms on all the cameras in the facility.
  • Traitors start a bit weaker, at 90 Health (100 with Recruit perk.)
  • Traitors have not been infused with Company DNA and therefore can not pick up weapons provided by The Company via Vending Machines or Weapon Canisters. They can still pick up the Grenades, Suitcase Nukes, LMG, SMGs, and things of that nature. Things they can't pick up will pulse red, instead of the typical green.
  • The Traitor and the Shapeshifter can see one another when they look at each other.

For the rest of the Traitor's nitty-gritty details, check out the full patch notes, or explore and experiment in-game!

A New Pair of Gumshoes

The Investigator Profession has received a substantial buff. Along with some functional changes to the way the Pocket Detective works (you'll see when you use it!) the Traitor's ship can now be scanned to rank up to Investigator Level 2. Once Investigator Level 2, the Investigator can see and track breadcrumbs left behind by the Traitor when they use their B.R.I.C.K. device.



You'll be hot on the trail in no time!

There's also a few more scannable objects in the environment, but all we'll say is; lore-hunters will want to equip a Pocket Detective. Trust us on that one.

... Oh, and Investigators start with Magnums, like any good P.I. should.

Evolution Complete

In order to reduce the frequency of early-game aggression, the Monster is now locked out from certain perks and abilities until they evolve 3 times through the course of the beginning of the round. This means the Monster can not transform (without a syringe) until reaching the first evolution stage.

A couple important rules:
  • If the Monster evolves whenever possible, they should be fully evolved by the First Tribunal. (Not long!)
  • Evolution is noisey and takes about 5 seconds, therefore it should generally be done in a safe, hidden location whenever possible.
All of this may sound somewhat complicated, but in practice, it is fairly straightforward and the Evolution Track on the HUD should make it fairly clear what is initially locked. The end result should simply be that Monster can no longer eliminate half the lobby in the first 2 or 3 minutes of the round. Along with the Traitor and other balance tweaks, we feel that everyone will live longer on average, therefore spending less time sad and dead. This is something we're continuing to focus on going forward.

As the Spokesman would say, go get 'em, Tiger.

Time To Perk Up

We've gotten feedback that it's a bit difficult to rank up in order to experience the full range of Perk gameplay Spacemen has to offer, so we've moved all Perk unlocks into sequential order -- or something close to it. In short, every single Rank, you will receive at least 1 new Perk, until you've unlocked them all. This should greatly benefit smaller friend groups (people who don't play on the public servers) and everyone else climbing through the ranks.

Monsters with Professions: A Lil' Rebalancing

We realized that Monster's were running *checks notes just the Doctor Profession because it's pretty dang good. We made some Monster-only changes to all the other Professions to bring them up to a better meta-viability level (that's a real thing we totally care about.)

  • Recruit: As Monster, you now gain Evolution Points slightly faster than normal.
  • Janitor: As Monster, airlocks will no longer trigger in Monster Form as well.
  • Soldier: As Monster, can not be shoved in Monster Form. Like other non-shoveable states, this also blocks damage from Brawny shoves. A specific Monster roar now triggers when a shove fails due to Soldier perk blocking the shove.
  • Cultist: As Monster, you receive no audio or visual debuffs from Space Milk. This means you can still use voice and text chat after Space Milking, and no particles will appear over your head.
  • Warden: As Monster, in Monster Form, your shove is 50% more powerful and causes victims to turn AWAY from you instead of towards you as a normal shove would.
  • Investigator: As Monster, can see Health Bars over Spacemen heads. (This trait was removed from Membrane.)
  • Membrane Perk: No longer shows Health Bars over Spacemen heads.
Railgun Nerf

Yeah. You knew it was coming. We love the high-octane all-blood no-mercy hip-fire insta-kill clips -- they're a real hoot -- but it turns out it's not very fun for your victims. The Railgun is no longer accurate when hipfired. You will need to typically aim through the scope, you know, like a sniper rifle. Because it's a sniper rifle.

Weapon Speed

As part of our efforts to slow down the aggression just a bit, we're pulling on the reigns just a smidge. We've reduced the Handgun and Auto-Shotty firerates, a wee little bit.

Spreading Out The Power

The total number of Generators has been reduced, and almost all of the Generators are further apart, primarily to stop solo or roaming bands of Spacemen from restoring power. The intent of Generators has always been to slow down and spread out the Spacemen, and this practice was defeating that. Problem solved (probably.)

Space Bar Rework
Everyone's favorite cinema pub in SPAAAAAAAACE has been overhauled to improve Monster viability primarily by improving routing, giving more ambush locations, and reducing total oxygenation in the central play spaces. We have also taken this time to improve the overall visual quality of the map.

Let's just let the pictures do the talking.





Also, we made Tidal Lock safer. Woops.



Cretinous Corporate Crap

The Company has distributed Lil' Jubby figurines to all facilities, the perfect pal for any bedside table, lounge decoration, or office workspace. Please treat them with the reverence and respect they deserve.

Doctor's Orders

Health Syringe Dispensers have been placed in one spot in every map. Doctors can use this to buy a Health Syringe with their Employee Points. A sign of things to come? Ah, who knows. Maybe after we'd had some coffee we could answer tha--

Makin' Moves

Several improvements have been made to animations. Here's a list of fun new actions to see in this update:
  • Welding now takes time to complete and has a new animation
  • All animations that zoom the camera out now allow free mouse rotation
  • Several of new animations when picking up (or failing to pick up) items
  • Keycard swipe animations (for lock and unlock)
  • New first-person deploy animation when placing turrets or throwing down traps or medkits
  • New first-person animations when pulling out weapons
  • New zombification animation for Corpse Lord zombies
  • Third-person overheat animations so you can see when another player has an overheated weapon
That Bellicose Blue

Security Bots now have a bit more humanity to them. That is to say, they can also shove you now. You know, just like your other fellow humans. Or whatever Spacemen are.

Also, The Company has repainted the robots, but you probably already read about that, because you like that deep space lore that's been strewn all over 1.5.

HUD Clutter and Proximity Text Chat

In an effort to reduce some of the HUD clutter, now only the closest 5 sealed Research Samples will show on your HUD. Additionally, error and warning messages will no longer be spammable, which should drastically reduce text visible at any given time.

This is all quite convenient, because local proximity text chat will now also show on your HUD -- if you're in range of it when it's spoken. The profanity filter has also been improved, blocking more specific words, and no longer accidentally blocking parts of words that are perfectly safe and wholesome.

Hearanoia

We've updated a lot of sounds, so in general the soundscape should feel a bit less cluttered, and several objects should sound unique, more meaningful, and less overpowering as a whole. Along with that, we've added unique pain and death sounds for Feminine and Robotic voice packs. In space, it turns out you can actually hear a lot of screaming.

Map List for Dedicated Servers

Not only does this update introduce proper Map Lists for dedicated servers, we've also added the ability to disable map voting (force an automatic map rotation) and the ability to hide moderators in lobby if you'd like to keep your moderators a bit more undercover.

We've updated the EXAMPLE_Game.ini that ships with the server files, and you can learn all about how to set up and manage a dedicated server (including these new features) in our Official Dedicated Server Guide.

Note: Please be aware that the player-facing map name may differ from the map filename! Read the guide carefully before telling us your map list is incorrect!

Message of the Day for Dedicated Servers

Due to popular demand...

You can now set up an motd.txt (next to your BanList.txt, AdminList.txt, and ModList.txt) in order to display a Message of the Day on your dedicated server. It's limited to 1000 characters and is seen (briefly) upon spawning, and (as long as the player wants) in the Escape menu during gameplay.

Have Your Space-Cake and Wear It Too
In celebration of our 1-year anniversary (which zoomed by during development of 1.5) we have a new Cake helmet available to anyone who owns/plays the game prior to August 31st, 2021. Make sure you grab this sweet helmet and celebrate Spacemen's epic journey from obscurity to slightly-less-Among-Us-adjacent obscurity. (Hey, if we don't laugh, we cry.)

New Cosmetics, New Achievements

We have several new achievements, which reward several new sprays and nameplates.
  • New Achievement: For The Homeworld: Win a game as an agent of BRIGADE. Must be alive and in a game with at least 4 players. (Grab this one to secure the BRIGADE Cell helmet!)
  • New Achievement: For The Greater Good: Win a game as an agent of BRIGADE, even though you died. Must be dead and in a game with at least 4 players.
  • New Achievement: Sower of Chaos: As an agent of BRIGADE, hack 20 different objects in a single match.
  • New Achievement: Missing The Point: Drink Space Milk as an agent of BRIGADE.
  • New Achievement: Hot On The Trail: As an Investigator, scan the Traitor's ship in order to locate additional clues.
  • 2 New Hidden Achievements (The Most Convincing Con and Lunar Eclipse)

You can also pick up the new Necronaut Bundle, which comes with a nameplate, Cosmonaut Helmet, Cosmonaut Suit, Cosmos Visor, and the dreaded, tentacle-laden Necronaut Monster Skin!

There are also a few new visors to pick up, such as the Purple Lava Lamp visor, Iridescent visor bundle, and Cheese visor!

Cosmetics Sale

As a small bonus, all cosmetics prior to this update are 50% off during the Realms Deep event! Snag some cheap bling while you can!

The Future

A little note from Geoff "Zag" Keene, creator of Unfortunate Spacemen.

As many of you know, Unfortunate Spacemen has been a project of passion -- and a little bit more than that -- for myself, our Art Lead Connor, our 2D-shader-whatever-she-does Jenny, and all of the New Blood team (especially the QA team!) for many years, sometimes full-time, sometimes alongside other day jobs. Now more than 1 year out from our 1.0 release, we look fondly back on our craziest updates like Perkageddon, The Tribunal update, and Kema's release -- and now we look forward to the future.

As you might've seen on our Development Starmap, we've got a couple big updates in store featuring the return of a reworked Duress, an overhaul to tasks (adding a bunch more!) and updating the tutorials for all the new changes that have piled in over the last year. We hope you enjoy the new Traitor role, and be sure to drop in and say hi on our discord server!

Thank you for being part of this adventure, and we'll see you in space!


As with all updates, the Full Patch Notes will reveal the tiny details for those that like to go over every patch with a fine-toothed comb. Also, they're pretty funny sometimes.

Until next transmission, Operator.

https://store.steampowered.com/app/408900/Unfortunate_Spacemen/
Aug 4, 2021
Unfortunate Spacemen - Zag
The Company is excited to announce the release of an all new Killbot Security Bot color range – our flagship auto-slaughter droid has a new ‘Bellicose Blue’ pattern palette, bringing a fresh look to an old friend.

We decided to refresh the R Series with a dynamic new paint job, following reliability issues with defense software contractors. Nothing says ‘problem solved’ like a new coat of paint.



But rest assured, their programming remains as fanatically hostile helpful as ever – they’re still the Killbots Security Bots you know, trust and, of course, respect.



A few other pieces of Company property have received a new matching coat of paint as well.

As we near exciting new times at our various Company facilities and keep an eye out for traitorous tamperings, we ask all personnel to stay ever-vigilant and keep their ear to the comms.

More updates to come -- very soon (relativity permitting.)

See you in space!
May 14, 2021
Unfortunate Spacemen - Zag
Greetings, humans! Well, most of you are humans.

Humans and everyone else, listen up!



Update 1.4 "Kema" has arrived! This update brings an entirely new map, two major map reworks, loads of balance changes, other bug fixes, quality of life, and some VOIP improvements!

NEW SHAPESHIFTER MAP: KEMA

Old to few, but new to most, introducing the latest map; Kema! This icy mining outpost has been rumored to be cursed, going through multiple overhauls and rennovations to shed this image. Perhaps this time The Company got it right? Only one way to find out! This medium-sized map is now available to everyone, and easily supports all player counts. Do watch out for the drill.

INDIVIDUAL VOIP SLIDERS PER PLAYER
A large part of this update was sorting out why VOIP issues persist, and where. The Company is dedicated to providing a clean and efficient communicaiton system for all personnel, so your last words are always crystal clear.

We identified one major issue with VOIP was that some Spacemen were far too quiet, and others were simply far too loud, creating an environment where hearing everyone was out of reach at times. Along with boosting VOIP volume across the board, our VOIP improvements in this update are adding individual VOIP sliders for every single person.

Simply access the player in the Lobby, F1 player list, or end-round screens, and adjust their volume to your heart's content. This should resolve most cases where one particularly quiet player, and one particularly loud player, are no longer competing for your eartention.

IMPROVED HITBOXES

We did a pass on hitboxes, meaning you will only take bullets in location where you would be reasonably expected to take bullets. This should also diminish cases where bullets might pass through targets when they shouldn't. We're basically an eSport now.

GENERAL QUALITY OF LIFE / HUD IMPROVEMENTS

A bunch of small tweaks and new additions to sounds and animations on the HUD have been done to improve readability in certain situations, such as when a parasite decides to take its relationship with your face a bit further, or when a Monster chomps your feet. Or when a Spaceman syringes you as you hide amongst them.

NEW DAMAGE SOUNDS

As you know, last patch we added some new damage sounds for things like taking damage from fire. Well, in this update, we've made them better, and added even more! Now when you're standing in a puddle of acid, or getting hit by grenade shrapnel, or losing a fight with the void of space, you'll hear it better than ever.

HATCHERY TWEAKS

Hatcheries planted by a Monster with the Crumerian Host perk will no longer reset all of their health when they evolve to the next level of Hatchery. This means they will instead transfer the current percentage of their health when leveling up, so if you got a Hatchery to 50%, it will now be at 50% health with its new health values.

As an addendum, Drones can now be seen through walls with the Thermal Vision Enhancer. Spicy.

ACID BEAST / ACID BOMB

As part of our on-going effort to balance perks, improve anti-fun mechanics (mostly revolving around unavoidable instant death), and give each Monster Mutation perk its own identity, Acid Beast is moving further into an "area-denial" role. Acid Bombs no longer detonate with the force of a thousand suns, but instead burst into a growing acid puddle. To help with this, all Acid Puddles now deal much higher damage and are strictly on The Company's "Do Not Tread" list.

Be not afraid, however! All those years of Janitor School have paid off. The Fire Extinguisher can now extinguish Acid Puddles.

ZOMBIES, ZOMBIES, AND ZOMBIES, OH MY

The Monster Mutation perk "Corpse Lord" has received some major rebalancing in this update. Zombies have received a health nerf, and large improvements to their ability to find targets on some of the more wonky maps, such as those with teleporters or (JUB FORBID) knee-high coffee tables.

This perk has also lost the ability to eat bodies without a trace as we felt it was just a bit TOO STRONG and left little for the Spacemen to grow paranoid about. We feel this perk is now in a much better place, and more in line with the rest of the perks in its class. We'll be monitoring changes like this very closely.

TRIBUNAL TWEAKS

Some penalties have been reduced on The Tribunal. Not visiting the Tribunal will result in a smaller loss of points than before, and the Monster no longer loses points for skipping The Tribunal. This was done to give the Monster more tactical options during a round.

RESCUE SHUTTLE CHANGE

To improve readability of which stage of Shuttle Rescue the round is currently in, the Rescue Shuttle no longer touches down until the doors are ready to open. Now, the Rescue Shuttle will hover for 30 seconds before touching down and opening the doors, instead of idling on the Landing Pad for that duration. Don't get squished!

AIRLOCK COOLDOWN

Airlocks now show their current cooldown on the center of the glass. This will give personnel a better read on when an airlock is ready to be activated again. ... Speaking of airlocks, let's talk about Tidal Lock.

A CHANGE IN THE TIDES

Tidal Lock is the first of two maps that have gotten a rework in this update. The bottom floor of Tidal Lock -- the one with the shops and all that -- is completely gone. Tidal Lock is now two floors, and many of the navigation pathways have been improved, as well as readability of the scenery, the appearance of the surrounding skybox and atmosphere of the planet, and many other tweaks to improve flow. Enjoy a new, safer experience, where death is no longer around every corner... Just, you know, still a lot of them. Be careful out there!

THE EXPERIMENT - EXPANDED!

The cube has opened. The number holes have shifted place. The Undercheese has arrived. What does any of this mean? That's what The Company is trying to figure out, and with the new and improved Experiment, you can help them solve it. Monsters should find this territory far more welcoming with an expanded playspace and many new paths and avenues for terrorizing the mice within this maze.

Enjoy this new and improved rework of The Experiment.

DURESS IN DURESS

As this update reworks two maps and adds a new one, we thought this was a good time to address the stress around Duress. We love Duress. We want it to be a strong, happy map, that runs well on everyone's gaming rigs. Therefore, Duress has been removed from the game AND WILL RETURN SOON with a full rework targeting navigation of the map, performance concerns, Tram issues, and, well, just about everything else.

Duress, we look forward to your re-appearance in the future and we promise your BUMPIN' SOUNDTRACK will stay intact.

SPACE HUNK


It's here. Based on a concept from community member Misfortunee, the Space Hunk has finally arrived in the item store! Suit up with this tight-fit look and flex on your foes (and friends.) Show people these space-buns mean space-business.

SPACE HATS


Ah yeah, we have a TON of new helmets. The Replicant Helmet is available to everyone who reaches rank 37.

For the rest of the helmets (available on the Item Store) we'll let our pictures do the talking!







SOMETHING NEBULOUS

We have two new animated visors as well. The Borealis and Nebula visors will bring color to an otherwise dull existence in space, also available on the Item Store.

CLEANUP TIME

The good folks over at RuneStorm have offered their services in helping us keep our facilities clean. We've contracted out some of their janitors and you may see them milling about the stations from time to time. Anyone who owns Viscera Cleanup Detail on Steam will receive a suit and helmet that screams "I just work here."

NEW VICTORY POSES

To celebrate the casual cooperation of Viscera Cleanup Detail, a new victory pose, Mop 'Em Up! is now available on the item store. But that's not all! Feeling like a party animal? Grab the Space Monkey victory pose and show everyone else how it's done.

NEW ACHIEVEMENTS

There are four new achievements to obtain, and loads of new sprays tied to these new achievements, as well as a bunch of existing achievements. Big thanks to everyone who submitted Sprays, and please don't hesitate to continue submitting them on our Discord.

LOADS OF BUG FIXES

We fixed a bunch of little things all over the place, as we always do, including a few pretty big ones that have been plaguing the community.

As always, you can read the FULL PATCH NOTES for more details and all other changes, and check out the Development Starmap for our plans towards 1.5 and beyond!

That's all for now! Whatever comes next, I suppose we'll just have to wait and--

[COMMUNICATION INTERCEPT - Origin: BRIGADE Frigate "The Redress"]

Castra FT-08, the Sun rose in the East. It's morning now. Rise and shine. Distract, disrupt and diminish.

[END OF INTERCEPT]


https://store.steampowered.com/app/408900/Unfortunate_Spacemen/
Unfortunate Spacemen - Zag
BRIGADE | TacInt | Echelon 8 | Response : Grey
Net 87 : EPHRAM SECTOR : FT-908
KEMA EXTRACTION FACILITY
X616-10-8-20-42-09




>> AI monitoring assets in Ephram Sector confirm that The Company has reactivated the Kema Extraction Facility.

>> The Company has made several previous attempts to bring this facility on-line, as well as historic investments in others assets on Kema. Due to an apparent lack of forward planning, the facility never attained full operational status.

>> The Kema Extraction Facility offers a lucrative income stream for The Company, but they are known to have agendas in the sector beyond mere mining and resource acquisition. Their continued efforts on Kema point to the planet’s strategic importance to The Company, notably their CEO. Given his nature and propensities, determining his intentions and deeper goals is challenging, but he appears to harbor a specific interest in the location.

>> Kema was a site of operations for Jericho Class meta-entities in several antecedent periods. AMP assessments indicate this fact has a high relevance to The Company’s current activities, with a significant likelihood that their apparent ‘carelessness’ is, in fact, a tactic intended to disguise their true capabilities and ambitions in this arena.

>> It is clear that BRIGADE must oppose The Company’s operations on Kema, while seeking further data on their long-term aims for the planet. Two potential courses of action suggest themselves.

>> The Company has already suffered moderate losses on Kema. A training facility was recently infiltrated by a so-called ‘Shapeshifter’, which proceeded to render operation of the outpost unfeasible (see archives re: Kema, Bone World IV). The organism in question was never apprehended, and the Company has predictably failed to address this issue. This remains a source of operational uncertainty for the group – AMP assessments put the Kema Extraction Facility at +78% risk of a similar event. This scenario requires no further action on our part, and profoundly impedes The Company’s ability to operate effectively. However, it will not advance BRIGADE’s knowledge of The Company’s strategic goals in the region.

>> The importance of Kema may require activation of long-standing, embedded intelligence assets within The Company. These personnel can leverage the disruption caused by the Shapeshifter in order to advance BRIGADE goals, including intelligence gathering and impairment. This proposal will need to be approved at Echelon 3 or higher. Tactical priorities suggest expediting this process.

>> Reading the preceding memorandum constitutes acceptance of confidentiality as stipulated in Article 6.5.2 of BRIGADE Internal Operations Code.
...

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