Turok - Saleck
Hey everyone!

We have a new update available now for Turok that addresses issues brought to us by the community.

PC Changelog:

  • New option added to adjust automap line thickness. Automap lines are now rendered as quads, allowing the line thickness option to affect direct x and xbox platforms
  • Use correct output channels for xaudio2. Fixes reverb sounds using 2 channels
  • Entering or exiting a level will now set a checkpoint for the player and checkpoints will not show text or play a sound in boss maps, matching the original behavior.
  • Fix Vulkan syncing issues
  • Improvements to game logic ticker to mitigate stuttering
  • Rendering is disabled when the window is unfocused
  • When a map fails to load it will now fall back to the title screen
  • Fixed several Interpolation issues
  • All particle and wave files are now precached
  • Fixes to the sun's lens flare for it to be blocked by all objects.
  • Turok will no longer make underwater hurt sounds when taking damage in an antigravity area.
  • The current FOV value in the options menu will now be auto selected and an FOV of 100 was added as an additional option.
  • Fixed several issues with dying during the start of the Mantis and T-Rex fights.
  • Fixed Reset Bindings from resetting other menu options.
  • (Steam) Fixed the steam workshop map selection menu. It should now show all maps in user loaded mods only.
  • The Gallery and Credits cheats are now disabled when you’re not on the title screen.
  • Fixed cheats not being unlocked properly
  • Localized text for weapon binds and cheat messages
  • Fixed issues with particles not being setup correctly when spawned
  • Particle decals will now be correctly oriented on top of the water.
  • Increased damage of the Alien Weapon from 15 to 25 and explosive damage from 0-20 to 25(no falloff) with a radius of 20.
  • The Quad Rocket Launcher now does radius damage when impacting default surfaces such as most floors in the game. And 1 of the 4 rockets had a larger radius than it should have.
  • The damage the player does to enemies is now more accurate to the original on hard and hardcore difficulties.
  • Credits will no longer fade out from button presses at the start of the credits. You can also speed up the credits by holding down: right click, space bar or the left face button on your controller.
  • Thunder can now be damaged during his roaring animation matching the original game. When respawning he will run after you immediately.
  • Bosses no longer receive knockback force.
  • Restored Campaigners shield behavior. The shield's total health is 1500 and absorbs damage from explosive and energy based weapons. Other weapons still deal direct damage to the campaigner. The shield will change colors when damaged and will disappear when destroyed. All weapons will then hurt the Campaigner.
  • Footstep sounds will now fade out when obstructed from the player correctly. Sounds with the fadeIfObstructed flag were improved to work with any number of actors and will do less raycasting checks. This flag was also set for the raptor and purlin footsteps.
  • Turok’s landing sound is no longer played when landing on a warp sector.
  • The Fly mode cheat code in the cheat menu will now allow you to go through level geometry.
  • Giblets can no longer spam sounds on every frame
  • Player viewHeight corrected from 51.2 to 55.296
  • Fixed big head scales on raptor, alien, and T-Rex. Leaper now has headtracking and big head mode now works on him.
  • Tiny enemies and big head cheats now work in the Gallery for the Bosses and Turok.
  • Dropped and spawned pickups will now cast a simple shadow.
  • Fixes to sounds with a very low pitch.
  • The player will now rotate when on spinning platforms.
  • Turrets don't lower when frozen by shockwave weapon
  • Check for non solid actors in KnockbackTarget and KnifeAttack functions (swinging sacks hitting pickups)
  • Interpolation when zooming the automap
  • Many fixes and additions for modding scripts

We hope you enjoy the update! Please let us know how you get on with it in the forums.

Thanks,
Daniel G, Nightdive Studios
Turok - Saleck
Hey Dinosaur Hunters!

We have a brand new update for Turok available now

```New Features:
- Support for high refresh rates.
- Improved controller functionality and vibration support.
- Localized Achievements.
- The Brachiosaurus from a Turok beta rom has been found and recovered. You’ll find these dinos stomping around in the Treetops level.
- You can now swap ammo types for the Tek Bow and Shotgun whenever you want, just like Turok 2.
- The Run/Walk toggle button has been added from the original game. By moving at walking speeds on the ground, you can get closer to enemies from behind before they notice you.
- You can now bind multiple weapons to the same button to cycle between them.
- Restored the High Priests homing blue magic attack and the Purlins unused leap smash melee attack.
- Restored the Gallery cheat code with the addition of viewing the Bosses and Turok. You can also preview animations on each of the enemies.

New Menu Options:
- You can reset menu options to default with the "Reset to Defaults" menu option.
- The Input Bindings menus now shows icons instead of text.
- Added binds in Action Bindings menu for Changing Ammo Type and Walk Toggle.
- Controller Options: Look Smoothing, SouthPaw (Swap Sticks), Enable Vibration and Intensity, DeadZones.
- Gameplay Options: Radial Fog, Player Shadow, Enable Walk Toggle, Enable Change Ammo
- Head Bobbing Options: Added strafe and jump bobbing options and you can now adjust the scale of how much the screen is tilted for each bobbing option.
- HUD Options: Automap Show Player, Automap Show Compass, Show All Health Stats (Shows health when you have Armor), Show Alt Ammo, Flash Intensity, Shake Intensity, Horizontal Positioning of the HUD.
- Graphic Options: Always Show Lens Flares, Antialiasing: SMAA, FXAA, FXAA Fast, Off
- Audio Options: Master Volume, Audio Output, Low-Pass Filtering, Enable Underwater Music, Ambient Environment Sounds
- Save file level names are now localized. The most recent save file is marked in green. The date displayed is now in the format yyyy/mm/dd hhmmss.

Fixes:
- Improvements to the font.
- Fixed animated textures skipping the first frame.
- Enemies that have been blown up into air are now able to fall off cliffs and float/sink in water.
- Fixed the red and orange Attack Robots from having a huge melee hit radius and removed their random explosion effect being spawned during certain animations.
- Reduced the frequency enemies will teleport and their animation is updated right away while teleporting in so you won't see them pop in for a frame at the start of their animation.
- Enemies that are waiting to be triggered can no longer be damaged or killed.
- Fixes to enemy headtracking.
- Simple shadows take into account the fog when they are drawn. Fixed shadows appearing briefly at the start of enemies dropping from the sky. Fixed shadows drawing on top of other shadows.
- The Purlins melee attacks no longer play ambient bird sounds.
- Enemies no longer stutter in place when they're in their initial animation and transition to a root motion animation.
- Enemies are no longer removed from the map if they can respawn when the player moves far away from them.
- Enemy grenades can impact more surface types instead of just disappearing on impact.
- Bosses are now affected by the difficulty setting and have a modifier for the damage they receive similar to regular enemies, to match the original version.
- Humvee can no longer be knocked back when damaged and will restore its death state animation correctly when respawning in the arena. The Humvee can be knifed again allowing (glitchless) knife only playthroughs. The wheels no longer spin forever when destroyed and certain sound file paths have been fixed with underscores instead of single quotes.
- Fixed Longhunter from being damaged during his non fight states.
- Restored Campaigners original behavior with the weapons that can damage him and what weapons get removed from the player. Additionally you will now see your weapons get taken from you and destroyed.
Plus more fixes

Due to the nature of the update change, we do regret that old save files will no longer work with the updated engine. You can go back to the Legacy version by opting into the Kex3 branch on Steam. However Steam Cloud has been disabled for the old version.

We hope you enjoy the update!

Daniel G.
Nightdive Studios
Turok - Daniel NDS
Hello Dinosaur Hunters!

We have a small patch available now for Turok 1 '2.0' which addresses issues you all have been finding while playing. They are:
  • NEW: 07/26/2018 - Borderless Windowed mode is now the default display mode for new users. This should fix black startup screens for some users running from a fresh configuration file.
  • NEW: 07/26/2018 - Reverb fixed on Mac and GNU/Linux.
  • Fixed a few general crashes across Windows, Mac and GNU/Linux,
  • Fixed 'Purrdy Colors' cheat crash,
  • Updated Internal game 'clock' tick so the game will run at 60 FPS and not 59 FPS in some cases,
  • Editor Logging has been improved to help diagnose crashes,
  • Steam API has been updated,
  • Many other improvements.
This patch has been in the works for a while. Now that we have the patch out on Steam, the update should appear on the GOG version very shortly!

Happy hunting!

Daniel
Nightdive Studios
Turok - Daniel NDS
Hello Dinosaur Hunters,

We've had the Turok '2.0' in Beta for a long time now, and we're finally ready to push it out for everyone to enjoy!

There are a lot of changes under the hood for this one, a small list includes:
  • Backporting of Turok 2 code into Turok 1,
  • Many under-the-hood changes for Xbox intergration,
  • New DirectX 11 renderer,
  • Added original PC CD soundtrack option,
  • New time trial mode,
  • 2 new achievements to bring the total up to 10,
  • Unlocked cheats are now saved,
  • Many many many more improvements.
Also, with this release, we are happy to announce that, working closely togather with 'Icculus', the Mac version of the game has received some much needed updates, and there is now a GNU/Linux version of the game! Both are available to everyone!

Be sure to grab a deal now as Turok is in the Steam Summer sale!

Check out Icculus' Patreon Page here > https://www.patreon.com/icculus

Have fun!
Daniel,
Night Dive Studios
Turok - quasardw
Hello everyone!

We're happy to announce today that a Linux and Steam OS build of Turok is now available on Steam, once again courtesy of Ryan 'Icculus' Gordon! Be sure to activate the Public Beta by accessing "Properties" from your Library by right-clicking the game's name, and then navigate to the Betas tab where you can opt in.

http://store.steampowered.com/app/405820/

Be sure to check out Ryan's Patreon here as well.

https://www.patreon.com/icculus
Turok - koop
The new Level Editor for Turok allows users to create and modify maps, add new features, and build custom areas. Share your levels with the community and upload via the Steam Workshop! Full manual available.
Turok - koop
The new Level Editor for Turok allows users to create and modify maps, add new features, and build custom areas. Share your levels with the community and upload via the Steam Workshop! Full manual available.
Turok - Daniel
Hello everyone,

A small update for Turok is now available. It should resolve the crashing experienced in the Mac OS when encountering the first "Purlin" monster in the game.

The error wasn't causing the Windows version to crash but we fixed it anyway!

Thank you for your patience while we tracked the problem down.

Daniel,
Night Dive Studios.
Turok - Daniel NDS
Hello everyone,

A small update for Turok is now available. It should resolve the crashing experienced in the Mac OS when encountering the first "Purlin" monster in the game.

The error wasn't causing the Windows version to crash but we fixed it anyway!

Thank you for your patience while we tracked the problem down.

Daniel,
Night Dive Studios.
Turok - Daniel
Hello Turok fans.

We are happy to announce that the Mac OS X version of Turok: Dinosaur Hunter is now available for purchase!

Not only does the Mac version come with the latest update (Update #3) but we're putting out that same update for Windows too!

Here are the patch notes:
  • Music system now uses SDL_Mixer (addresses a lot of issues and bugs with the current music playback thread)
  • Fixing a bug for flying insects making sounds while regenerating
  • Fix for respawning on levels that's not tied to hubs
  • Fix critical heap corruption error when loading the splash screen
  • Prevent crash if walking into secret sector but map isn't tied to a hub
  • Collision tweaks and optimizations. Ensure objects stay inside sectors and somewhat improved wall radius collision detection.
  • Default to default RHI shader during material initialization. Prevents random crashes from occurring.
  • Setting up system for workshop support and user mods.
In other news, we have been very busy behind the scenes getting the editor and workshop support available to you guys to play around with and create your own stuff. It should be available very soon.

If you encounter any problems with the Mac OS X build, be sure to leave us a note describing the problem in this forum thread and we'll look into it.

http://steamcommunity.com/app/405820/discussions/0/412447613581671277/

Thanks for the continued support!

Daniel,
Night Dive Studios.
...

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